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Scizzler

Does the Phantom make Boba Fett relevant?

33 posts in this topic

Think about it, a VI Boba Fett will always have the ability to change bank maneuver to adjust to the Phantoms de-cloak maneuver. Granted, I'm not saying it's the best counter in the world, but it's certainly something for your imperial list to consider. I'm not 100% convinced on how well it could possibly work either, you might have to take navigator over recon spec to make sure you end up with the phantom in your rear arc. I will be more convinced after I play test it. If any of you have any experience with it or against it, I'd love your input.

Edited by Scizzler

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Well, it has yet to make its way into a Regionals Fnial Cut or Top Third list. Vorpal Sword came pretty close to making it with a Fett squad, but I can't recall offhand if there were even any / many Phantoms at his particular event.

Scizzler likes this

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I ran Fett + VI + Rebel Captive + Engine Upgrade this past weekend, and went 2-3 (although one game was due to a very unlikely hot streak on my opponent's green dice). I do like it against Phantoms, but it has some bad matchups too--particularly against lists with a lot of cheap hit points.

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I ran Fett + VI + Rebel Captive + Engine Upgrade this past weekend, and went 2-3 (although one game was due to a very unlikely hot streak on my opponent's green dice). I do like it against Phantoms, but it has some bad matchups too--particularly against lists with a lot of cheap hit points.

I went in and read your pre-regional post, obviously you were ahead of the curve! Unrelated, happy belated birthday :D

Vorpal Sword likes this

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With all the Anti-Phantom lists out there, you need to play an anti-anti-phantom list.

The meta in my area is making the phantom's kiss, han shoots after the phantom, and chewy doesn't care when he shoots cause he rollin down the slip smokin menthols sippin on gin and juice...laid back, with his mind on his credits and his credits on his mind.

Edited by Scizzler

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Short answer: Yes

Long answer: An increase in higher pilot skill with be a good solid counter to the Phantom builds out there.  Boba has the added befit with VI of not only moving last, but with navigator he can change the speed and angle of his banks to make sure the Phantom in either in his front or rear arc.

Pretty good I'd say!
 

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IMO, Fett has always been relevant, but people concentrate too hard on his ability and navigator.

 

Navigator might help out some in positioning for phantoms, but I think VI helps more. The phantom, moving first, without knowing where Fett will move is a great asset. Unless of course the Phantom has an Intelligence Agent, then Navigator becomes very relevant. Both of course is best, but mixing up the crew slot (say Gunner or Rebel Captive) might still be a viable option.

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Have been trying Kath + VI lately but I find her pilot ability almost never actually comes into play. Thinking of switching to Fett to try out, doesn't necessarily require VI against Echo which may open the EPT slot (though is probably still a good bet).

Edited by stmack

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Been wanting to try this:

Boba Fett — Firespray-31 39

Veteran Instincts 1

Navigator 3

Sigma Squadron Pilot — TIE Phantom 25

Intelligence Agent 1

Stygium Particle Accelerator 2

Sigma Squadron Pilot — TIE Phantom 25

Intelligence Agent 1

Stygium Particle Accelerator 2

Can also swap Boba for a BH with upgrades, maybe captive or eventually Mara, and give phantoms fcs. Whole squad can hit and run fairly well without being as squishy as interceptors.

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Relevant? Not without outmaneuver, rebel captive, and engine, in which case he costs 49 pts.

Outmaneuver for the super falcons. Captive for ACD. Engine for repositioning, because he just seems so slow without it. For all of this, I would rather have Kath myself.

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I think engine upgrade is more useful than Navigator.  Combine with VI, you move after Phantoms and they don't know if your arc will stay straight, turn 45 degrees either way , or turn 90 degrees either way.  Couple that with the rear arc and it equates to basically a 360 degree arc you can cover.  This leaves you open to take Recon Spec or Tactician as your crew.

 

 

Navigator on the other hand only allows you to scoot your arc side to side a bit.

