Jump to content
Sign in to follow this  
Magnus Grendel

Defense on ships - please explain...

Recommended Posts

...Okay. Bear in mind I'm working only from the beginner box here. Apologies for my ignorance.

 

 

Got the starter set, and most of the rules make nice, simple sense*. The one thing that doesn't follow easily is in the vehicle combat - specifically the example starfighters and shields.

 

A point of defence adds a setback die to incoming fire. Fine and dandy. However:

 

  • According to the AoR mini-rulebook in the starter box defence used to represent shields. Which makes me curious as the interceptor has a point of defence. I know shielded interceptors did exist but they were far from common.
  • Defence is written up as four 'boxes' - the X wing is "1 - - 1" and the interceptor "- - - 1". The statline template is structured this way, so it's clearly deliberate that there are four 'slots', even though the TIE l/n and shuttle have nothing in any of them.
  • Do I just add them all up? (so the X-wing gets 2 setback dice against incoming fire). Seems a bit overwrought rather than just giving it a defence rating of '2'.
  • I get the impression I'm missing something in the mini-rulebook from the proper core rules which makes sense of this (possibly shield arcs?).

 

 

* In an RPG? This is heresy! Where are the unneccessarily convoluted grappling rules?

Edited by Magnus Grendel

Share this post


Link to post
Share on other sites

  • Defense is primarily representative of shields, but it can also just generally be anything that could make it harder for the ship's armor to be hit directly.

Smaller ships' defense is pretty much just divided into the two sections because of how small they are. So if you're attacking a TIE Interceptor (defense is 0 - - 1), and you're on one side of that ship and you have the advantage of picking where to hit - you're not picking to hit the side where there's a (-), you're hitting the side but slightly to the back (0 defense) or to the side but slightly towards the front (defense 1). And then when you hit silhouette 5 the ship is big enough to where there's 4 different areas that can have defense that you can aim for.

Pretty much like described in the above, you pick one section and it's only the value of the defense for that section. X-Wing is 1 defense/setback if you go for the back, 1 defense/setback if you go for the front.

There is a solid amount that's glossed over for the sake of simplicity with regards to ships. Here's a rough run-down regarding defensive zones: Essentially for anything Silhouette 4 or lower, the defender of attacks gets to pick which zone attacks are made against due to their more agile nature - Gain the Advantage lets anyone in the ship with the pilot who successfully uses it, attack whichever zones they want. Exception to this is that for Silhouette 5 ships, due to their massive size, which area you hit is based on whichever area you're actually hitting. There's also large amounts of extra maneuvers and actions players can use in ships (including altering how much of the shields are focused to one zone) - but many of these are for ships/vehicles players likely won't use in the Beginner Game.

Share this post


Link to post
Share on other sites

Thanks. So as far as I'm concerned (happy to stick with the simplified rules for a bit!) if the defender gets to choose where they're hit, then the interceptor is defence "1", and the x-wing is also defence "1", whilst the fighter and bomber (in shadowpoint) are defence "-". Fine.

 

Extra manouvres can wait for the moment*. If there's a decent 'play-through' example of a dogfight posted somewhere, that'd be good, though.

 

 

*I might in some suitable narrative "deflectors double front!" situation let the players go up to defence 2/-, but that's outside the scope of the beginner rules (would allow it if they were flying at a big ship, but obviously it makes them vulnerable to being shot at by enemy fighters at the same time).

 

 

 

.

Share this post


Link to post
Share on other sites

Thanks. So as far as I'm concerned (happy to stick with the simplified rules for a bit!) if the defender gets to choose where they're hit, then the interceptor is defence "1", and the x-wing is also defence "1", whilst the fighter and bomber (in shadowpoint) are defence "-". Fine.

 

Extra manouvres can wait for the moment*. If there's a decent 'play-through' example of a dogfight posted somewhere, that'd be good, though.

 

 

*I might in some suitable narrative "deflectors double front!" situation let the players go up to defence 2/-, but that's outside the scope of the beginner rules (would allow it if they were flying at a big ship, but obviously it makes them vulnerable to being shot at by enemy fighters at the same time).

 

While they use the full rules and the beginner rules, Episode 25 of the Order 66 podcast walks through Vehicular combat.

 

The rules stuff starts around 35:45 and around 2:52:56 it goes into a combat example.

 

Yeah. It's a long episode, but I felt it was very enjoyable.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...