Hobojebus 11,341 Posted July 23, 2016 FYI, IMHO I'd much rather TP GW HQ. Wouldn't help net us a Gunboat, but let's face it, they deserve it. We can start by melting that sigmarine statue. 2 RogueLeader42 and FTS Gecko reacted to this Quote Share this post Link to post Share on other sites
incinerator950 387 Posted July 23, 2016 FYI, IMHO I'd much rather TP GW HQ. Wouldn't help net us a Gunboat, but let's face it, they deserve it. I'm debating if EA or GW deserves it more. Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 23, 2016 GW have been really stepping up their game recently. EA. 2 knavelead and MajorWesJanson reacted to this Quote Share this post Link to post Share on other sites
Zabuzauz 457 Posted July 24, 2016 GW have been really stepping up their game recently. EA. For the sin that is the Battlefront game. Quote Share this post Link to post Share on other sites
Rhaivaen 82 Posted July 24, 2016 GW have been really stepping up their game recently. EA. You mean their Fantasy range? the models are gorgeous, but the game has been raped, extensively.. 2 Xerandar and knavelead reacted to this Quote Share this post Link to post Share on other sites
Crazyterran 271 Posted July 24, 2016 It's more like the start collecting boxes at a decent price point, all of the new specialist games, the cheap entry points into the Horus Heresy, bringing back Blood Bowl, the new Generals Handbook for Fantasy, and finally doing FAQs and Errata. The Emperor has come, and his name is Roundtree. I like to think he deposed Kirby by pushing the giant Space Marine statue on top of him, which is why they needed a new one. As for Gunboats, part of me wants the missile boat more... But ordnance is meh unless it's name is Jumpmasters... Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 24, 2016 GW have been really stepping up their game recently. EA. You mean their Fantasy range? the models are gorgeous, but the game has been raped, extensively.. Ohgodno. I mean the newer faqs for 40k, the increased support. I'll suppose i'll even give them the points etc for AOS. (ican't see me ever liking AOS...) They are also focusing on the specialist games too, so there's that. 1 knavelead reacted to this Quote Share this post Link to post Share on other sites
Hobojebus 11,341 Posted July 24, 2016 Meh GW's only taken baby steps so far, New release prices are still insane, their social media efforts are an echo chamber and theirs still no apology for the last decade. Quote Share this post Link to post Share on other sites
Xerandar 804 Posted July 24, 2016 GW have been really stepping up their game recently. EA.You mean their Fantasy range? the models are gorgeous, but the game has been raped, extensively.. There is no game. Just take your models and roll dice. Person with most 4+s win. 3 FTS Gecko, Rhaivaen and RogueLeader42 reacted to this Quote Share this post Link to post Share on other sites
Xerandar 804 Posted July 24, 2016 EAs devilry has gone on for far longer than GWs. I'm talking hardcore vindictiveness since the early 90s Quote Share this post Link to post Share on other sites
wraithstalker 7 Posted July 26, 2016 Would the gunboat have a system slot? Quote Share this post Link to post Share on other sites
Azrapse 3,040 Posted July 26, 2016 Would the gunboat have a system slot? Seeing that it's closest peers do have one (B-Wing, G-1A and TIE/sf), and its cousin the lambda shuttle does have one; and considering that it doesn't have extra goodies like the B-Wing's crew, the G-1A crew and Illicit, or the TIE/sf tech and rear arc, it doesn't sound crazy that the gunboat could have one without becoming broken. 4 Hobojebus, knavelead, Odanan and 1 other reacted to this Quote Share this post Link to post Share on other sites
DScipio 802 Posted July 26, 2016 X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter. But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT. Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 26, 2016 (edited) X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter. But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT. In X-wing 93 and 94, sure. regrettably this functionality was removed TIE onwards... What you did was copy a pilot file you made or DL'ed 30 odd times into different names. so when they were shot down (and you are right, a LOT) and went "red" then there were others. It was actually kinda cool. I was like "Dammit, Crontab's KIA, ah well, lp'stat you're up... After the original X-wing and X-wing CD though, the wingman mechanic was totally removed. I have x-wing CD on GOG..... While I've been playing through x-wing 95 (it was released like 98) maybe I should go back just to do this... Allow myself a set amount of wingmen... Nostalgia: This was in DOS. The command was copy con, so copy con andi.plt lpstat.plt etc... Unrelated idea: I break out XW editor, and start making my own missions again. release them for a group - each player sends a flight recording to me on their mission, the overall result dictates the next mission I make creating a BSG style plot. Edited July 26, 2016 by DariusAPB 1 Odanan reacted to this Quote Share this post Link to post Share on other sites
