Narsil0420 214 Posted July 26, 2014 Hey folks, Wanted to throw out the question of, Because of the effect on the Quest cards, "The first player engages the guardian" is that a constant effect that prevents a solo player from ever disengaging the guardians? In other words, if you sent them to the staging area would they just automatically re-engage you? Quote Share this post Link to post Share on other sites
Mndela 422 Posted July 26, 2014 I guess so. Let's see what other people says Quote Share this post Link to post Share on other sites
alogos 171 Posted July 28, 2014 We asked Caleb what would happen if a "engage the first player" constant effect occures while a not-first player play hammer stroke, when the quest reads "when an enemy engage a player" and he answered that it would trigger both engagement, well, getting hard to explain so I'll just quote him : If a player used a card effect to engage Chief Turch, he would remove 1 time counter for that engagement. Then, Chief Turch’s passive effect would immediately cause him to engage the first player again, removing another time counter for a total of 2 time counters removed. Quote Share this post Link to post Share on other sites
Mndela 422 Posted July 28, 2014 Yeah, thanks for the answer. Good to know... Quote Share this post Link to post Share on other sites
Narsil0420 214 Posted August 6, 2014 Thanks alogos! Quote Share this post Link to post Share on other sites
oldoly 9 Posted August 17, 2014 Similar question to above but different stage 2a In the stage 2a "trials of intuition" the card reads "each guardian enemy engages the first player. In a multi player game would this mean the guardian remains engaged with that player? Or does the guardian then engage the new first player at the start of the next round? I just want to make sure I don't need to add the guardian back to the staging area or switch endgame ya with different players. Thank you! Quote Share this post Link to post Share on other sites
alogos 171 Posted August 17, 2014 It's a passive effect, so it happens everytime it is possible, right from when the text is in play. So it will engage the new first player when the token is given to a new player. If you use a card to engage him, it will engage you, but if you are not the first player, it will re-engage the first player without any time window for an action but you can proc sam or pippin response this way. Quote Share this post Link to post Share on other sites
oldoly 9 Posted August 17, 2014 (edited) It's a passive effect, so it happens everytime it is possible, right from when the text is in play. So it will engage the new first player when the token is given to a new player. If you use a card to engage him, it will engage you, but if you are not the first player, it will re-engage the first player without any time window for an action but you can proc sam or pippin response this way. Thank you! My question came about because I am using Sam and I was not sure if I was able to trigger his response but it makes sense now because the guardian would move to the "new" first player during engagement phase...just to be clear, we have to exhaust a hero to claim a key right? I noticed the keys don't have the guarded keyword on them but some do attach to a location or guardian through the quest text. At that point we have to damage the hero or explore the location to have the opportunity to claim it? Thanks for your help, sorry for all the questions Edited August 17, 2014 by oldoly Quote Share this post Link to post Share on other sites
alogos 171 Posted August 17, 2014 I don't remember seing anything to claim the keys, when they are unatached, they are automatically claimed and attached to one of your hero if I remember correctly. Quote Share this post Link to post Share on other sites