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Joe Boss Red Seven

Yes TURRETS Are Part Of This Game.

57 posts in this topic

Sounds like outmaneuver would be a good add against all the falcon/wings out there. Get out of arc and all hits get through. Also C3PO can't trigger if you roll no defense dice. There are always ways to deal with anything if you are willing to try new things.

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I see the complaint about turrets often, followed by a Dogfighting reference as if a real game based on WWI & WWII is not true to history or whatever if there are spinning guns.

:rolleyes:

 

This is wrong first of all and it does not give any merit to the argument against turrets being in a "dogfight game".

 

The fact is that Machine guns and Cannons have been set into turrets since the modern wars.

:)

 

duxford7.jpg

 

 

pb4y1erco70.jpg

 

Respect the wisdom of our Fathers!

;)

Dude that is utter bullcrap. These turrets are clearly waaay OP. What were the war designers thinking? This totally unbalances the war. 0/10 would not wife.

VanorDM likes this

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I see the complaint about turrets often, followed by a Dogfighting reference as if a real game based on WWI & WWII is not true to history or whatever if there are spinning guns.

:rolleyes:

 

This is wrong first of all and it does not give any merit to the argument against turrets being in a "dogfight game".

 

The fact is that Machine guns and Cannons have been set into turrets since the modern wars.

:)

 

duxford7.jpg

 

 

pb4y1erco70.jpg

 

Respect the wisdom of our Fathers!

;)

Dude that is utter bullcrap. These turrets are clearly waaay OP. What were the war designers thinking? This totally unbalances the war. 0/10 would not wife.

 

 

Yup... Turrets suck!

:lol:

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Its not that.. It's this... Named YT invalidate many squads. It is part of the game and creates great rock paper scissor moments at events that are so fun filling for all of us!

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They don't completely invalidate arc doding ships. They just make life harder for those ships. Don't forget including a named Falcon will cost you about 25% of your squads firepower so it balances out.

I think it's a mistake to base your entire squad on a single tactic. If you want to play with arc dodgers include a mini swarm to counter that YT or Y-wing! If you want to play a low PS 4x fighter squad as Rebels, you should take some of your firepower away and include some ion or stress inducers.

Joe Boss Red Seven likes this

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They don't completely invalidate arc doding ships. They just make life harder for those ships. Don't forget including a named Falcon will cost you about 25% of your squads firepower so it balances out.

I think it's a mistake to base your entire squad on a single tactic. If you want to play with arc dodgers include a mini swarm to counter that YT or Y-wing! If you want to play a low PS 4x fighter squad as Rebels, you should take some of your firepower away and include some ion or stress inducers.

 

You make some good points.

:)

 

You should not put all of your eggs in one basket...

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With practice, flanker squads can kill Falcons with little issue.  Any common flanker squad features ships with 3 attack.  Engage a Falcon like you would with a TIE Swarm.  First round of combat, make Range 3 shots with all of your ships to chip off as many hits as you can. The Falcon will be lucky to destroy your Interceptor or Phantom at Range 3 with the extra die.  Then, next turn, you MUST put all of your squad's dice into that Falcon at Range 1.  You will likely lose a ship, but with 4 interceptors, or a TIE Swarm and a flanker like Soontir or a Phantom, that Falcon will be space dust or at worse have 2-3 hull remaining.

VanorDM likes this

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