Papamambo 339 Posted June 11, 2014 Reading the text on Tactician, it states, "After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token." My question is - is this ability limited to Range 2 ONLY, or range 1-2? I had an opponent who was shall we say a stickler for the rules (that's putting it mildly). He felt that this ability could be used between range 1 - 2, and I say Range 2 only, as there are plenty of other abilities that specify range 1-2 or range 2-3 as an example. What say you? Quote Share this post Link to post Share on other sites
geordan 696 Posted June 11, 2014 From the FAQ: "At" means the closest part of the target’s base touches that range section. For example, when attacking a ship whose base touches both Range 2 and Range 3, that ship is at Range 2. 1 Deltmi reacted to this Quote Share this post Link to post Share on other sites
Sideslip 457 Posted June 11, 2014 Reading the text on Tactician, it states, "After you perform an attack against a ship inside your firing arc at Range 2, that ship receives 1 stress token." Emphasis obviously mine. Tell your opponent not to add words to the cards. Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted June 11, 2014 It is range 2 only. The cards for varying ranges all call that out specifically. Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted June 11, 2014 dvor's got the actual rule, but it's not too hard to answer this one by comparison to other abilities. There are plenty of abilities which function at Range 1-2, and are explicitly stated as such - Garven, Dutch, Squad Leader, etc. They should provide enough contrast with Tactician to answer the question Quote Share this post Link to post Share on other sites
Sideslip 457 Posted June 11, 2014 (edited) dvor's got the actual rule, but it's not too hard to answer this one by comparison to other abilities. There are plenty of abilities which function at Range 1-2, and are explicitly stated as such - Garven, Dutch, Squad Leader, etc. They should provide enough contrast with Tactician to answer the question Likewise, have you ever heard anyone argue that Mercenary Copilot works on shots at Range 1 or 2? For reference: When attacking at Range 3, you may change 1 of your [boom] results to a [KABOOM] result. Edited June 11, 2014 by Sideslip Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted June 11, 2014 It applies ONLY to Range 2, just as Mercenary Co-Pilot applies ONLY to Range 3. Quote Share this post Link to post Share on other sites
Deltmi 786 Posted June 11, 2014 If he's such a "stickler" for rules, maybe he should read them again just to make sure he doesn't put his foot in his mouth... 3 Cptnhalfbeard, rym and Papamambo reacted to this Quote Share this post Link to post Share on other sites
Papamambo 339 Posted June 11, 2014 Thanks all. I'll make sure to 'mention' that he should perhaps re-read the rules. Honestly, I think he's a stickler when it works in his favor, and runs fast and loose when it doesn't.. Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted June 11, 2014 Thanks all. I'll make sure to 'mention' that he should perhaps re-read the rules. Honestly, I think he's a stickler when it works in his favor, and runs fast and loose when it doesn't.. 5 VanorDM, EvilEwok83, KineticOperator and 2 others reacted to this Quote Share this post Link to post Share on other sites
SableGryphon 2,847 Posted June 11, 2014 Tactician actually forces an interesting dilemma. Do they try to get to range 1 to avoid Tactician but get an extra attack die against them, or risk being at Range 2 and getting a stress? Or at range 3 and give you an extra evade die? It's quite the tactical card. 3 Slugrage, oneway and DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted June 11, 2014 Tactician actually forces an interesting dilemma. Do they try to get to range 1 to avoid Tactician but get an extra attack die against them, or risk being at Range 2 and getting a stress? Or at range 3 and give you an extra evade die? It's quite the tactical card. I remember seeing someone who was hating on the card and I said something along the lines of "Well, you're just not thinking tact.ic....all...y.....a well-named card indeed!" 1 TychoCelchu505 reacted to this Quote Share this post Link to post Share on other sites
SableGryphon 2,847 Posted June 11, 2014 Tactician actually forces an interesting dilemma. Do they try to get to range 1 to avoid Tactician but get an extra attack die against them, or risk being at Range 2 and getting a stress? Or at range 3 and give you an extra evade die? It's quite the tactical card. I remember seeing someone who was hating on the card and I said something along the lines of "Well, you're just not thinking tact.ic....all...y.....a well-named card indeed!" I like how we've posted on this forum enough to have greatest hits. 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted June 12, 2014 Tactician actually forces an interesting dilemma. Do they try to get to range 1 to avoid Tactician but get an extra attack die against them, or risk being at Range 2 and getting a stress? Or at range 3 and give you an extra evade die? It's quite the tactical card. I remember seeing someone who was hating on the card and I said something along the lines of "Well, you're just not thinking tact.ic....all...y.....a well-named card indeed!" I like how we've posted on this forum enough to have greatest hits. We should probably log off more often. 2 Parravon and Slugrage reacted to this Quote Share this post Link to post Share on other sites
