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guzzoid

elf army

5 posts in this topic

I am not familiar with the units in this universe but I would like to just start proxying one of my armies for a new army.

 

So lets start with elves:

 

Archer units- just like humans but get 3 attacks and can substitute a single one sword result for a bullseye.

 

Sound good?

advice on the other units?

 

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I ve also thought about how the abilities of Elf archers could differ from those of the Daqan Faction. I could expect the archers to have shorter range and more dice or perhaps a critical hit on a crown roll instead when within melee distance. It would probably depend on the tier the archers belong to. Maybe a low tier unit could be kept simple but still abilities are fun.

For example, they could move after attacking if the dice were kept to a modest 2. Thoughts?

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I posted a complete set of rules for the Latari (Elves) and Waiqar (Undead) on BGG.

There are also experimental rules for magicians here.

You are welcome to use them as they are or as inspiration for your own rules.

 

Have fun!

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I completely endorse NeoPhysix's rules and unit abilities as an excellent supplement to the game while we wait for an official expansion. They are very well thought-out and keep the theme of these armies from other Terrinoth sources.

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