Deck dont matter 0 Posted May 1, 2009 4th Place Rochester Regional Keith Drake (Loki5k)Evil cookie Cutter Zi Mei* Character 1x Zi Mei* Foundations4x Manifest Destiny4x Blood Runs True4x Revenant’s Calling4x Red Lotus of the Sun4x Bitter Rivals4x Chester’s Backing3x Oral Dead3x Visions of Destiny Assets3x Olcadan’s Mentoring1x The Evil Doer Destroyer Actions3x King Fu Training3x Rejection Splits1x Charismatic4x The Anti K’ Attacks4x Ichi No Tachi4x Midnight Launcher4x Knight Breaker SideBoard4x Evil Plans1x Rejection2x Soul Wave*1x Kung Fu Training Quote Share this post Link to post Share on other sites
quarzark 0 Posted May 1, 2009 so you did have the 4x Knight Breaker Quote Share this post Link to post Share on other sites
bloodocean 0 Posted May 2, 2009 Pretty sure reverse flayer was in there as well. Deck doesnt add to 60 w/o them. Quote Share this post Link to post Share on other sites
Deck dont matter 0 Posted May 2, 2009 yah I remeber reverse flayer tooo....Keith must have forgotten it on his list... Quote Share this post Link to post Share on other sites
quarzark 0 Posted May 2, 2009 Ya, there a few cards missing from all of the decks, like Waffle's Nagase deck had Tag Along Quote Share this post Link to post Share on other sites
Smazzurco 0 Posted May 3, 2009 Replace Zi Mei with John Herr Quote Share this post Link to post Share on other sites
Wafflecopter2 0 Posted May 3, 2009 Smazzurco said: Replace Zi Mei with John Herr Haha, I remember chatting with Loki (either before or after our game, I forget) and he basically said Zi Mei fronts this deck for that little bit of extra oomph behind the attacks, because if you do the Flayer-Launcher-Breaker combo and they block any 1 piece, it'll fall just short of the 20 damage needed to kill basically anyone. But when you've got 22 life, a built-in redux ability, and a giant pile of counter-control and reduction, then things get a little tough :] Quote Share this post Link to post Share on other sites
quarzark 0 Posted May 3, 2009 the deck also had trouble drawing attacks, falling into the fatal Shoulder Rush error of "I have these 2 really awesome attacks in hand, and all I need is ONE attack to be in my card-pool to hit you with them." and then either not drawing them or worse, getting them BRT'd out of the way. Quote Share this post Link to post Share on other sites