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Crysus

Rebel Aces Spoilers on Team Covenant

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Whoa... Anger is the path to the dark side folks. Don't join the terrorists!

I'm mad for a different reason: YT's and Bwings didn't need any help! And, we've discussed this before, sooooo much better than anything the imperials have received at this point.

-all the awing awesomeness (needed. Way better treatment than Imperial. We better get advanced reboot soon)

-Mwoar rebel only crew

---a rebel crew that converts evades. Imperials have been begging for that

---a rebel crew that makes stress a bonus.

-YT's that take 4 damage to even scratch the paint?!

---a YT with that set up can pretty much win any endgame scenario with less than 3 opposing ships. Going to be a lot of "good games". Very early in the match.

-ignores the ywing.

-Bwings get a mod for the mod slot that makes them even more powerful. 1pt to convert an unused slot into something very powerful isn't something most Bwings needed.

-all so much better than anything the empire has received since what... Ever?

I'm hoping there is another aces pack on the imperial side hidden in the distribution chain... This + transport+ Tantive is really feeling lopsided. I know imperials are dominating at regionals, after getting beaten by the scum at store championships, but this just feels icky as an imperial player. Phantoms and defenders only go so far...

Edited by Rakky Wistol

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Whoa... Anger is the path to the dark side folks. Don't join the terrorists!

I'm mad for a different reason: YT's and Bwings didn't need any help! And, we've discussed this before, sooooo much better than anything the imperials have received at this point.

-all the awing awesomeness (needed. Way better treatment than Imperial. We better get advanced reboot soon)

-Mwoar rebel only crew

---a rebel crew that converts evades. Imperials have been begging for that

---a rebel crew that makes stress a bonus.

-YT's that take 4 damage to even scratch the paint?!

---a YT with that set up can pretty much win any endgame scenario with less than 3 opposing ships. Going to be a lot of "good games". Very early in the match.

-Bwings get a mod for the mod slot that makes them even more powerful. 1pt to convert an unused slot into something very powerful isn't something most Bwings needed.

-all so much better than anything the empire has received since what... Ever?

I'm hoping there is another aces pack on the imperial side hidden in the distribution chain... This + transport+ Tantive is really feeling lopsided. I know imperials are dominating at regionals, after getting beaten by the scum at store championships, but this just feels icky as an imperial player. Phantoms and defenders only go so far...

 

While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.

 

I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.

 

I also would really like to see Advanced Tie aces love.

Edited by dandirk

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Oooo...

 

B-Wing + FCS + Han Solo is going to rock. :D

 

I do foresee some rather annoying Biggs lists, though there are certainly counters to that. For example, if you block Biggs' movement so he's not in range 1 (a favored tactic of mine) you can concentrate firepower on other targets or attack the less armored Biggs. Alternately, stick Carnor Jax next to Biggs. Enjoy not using those focus/evade tokens. Use the tokens against him, like with the Buzzsaw Shuttle (especially my newest variant which I shall speak on soon). Proton bombs will mess a BIggs squad up, I should point out, because you either hit a nice, tight cluster of rebel squishiness or they split up to maximize their evasion,

 

Not to mention Biggs will still crumple under a concentrated TIE Swarm barrage. Relax, the rebels aren't supreme yet. :)

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While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.

 

I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.

 

I also would really like to see Advanced Tie aces love.

 

Kir Kanos, every PTL interceptor, and many swarms would disagree with you.  The ability to convert a token into an evade (especially a stress token) would be a boon, token creation even more so, especially for interceptors.  The rebel{scum} teamwork and extra action thing is getting old (and by that I mean awesome) while the empire keeps getting abilities that negatively impact their pilots (stress). 

 

I hope when they finally get around to a firespray update they get:

Prison Transport refit (title)- +1 sheild, +1 crew (may only fill with a Rebel only or Prisoner subtype crew)

Flavorful and fun!  Would have to errata the Rebel Captive to have the Prisoner subtype and create a few more.

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I think the main problem with Imperials and why they don't get more "stuff", is that Howlrunner exists and Academy TIEs exist.  The synergy there is so strong and so cheap that it's perilous to include more synergy abilities for imperials.

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Empire is doomed, doomed I tell ya! First they destroy our new Death Star, and now this!? Nerd Rage!!!!!