DScipio 802 Posted July 26, 2016 You could also edit the "XP" of the pilots using a hexeditor. And as far as I remembered that one mission you really needed those "Top-Ace" Wingmans. Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 26, 2016 You could use a hex editor too. I was too lazy, just DL'ed a pilot file from the FSCOMBAT forums and then copy con. This was before multiplayer gaming was a thing so in my headcanon we were a ragged and tired squadron of Rebels. If I did a mission that was a "rescue rebel captives" mission (or historical) then i refreshed from backups. Quote Share this post Link to post Share on other sites
Suriel 619 Posted July 26, 2016 X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter. But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT. In X-wing 93 and 94, sure. regrettably this functionality was removed TIE onwards... What you did was copy a pilot file you made or DL'ed 30 odd times into different names. so when they were shot down (and you are right, a LOT) and went "red" then there were others. It was actually kinda cool. I was like "Dammit, Crontab's KIA, ah well, lp'stat you're up... After the original X-wing and X-wing CD though, the wingman mechanic was totally removed. I have x-wing CD on GOG..... While I've been playing through x-wing 95 (it was released like 98) maybe I should go back just to do this... Allow myself a set amount of wingmen... Nostalgia: This was in DOS. The command was copy con, so copy con andi.plt lpstat.plt etc... Unrelated idea: I break out XW editor, and start making my own missions again. release them for a group - each player sends a flight recording to me on their mission, the overall result dictates the next mission I make creating a BSG style plot. I used to make missions for XWA. Man, those were the times. Spending hours tweaking them just to implement lore into the game. Capital ships with full squadrons. Background events. Whole wording for missions. Good memories. I think it was AlliED mission editor. 1 DariusAPB reacted to this Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 26, 2016 It was AlliED and XVTED. I made a point to add radio chatter. 1 Suriel reacted to this Quote Share this post Link to post Share on other sites
Azrapse 3,040 Posted July 26, 2016 I remember spending hours making missions for basically all games in the series. Testing them, fixing what was broken. Re testing. Then adding nice briefings animations and background text, nice in flight radio messages... Then my friends and brother would try the missions. They totally skipped the briefings, tried the mission a couple times, ignore the radio messages, fail, then quit. I never learned the lesson. 1 DariusAPB reacted to this Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 26, 2016 The guys that played mine really liked the little touches. Man a group of us should totally do a round robin. Quote Share this post Link to post Share on other sites
FTS Gecko 22,666 Posted July 26, 2016 Would the gunboat have a system slot? Just an FYI, page one has an absolute wealth of homebrew pilot cards, upgrade cards, rules ideas and other material! 2 wraithstalker and Odanan reacted to this Quote Share this post Link to post Share on other sites
JJ48 6,959 Posted July 26, 2016 X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter. But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT. In X-wing 93 and 94, sure. regrettably this functionality was removed TIE onwards... What you did was copy a pilot file you made or DL'ed 30 odd times into different names. so when they were shot down (and you are right, a LOT) and went "red" then there were others. It was actually kinda cool. I was like "Dammit, Crontab's KIA, ah well, lp'stat you're up... After the original X-wing and X-wing CD though, the wingman mechanic was totally removed. I have x-wing CD on GOG..... While I've been playing through x-wing 95 (it was released like 98) maybe I should go back just to do this... Allow myself a set amount of wingmen... Nostalgia: This was in DOS. The command was copy con, so copy con andi.plt lpstat.plt etc... Unrelated idea: I break out XW editor, and start making my own missions again. release them for a group - each player sends a flight recording to me on their mission, the overall result dictates the next mission I make creating a BSG style plot. I used to make missions for XWA. Man, those were the times. Spending hours tweaking them just to implement lore into the game. Capital ships with full squadrons. Background events. Whole wording for missions. Good memories. I think it was AlliED mission editor. You can make your own missions?! Has anyone tried remaking the missions from X-Wing or TIE Fighter in X-Wing Alliance? 1 knavelead reacted to this Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 26, 2016 Yes. BOTH ARE DOWNLOADABLE CAMPAIGNS. I am sure you can google them pretty easily. 2 JJ48 and RogueLeader42 reacted to this Quote Share this post Link to post Share on other sites
DariusAPB 6,925 Posted July 26, 2016 Here's one http://darksaber.xwaupgrade.com/craftpacktftc2.html 1 RogueLeader42 reacted to this Quote Share this post Link to post Share on other sites
wraithstalker 7 Posted July 26, 2016 Just an FYI, page one has an absolute wealth of homebrew pilot cards, upgrade cards, rules ideas and other material! Thanks, somehow I missed that. Quote Share this post Link to post Share on other sites