Sign in to follow this  
Followers 0
venkelos

Competitors in Lure of the Expanse

7 posts in this topic

So, I am very fond of Lure. I have read through it numerous times, and find that I am rather fond of several of the other Rogue Traders, and almost every stopping point one might make along the way to the Dread Pearl. It can feel a little bit on rails, I agree, but I still much like it. I've never played through nor run it, but I really do enjoy it. That said, I do have a quandary: those of you who HAVE run it or played it, how did you make good use of the competitor Rogue Traders? The book doesn't use them because it wants us to decide how best to do that, but I'm not sure what that sometimes might be. The Light of Terra would be very different to me if another RT was running around, trying to do the same things as you, and a number of the stops I can more just see the competition hoping to pulverize your ship, and leave you stranded. So many of them have different ways of finding the endpoint that you might not see them much, and so I don't know good ways to have them interact with the players, whether jockeying, making truces, or just blasting the ever-loving crap out of each other. Of course, some of the write-ups are a joke, so they might need a step up, so that cocky armchair-admiral Bastille doesn't just get blown up.

 

Anyone want to share some experiences of using these NPC's? Did you maybe squeeze a bigger player, say from Edge, into the shindig, to give some more cool-factor to it? Maybe some stuff where the pimped characters weren't handily winning against their seeming, but maybe not on-paper, equals or betters? Thanks, and I look forward to the stories I might get to read. Have a good one.

Share this post


Link to post
Share on other sites

We're in the middle of it, so I didn't read your entire post.

The slave RT got attacked by some Eldars. We decided to side with the xenos and killed the dude and destroyed this ship, ensured there were no survivors. It was epic, we were drinking some fine Amasec while watching the carnage.

The Admiral was made by prisoner by my Navigator during the fight with the Warlocks. When it was very likely our side would gain the upper hand, my Navi snuck behind him while he was meleeing a Warlock. When the Eldar was dispatched, he had my pistol in his neck. We ensured him an honorable release though once the Dread Pearl is ours. We didn't try to get hold of his ship.

We're allied with the two chicks.

 

No further spoilers for me please! :P

 

Alex

Nameless2all likes this

Share this post


Link to post
Share on other sites

Lure of the Expanse is the one book I didn't bring with me, along with most of my notes.  Ohh well…  From memory (and using search) here are the adversaries and what I did with them.
 


 

Lord Admiral Bastille:  Had his ship with escorts.  Also had a fleet of other ships on standby/call (I think I gave him 7 other ships; a light cruiser, frigates, and transports).  After the initial part, I had his fleet disperse into 3 groups looking for the "Dread Pearl."  He never went anywhere without several dozen troops, air cover, and/or vehicle support.  Most with stats of Oathsworns/Storm Troopers/Guardsmen.  He used his minions more than most, which were trained soldiers and officers, not mercenary's or guns-for-hire.  So guncutters/fighters would do strafing runs at the PCs, his troops would be found dead because of Eldar/Ork/other Xeno/random hazards, or one of Bastille's ships would be discovered gutted, dead, and lifeless drifting in the void or fighting some Xeno or other RT threat (like Sun Lee or Ward).

 

Lady Charlabelle Armelan:  Uses Xenos forces, and prefers hit and run tactics.  Was courteous yet standoffish, until she determined the PC's intent (which I think was just to bang her), which she thought they wanted an alliance, and she agreed to it with major stipulations. 

 

Sun Lee:  Had her be arrogant and prude, and saw herself above the normal rabble.  Took charge though, and was always at the front of everything her minions did.  I think I made her minions be just as decked out as she was, or at least equivalent to the Arch-Militant in the group.  She also split up her forces into 2 groups after the initial part.

 

Hadarak Fel: Replaced with an AdMech Magos with servitors for crew of a Cruiser (used him in a previous campaign in Fall from Grace and decided to keep him around).  Can’t remember his name, but he preferred the logical course of action compared to anything else.  If a threat could be eliminated by using a proxy, then that is what he did.  He never tried to get his own hands dirty, until it came to the end for the prize.

 

Abel Gerrit:  Oddly enough, don't remember him....  I think I had him die some unfortunate fate to teach the PC’s a lesson.  *shrugs*

 

Baron Djanko ScourgeSpies, assassins, and bombs were his forte.  Had a few spies on the PC's ship, along with on Bastille's, Hand's, Armelan's and probably a few other RT ship(s).  I think I gave him an additional transport ship that was a slave/mercenary/booty cargo vessel.

