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Gunner070

Dreadnaught/Nebulon-B stat help.

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I have a campaign starting with a few friends soon but I am still trying to figure out what stats to give to both a Dreadnaught and a Nebulon-B Frigate.

 

Since the Corvette is:

Fore: 4 - Attack (Range 3-5), 0 - Evade, 8 - Hull, 5 - Shields

Aft: 5 - Energy, 0 - Evade, 8 - Hull, 5 - Shields

 

and using what I remember from the 90's & early 2000's sims, I came up with this (Both have zero evade):

 

Dreadnaught:

Fore: 4 - Attack (Range 3-5) + Laser Cannons, 10 - Hull, 5 - Shields

Aft: 3 - Energy, 10 - Hull, 5 - Shields

 

Frigate (Modified to be more of a carrier):

Fore: 2 - Attack (Range 3-5) + Laser Cannons, 8 - Hull, 6 - Shields

Aft: 5 - Energy, 8 - Hull, 6 - Shields

 

What do you think?

Also, any ideas for upgrades would be helpful, too. Thanks!

Edited by Gunner070

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Which dreadnought are you talking about? If it's the ones from the Thrawn series then it's way under gunned. Also if I recall they would be way too big for this game.

What I'd give for a capital ship based game...

 

 

I agree on both points.

GrandAdmiralCrunch likes this

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It will be scaled down a little but I'm using a long table so it still will be decently big. How about both attack and energy at 5?

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EDIT: Due to FTS Gecko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez

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EDIT: Due to FTS Geko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez

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Lastly your mention of upgrade suggestions reminded me of this.

It isn't finished but the lack of clear descriptions on some ships weapons 

encouraged me to start it. 

14253954149_0abaaa7ea7_o.png

 

Those don't even make sense. Quad and Dual Turbolasers the same? With no damage buff over the singles, but can store an extra energy? Useless...

The Dual Laser Cannons cannot use their special ability because they can only store 1 energy. The single is pointless. 1 energy for a 2 dice attack?

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So really, what we can take from this thread is that the Nebulon B Frigate is FREAKING AWESOME and we CAN'T WAIT for FFG to produce it so we can field this bad boy in an pic game.  Am I right?

RealShinigami likes this

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Lastly your mention of upgrade suggestions reminded me of this.It isn't finished but the lack of clear descriptions on some ships weapons encouraged me to start it. 14253954149_0abaaa7ea7_o.png

 Those don't even make sense. Quad and Dual Turbolasers the same? With no damage buff over the singles, but can store an extra energy? Useless...The Dual Laser Cannons cannot use their special ability because they can only store 1 energy. The single is pointless. 1 energy for a 2 dice attack?

You may note that he said NOT FINISHED

gabe69velasquez likes this

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EDIT: Due to FTS Gecko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez

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So really, what we can take from this thread is that the Nebulon B Frigate is FREAKING AWESOME and we CAN'T WAIT for FFG to produce it so we can field this bad boy in an pic game.  Am I right?

Oh I don't know, they have some serious playtesting to do before the throw something like this into the mix.

Just in playtesting my DP20 I get the sense that anything larger than the CR90 on the playfield with other huge ships is going to make the fighters look like the mosquitoes of the battle.

As I'm sure you can figure out, but fully energized, with an Engineering team,

this thing can fire 11 weapons on the second combat phase.

(from here)

14424346414_05c0ce93fa_o.png

14253207488_23f60bd7bc_c.jpg

14508279120_08a8f2c7c7_o.png

 

I mention it because a Nebulon B with 14 weapons

on playing field with fighters would be a monstrosity.

Edited by gabe69velasquez

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Oh God, not that ugly-looking thing again...

Yeah, you don't fool me with that any more,

I wouldn't be surprised to learn you

have a half dozen CR90s sitting in your closet.

14735327664_36667f16ac_o.png

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EDIT: Due to FTS Gecko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez

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I have a campaign starting with a few friends soon but I am still trying to figure out what stats to give to both a Dreadnaught and a Nebulon-B Frigate.

 ....

 

Frigate (Modified to be more of a carrier):

Fore: 2 - Attack (Range 3-5) + Laser Cannons, 8 - Hull, 6 - Shields

Aft: 5 - Energy, 8 - Hull, 6 - Shields

 

What do you think?

Also, any ideas for upgrades would be helpful, too. Thanks!

 

So I see you liked the post but I'm still curious

if you still plan to use the ship and it what form?

What stats do you think you will use?

 

If you scaled it down so that the fore section of the frigate

was just a little bigger than the whole CR90 then perhaps.

 

................Fore / Middle / Aft

Hull:   .........18    ...5  ... ... 9

Shields:........8    ...8     .....8

Hardpoints:...7 ..... 0   ......7

Primary:.....  1   .....0  .......

Energy:.....   0  ..... 8  ...... 8

Crew:..................1.........2

Team:.........4.........1.........2

Cargo:........2.........0.........1

 

The mission I'm thinking of is a Frigate with X-Wings and Y-Wings vs a Dreadnaught with TIE Fighters (Maybe Bombers, too. Haven't decided yet). My biggest concern is dragging out the mission too long which is why I want to scale the stats down a little. Size shouldn't be an issue with the frigate but the Dreadnaught might be a little tough. This stat line seems doable.

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EDIT: Due to FTS Gecko's ongoing sexual harassment regarding my DP20 project, I withdraw all support of this ship.

Edited by gabe69velasquez

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Yeah, you don't fool me with that any more,

I wouldn't be surprised to learn you

have a half dozen CR90s sitting in your closet.

14735327664_36667f16ac_o.png

 

 

 

It looks like a shoebox with Jimmy Durante's nose stuck on it.

 

But back on topic, I see the Nebulon B as a 3-card ship:

 

 

Fore (Main Hull & Bridge)

Mid (Connecting/Docking Spar)

Aft (Engine Block)

 

Escort Frigate:

Fore: 4 - Attack (Range 3-5, same rules as CR90 primary), 8 - Hull, 8 - Shields

Mid: 4 - Attack (Range 3-5, same rules as CR90 primary), 4 - Hull, 8 - Shields

Aft: 5 - Energy, 8 - Hull, 8 - Shields

 

2 crew, 2 hardpoints, 2 teams, 2 cargo on Fore section.

1 hardpoint, 1 crew on Mid section

1 hardpoint, 1 team, 1 cargo on Aft section

 

2-6 attacks per turn, 44 hit points, probably underpowered even when scaled down to game terms but hey, it's a start.

 

I have no idea what the points values would be.  None.

Edited by FTS Gecko

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