SpikeSpiegel 2,077 Posted July 1, 2014 In an attempt to make another thread dedicated to a ridiculous build, I've decided to share my extremely simple quad-Lambda build: Omicron Group Pilot (21) Omicron Group Pilot (21) Omicron Group Pilot (21) Omicron Group Pilot (21) "Backstabber" (16) Comes out to exactly 100 points. The strategy would be to basically move slowly through the board in a wingtip-to-wingtip formation and gun down anything that goes near it. Backstabber is in there for flanking and funsies, although I may drop him for 4x FCS. What do you think? 1 oddeye reacted to this Quote Share this post Link to post Share on other sites
Forgottenlore 9,823 Posted July 1, 2014 Drop backstabber and you can give them all engine upgrade. 4 horsepire, haslo, stegocent and 1 other reacted to this Quote Share this post Link to post Share on other sites
Mud Turkey 13 29 Posted July 1, 2014 Give them all Anti-Pursuit Lasers and you really would have a "wall of death." 1 IronTau reacted to this Quote Share this post Link to post Share on other sites
SpikeSpiegel 2,077 Posted July 1, 2014 I could drop Backstabber and add a Tactician and Anti-pursuit Laser to each of them to make them even more wall-y. Quote Share this post Link to post Share on other sites
Magnus Grendel 10,573 Posted July 1, 2014 Agreed. Engine upgrades are very much 'the thing' but if you want to block things off, you can't go far wrong with Anti-Pursuit Lasers. Of course, then you don't have backstabber to watch your backside. Four shuttles - it's the way forwards. The real issue will be asteroids; if you need to break formation to manouvre round them, you'll leave blind spots, and getting someone off your back is difficult in a shuttle. Two pairs of shuttles on a converging course (so they cover one another's tails) is not a bad plan. 1 ShadowJester2 reacted to this Quote Share this post Link to post Share on other sites
DoubleNot7 768 Posted July 1, 2014 I've played with multiple shuttles plenty. The APL will do very little damage. Extra points are better spent on engine upgrades. 4 Danthrax, haslo, Rakky Wistol and 1 other reacted to this Quote Share this post Link to post Share on other sites
Ben Curry 40 Posted July 1, 2014 The guy who came 2nd at the UK nationals used 4x shuttles with APL and FCS Quote Share this post Link to post Share on other sites
Danthrax 1,693 Posted July 1, 2014 APL is the worst thing ever Go with EU Quote Share this post Link to post Share on other sites
DoubleNot7 768 Posted July 1, 2014 The guy who came 2nd at the UK nationals used 4x shuttles with APL and FCS I've played the exact same list prior to that. Check the forum posts. The APL accounted for very little damage and the UE would be more useful. It is a potent list but IF you get outmaneuvered, you will get plinked to death trying to come around to bring weapons to bear again. You will also hit every rock on the board (twice), just accept it. LOL Quote Share this post Link to post Share on other sites
riplikash 157 Posted July 1, 2014 Went up against it twice. Lost once, won once. Disliked playing it both times. It's just a slog. A very strong list though. Quote Share this post Link to post Share on other sites
Lagomorphia 1,285 Posted July 1, 2014 How'd I fight ths? Charge it. Full blast, all power to engines, and pass them. Then they have to turn around. Quote Share this post Link to post Share on other sites
Cubanboy 6,380 Posted July 1, 2014 (edited) 4 shuttles with ion (25) which is mean. Set up with shuttles all next to each other First move the left and right ends hard into each other and the two in the center stop Second move all ships 1 forward to create the epic turtle Then just ion anything that comes after you and watch them go off the board seeing there will be nothing to stop shuttle butt. Edited July 1, 2014 by Cubanboy Quote Share this post Link to post Share on other sites
riplikash 157 Posted July 1, 2014 Not...really sure how well this would work out. So, your enemy flies strait at you. You try and ion several of his ships (which means you wont be killing one, and you wont have a 100% success rate), or try to kill one (two is your lucky, but realistically, one). Now the ships that aren't ioned can k-turn behind you, and you will never get them in your sights again, or at least not the sights of all four. Chances are at least 1 is dead by the time you turn your group around. The ones that are ioned...I'm thinking you probably bump and can't shoot them that turn, so they get behind you the next turn. Best case they are far enough away that you don't bump and you get another round of shooting before they get behind you. So I guess you don't use Ion second round and try to finish a few ships off? In a head on situation, the "ion off the board" option is not happening, and I think that is probably the best approach against this list. Could work, but I'm not sure it's as strong as 4 Lambdas with other upgrades. Ion seems kind of wasted here. You don't have a lot of opportunity to take advantage of it, and I think it might be inferior to just shooting. Could be wrong though. Quote Share this post Link to post Share on other sites
