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DrWorm73

Combat Medic

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Does anyone know of any fan-made, or converted from 2nd edition, careers that would work for creating a battlefield medic?  I want to make a character that is a non-magical, non-priestly, support character that has some very basic combat ability but that also that can protect downed allies while they are being healed somewhat.  The skill-set I am really looking for at the minimum is Discipline, First Aid, and Medicine, which the Barber-Surgeon has, but ideally I would like something more rural in flavor.  I really don't care about the extra cost for changing careers, but the character starts out as an Apothecary.  I could just use B-S, but I thought I would ask if there were another career out there.

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Not that I know of, but a pretty much anyone with the Skill card "Splints and Bandages" can fulfil the role you are looking at. I would be looking at a intermediate (rank 2) homebrew class for a your own game as Field Combat medics are trained soldiers even today. Sure, some may have come from paramedic backgrounds (your barber-surgeon or apothecary) or Soldiers that have expanded their MOS into more medical/support roles.

 

May I suggest:

 

Profession:- Combat Medic (Academic/Military/Intermediate/Specialist)

Primary Characteristics: Intelligence/Toughness

Career Skills: Weapon Skill/ First Aid/ Medicine/ Tradecraft/ Education/ Folk Lore.

Stance: 3C/1R

Advances: 1 Action/ 1 Talent/ 3 Skill/ 1 Conservative/ 1 Reckless/ 2 Wounds

Career Card: Exhaust this card to reroll all white and black dice from any action that can restore wounds (including criticals). This card does not recharge until the end of the Scene.

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I ended up going with existing stuff and just sucking it up to buy WS out of class.  This character is so insanely un-optomized as it is because he also has a pet so had to buy that and Animal Handling out of class too.  I can live with the results, even though he is about the oddest barber surgeon you'll ever meet.

k7e9 likes this

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Un-optimized is fun. You could go into the Ratcatcher career at some point to get some use out of your pet (a dog?).

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No, the pet is a badger (LOL...we players have to be different).  He is a Middenlander who started as an Apothecary then went to Barber Surgeon.  He wanted to be a priest of Ulric- killed a wolf and everything, but couldn't hack the structure so he left and considers himself a traveling lay priest for any small community he comes across who does not already have a priest.  He is also very superstitious and even though he devoutly worships Ulric he tends to observe (even if they are not real) the curses and customs of any back-woods (non-chaos) faith he encounters without seeing the conflict it has with his own faith.

 

(out of character I tried to build him as going into the Initiate career, but you have to spend so many advances if you don't start as one that even though I was fine with him being not optimized he almost felt like he was a full rank lower than he was.  We do "draw three" career choice method, and Apothecary made the most sense from what I drew.  I decided to just go the non-faith direction of healing since the character and most people probably assume typical healing is a blessing or magic to begin with.  I decided the PC in his fervor also thinks he is doing his work with Ulric's blessing.)

 

That's the idea- the healing that he does is all to get people strong and back into combat (keeping with the tenet of strength that Ulric has).  Unless the person is a great warrior he is not interested in long term nursing care- rather he wants to triage and let their natural strength take over.  His draughts are also particularly nasty tasting (though they act the same) because he feels that Ulric would want them that way.

 

I am GMing right now (The Witch's Song), and without telling the players that he was a new PC of mine I introduced him as a person sharing the barge trip to Fauligmere giving them bad portents of what was ahead to set the mood.  They liked him so much (not even knowing he could help with healing, which the party sorely lacks) that they tried several times to get him to come with as an NPC.  I really did not want him going with them because it would have made my attempts to give them corruption and diseases much harder, but I let them try fairly to convince him.  In the end they failed three times on different days, so "Badger" Bloodgood kept on going up river to the wastes to test his mettle as the party disembarked in Fauligmere.

 

...not sure why I felt the need to tell you all that, but whatever...

 

I may take him to Zealot next, but I like to leave that to how things go organically. 

Edited by DrWorm73
socratim and Emirikol like this

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No, the pet is a badger (LOL...we players have to be different).  

 

You could talk to your GM and see if he/she lets you have a small but vicious badger and use the ratcatcher rules for the pet. :)

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Liber Fanatica 7 has rules for Animal Trainers (including a new career).  I don't recall if the SBVB is on the list, but that's a great idea!  ;)

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I used Liber Fanatica 7 to build the badger.  Gave him two trick slots, and invested in some talents.  Not sure what Rat Catcher would do for me aside from make Animal Handling a career skill.

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I don't know if the errata for LF7 is there.  The number of trick slots should be the same as the small but vicious dog (two?).

 

Enjoy :)

 

jh

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I think that is is something like 2 active slots and a third can be purchased for wild animals.  For a domesticated animal I think they have 3 active.

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