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XG-1 "Star Wing" Assault Gunboat Thread

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1 hour ago, ficklegreendice said:

Lists!

New Squadron

(41) Major Vynder
(0) Xg-1 Assault Configuration
(5) Ion Cannon
(7) Proton Rockets
(3) Advanced SLAM
(1) Trick Shot
Points 57

(52) "Whisper"
(4) Juke
Points 56

(46) Sigma Squadron Ace
(4) Juke
Points 50

(34) Planetary Sentinel
Points 34

Total points: 197

-------------------------------------------

New Squadron

(46) Colonel Jendon
(5) Director Krennic
Points 51

(41) Major Vynder
(0) Xg-1 Assault Configuration
(7) Proton Rockets
(3) Advanced SLAM
(1) Trick Shot
(5) Ion Cannon
Points 57

(48) Seventh Sister [Prototype]

(7) Proton Rockets
Points 55

(28) Scimitar Squadron Pilot
(6) Barrage Rockets
Points 34

Total points: 197

 

 

Curious point: Gunboats can get TLs but do not depend on them (apart from OS, obv). So, Jendon might be the perfect way of getting full mods on them

Food for thought 

You have points in each list for FCS on Vynder.  Pick up the lock to make the Ion a bit more potent with the reroll, then spend the lock to make sure the prockets go in hard and dry.

Edited by HolySorcerer

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16 minutes ago, ficklegreendice said:

I like a bid with Whisper, could add FCs to jendon's buddies

Get that procket hard and dry right up the exhaust port, eh?

Three points is such a tiny bid though.  If the other list is going all in on I5 and they care about first player they will have way more than a three point bid.

Exactly.  ;)

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1 hour ago, Eskandare said:

It's like the writer said "Herp Derp, This is a Rebel ship? I'm going to name it George." 

It's listed as an Alliance asset destroyed in the battle of the Recluse's Nebula. (Its estimated value was 125,000 credits, compared to a Y-wing's estimated value of 130,000.)

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4 hours ago, Halyn said:

It's listed as an Alliance asset destroyed in the battle of the Recluse's Nebula. (Its estimated value was 125,000 credits, compared to a Y-wing's estimated value of 130,000.)

Heresy! The Gunboat is a much better craft!

(OK, I guess Imperial mass production makes things cheaper...)

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alright, this has been left to languish too long!

been thinking about the OS-1 and what I believe are (BY FAR) the best ordnance in the game purely due to their targeting restriction, the Barrage Rockets

these guys are a bit awkward with OS-1 TL requirement (why can't they have THREE missiles for barrage + homing!?!?), and the fact that bombers are super DUPER cheap, but it's still a good thought exercise:

My OS-1 loadout costs the same as my XG-1 loadout:

Nu Squadron Pilot — Alpha-Class Star Wing 35
Barrage Rockets 6
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ion Torpedoes 6
Ship Total: 50
   
Nu Squadron Pilot — Alpha-Class Star Wing 35
Proton Rockets 7
Advanced SLAM 3
Xg-1 Assault Configuration 0
Ion Cannon 5
Ship Total: 50

(fcs on either for 53)

Basically the same as the XG-1, it can ion off of Advanced SLAM and has a back-up FOCUS ordnance for when it isn't disabled. The big difference is you don't depend on bullseye, even if your damage ordnance isn't as strong as prockets

We can also maybe tweek it with Jendon, though I'd much rather have a TL-required back-up ordnance

 

Colonel Jendon — Lambda-Class Shuttle 46
Director Krennic 5
Ship Total: 51
   
Major Vynder — Alpha-Class Star Wing 41
Fire-Control System 3
Barrage Rockets 6
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 53
   
Nu Squadron Pilot — Alpha-Class Star Wing 35
Fire-Control System 3
Barrage Rockets 6
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 47
   
Nu Squadron Pilot — Alpha-Class Star Wing 35
Fire-Control System 3
Barrage Rockets 6
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 47

 

So, why would we use it over bombers? Basically only because it's far more mobile and completely independent of Jonus. That's about it, though.