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Relevant? Not without outmaneuver, rebel captive, and engine, in which case he costs 49 pts.

Outmaneuver for the super falcons. Captive for ACD. Engine for repositioning, because he just seems so slow without it. For all of this, I would rather have Kath myself.

 

I don't see that Outmaneuver is needed to combat Super Falcons.  Eventually one or more of your ships are going to have to eat the C3PO/Evade tokens.  Outmaneuver just delays the issue to your lower PS ships and makes Boba significantly less potent against Phantoms.  With VI, Phantoms have to move first and will very rarely be able to know if Boba can attack them or not.  If you don't VI Boba, it takes all that guess work out for them.   They'll know as soon as you move whether to decloak or not.  A VI'd Boba keeps careful phantom players cloaked and makes risky players eat shots from him.  And Tactician deals with ACD a lot better than Captive does, the Phantom can just shoot elsewhere until possibly endgame.  Plus, it is cheaper. 

 

I proposed a build in another thread that looked like (it has evolved a bit since then):

 

Boba Fett + VI+ Tactician + Engine

OMG + Vader

OMG + Engine Upgrade + Gunner

 

Gives you sort of 4 attacks (including gunner) against Falcon Evade wall and Boba keeps Phantoms guessing. 

 

It's beefy.  30 HP.  Good attack (9 reds, a gunner and vader).  Gunner/Luke against those 1 evade shuttles is mostly wasted points.  Boba is maneuverable enough and fast enough to chase Phantoms (who are not going to want to be near him, especially with Tactician).

 

It is also hard to fly.  Boba can change arcs but uses a lot of board space to do so.  The OMGs fly like OMGs.

Edited by GiraffeandZebra
ObiWonka likes this

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I'm thinking about taking this on the weekend to an event:

 

Academy Pilot

Bounty Hunter - Recon Specialist, Anti Pursuit Lasers

Boba Fett - Veteran Instincts, Engine Upgrade, Navigator, Seismic Charge

Total 99 points

 

The BH throws himself in the way unless against a swarm to cause ships to run into him and trigger the APL's.  Meanwhile RS helps to keep him alive whilst doing so.  Fett stays back a little to shoot stuff up whilst the Academy Pilot spends his time getting in people's way.

Edited by Eltnot

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Fett was always relevant to me. :)

 

His upgrades and choice of wingmen weren't, though that has changed somewhat with the recent releases.

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Fett was good. But lost regularly vs Swarms.

 

Now that the Rebs can swarm, I don't think Fett will fair that well against them either. But he's great vs low ship count Phantom builds.

Edited by insom

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Fett was good. But lost regularly vs Swarms.

 

Now that the Rebs can swarm, I don't think Fett will fair that well against them either. But he's great vs low ship count Phantom builds.

and I would typically agree with this; however, he has far better options for squad mates now. You can even throw in two of the lower phantoms.

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With all the Anti-Phantom lists out there, you need to play an anti-anti-phantom list.

The meta in my area is making the phantom's kiss, han shoots after the phantom, and chewy doesn't care when he shoots cause he rollin down the slip smokin menthols sippin on gin and juice...laid back, with his mind on his credits and his credits on his mind.

 

My Chewie smokes indo...

Scizzler likes this

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I've got two Fett squads I want to try today to get ready for regionals.

Fett + Predator + Recon + Hull + Seismic Charge

Academy Pilot x4

98 points total. Should have a chance at initiative against Echo, Fett can handle a ton of different things, and the 4x academy pilots will help out against the tank falcons

 

The other one I think may be weaker to the prevalent Falcons, but might be the more safe bet against the Phantom squads:

Fett + VI + Navigator

Kath + Predator + Recon

Academy Pilot

99 points, maintains a blocker against swarms and falcons, Kath and the AP can take on the mini-swarm while Boba singles out the Phantoms, then rejoins the larget battle. Against other squads, the small amount of attack dice might become an issue

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