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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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MooseMCA

Epic Play... Thoughts, Experiences?

16 posts in this topic

Hi all!

I'm getting ready for some of my first epic play games. Any tips, perspectives, and/or reactions to epic play? Did anyone find it extremely enjoyable or not? Overwhelming?

Thanks! I can't wait to try it out.

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I liked it.

It's a bit more time consuming then normal play, just due to all the extra ships you have. I didn't find it overwhelming, it was a lot to keep track of but X-Wing is pretty easy to play, and all the info you need is on the table so it's not too bad.

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CR90: Han Solo crew + Sensor Team + Weapon Engineer crew is amazing and will help buff your main and as many as you care to power up single turbolasers.

I used Tibanna Gas Supplies cargo and Engineering Team to help with that task. If you put no quad turbolaser or any other card that can fend off stuff at close range, then fly your support fleet close and punish the aggressors.

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Largest I've played in was 500 points per side.  Took about three hours, with over 90% casualties from both sides.

 

The biggest difference from normal play?  Support ships (HWK, etc) really shine in epic play. 

Edited by CatPeeler
VanorDM and Punning Pundit like this

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Splash damage does wonders.  Assault missiles are pure gold.  Also, anything that can work with or counter colliding is a major help (adv sensors is way better, Night Beast, APL).  Cause there will most often be a big pile-up somewhere in the middle during the game.

Edited by Texx

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A lot extra time for everything. It will take much longer than a regular game. If you know squads ahead of time that helps a lot when working with larger point games.

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I found my two games so far very enjoyable. Set a side ample time to play. We had to cut our last game short at 2AM. I was clearly starting to get the upper hand with a Phantom, TIE Bomber, TIE Fighter, and TIE interceptor left against a CR-90 and an x-wing.

 

You can do a lot of fun stuff not possible in 100 point games.

 

I also brought Assault Missiles, but quickly ended up in a  close dogfight meaning I would hit my own ships as well if I fired.

 

Carefully plan what you intent to do if you bring Huge ships. they can easily become point sinks, if you kit them out for multiple purposes.

 

And while I haven't tried it yet. The Epic tournaments format does not require the use of Huge ships. I plan on playing a 300 point epic dogfight at some points with no Huge ships.

 

Some cards just work better or worse in Epic. Area effects are bound to affect more ships as they often are in close proximity.

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We did a team epic tournament that was pretty cool.  Rounds took three hours each.  Was pretty cool.  Though I think they should switch to a different play space size, I think 4x4 would be better then 3x6.

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We did a team epic tournament that was pretty cool.  Rounds took three hours each.  Was pretty cool.  Though I think they should switch to a different play space size, I think 4x4 would be better then 3x6.

Honest truth, I'd be willing to bet FFG made the play area size what it is so you could put 2 of the mats you already have together to play it.

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Team Epic helps mitigate the extended planning phases, and offers a new layer of strategy. Having to face two separate styles of maneuvering is fun. Plus, 800 point game. It's the most full you'll ever see the board get. And winning against something like the Tantive really really feels like an accomplishment.

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