Might build you reserve just for Vyner, since he's the highest initiative at 4 while you let Nus do their thing with XG-1
 

Edited by ficklegreendice

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another boat squad:

Major Vynder — Alpha-Class Star Wing 41
Trick Shot 1
Fire-Control System 3
Ion Torpedoes 6
Barrage Rockets 6
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ship Total: 60
   
Nu Squadron Pilot — Alpha-Class Star Wing 35
Fire-Control System 3
Proton Rockets 7
Advanced SLAM 3
Xg-1 Assault Configuration 0
Ion Cannon 5
Ship Total: 53
   
Nu Squadron Pilot — Alpha-Class Star Wing 35
Fire-Control System 3
Proton Rockets 7
Advanced SLAM 3
Xg-1 Assault Configuration 0
Ion Cannon 5
Ship Total: 53
   
Planetary Sentinel — TIE Striker 34
Ship Total: 34

 


Need to really know how to move to get anything out of this list, probably, but seems hilarious

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Does this list have legs?

 

"Whisper" Hates Dee Yun — TIE Phantom 52
Juke 4
Advanced Sensors 8
Darth Vader 14
Ship Total: 78
   
Major Vynder — Alpha-Class Star Wing 41
Lone Wolf 4
Fire-Control System 3
Proton Torpedoes 9
Advanced SLAM 3
Xg-1 Assault Configuration 0
Ship Total: 60
   
"Vizier" — TIE Reaper 45
Emperor Palpatine 13
Shield Upgrade *
Ship Total: 62

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5 hours ago, ficklegreendice said:

alright, this has been left to languish too long!

been thinking about the OS-1 and what I believe are (BY FAR) the best ordnance in the game purely due to their targeting restriction, the Barrage Rockets

these guys are a bit awkward with OS-1 TL requirement (why can't they have THREE missiles for barrage + homing!?!?), and the fact that bombers are super DUPER cheap, but it's still a good thought exercise:

My OS-1 loadout costs the same as my XG-1 loadout:

Nu Squadron Pilot — Alpha-Class Star Wing 35
Barrage Rockets 6
Advanced SLAM 3
Os-1 Arsenal Loadout 0
Ion Torpedoes 6
Ship Total: 50
   
Nu Squadron Pilot — Alpha-Class Star Wing 35
Proton Rockets 7
Advanced SLAM 3
Xg-1 Assault Configuration 0
Ion Cannon 5
Ship Total: 50

(fcs on either for 53)

 

 

I haven't put much thought into an OS-1 build, but I can't say that I'm a fan of this one.  The main benefit the OS-1 has over other ordnance platforms is its ability to SLAM/reload and still fire on the same turn.  Your primary ordnance will be unlikely to require much reloading and it has anti-synergy with the lock requirement imposed by the config.  Your other ordnance is more-or-less just a variant ion cannon, but it doesn't really help itself set up for a kill shot.  How about dropping the missiles and buying APT instead?  The ion torpedoes have a good chance of ionizing a ship, which helps set up for an easy APT the next round.  If you can stick on somebody, you can also keep reloading and firing APTs all day.  If you're feeling extra blasty, it's also the only ship that can equip both proton torps and adv. proton torps.

For the XG-1 I've been looking at the same build but with APT instead of prockets.  The gunboats are low initiative and don't have boost/roll to help line up those prockets.  APT gives the gunboat a huge no-fly zone in front of them and is even a point cheaper.  Pick up a lock, pepper them with FCS ion canon fire until it sticks, then dash into range one with a focus+lock APT to ruin their day.

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unfortunately, the timing on Karsabi and the stress of ASLAM just kinda ruins his ****

Unless you can reload before you move, because FFG kinda curbstomped poor Karsabi here:

A ship can perform a
action only as the ship’s one action during the Perform
Action step. Therefore a ship cannot perform a
action if it is granted an
action from another effect

 

sensors don't change the timing of the action step, so he's ******

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Might change my ion procket Boats to ion adv. Torps

Useful as the focus requirement is, that bullseye just never seems to line up 

You can set up the TL on a turn they're being ignored (as I found Vynder often was), have fcs to keep benefitting while you SLAM around, and then unleash **** when you can 

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