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XG-1 "Star Wing" Assault Gunboat Thread

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ISD's may have had a standard complement of five (according to the Essential Guide To Vehicles, at least), but Gunboats weren't generally deployed from Star Destroyers though, DEX.  That was kind of their entire point.  To operate independently of capital ship support.

 

They could operate independently of capital ships, but this basically just meant that they were hyperdrive-capable and not completely reliant on capital ships, unlike most TIE varieties.  They could still be based off of and deployed from a Star Destroyer, just as Rebel starfighters could be based off of and deployed from Rebel capital ships.

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ISD's may have had a standard complement of five (according to the Essential Guide To Vehicles, at least), but Gunboats weren't generally deployed from Star Destroyers though, DEX.  That was kind of their entire point.  To operate independently of capital ship support.

 

They could operate independently of capital ships, but this basically just meant that they were hyperdrive-capable and not completely reliant on capital ships, unlike most TIE varieties.  They could still be based off of and deployed from a Star Destroyer, just as Rebel starfighters could be based off of and deployed from Rebel capital ships.

 

Yep.  It also meant that they were well suited to and used in a number of roles where no or very few capital ships were present - such as shuttle or convoy escorts, deep space or multi-system patrol, reconnaissance and more.

 

It also meant they could be deployed from a number of other staging areas including (but not limited to) XQ Platforms, Imperial Customs Checkpoints, Planetary Garrisons...

 

The bulk of the Imperial fleet was deployed in areas which either saw heavy combat or required a visible display of the Empire's power.  But Star Destroyers (and Nebulon Frigates, Escort Carriers and Strike Carriers for that matter), couldn't be everywhere at once, and couldn't respond to emergencies in a swift and effective manner.  Which is why hit-and-fade attacks were so successful in the early days of the Rebellion, and why the likes of the XG-1 Assault Gunboat was pressed into service to fill in the gaps in the Imperial infrastructure.

 

Star Destroyers were the Empire's hammer and anvil.  Gunboats were it's workhorses.

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On the topic of Gunboats being used to handle situations that didn't warrant a whole Star Destroyer, I'm curious what you guys think of the Gunboat's role now that the Assault Carrier exists.  The roles seem to overlap a lot, although the carrier accomplishes it in a very different way.  I can see the benefits of both approaches, but they do seem to be competing approaches rather than complimentary.

 

EDIT: For that matter, I guess the Raider kinda overlaps that role too.

Edited by TurtleFreak

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On the topic of Gunboats being used to handle situations that didn't warrant a whole Star Destroyer, I'm curious what you guys think of the Gunboat's role now that the Assault Carrier exists.  The roles seem to overlap a lot, although the carrier accomplishes it in a very different way.  I can see the benefits of both approaches, but they do seem to be competing approaches rather than complimentary.

 

The assault carrier is good for carrying some TIEs sure. They could even be bombers for comparable ordnance capabilities. The issue I see with it is that the carrier itself becomes a huge target. If it gets destroyed the TIEs are trapped. Even if it isn't the TIEs have to redock before they can hyperspace out. This isn't ideal for a hit and run strike. The Gozanti is useful for bringing reinforcements when less than an entire squadron is needed, but for targeted strikes I believe it pales in comparison to a wing of Gunboats.

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On the topic of Gunboats being used to handle situations that didn't warrant a whole Star Destroyer, I'm curious what you guys think of the Gunboat's role now that the Assault Carrier exists.  The roles seem to overlap a lot, although the carrier accomplishes it in a very different way.  I can see the benefits of both approaches, but they do seem to be competing approaches rather than complimentary.

 

EDIT: For that matter, I guess the Raider kinda overlaps that role too.

 

I love the Gozanti, and I think it goes some way to address the obvious Star-Destroyers-Can't-Be-Everywhere problem with Imperial doctrine.  It also does it for me as a lightly armed freighter of the type you'd encounter in the PC games so often.

 

Still, I think the concept would just work better alongside a flight of Gunboats (or equivalent).

 

An Imperial convoy comes under attack from a rebel strike force, the Gunboats immediately move to intercept while the Imperial Assault Carrier puts itself between the convoy and the Rebels and deploys it's TIEs.

 

I long for the day when I can field two fully-loaded Gozanti Cruisers in Epic alongside four Gunboats...

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What's easier to scramble three gunboats or a carrier with a dozen crew a squad of storm troopers and four pilots?

 

Well, I don't really see it as a scramble, though.  Both are dedicated to that sort of role, putting out fires that no one else can.  Having a slightly bigger ship like the carrier to back up the fighters does add to its flexibility in some ways compared to the gunboat, but it also limits its flexibility in other ways.  It depends on the situation, and I'm starting to see a place for both.

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On the topic of Gunboats being used to handle situations that didn't warrant a whole Star Destroyer, I'm curious what you guys think of the Gunboat's role now that the Assault Carrier exists.  The roles seem to overlap a lot, although the carrier accomplishes it in a very different way.  I can see the benefits of both approaches, but they do seem to be competing approaches rather than complimentary.