SithSinner 4 Posted June 12, 2014 Tactician could be good with mercenary co-pilot, giving you a modifier at every range (including standard +1 attack at range 1). Also with gunner, so you could possibly give out two stress tokens a turn. Could really be good if you are playing with slicer tools on a huge ship... On a side note if you stacked two tacticians on one ship, could you give out two stress tokens at range 2? Quote Share this post Link to post Share on other sites
SableGryphon 2,847 Posted June 12, 2014 Tactician could be good with mercenary co-pilot, giving you a modifier at every range (including standard +1 attack at range 1). Also with gunner, so you could possibly give out two stress tokens a turn. Could really be good if you are playing with slicer tools on a huge ship... On a side note if you stacked two tacticians on one ship, could you give out two stress tokens at range 2? Yes. Yes you may. Stress for everyone! Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted June 12, 2014 On a side note if you stacked two tacticians on one ship, could you give out two stress tokens at range 2? Yep All cards trigger in a vacuum. Currently existing and/or spoilered crew that can double-stack. Note that these can potentially Triple or Quadruple stack on Huge Ships. Intelligence AgentLook at the dials of up to Two enemy ships at Range 1-2 Mercenary Co-PilotTurn up to 2 [boom]s into [KABLAM]s when attacking at Range 3 TacticianDeal 2 stress tokens when attacking in your arc at Range 2 Reconnaissance SpecialistGain 2 extra Focus Tokens when performing a Focus action, for a net total of 3. Targeting CoordinatorYou may spend up to 2 Energy to acquire Target Locks for up to 2 friendly ships at Range 1-2 Flight InstructorYou may re-roll up to 2 [Eye]s while defending, or up to 2 [___]s if the attacker's PS is 2 or lower. Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted June 12, 2014 I just want to say I fully support dropping the [hit] and [crit] nomenclature in favor of [boom] and [KABLAM]. 4 DraconPyrothayan, Bilisknir, Slugrage and 1 other reacted to this Quote Share this post Link to post Share on other sites
SDCC 599 Posted June 12, 2014 Sorry to derail the thread a bit. But can you stack stress on one ship? Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted June 12, 2014 Sorry to derail the thread a bit. But can you stack stress on one ship? A ship can have an unlimited number of stress tokens. Each green maneuver only removes 1 stress token. Quote Share this post Link to post Share on other sites
SDCC 599 Posted June 12, 2014 Sorry to derail the thread a bit. But can you stack stress on one ship? A ship can have an unlimited number of stress tokens. Each green maneuver only removes 1 stress token. Cool. It hasn't come up in a game yet. Neither me or my little group have abilities to stack stress on the oppo yet. Good to know. Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted June 12, 2014 Sorry to derail the thread a bit. But can you stack stress on one ship? A ship can have an unlimited number of stress tokens. Each green maneuver only removes 1 stress token. Cool. It hasn't come up in a game yet. Neither me or my little group have abilities to stack stress on the oppo yet. Good to know. Saw it happen to Soontir Fel, once. Guy Pushed the Limit, attacked Kath Scarlet with a Rebel Captive.... used one of the resulting Focuses to block a crit from her.... He basically became immortal for a round, and then had to go chill out in the corner for a while. Quote Share this post Link to post Share on other sites
Slugrage 5,011 Posted June 12, 2014 Sure it's incredible situational, and only works once, but Double Tactician on a YT-1300 with Cluster Missiles = 4 stress in one round. w00t. Quote Share this post Link to post Share on other sites
Rinehart 684 Posted June 12, 2014 If you really want to see stacked stress, fly Tycho in his Awing with PTL. It's not uncommon to see Tycho flying around with a cloud of stress tokens following him. I've had over a dozen on him before, it's great. Quote Share this post Link to post Share on other sites
Suijin 0 Posted June 26, 2014 On a side note if you stacked two tacticians on one ship, could you give out two stress tokens at range 2? Yep All cards trigger in a vacuum. Currently existing and/or spoilered crew that can double-stack. Note that these can potentially Triple or Quadruple stack on Huge Ships. Intelligence AgentLook at the dials of up to Two enemy ships at Range 1-2 Mercenary Co-PilotTurn up to 2 [boom]s into [KABLAM]s when attacking at Range 3 TacticianDeal 2 stress tokens when attacking in your arc at Range 2 Reconnaissance SpecialistGain 2 extra Focus Tokens when performing a Focus action, for a net total of 3. Targeting CoordinatorYou may spend up to 2 Energy to acquire Target Locks for up to 2 friendly ships at Range 1-2 Flight InstructorYou may re-roll up to 2 [Eye]s while defending, or up to 2 [___]s if the attacker's PS is 2 or lower. I can see intelligence agent, mercenary copilot, and flight instructor working twice, but doesn't the FAQ prohibit tactician and recon specialist from working twice since they are triggered by an action? Quote Share this post Link to post Share on other sites