 

But seriously, it would be nice for the empire to have some token giver option too other than the Shuttle and at better range than 1. Maybe that's why Howlrunner see so much play, they don't have any other support ship to choose from, and Jonus. 

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Right on schedule, the "This is unfair" complaints come rolling in. Got to keep up the trend with the Rebel only releases.

 

Good to see that the B-wing/E2 costs 1 point. So, are some of the crew members worth the 1 pt tax? Maybe. But it does prevent it from being the B-wing godsend many were claiming.

 

Jan Ors is okay. Sure, you can make a tanky Falcon. But is Han being your only offensive boost good enough? I'm not completely sold on her with Kyle (HWK). I use Kyle for the amazing offensive boost of TL and Focus. Not sure how often I would use Jan. An interesting option, for sure.

 

Kyle, I like the more I think about it. Works great with Wingman. Suddenly, a Wingman makes it so you can essentially take a Focus after you K-turn (or move fast on the HWK). I really am liking Kyle on Jan (HWK). Green move to remove her stress, gain a Focus, and then take a Focus action or Target Lock. May want to start putting the Blaster Turret on Jan...

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Right on schedule, the "This is unfair" complaints come rolling in. Got to keep up the trend with the Rebel only releases.

 

Good to see that the B-wing/E2 costs 1 point. So, are some of the crew members worth the 1 pt tax? Maybe. But it does prevent it from being the B-wing godsend many were claiming.

 

Jan Ors is okay. Sure, you can make a tanky Falcon. But is Han being your only offensive boost good enough? I'm not completely sold on her with Kyle (HWK). I use Kyle for the amazing offensive boost of TL and Focus. Not sure how often I would use Jan. An interesting option, for sure.

 

Kyle, I like the more I think about it. Works great with Wingman. Suddenly, a Wingman makes it so you can essentially take a Focus after you K-turn (or move fast on the HWK). I really am liking Kyle on Jan (HWK). Green move to remove her stress, gain a Focus, and then take a Focus action or Target Lock. May want to start putting the Blaster Turret on Jan...

Glad to see you notice the complaints and then go right into why people are complaining. At this point is is unfair...I'm confident FFG will turn it around but in the mean time it's hard to be excited as an imperial player...our new toys are cool, but they got new toys too and more of them and they can't share some of them with us even if they wanted to. 

 

I originally saw no cost on the bwing upgrade and just about flipped out but the card appears in the article for the cost of 1. 1pt tax should keep it from being too easy to abuse. But time will tell.  I doubt the rebels are going to stop getting crew any time soon.

 

YT's were already tanky...this could be a whole new level of tank.

 

The wingman interaction is great.  Wingman was already going to be powerful but now it isn't only a stress clearer but a buff.

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Your Rebel envy is getting very, very annoying. You hold up what the Rebels are getting, while simultaneously ignoring what the Imperials are getting. As good as Keyan Farlander is, Echo is going to eat him alive. You worry about how tanky a Falcon would be with C-3PO and two evades, and say it is unfair. But have you even considered how dangerous a ship with 3 Agility is with more than one Evade? Or even free Evades to ships with high agility.

 

Yes, this stuff is good. But dear god, that doesn't mean the Imperials are getting shafted. Just because you can't get over your disappointment with the Imperial Aces (which is still really good), does not mean Rebels getting good stuff means Imperials are getting shafted. It is really getting old with you overblowing what the Rebels are getting.

 

Jan and Kyle crew are okay, at best. Jan turns offense to defense. A very dangerous proposition in this game. Especially if used on a Falcon that is half your squad. Kyle requires more synergy to work, but works best on a ship that already builds synergy. People were annoyed with the 1 pt tax on the R2 that grants an elite Talent. And that is infinitely more helpful than the B-wing/E2 will be for B-wings. Are people really going to start building 26+ pt Blue Squadron B-wings?

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The non-unique thing is referring to the fact that it's a mod you can equip on more than one B-Wing in a list.  Unlike • R2-D6 or any of the other unique upgrades.  It has nothing to do with what type of B-Wing you can put it on.

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Your Rebel envy is getting very, very annoying. You hold up what the Rebels are getting, while simultaneously ignoring what the Imperials are getting. As good as Keyan Farlander is, Echo is going to eat him alive. You worry about how tanky a Falcon would be with C-3PO and two evades, and say it is unfair. But have you even considered how dangerous a ship with 3 Agility is with more than one Evade? Or even free Evades to ships with high agility.

