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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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jimjim19681968

Why engage first?

9 posts in this topic

Do you mean optional engagement?

If so, there are several good reasons for it.
But the most obvious one keeping control of the threat in staging area.
When a foe has a higher engagement cost then your threat, it will not attack you.
Yet you may want, or just can, get rid of it.
So you can engage it yourself rather then having to wait for it to finally come to you.

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Ok. Thanks for that. Normally I wouldn't want to optionally engage a high ranking foe because they are normally very powerful (eg Hummerhorns with 5 damage to hero upon engagement), however if there is a means to destroy him another way, then I can see the logic.

 

Many thanks.

 

JJ

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there are also cards in later packs that give you stat boosts in you are attacking or engaging enemies with an engagement cost higher than your threat, specifically hobbits :)

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And often, the high engagement cost high threat enemies are just weak harasser. Like Goblin Sniper wich you would want to engage optionnaly. Also Archery enemies.

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Sorry, but I don't see any reason to engage first. Can someone enlighten me please.

 

Ta,

 

Jim

I optionally engage almost all rounds. I play two handed so because 1 of my decks is made for combat I generally take on most enemies with that deck and weaker ones with the other to clear threat in staging to quest better. Also Legolas killing stuff givings me further progress tokens.

Optional engagement is a massive part of the game for me.

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Agree with PsychoRocka, in multiplayer you have to optionally engage if you want to control where the enemies end up.  But in any game, it's done so you can manage the threat in the staging area.  I remember in the early days, with a more limited card pool, I too was trying to keep enemies far away from me, for as long as possible.  There are more powerful cards now, like Beregond, who make it a lot less threatening to engage enemies right out of the gate.

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Later enemies were also added which are designed to be a problem unless you can optionally engage them. Enemies like the goblin sniper (threat 48) which isn't really a problem to fight because it's weak, but does damage every round it's in the staging area - and you can only engage it optionally if it's alone in the staging area too.

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