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XG-1 "Star Wing" Assault Gunboat Thread

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It's more like the start collecting boxes at a decent price point, all of the new specialist games, the cheap entry points into the Horus Heresy, bringing back Blood Bowl, the new Generals Handbook for Fantasy, and finally doing FAQs and Errata.

The Emperor has come, and his name is Roundtree. I like to think he deposed Kirby by pushing the giant Space Marine statue on top of him, which is why they needed a new one.

As for Gunboats, part of me wants the missile boat more... But ordnance is meh unless it's name is Jumpmasters...

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GW have been really stepping up their game recently. EA.

You mean their Fantasy range? the models are gorgeous, but the game has been raped, extensively..

 

 

Ohgodno.

 

I mean the newer faqs for 40k, the increased support. I'll suppose i'll even give them the points etc for AOS. (ican't see me ever liking AOS...) They are also focusing on the specialist games too, so there's that.

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Would the gunboat have a system slot?

 

Seeing that it's closest peers do have one (B-Wing, G-1A and TIE/sf), and its cousin the lambda shuttle does have one; and considering that it doesn't have extra goodies like the B-Wing's crew, the G-1A crew and Illicit, or the TIE/sf tech and rear arc, it doesn't sound crazy that the gunboat could have one without becoming broken.

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X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter.

 

 

But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT.

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X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter.

 

 

But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT.

 

In X-wing 93 and 94, sure. regrettably this functionality was removed TIE onwards...

 

What you did was copy a pilot file you made or DL'ed 30 odd times into different names. so when they were shot down (and you are right, a LOT) and went "red" then there were others.

 

It was actually kinda cool. I was like "Dammit, Crontab's KIA, ah well, lp'stat you're up...

 

After the original X-wing and X-wing CD though, the wingman mechanic was totally removed.

 

 

 

I have x-wing CD on GOG..... While I've been playing through x-wing 95 (it was released like 98) maybe I should go back just to do this... Allow myself a set amount of wingmen...

 

 

 

Nostalgia: This was in DOS. The command was copy con, so copy con andi.plt lpstat.plt etc...

 

Unrelated idea: I break out XW editor, and start making my own missions again. release them for a group - each player sends a flight recording to me on their mission, the overall result dictates the next mission I make creating a BSG style plot.

Edited by DariusAPB

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You could use a hex editor too. I was too lazy, just DL'ed a pilot file from the FSCOMBAT forums and then copy con.

 

 

This was before multiplayer gaming was a thing so in my headcanon we were a ragged and tired squadron of Rebels. If I did a mission that was a "rescue rebel captives" mission (or historical) then i refreshed from backups.

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X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter.

 

 

But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT.

 

In X-wing 93 and 94, sure. regrettably this functionality was removed TIE onwards...

 

What you did was copy a pilot file you made or DL'ed 30 odd times into different names. so when they were shot down (and you are right, a LOT) and went "red" then there were others.

 

It was actually kinda cool. I was like "Dammit, Crontab's KIA, ah well, lp'stat you're up...

 

After the original X-wing and X-wing CD though, the wingman mechanic was totally removed.

 

 

 

I have x-wing CD on GOG..... While I've been playing through x-wing 95 (it was released like 98) maybe I should go back just to do this... Allow myself a set amount of wingmen...

 

 

 

Nostalgia: This was in DOS. The command was copy con, so copy con andi.plt lpstat.plt etc...

 

Unrelated idea: I break out XW editor, and start making my own missions again. release them for a group - each player sends a flight recording to me on their mission, the overall result dictates the next mission I make creating a BSG style plot.

 

I used to make missions for XWA. Man, those were the times. Spending hours tweaking them just to implement lore into the game. Capital ships with full squadrons. Background events. Whole wording for missions. Good memories. I think it was AlliED mission editor.

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I remember spending hours making missions for basically all games in the series. Testing them, fixing what was broken. Re testing. Then adding nice briefings animations and background text, nice in flight radio messages...

Then my friends and brother would try the missions. They totally skipped the briefings, tried the mission a couple times, ignore the radio messages, fail, then quit.

 

I never learned the lesson.  :D

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X-wing series did it well. It used scripting based on orders and objectives. I had it all memorized in the late 90s as I made missions. But it's so limited now. If Red 2 dies in mission 1-2 then it doesn't matter. in 1-3 he's back again, I want it to matter.

 

 

But only the craft. If you put in a Pilot (beside the default pilot) he was killed and the default pilot will be in 1-3. Its rather drastic. However, who put in special pilots anyhow? I mean you had to develop them yourself and then start all over again to use them, and they lost everything if they were shut down.... which happens a lot. A LOT.

 

In X-wing 93 and 94, sure. regrettably this functionality was removed TIE onwards...

 

What you did was copy a pilot file you made or DL'ed 30 odd times into different names. so when they were shot down (and you are right, a LOT) and went "red" then there were others.

 

It was actually kinda cool. I was like "Dammit, Crontab's KIA, ah well, lp'stat you're up...

 

After the original X-wing and X-wing CD though, the wingman mechanic was totally removed.

 

 

 

I have x-wing CD on GOG..... While I've been playing through x-wing 95 (it was released like 98) maybe I should go back just to do this... Allow myself a set amount of wingmen...

 

 

 

Nostalgia: This was in DOS. The command was copy con, so copy con andi.plt lpstat.plt etc...

 

Unrelated idea: I break out XW editor, and start making my own missions again. release them for a group - each player sends a flight recording to me on their mission, the overall result dictates the next mission I make creating a BSG style plot.

 

I used to make missions for XWA. Man, those were the times. Spending hours tweaking them just to implement lore into the game. Capital ships with full squadrons. Background events. Whole wording for missions. Good memories. I think it was AlliED mission editor.

 

 

You can make your own missions?!  Has anyone tried remaking the missions from X-Wing or TIE Fighter in X-Wing Alliance?

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