Sign in to follow this  
Aminar

Proximity Mines, a way to corral Phantoms?

Recommended Posts

The great thing about this is that you can aim for where they currently are, as opposed to where you think they will be.
It's substantially more difficult to de-cloak away from a prox-mine than it would be to do so from a Seismic Charge, once planted.
Even better, the prox mine sticks around if it doesn't hit the Phantom.

Share this post


Link to post
Share on other sites

Just remember the FAQ on these;

 

PROXIMITY MINES
This card should read:
“When a ship’s base or maneuver template overlaps this token, this token detonates.”
 
So if you can manage to drop one of these dead center on a phantom they will detonate it :D
Edited by Danath

Share this post


Link to post
Share on other sites

 

Just remember the FAQ on these;

 

PROXIMITY MINES
This card should read:
“When a ship’s base or maneuver template overlaps this token, this token detonates.”
 
So if you can manage to drop one of these dead center on a phantom they will detonate it :D

 

 

But ONLY if you manage to drop it dead center on it.

 

A ship can start with a proximity mine underneath it and if it can get off of it WITHOUT having the template overlap any portion of the mine it gets off.  This means that Phantom can't have a clear edge on the front or sides otherwise it could still decloak off the darn thing.

 

Still a nice thing about the mine would be that it gets to ignore all those possible defense dice.

Share this post


Link to post
Share on other sites

But it doesnt explode if the decloakturns out to be invalied (such as running into a ship or obstacle)

So a misjudge if distance might save them

If they're measuring to run over the Mine when they have a choice not too something is wrong.

Share this post


Link to post
Share on other sites

 

 

Just remember the FAQ on these;

 

PROXIMITY MINES
This card should read:
“When a ship’s base or maneuver template overlaps this token, this token detonates.”
 
So if you can manage to drop one of these dead center on a phantom they will detonate it :D

 

 

But ONLY if you manage to drop it dead center on it.

 

 

Or if it's Ionized just drop it in front. :D hehe

Share this post


Link to post
Share on other sites

Too bad the Rebels don't have a way to field them. Though I think a Y-Wing or B-Wing modification would do the trick.

Y-wings yes they are "bombers" B-wings no, they already see enough play and are "assault fighters"  Think a B-52 compared to an A-10

Share this post


Link to post
Share on other sites

Sounds like fun to me (especially once Y-Wings get to be bombers for the Rebels, too). I still haven't run too many games with bombs, but I was just looking at Proximity Mines the other day wondering what to do with it. Especially if I ever get my hands on more (only 1 for now). It will be fun to make a mess of the battlefield, especially for Phantoms now that you mention it!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this