 

Yes, this stuff is good. But dear god, that doesn't mean the Imperials are getting shafted. Just because you can't get over your disappointment with the Imperial Aces (which is still really good), does not mean Rebels getting good stuff means Imperials are getting shafted. It is really getting old with you overblowing what the Rebels are getting.

 

Jan and Kyle crew are okay, at best. Jan turns offense to defense. A very dangerous proposition in this game. Especially if used on a Falcon that is half your squad. Kyle requires more synergy to work, but works best on a ship that already builds synergy. People were annoyed with the 1 pt tax on the R2 that grants an elite Talent. And that is infinitely more helpful than the B-wing/E2 will be for B-wings. Are people really going to start building 26+ pt Blue Squadron B-wings?

I wish I could give this post multiple likes. Rebels are one release ahead right now, and when Rebel Aces is released they'll be two releases ahead--which is exactly accounted for by the Epic releases. Does anyone think the Empire isn't getting their own Epic releases?

And in the mean time, consider that in Wave 4 the Rebellion got a cheap filler ship and an X-wing with barrel roll and access to system upgrades. That's not nothing, but the Empire's new fighters are both good candidates for Best Fighter in the Game, and one is going to be a meta-twisting bomb of a release. (I'll let y'all wonder which one I mean.)

The Empire is indeed behind by one release, but it's no longer really plausible to claim that the Rebels are getting all the shiny new toys and the Empire is getting shafted.

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While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.

 

I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.

 

I also would really like to see Advanced Tie aces love.

 

Kir Kanos, every PTL interceptor, and many swarms would disagree with you.  The ability to convert a token into an evade (especially a stress token) would be a boon, token creation even more so, especially for interceptors.  The rebel{scum} teamwork and extra action thing is getting old (and by that I mean awesome) while the empire keeps getting abilities that negatively impact their pilots (stress). 

 

I hope when they finally get around to a firespray update they get:

Prison Transport refit (title)- +1 sheild, +1 crew (may only fill with a Rebel only or Prisoner subtype crew)

Flavorful and fun!  Would have to errata the Rebel Captive to have the Prisoner subtype and create a few more.

 

 

Whether or not it is useful is not my point.

 

I view Jans crew ability as a way to give the evade action to rebels which generally lack that option.   Not that it wouldn't be useful to imperials.  Rebels get change focus to evade, imperials get change focus to TL or something.

 

It would be the same as creating an Imperial Dreis... except passing an evade.

 

As for other comments about complaints of unfair... So far FFG has been really good with balance, it just it looks like Imperials are more straight forward with little synergy.  Its not really too much fun to squad build compared to Rebels.

 

Should this be the way it is?  Could be each faction would favor a certain type of player preference...

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While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.

 

I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.

 

I also would really like to see Advanced Tie aces love.

Kir Kanos, every PTL interceptor, and many swarms would disagree with you.  The ability to convert a token into an evade (especially a stress token) would be a boon, token creation even more so, especially for interceptors.  The rebel{scum} teamwork and extra action thing is getting old (and by that I mean awesome) while the empire keeps getting abilities that negatively impact their pilots (stress). 

 

I hope when they finally get around to a firespray update they get:

Prison Transport refit (title)- +1 sheild, +1 crew (may only fill with a Rebel only or Prisoner subtype crew)

Flavorful and fun!  Would have to errata the Rebel Captive to have the Prisoner subtype and create a few more.

 

Whether or not it is useful is not my point.

 

I view Jans crew ability as a way to give the evade action to rebels which generally lack that option.   Not that it wouldn't be useful to imperials.  Rebels get change focus to evade, imperials get change focus to TL or something.

 

It would be the same as creating an Imperial Dreis... except passing an evade.

 

As for other comments about complaints of unfair... So far FFG has been really good with balance, it just it looks like Imperials are more straight forward with little synergy.  Its not really too much fun to squad build compared to Rebels.

 

Should this be the way it is?  Could be each faction would favor a certain type of player preference...

Rebels being more fun to squad build for has nothing to do with their effectiveness, but it is what most people are complaining about.

The Imps are fine. They have several amazing ships, and the single coolest ship in the game(The Phantom)

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looking at the card there is no room for the words "non-unique" so still not sure where they got that from

And there are two of those cards in the box. Therefore it cannot possibly be unique.

