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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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HastAttack

Constant Effect

5 posts in this topic

With Vipers Rage, does this affect all characters controlled by the target player for the rest of the phase, including any new characters added to play after the event card has been played?

 

"After you lose a challenge ... all characters controlled by the attacker lose ... icons .. until the end of the phase"

 

Same question re Only Game That Matters - "Until the end of the challenge, participating characters without an intrigue icon do not count their STR"

 

Presumably someone added to the challenge after the event card has been played would be subjected to the same effect

 

I can't spot any difference between these two events, in terms of structure, but ran into a dispute about Vipers Rage last night (I assume both effects is continuous for the stated duration)

 

thanks

 

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You are correct that Viper's Rage is both general and un-targeted. As such, it will be applied to characters that enter play over the course of its duration.

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So any new characters put into play by the opponent after Viper's Rage is played still have -1 of each icon and any characters added into a challenge after Only Game that Matters is played will only count their STR if they have an INT icon.

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Yes - that is correct but was the point being disputed

 

The event applies a constant affect, so all characters are checked and have modifiers applied continuously - what was around / active when the event card was played is irrelevent

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Technically, they are lasting effects, not constant effects, but the difference is largely irrelevant here. (They act the same, tend to be applied the same, but a constant effect depends on the presence of the card that creates it while a lasting effect is created by a triggered or passive effect and continues through its duration regardless of what happens to the card that created it.)

It is the lack of choosing targets that makes these effects generally applicable and allows them to be applied to characters over the course of the effect's duration, whether they were there when the effect was created or not.

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