Jump to content
Sign in to follow this  
Funkleton

2 questions on asteroids and 1 on Tarn+R7

Recommended Posts

"When a ship executes a maneuver in which either maneuver template or the ship's base physically overlaps an obstacle token, follow these steps:

 

1 perform the maneuver as usual but skip the "perform action step"

 

2. the player rolls 1 attack die .... etc

 

So, in a situation where a player moves onto an asteroid in one turn, if in the following turn the movement template for their next move still overlaps the asteroid when they attempt to move off it, does the same effect happen again?

 

By way of an example imagine a situation where a ship overlaps the big asteroid more or less head on - regardless of which move you select on your next turn, your template would still overlap.

 

The letter of the law seems to state that it would but I'm sure I've seen it played where moving off an asteroid does not count as a second potential collision - but since then I can't find where it was that I found that rule clarified.

 

Next question:

 

If my attack is blocked by more than one asteroid - does the defender roll an extra defence dice for each asteroid - while not stating this explicitly the rules seem to state that this is not the case, and only one extra dice is given regardless of the number of obstacles.

 

(I gave my mate the benefit of the doubt with this one this afternoon - and still took two shields off his cloaked Phantom at range three, through two asteroids, with only my Y wing's primary weapon - 2 red vs 7 green ...... stitch that!!)

 

Finally.

 

at what point can you call upon R7 to force rerolls on attack dice?

 

I've been playing it so far that R7 can only force a reroll on the natural / unmodified roll that the attacker makes - seems a bit unfair for the attacker to spend a target lock and focus to line up a bunch of hits only then to have me make them reroll the whole lot.

Edited by Funkleton

Share this post


Link to post
Share on other sites

if in the following turn the movement template for their next move still overlaps the asteroid when they attempt to move off it, does the same effect happen again?

Yes it does, any time your template overlaps an obstacle, you go though that process. Skip your preform action step, and roll a die. So just barely landing on a large asteroid does well and truly suck.

 

If my attack is blocked by more than one asteroid - does the defender roll an extra defence dice for each asteroid

No, either an attack is obstructed or it isn't, it's a binary rule. If the attack is obstructed then you get +1 dice, regardless of how many obstacles are between the two ships. Note the EM Emitter card that comes with the Transport changes the number of dice when a Huge ship causes an obstructed attack. But only if it's a Huge ship with that card. It also doesn't add +3 to the +1 dice you already get for an obstructed attack.

 

at what point can you call upon R7 to force rerolls on attack dice?

The defender modifies the attackers dice before the attacker does. So you'd have to use it before the attacker uses a TL, Focus or other effect to change his dice.

The steps are...

Attacker rolls dice.

Defender modifies attack dice.

Attacker modifies attack dice.

Defender rolls dice.

Attacker modifies defense dice.

Defender modifies defense dice.

Compare results.

Share this post


Link to post
Share on other sites

 

if in the following turn the movement template for their next move still overlaps the asteroid when they attempt to move off it, does the same effect happen again?

Yes it does, any time your template overlaps an obstacle, you go though that process. Skip your preform action step, and roll a die. So just barely landing on a large asteroid does well and truly suck.

 

If my attack is blocked by more than one asteroid - does the defender roll an extra defence dice for each asteroid

No, either an attack is obstructed or it isn't, it's a binary rule. If the attack is obstructed then you get +1 dice, regardless of how many obstacles are between the two ships. Note the EM Emitter card that comes with the Transport changes the number of dice when a Huge ship causes an obstructed attack. But only if it's a Huge ship with that card. It also doesn't add +3 to the +1 dice you already get for an obstructed attack.

 

at what point can you call upon R7 to force rerolls on attack dice?

The defender modifies the attackers dice before the attacker does. So you'd have to use it before the attacker uses a TL, Focus or other effect to change his dice.

The steps are...

Attacker rolls dice.

Defender modifies attack dice.

Attacker modifies attack dice.

Defender rolls dice.

Attacker modifies defense dice.

Defender modifies defense dice.

Compare results.

 

 

good stuff thanks - good to know I was more or less on the right lines here

Share this post


Link to post
Share on other sites

A.  At the start of your turn you can basically ignore the asteroid under the ship but everything else about that rock is fair game.  You can "hit" the rock you are trying to get off of.  Advanced Sensors can sometimes be used with Barrel Roll to get off of a rock before you move but using that requires a clear side to roll from.

 

B.  A shot is obstructed or it is not.  This game doesn't care how many things are in the way.  Firing through three rocks is no different from firing through a single rock.

 

C.  Defender modifies attack dice before the attacker does.  This means that R7's owner can force the opponent to reroll dice before the opponent does anything with the dice.  If you force him to RR a die then he would NOT be able to RR it later via pilot abilities (HAN), TL, or things like Predator.  Similarly, Sensor Jammers can turn a [hit] into an [eye] before you opponent gets to do anything which means they could then spend a Focus token to turn the [eye] back into a [hit] although the Jammer's other ability does mean the do NOT get a RR option with that die.

 

 

D.  Even if you hit multiple Asteroids in a turn you only roll ONE die to determine damage.

Share this post


Link to post
Share on other sites

If you hit multiple astroids do you roll a dice for each astroids hit?

Only one die.

When you perform a movement all the asteroids your template goes over count for one die, no matter how many you moved through with your one move.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...