Edited by dvor
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Your Rebel envy is getting very, very annoying.

Much anger in you.

While I understand how much people look forward to complaints of "but they got two, I want another one", there's no need to get hostile over someone's frustration.

Yes, the Empire is strong with certain things like TIE swarms and... more swarms. This is not what you get to point at to accuse the Empire of being just fine. What the Empire lacks is versatility and variety. The Empire has an entire ship and set of crew cards that are effectively useless in the form of the Advanced, and the shuttle has an extreme learning curve (e.g. anyone gets behind you and you're screwed. Period.).

The rebels have no such equivalent. Every ship is playable and viable in a list with the HWK being the weakest link, and even then has it's moments with the help of yet another 360 turret and decent pilots.

The Empire complaint is that there are so few options. What? A swarm of TIE/ln or a few squints, the occasional Firespray accompanied by a mini swarm. These are fun and all, but the point is lack of variety.

The rebels have a few staples, but really the sky's the limit with options. Then the transport. Then the corvette. Then rebel aces. From an imperial perspective, it's hard to swallow. And while rebel aces is merely the answer to imperial acres, there's what? A whopping one crew card that says imperial only? Two? I haven't counted, but off the top of my head I can think of at least 5 rebel only crew cards. Couple that with the r2 unit subject and I think you can see what I mean by variety.

Edited by Explosive Ewok

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Jan should work well on a ship with multiple comms boosters.

 

Kyle does the same as recon specialist: He gives you a focus token for the same points cost. The trigger condition is entirely different.

There are only three non-huge rebel ships with crew slots. YT with PTL/EH and Kyle is attractive. Jan will like him as a copilot. Keyan? Not sure. How useful is the extra token with 1 agility?

 

I guess the points cost of the B-Wing title is zero.

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Who cares if B-Wings get crew? That's just one more scum in the ship that Echo just lit up with five attack dice before cloaking and flanking their fleet.

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trying to work out where the no named pilots thing comes from???

I just see B-wing only modification - Adds crew icon for 1 point.

Interesting having a crew member give the rebels evade tokens that they normally don't have. A recon spec crewed Falcon can suddenly have multiple evade tokens per turn or a focus and evade

Jan is once per turn. So PTL Falcons with title can have two. I still need to know if you can actually use multiple evade tokens per attack. We've never gotten a ruling on garven for that either.

 

PTL Falcon with Title and C3PO+ Jan, I will gladly take 3 guaranteed evades per turn, no offensive capabilities (unless paired with Dutch/garven/HWK Kyle/Cracken) beyond the 3 attack turret.

 

I kinda wish there was a large only rule for when "minor hull breach" is dealt to a large ship roll an attack die if the roll is a crit lose all crew member abilities (as they have been sucked out of the ship)

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Your Rebel envy is getting very, very annoying.

Much anger in you.

While I understand how much people look forward to complaints of "but they got two, I want another one", there's no need to get hostile over someone's frustration.

Yes, the Empire is strong with certain things like TIE swarms and... more swarms. This is not what you get to point at to accuse the Empire of being just fine. What the Empire lacks is versatility and variety. The Empire has an entire ship and set of crew cards that are effectively useless in the form of the Advanced, and the shuttle has an extreme learning curve (e.g. anyone gets behind you and you're screwed. Period.).

The rebels have no such equivalent. Every ship is playable and viable in a list with the HWK being the weakest link, and even then has it's moments with the help of yet another 360 turret.

The Empire complaint is that there are so few options. What? A swarm of TIE/ln or a few squints, the occasional Firespray accompanied by a mini swarm. These are fun and all, but the point is lack of variety.

The rebels have a few staples, but really the sky's the limit with options. Then the transport. Then the corvette. Then rebel aces. From an imperial perspective, it's hard to swallow. And while rebel aces is merely the answer to imperial acres, there's what? A whopping one crew card that says imperial only? Two? I haven't counted, but off the top of my head I can think of at least 5 rebel only crew cards. Couple that with the r2 unit subject and I think you can see what I mean by variety.

Tie Swarm.

Firespray based lists.

Shuttles.

Phantoms.

Yes, all of their lists are swarms of one type or another.

But they can cram more HP onto a list than the Rebels can dream of whle maintaining an offensive punch.