 

Jerimiah BlitzMade him like Han Solo, but funnier and wittier.  Had an entourage that was unique, with a couple Xenos (whichI recommend to randomly roll to find out what).  Oddly enough, I rolled a got an Eldar Pathfinder, which warned him at the end that the Pearl would be his pending doom.  He bid farewell to the PC’s via Astropath and lived to see another day.  I think I had him “retrieve” the PC’s at the end too.

 

Krawkin Ward: Gave him an additional ship, which was a slave cargo ship.  Used his troops as meat shields and cannon fodder, and ran from any fight that he didn’t have an advantage in.  Also was aligned with a few Sorcerers/Sorceress’s.  Ward was the type of guy that would stab you in the back after shaking your hand.  He didn’t care what method he used to be King of the Hill, and only wanted the prize.

 

 

For some reason, I’m thinking there was another main NPC or two.  It’s been years since this campaign, so memory is a little fuzzy.

 

The whole adventure took about 6-9ish months total of in-game time (PC’s repairing their ship, replenishing their supplies/forces, etc).  Well, the “after” part took another few months too, but that’s beside the point.  After wrapping up the game, my intent was for Bastille, Armelan and Blitz known to be alive, with Scourge thought death but alive and in hiding because he recovered “something” from the Dread Pearl.  Ward was dead (PC’s killed him), Gerrit missing, I think, and the Admech *Heretic* believed to be dead because they blew up his ship after learning he creates and transports False Men.  Bastille and his "Dynasty/Corporation" was going to be in shambles because he pulled all his void ships off their trade routes to assist him with this one Endeavor, and 9/10ths of them were destroyed at the end.  Didn’t get to continue with the after effects as I had to travel and leave my group behind.  Anyhoot, you read the book, so you know what the rewards are supposed to be.  alt=":D" src="http://community.fantasyflightgames.com/public/style_emoticons/default/biggrin.png"> 

 

How odd, it edited everything after I hit spoiler.

Edited by Nameless2all

Share this post


Link to post
Share on other sites

Have actually used them more outside the adventure than in it. House M'Kao are a persistant ever-so-polite annoyance to the Inquisitor in our ascension campaign, whilst Jeremiah Blitz guest-starred in Deathwatch, making friends and influencing people by agreeing to sneak the kill-Team across the truce line into Tau space.

 

Best bits were

  • his offering a 'friendly drink' with the space wolf, who nearly ended up falling off his seat in a coughing fit at the contents of the glass that Blitz was able to sip at calmly - the glass subsequently (after he recovered himself) turned out to be empty and bone dry; the ridiculously potent drink being a telepathic hallucination projected by blitz's tame psyker through the goblets (which were a psy-active piece of xenos artwork).
  • His announcement that "I've got a plan" when the ship was about to be boarded by Quath'Fannor Commerce Protection Fleet customs parties - which extremely cautious enthusiasm, which turned out to be justified. "It's my understanding," he tells them, "That the terminator plate you are equipped with was originally designed based on plasma drive maintenance exo-suits." "You want us...to hide...inside the plasma drive core? Whilst the ship's still under power?" "The key to smuggling, Sir Astartes, is to find somewhere no sane person would think to look..." 
Alasseo likes this

Share this post


Link to post
Share on other sites

I’ve used them a number of times outside of the adventure, but not quite as much as I could have during the adventure itself.  This was more due to time constraints than anything else, I wanted the little mini-mission node explorations to last 1 session. 

 

Part of the explanation I used to for why they didn’t run in to many of the Rival Rogue traders along the way  (although they did occasionally see one departing the world when they jumped in to system – indicating they were a week ahead or so.) was that the eldar map had a dozen different node locations on it – but they’d only need to hit four of them.  The four they could figure out how to get to (ie – the adventures in the book) weren’t the same as the four the others chose.

 

For giggles I also tossed in an ork freebooter (acting like a RT) as one of the competitors.  

Share this post


Link to post
Share on other sites

Actually, he worked one of the best.  It's a great instigator character, as orks are quite want to poke things to see what'll happen.  I made him one of those blood-ax types that knows what a "taktikol retreat" was, so he'd get mixed in, loose a dozen boyz the have his mek teleporta him outa there.  Also served kind of the same use as the guy above (nameless) used Bastelle - they'd find bodies of orks marked as his crew in a couple of places where I wanted to hint something bad was about to happen.

 

I considered having him appear as an extra enemy for Frozen Reaches, with the idea he could be bought off with a nice shinny ship gun or the like, but the adventure grew to complicated by the time we hit that part, so I decided to drop it.

 

He's still out there, somewhere, in his red-streaked "Fasta Krooza" (light cruiser), emulating a Rogue Trader, doing his 'ndevers.

Edited by Quicksilver

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0