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Osoroshii

Earning Your Wings! A Guide For Understanding Movment.

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I've never heard of them before now. I read their pinwheel article, good stuff. I have at least heard of Metal Bikini but have yet to visit the site. Besides here I visit Board Game Geek and A Few Maneuvers web sites. Personally I also focus on Tournament play. I love a highly competitive environment.

It may seem odd but here is the reason I decided to write up these guides. Ed from the Nova Squadron was looking for tips and tricks to talk about for his Podcast Nova Squadron Radio. You can find that podcast on iTunes as well as the web site http://www.afewmaneuvers.com. Ed recommended that I write up an article on the movement hints I showed in part 1. I got hooked and just kept spilling all the things I know about movement in X-Wing. I've been teaching these tricks to players around me for some time with this philosophy in mind, The better I can help make the players around me, the better I become myself. In other words if the people around me just keep getting better then I have to improve my game to keep winning. From my point of view I'd rather play the best and lose than play a novice and win.

Did you just glue them onto spare tokens?

Yes these are just stickers placed on the number tokens.

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Your only as good as those you play against

Btw nicely done.

I started playing in late January/February

I don't consider myself a rookie or nob, but it's always nice to learn something new.

The turns and banks were nice.

Just wondering if you have a system for maneuver huge Ships?

When flying beside a huge ship and then doing a turn I'm always paranoid that I'm going to run over my own ship

Edited by Krynn007
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Your only as good as those you play against

Btw nicely done.

I started playing in late January/February

I don't consider myself a rookie or nob, but it's always nice to learn something new.

The turns and banks were nice.

Just wondering if you have a system for maneuver huge Ships?

When flying beside a huge ship and then doing a turn I'm always paranoid that I'm going to run over my own ship

 

 

I own a Rebel Transport but not a Tantive IV. I got the Transport the week it was released and have yet to play a game with it. I think the models look very good and I'm glad to see these huge ships in the game. I am running a Epic Team Tournament this weekend at me FLGS. Unfortunately, I don't get to play in these events as I am the T.O.. I have a lot of my focus aimed at Nationals one month away and see the epic play as a distraction at the moment. When I finally get the Tantive and dust off the Transport, I'll get some games in, I will put out a movement guide together for them.Hopefully they announce the Imperial Huge ships at GenCon. I will be there and will take lots of Pictures of anything they introduce at the Con. I will also be sure to take lots of pics of Nationals for those who cant attend.

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I like Nick's video's (X-wing strategy tips on YouTube), but I don't like his version of the box formation.  I feel it's too easy for new players to mess it up.  If you take a ship push it all the way to the front of the setup area, put another behind it, all the way back, your 2 ships can perform the same maneuver without concern that they will overlap.  Then you just have to place 2 more ships using the same rules, the left edge of the ships on the left should be exactly at range 1 of the right edge of the ships on the right.  You then have a box formation that can move without any need to adjust speed, and any new player should be able to set it up, and run it without a problem.

 

BTW: This is a really good set of articles, keep 'em coming.

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When setting up a Box formation i use the movement templates to space my ships out. since we know the templates are .5 of a ship base and the range 1 is 2.5 ship bases it fits perfectly. I also use the the template to set up side by side as well as front to back.

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Good call, that's probably an easier way to present it as well, I'm going to start doing that.  As the player progresses, I then move them up to Nick's box formation, and then finally into a pinwheel, or offset box (Nick's newest video on formation flying).  And eventually they choose what they like best, but at the very least, if they really needed or wanted to, they could fly any one of them.

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Depends on the upgrades and PS of both ship. If Corran move after Whisper and shoot before, I'll give him the edge; if Whisper move before, I would give it to him.

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Here are the exact builds we play tested that day:

"Whisper" + Fire-Control System + Veteran Instincts + Advanced Cloaking Device (39)

Howlrunner + Predator + Stealth Device (24)

Academy Pilot (12)

Academy Pilot (12)

Academy Pilot (12)

Etahn A'baht + R2 Astromech (33)

Biggs Darklighter (25)

Rookie Pilot (21)

Rookie Pilot (21)

We run the match up 10 times with one of the squads getting a 6-4 record.

Edited by Osoroshii

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That is to the death, but we also watched the time and the record changes to 7-3 for timed matches at 75min. Only one match went over time.

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The crit stacking alone from the ships supporting Ethan (and his own) should do away with the TIE escort in a few rounds.

 

Then it is 2-4 ships VS the Phantom

 

Or vice versa.

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Etahn causes lots of problems for the shield-less Tie-Fighters. The other Squad I've been running Etahn up against is this:

Han Solo + Marksmanship + Gunner + C3-PO + Engine Upgrade (61)

Tala Squadron Pilot (13)

Tala Squadron Pilot (13)

Tala Squadron Pilot (13)

So far it's Etahn ahead but not by much 4-3

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Etahn causes lots of problems for the shield-less Tie-Fighters. The other Squad I've been running Etahn up against is this:

Han Solo + Marksmanship + Gunner + C3-PO + Engine Upgrade (61)

Tala Squadron Pilot (13)

Tala Squadron Pilot (13)

Tala Squadron Pilot (13)

So far it's Etahn ahead but not by much 4-3

 

And it will likely be worse against Chewie.

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Why R2 on Ethan instead of determination or adrenaline rush (or even R4D6)?

 

To correct the Greens so the E-Wing can fly green with the X's.

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