The Imperials are down 1 ship because the Advanced is bad and two huge ships.

But they are frankly amazing anyway. They have the two most survivable ships for the points in the game with the Firespray and the Bomber. They have a 21 point ship with 10 hits. 10! They have cloak, and 0 manuevers, and the Firesprays rear firing arc.

The rebels can only dream of a list as adaptable as A Firespray, a Shuttle, and 3 ties.

It isn't unfair. The Imperials are great. The Rebels are great.

The only argument is that right now Imps have no support ships in Epic Play. And that's a disadvantage, but not crippling.

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While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.

 

I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.

 

I also would really like to see Advanced Tie aces love.

Kir Kanos, every PTL interceptor, and many swarms would disagree with you.  The ability to convert a token into an evade (especially a stress token) would be a boon, token creation even more so, especially for interceptors.  The rebel{scum} teamwork and extra action thing is getting old (and by that I mean awesome) while the empire keeps getting abilities that negatively impact their pilots (stress). 

 

I hope when they finally get around to a firespray update they get:

Prison Transport refit (title)- +1 sheild, +1 crew (may only fill with a Rebel only or Prisoner subtype crew)

Flavorful and fun!  Would have to errata the Rebel Captive to have the Prisoner subtype and create a few more.

 

Whether or not it is useful is not my point.

 

I view Jans crew ability as a way to give the evade action to rebels which generally lack that option.   Not that it wouldn't be useful to imperials.  Rebels get change focus to evade, imperials get change focus to TL or something.

 

It would be the same as creating an Imperial Dreis... except passing an evade.

 

As for other comments about complaints of unfair... So far FFG has been really good with balance, it just it looks like Imperials are more straight forward with little synergy.  Its not really too much fun to squad build compared to Rebels.

 

Should this be the way it is?  Could be each faction would favor a certain type of player preference...

Rebels being more fun to squad build for has nothing to do with their effectiveness, but it is what most people are complaining about.

The Imps are fine. They have several amazing ships, and the single coolest ship in the game(The Phantom)

 

 

Did I ever say Imperials were less effective, as a matter of fact I said FFG has been really good with balance?

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While I have not analysed it, does seem like Rebels get more options and synergy.  Imperials seem stuck in a Howlrunner swarm type base... with a doom shuttle, firespray or interceptor squad here and there.  Not saying there is imbalance just imperials generally lack support options.  When points have to worth something, Imperials abilities can be worth less because they tend to effect only the pilot/ship.  Thus howlrunner, jonus are popular because they can support more than one ship.

 

I would disagree about Imperials needing a evade creation ability... seems it is a way to add a evade token to rebels which generally lack the ability.  Imperial have more evade capable ships just as rebels have more target lock capable ships.  I would think a crew to convert focus to TL would be more "equivalent" for Imperials.

 

I also would really like to see Advanced Tie aces love.

Kir Kanos, every PTL interceptor, and many swarms would disagree with you.  The ability to convert a token into an evade (especially a stress token) would be a boon, token creation even more so, especially for interceptors.  The rebel{scum} teamwork and extra action thing is getting old (and by that I mean awesome) while the empire keeps getting abilities that negatively impact their pilots (stress). 

 

I hope when they finally get around to a firespray update they get:

Prison Transport refit (title)- +1 sheild, +1 crew (may only fill with a Rebel only or Prisoner subtype crew)

Flavorful and fun!  Would have to errata the Rebel Captive to have the Prisoner subtype and create a few more.

 

Whether or not it is useful is not my point.

 

I view Jans crew ability as a way to give the evade action to rebels which generally lack that option.   Not that it wouldn't be useful to imperials.  Rebels get change focus to evade, imperials get change focus to TL or something.

 

It would be the same as creating an Imperial Dreis... except passing an evade.

 

As for other comments about complaints of unfair... So far FFG has been really good with balance, it just it looks like Imperials are more straight forward with little synergy.  Its not really too much fun to squad build compared to Rebels.

 

Should this be the way it is?  Could be each faction would favor a certain type of player preference...

Rebels being more fun to squad build for has nothing to do with their effectiveness, but it is what most people are complaining about.

The Imps are fine. They have several amazing ships, and the single coolest ship in the game(The Phantom)

 

Did I ever say Imperials were less effective, as a matter of fact I said FFG has been really good with balance?

I was agreeing with you.

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