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Earning Your Wings! A Guide For Understanding Movment.

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For anyone who has been following this waiting for an update, I'm sorry this thread has fallen silent. In Oct 2014 I had an idea to build somethings for the gaming community. Partly because of this thread. I've enjoyed helping everyone learn how to play better games of X-Wing. I had many things to study up and learn as the project I set forward for myself was very grand and has taken me away from being able to do things like keep up on this forum. SocialMeeples.com is the project I've been working on. You can learn about it from the Facebook page I set up here: https://www.facebook.com/socialmeeples/. The idea was to make it very simple to find other people to play games with. The largest challenge of the tabletop gaming hobby is having people ready to play. We organize ourselves into groups and meet ups to help solve this problem. Even event posting on Facebook looking for people to play. Socialmeeples will make the task of getting in games of X-Wing, Armada and Imperial Assault easy. Check it out and give me some likes. The site should be up and running very soon.

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Back to the top! Bumping this for any new players who have not had the chance to read through my guide on becoming a better pilot. The game has change so much since my last update. https://socialmeeples.com is now up and running and I would like to ask the community to help me with my new project. Go check out the site I've built to help find gamers in your area and play more X-Wing. We have just gotten started but we want to get as many locations on the site as we can. So if you play X-Wing at your local game store, tell them about Social Meeples and see if they will create an account and register their business. This will allow you to create events to play X-Wing whenever you find time during your busy schedule. Other people from around your area will be able to see the events and come join you in some "Pwe, Pwe" fun. Be sure to also check out our Facebook page https://www.facebook.com/socialmeeples/ where you can watch some short videos explaining how the site works.

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On 2014-7-4 at 5:10 PM, Osoroshii said:

Part 1: Small Ship Movement

Hitting an astroid can be one of the most frustrating things in X-Wing, especially if you could have just gone a little faster and missed it. Understanding where your ships will land befor you place the template down will vastly improve your game.

All the pieces in X-Wing have a relative relation to each other. Understanding this relation will help you in picking the best Movment for your ship. The small ship base and templates are closely link to each other. By now you may have figured out a 1 forward is the distance of one small ship base. The same goes for all the forward movements.


You can practice these forward by placing one ship down and then a second to where the ship should end up. After both are on the table, try placing the template between them and see how close you come. This will give you a good eye towards seeing the distance of a ship base. Once you can accurately predict with in a half inch or so 90% of the time your ready for the hard turns.

The hard turns have a built in sight line to indicate where the ship is going. Whether turning left or right, look down the firing arc of the ship template and there is where your ship is heading.


Now that we know ruffly the direction it will end up, we need to know how far for each speed. In order to best see the distance we need to learn a half ship base. The width of a ships base is 1 forward and that is the same as the width of two templates. So a half ship base is one movement template


So how far does a turn go along that sight line. For a 1 turn, the front corner will end up .5 of a ships base or one template width from the rear corner. Here are all three turns and the distance they travel:

1 turn = .5 ship bases

2 turn = 1.5 ship bases

3 turn = 2.5 ship bases


Once again you want to practice this by placing a ship down and the second one where you think the turn will take you. You will start build a good understanding of the distance by this point. You are now ready to tackle the banks.

Even the banks have a sight line to help us see the direction a ship will end up. If you are banking to the right, imagine a line going from the front right nub on the ship base to the opposite nub on the rear of the ship base. This line will fall right where the banks will move you.


The distance is a little tricky as we now have to use a quarter of a ships base to determine the distance. Sometimes it can be hard to see a quarter of something. It is easier to see a half template width. So here is the distance for each of the 3 speeds of the banks.

1 bank = 1.25 ship bases

2 bank = 2.25 ship bases

3 bank = 3.25 ship bases


It's time to practice these once again. Use then same method to practice as before. Now when your sitting around wishing you could find someone to play, pull out your movment templates and ship bases and practice. You'll soon find you can quickly and accurately predict where your ships will go before it's to late and your sitting on top of an astroid.

Part 2: Large Ship Movement - http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/?p=1144441

Part 3: The Barrel Roll - http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/?p=1146610

Part 4: The Boost - http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/?p=1152578

Part 5: Decloaking - http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/?p=1152870

Part 6: Pilot Skill Level - http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/?p=1154853

Part 7: Formation Flying - http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/?p=1157409

Part 8: Large Ship Barrel Roll - http://community.fantasyflightgames.com/index.php?/topic/110115-earning-your-wings-a-guide-for-understanding-movment/?p=1222267

Follow the links at the end of each part of the guide to continue to the next section.

Hi man. I'm  a brazilian player and we are trying to build a content platform of our own for X-wing, but in portuguese. We are covering every subject and we now are writing some content  about movement. For most subjects we are doing original stuff , but this article of yours on this subject... well, there's no way to top that. So I'd like your permission to take the same ideais of this article and translate it, giving the credits to you. Would it be alright? Thanks, man.

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I really need to figure out some "ready reckoner" guides to the TIE striker movement options!

  • Bank Ailerons & Speed 3 Bank the same way is ~ a 'speed 5 1/2 turn'
  • Bank Ailerons & Speed 3 Bank the other way is ~ a speed 5 straight plus a barrel roll to the side of the ailerons move
  • Straight Ailerons & Straight is (obviously) a straight with a speed 2 faster than dialed
  • Bank Aileron & Speed 1 Turn the same way is ~ a speed 3 turn but rotating 45' on the spot at the end of the move
  • Bank Aileron & Speed 1 Turn the same way is ~ A speed 3 straight but rotating 45' on the spot at the end of the move
  • Bank Ailerons & Speed 2 Segnor the same way is ~ a 'speed 5 turn' with a 180' turn at the end of the move.

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