X Wing Nut 2,309 Posted July 1, 2014 Now I want 4 shuttle's Quote Share this post Link to post Share on other sites
Engine25 2,910 Posted July 1, 2014 Did a Batrep about a game I played against 4 shuttles in the local league. Check it out: http://community.fantasyflightgames.com/index.php?/topic/107431-i-encountered-the-herd-of-space-cattle/ Quote Share this post Link to post Share on other sites
Lagomorphia 1,285 Posted July 1, 2014 Second move all ships 1 forward to create the epic turtle That's literally the most killable thing ever. Quote Share this post Link to post Share on other sites
TonyRockyHorror 210 Posted July 1, 2014 I have been running 4 shuttles plus a Scimitar bomber for a while now. It's the maximum number of hitpoints you can put on the table at 46. It's a "taking the piss" kind of list because soon as your opponent gets a couple of ships behind you, it's game over. Even with the hard stops, they will be able to stay behind you. That said, it's a strong list in tournament play with time limits, particularly in those that run 60-minute rounds. You will almost certainly be able to kill something on the other side and be able to soak enough damage to be at a points killed advantage when time is called. I had a game where I would have won with 50 or so points killed and 0 lost at 1 hour, but ultimately lost with all my ships killed and he only had a fully healthy Soontir +PTL...after 3 hours and 43 minutes of playing Quote Share this post Link to post Share on other sites
Krynn007 2,445 Posted July 1, 2014 (edited) Friend of mine uses four shuttles Said he'll never fly a shuttle without engine upgrade again At least give two engine upgrade. The can really move and turn around faster. Give the other two something else. They can watch the other two back, and if something does get behind the slower ones your faster shuttles would have swung around and cover them Edited July 1, 2014 by Krynn007 1 admat reacted to this Quote Share this post Link to post Share on other sites
SpikeSpiegel 2,077 Posted July 1, 2014 I was thinking about EU and instead of flying in a wall-like fashion, maybe start off two in pairs on both sides of the table and having them turn into each other once the enemy ships pass. That way the Lambdas won't worry about hitting each other and can regain an edge by having the firing arcs from either pair cover the other's rear when they become outmaneuvered. Quote Share this post Link to post Share on other sites
ShrineDawg 81 Posted July 9, 2014 I tried this with 4 shuttles with engine upgrades and won both matches against a local rebel list. This is definitely a list geared towards winning within the allotted tournament time. That said, I've tried it on vassal with all four using FCS and APL and found it much more killy. Quote Share this post Link to post Share on other sites
Joe Boss Red Seven 11,292 Posted July 9, 2014 Space-Cow brings her posse! What-what...? Oh Hell No! Quote Share this post Link to post Share on other sites
AngryAngel 407 Posted July 9, 2014 I can't help but think that your better served with the better engines. APL has done next to nothing for me ever. All it does is forever highlight the fact that it has no rear fire arc, yet has a ball turret in the back, it really bothers me. ( always of course then being told, but that is what APL was, the ball turret In the back, hogwash, it sucks. ) I can see it being tough in a tournament setting with a time limit. It takes a certain level of patience to play 4 shuttles, as you need to except you handle poorly, turn very poorly, have a huge blind spot ( behind you ) and can be difficult to avoid crashes and asteroids. Quote Share this post Link to post Share on other sites
oneway 1,878 Posted July 9, 2014 Space-Cow brings her posse! What-what...? Oh Hell No! Hey Joe, would it then be doing the..... Bossie-nova..... Hehehehe I dig the idea of 4 luminous, void cattle... and agree EU is a good choice. Depending on how you fly those lofty grazers, you can cover some serious space... Quote Share this post Link to post Share on other sites
Joe Boss Red Seven 11,292 Posted July 9, 2014 Space-Cow brings her posse! What-what...? Oh Hell No! Hey Joe, would it then be doing the..... Bossie-nova..... Hehehehe I dig the idea of 4 luminous, void cattle... and agree EU is a good choice. Depending on how you fly those lofty grazers, you can cover some serious space... She can do anything she wants to do... Except turn-round-fast. Quote Share this post Link to post Share on other sites
mrfroggies 945 Posted July 9, 2014 I might consider FCS + Tactician for 2 and engines for the other 2. I think I would run them in pairs. An Engine Shuttle and a stress shuttle and place them on opposite sides of the map. engine shuttles would lead. You can ram your slow shuttles into the back of the fast ones to get one last free stall maneuver while you slowly turn around. You don't have to worry about action denial because of the FCS. The engine ones you can use to turn a little faster and cover the the backs of your other ships. I see no reason to restrict them to all being the same thing. Quote Share this post Link to post Share on other sites