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RobOut

A Crusade in Twilight

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Is it a .pdf release only, or is there going to be a printed version? Are the Tau rules included in the main .pdf or only available seperately?

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Are there normally official threads about releases? :huh:

 

 

Anyway - rules for Tau characters. Excellent. Now I don't need an excuse to try and TPK my players. :D 

BYE

LETE and pearldrum1 like this

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Now I don't need an excuse to try and TPK my players. :D

You need an excuse to TPK your players? :o :lol:

 

Not usually! Just maniacal laughter and the unholy tastes of thirsting gods!  :o  ;)

Erathia likes this

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Pessimism time: When new full-length products are pdf-only, I question the future of the line.

People have been questioning the future of the line whenever anything gets announced/released. I don't expect this'll be any different.

BYE

Radwraith likes this

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Pessimism time: When new full-length products are pdf-only, I question the future of the line.

People have been questioning the future of the line whenever anything gets announced/released. I don't expect this'll be any different.

BYE

 

Actually, It just seems to me that FFG is following in the footsteps of GW. Major releases, such as core books will get the full print production run. Lesser releases can be more economically delivered by PDF format and more quickly as well!

LETE likes this

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I hadn't realised this or the Saving Solace quartet was coming out. It is a little weird that this is being advertised here.

 

Anyway, from reading this, it seems like this is like another Soul Reaver, except they've broken it down into adventure and character creation rather than just having one book. I also like having a physical copy, so hopefully they'll release a consolidated adventure book. It's probably much more cost effective to release just an online copy though.

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If these PDF releases signal an era of new content, I am all in. It makes more sense to go PDF-only on fire-and-forget-use scenarios. Print out, run the mission, discard. In fact, you can gear the PDF to that with combat sheets which contain the stats of NPCs and boxes to take note of wounds and initiative, all on one page, designed to run a specific combat. That makes less sense in high-quality physical books. But for PDF only? Go for it, FFG.

 

Stuff such as rules for race X might be deserving an actual sourcebook though.

 

Alex

pearldrum1 likes this

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If financially it doesn't make sense to do full print runs on certain new books, and the alternative is PDF release, then full steam ahead! More releases is the good part, and while a lot of us would prefer hardbacks if the option is between PDF releases or no releases, then let's have PDF releases. :) 

BYE

Erathia likes this

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Pessimism time: When new full-length products are pdf-only, I question the future of the line.

Works pretty well for Catalyst Games, and they managed to recover from having a couple hundred thousand accidentally embezzled from their accounts. Personally I prefer to use PDFs anyway, but that's just me.

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FFFFUUUU-

 

Sorry, you mentioned the Catalyst embezzlement.  I know more about that than I would like, enough to be infuriated, but not enough to really know the details.

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If financially it doesn't make sense to do full print runs on certain new books, and the alternative is PDF release, then full steam ahead! More releases is the good part, and while a lot of us would prefer hardbacks if the option is between PDF releases or no releases, then let's have PDF releases. :) 

BYE

 

Seriously, hardcover scenario books are essentially collector's items. There is no strict practical use. Another tip for PDF development: put all potential handouts, including colour illustrations of NPCs on dedicated printout pages in the appendix.

 

Alex

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...so how many Wounds do Tau PCs start with? Because there's no rule for it in the pdf.

Hopefully a whole lot because they get very few picks of Sound Constitution.

 

And Battlesuits seem to only have the Wounds of the pilot, meaning that anything that gets though the armour is going to wreck them.

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Checked my copy and wounds do seem to be missing, as are fate points and physical appearence tables (hight etc)

 

Anyone messaged FFG about the missing stuff yet?

 

Regards

 

Surak

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Would not mind if FFG makes PDF releases regular, but also with possibility of Print on Demand, ideally through Drivethrurpg. I have nothing against pdfs, but it does not feel right until a tree or two dies.

 

Could someone give us a short review of Tau Character Guide contents please?

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Would not mind if FFG makes PDF releases regular, but also with possibility of Print on Demand, ideally through Drivethrurpg. I have nothing against pdfs, but it does not feel right until a tree or two dies.

 

Could someone give us a short review of Tau Character Guide contents please?

 

All FFG PDFs have been avaliable through Drivethru in the past, so looks good

 

as for the content;

 

Chapter 1 - For the Greater Good

 

Explains the background of the Tau in Brief

 

Chapter 2 - Tau Explorers

 

How to build Tau Player Characters, New Skills, Talents, Career Path (Firewarrior), Alternate Ranks (Pathfinder,  Drone Handler, Battlesuit Pilot)

 

Chapter 3 - Tau Armoury

 

Tau Weapons, Equipment, Armour, and Drones. Details rules for outfitting Battlesuits (XV25, XV8, XV8-02 Iridium, XV8-05 Enforcer, XV9 Hazard, XV88 Broadside, XV104Riptide)

 

And thats it

 

Hope that helps

 

Surak

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Could someone give us a short review of Tau Character Guide contents please?