 

EDIT: For that matter, I guess the Raider kinda overlaps that role too.

 

I don't really think they're competing all that much, though.  In more real-life terms, that would be akin to saying that having aircraft carriers competes with having longer-range, ground-based aircraft.  Both have their purposes.

 

One drawback of the Assault Carrier is the fact that, as others have said, it creates a large target.  If an Assault Carrier is traveling alone, the enemy forces will likely focus on it, either destroy it or drive it off, and either way end up stranding any TIEs which remain deployed.

 

Another, possibly bigger problem, is one of logistics.  To deploy an Assault Carrier likely requires much more fuel (not to mention crew) than simply sending out a few gunboats.  Emperor Palpatine may view his resources as nigh limitless, but I'm sure his quartermasters still take their jobs very seriously.

 

Where the Carriers really shine, however, is in more of a support role.  In a large fleet action, the Assault Carrier can bring a few more spacecraft, and likely keep them resupplied throughout the battle, if necessary.  It also can be used in more of a transport role, bringing its own escort along with it. 

 

I guess the basic point I'm getting at is that if you're already sending the ship somewhere, it's great that it can carry TIEs with it.  However, if you're just trying to project power more efficiently than sending an entire Star Destroyer, you're probably better off with the gunboats.

 

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I disagree about the projecting power part. If you are looking to have strike forces ready then a carrier is always a better choice, it's effectively it's own base whereas gunboats are tied to a base or ship still.

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All good points.  The only thing I think hasn't been said is that it's important to remember that the carrier is more than just a TIE bus.  It can bring more tools and bigger guns to the fight, and I assume it could also be used for boarding operations without needing to wait for a shuttle to show up.  So I think I'm starting to see the Gozanti as a more flexible and self-sufficient response ship that's good for dealing with freighters, shuttles, or transports that have little fighter support, and a wing of Gunboats are more well-rounded response ships that are good for dogfights or reinforcing a position.

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I remember that the Essential Guide to Vehicles listed Star Destroyers as having 5 "assault gunboats" among their complement of support craft. While it didn't specify them as being XG-1s, I'm not aware of that specific nomenclature being used for anything else. So clearly in Legends, the Empire saw Gunboats as somewhat separate from normal starfighters and not something deployed in squadron-sized numbers. Instead they were specialized backup to the TIE squadrons.

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The Gozanti's armament is disappointingly weak.

One single Y-Wing would eat that ship for breakfast, unless it had 4 TIE Interceptors with it. And still, the Y-Wing would blow the transport with its torpedoes before the TIEs could answer to the threat.

 

The transport alone (even with its 4 TIEs) is a extremely weak target, and boasts a puny damage output.

A couple of transports as escorting ships to a freighter or some convoy is a grand total of 8 TIEs. It might be frightening enough for bandits and lowlifes. But even a pirate gang wouldn't be scared of 8 TIE Fighters.

 

Besides, the transport has a crew of 12 people to support only 4 fighters, with the inconvenient that those people are put in risk whenever the transport needs to enter combat to release its fighters. A base, even a mobile base, is supposed to be safe.

I can only find two reasons why an Imperial officer would choose to use this ship:

- In totally safe sectors, where no resistance is expected, used to bring TIEs to police peaceful civilians, and it is not at risk of being blown up.

- The Empire is totally short on star destroyers, and they need to make do by retrofitting old republican transports to carry these helpless TIEs around, until something better is delivered. They would be avid to get rid of these things.

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- The Empire is totally short on star destroyers, and they need to make do by retrofitting old republican transports to carry these helpless TIEs around, until something better is delivered. They would be avid to get rid of these things.

Thats clearly not the case. In Disney canon the number of Star Destroyers is even greater as the 25000 total in Legends.

And the allready have millions of Carrack Cruisers, Victories, Lancer Frigattes, etc.

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- The Empire is totally short on star destroyers, and they need to make do by retrofitting old republican transports to carry these helpless TIEs around, until something better is delivered. They would be avid to get rid of these things.

Thats clearly not the case. In Disney canon the number of Star Destroyers is even greater as the 25000 total in Legends.

And the allready have millions of Carrack Cruisers, Victories, Lancer Frigattes, etc.

 

If they have millions of capital ships, I don't see any point on using the Gozanti unless the Empire is shorter on crew than on ships.

 

The simplest explanation I can imagine is that they wanted the 5 heroes in Rebels to be able to take on an Imperial capital ship and win. And a star destroyer would need a too ridiculous stretch of plot armor for them to survive.

Obviously, they didn't know when to stop and later on they let those 5 guys sink a star destroyer, blow up an interdictor, and steal a carrier.

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The thing about the Gozanti is that it is a freighter. The Empire refitted them with laser cannons, armor, and the ability to carry four TIEs so that a convoy of Gozantis could be self-escorting.

 

Also, while pirates might be able to overcome a Gozanti and its TIEs (really, it depends on how skilled and well equipped the pirates are), there's enough unarmed or lightly-armed civilian freighters out there that most pirates would go after the easier prey.

Edited by Red XIV

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