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Angel of Death

Fedrid Razor Disk

7 posts in this topic

I believe Adeptus B has it right. Remember that FFG has a poor history of errating this kind of stuff, it was likely overlooked in proof reading and never got fixed. You shoud also send this question into FFG itself as they will eventually answer you with something concrete.

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I doubt it, but it may also be that FFG didn't think that forcing people to take a whole talent for something so niche was worthwhile and would discourage people from taking it, while Dark Heresy would take the position of "if it is an exotic weapon is needs the exotic weapon training talent, regardless of how useful it is."

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I doubt it, but it may also be that FFG didn't think that forcing people to take a whole talent for something so niche was worthwhile and would discourage people from taking it, while Dark Heresy would take the position of "if it is an exotic weapon is needs the exotic weapon training talent, regardless of how useful it is."

Given rogue traders massively simplified stance on weapon training talents I'm inclined to go with this reasoning. The talent 'Weapon training: Universal' is a great example of how they tried to strip it down. I seem to remember in the designer diaries they wanted to put a much bigger emphasis on "Starting Cool".

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why is this consider an exotic weapon, yet the Hunting Quoit from Rogue Trader not?

and the formal FFG answer

 

Hi and thanks for writing! I'd have to say its a matter of the game basis; Rogue Trader characters are much more familiar with odd items due to their travels than most characters in Dark Heresy. So in general Explorers might often face fewer actual Exotic devices than an Acolyte (and those that are Exotic are _really_ exotic!). The former item is also a more unique item to that specific world, while the latter is a more generic item that could be found across the Expanse. 

 
Hope this helps and thanks also for playing!

Tim Huckelbery

So there it is

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