Having had a couple of hours to skim through it in the company of friends, I'll give it a crack. Book is divided into three sections;

  • a 3-page gazetteer about the Tau, which is basically nothing you didn't already know from five minutes reading Lexicanum
  • The Tau Explorer Career itself, where you start out as a Fire Warrior and can branch out into Pathfinder, Drone Controller or Battlesuit Pilot.
  • Finally, the Armory. Which include Rail Rifles. You want Rail Rifles.

Section 1 - So how the hell did we get here?

 

Egh. It's almost literally the Lexicanum page. Doesn't even offer an explanation of why your particular Tau might happen to be on the other side of the galaxy. The introduction encourages you to purchase the adventure as 'an opportunity to introduce Tau Explorers into the party organically'. There's a throw-away reference to the Jericho Warp-gate, but if you're not familiar with the Deathwatch background that does nothing for you.

 

Section 2 - So you want to fight for the Greater Good

The Fire Warrior is basically an arch-militant that gets Command at Rank 1 and less weapon skill-type bonuses. So whoever was complaining about Fear and Loathing in the Eastern Fringe making Fire Warriors better commanders than Ach-Militants, time to eat some crow. Other than that, it's about what you'd expect. A boatload of new talents, including ones that allow you to spend a fate point to either gain a talent someone else in your group possesses, or confer it to someone else once per session, without needing to meet prerequisites. I can think of some silly combos with this, like conferring Hard Bargain or one of the more interesting Alternate Career talents.

 

Speaking of Alternate Careers, Battlesuit Pilot lets you be a god-damned Riptide.  Pathfinder lets you be sneaky and negate cover with marker lights, and make it easier to hit anyone whose attack he dodges. Given that you can get it at rank 2 there's nothing really terrifyingly awesome here, but they make for damned good recon specialists, as you'd expect.

 

Battlesuit Pilot lets you be a god-damned Riptide.

 

Drone Handler's like a mini-techpriest, getting talents that let you spend a fate point to automatically succeed at a test with a number of degrees equal to your Intelligence Bonus, Combat Formation, or Gun Blessing (They don't need Mechanicus Implants for it, but I guess they use the power of friendship to unjam the guns). With Swarm Protocols and Priority Fire, they can have all their drones perform Full Aim actions, then for the low, low cost of a single Half Action, have them all fire on their targets using the drone controller's BS. So that's neat. Swarm Protocols kind of implies that for most people it would normally be a Half-Action to tell a single person what to do, so that's odd.

 

RIP AND TEAR THROUGH THE TIDE OF BLOOD WITH BATTLESUIT PILOT. SUPLEX HIVE TYRANTS. DO WHATEVER, YOU'RE PILOTING A HUGE-ASS MECHA.

 

Section 3 - You're going to want the Rail Rifle.

 

A pile of gear pulled from the Tau codex and Deathwatch. It's mostly pretty average; there's a couple of annoying things, like Drone Controllers not specifying how many Drones you can have attached to you at once. There's a neat gravity wave cannon that reduces your Agility Bonus by 1d5. Rail Rifles do 3d10+2 Pen 12 and negate a level of Unnatural Toughness. The only drawback is that it's all ridiculously expensive gear, with an average availability of Very Rare with most of the good stuff straying into Near Unique or Unique territory. On the other hand, you can get +40 to Acquisition tests if you make nice with a Tau colony or military force and can arrange shipments. There's also battlesuits. Battlesuits are awesome.

 

Is this book worth my hard-earned shekels?

I've bought a lot worse books for more. I'd prefer to have more of the background filled out, perhaps by including some details about the Tau forces currently in the Expanse or details about a small colony or somesuch. Personally, the only reason I'd recommend you get this is if you get a player who's badgering you about wanting to be a Fire Warrior to buy it, or you have a hate-boner against house-rules. I prefer Fear and Loathing in the Eastern Fringe, if only because it provides three full-fledged careers instead of one with three alternates. 

 

What I WILL say is that I'm glad they decided not to pull another Soul Reaver and actually separated the character part from the adventure part. Given that together they cost a bit the same as Soul Reaver and are obviously intended to be matched together, it sets a reasonable standard. 

Edited by Errant

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