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Chaotic Hazard

What is your go to 100 point build?

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What is your favourite build to use for imperials and rebels?

I am fairly new to the game and looking to try some builds that have a decent track record, to off set my new-ness.  

I don't have any of the big ships, just the small ones.

 

I appoligize if this is posted (I went back 6-7 pages and didn't see one).

 

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wedge + swarm tactics

rookie

gold squad

jan + ion

 

or xxbyy whoops lol sorry about that extra b

Edited by klyver

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Chewie's Knives

 

Chewie - Push the Limit, Millennium Falcon

2x Dagger Squad - Adv Sensors.

 

Note: This squad build requires large ships as Adv Sensors only comes in the Shuttle atm. You could replace it with Fire Control System for the same points. The B-Wings won't be quite as agile and nimble, but they'll pack more of a punch.

Edited by godofcheese

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Chewie+DTF+Falcon

Biggs

Kyle+Blaster+Crow+Recon

 

Is it the best list in the world?  Maybe not, but it's a blast to play!

 

My "go-to" build as of late has been:

Soontir+PtL+TC

Royal+PtL+Hull+TC

BH+Gunner

Edited by Stone37

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Go to tourney build

B-B-B-Biggs

Biggs

3x Blue w/ Advanced Sensors

 

New one that's had a lot of success

Hobbie w/Stressbot

Biggs

Blue w/AS

Gold w/Ion Turret

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My go to list when I first started playing was:

 

Garven

Dutch - ion turrett

 

Red Squad

 

Red Squad

 

You can use the two red squadrons to cause collisions or block because Garven and Dutch action share with them. The build is extremely forgiving in that respect and the formation doesn't have to be super tight given that the abilities are range 1-2.

 

The new list I'm excited to try is:

 

Chewbacca- Push the limit, Gunner, C3P0, MF title

Red Squad

Red Squad

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Not sure I have a go to list as I rarely play the same thing twice, there is so many options in this game that it's hard to try them all. But currently, that would probably look like this:

 

Rebels:

Hobbie+R3-A2

Dutch Vander+Ion turret+R2 unit

Blue Squadron Pilot

Blue Squadron Pilot

 

Imperials:

Saber Squadron Pilot+Push the Limit

Saber Squadron Pilot+Push the Limit

Obsidian Squadron Pilot

Obsidian Squadron Pilot

Obsidian Squadron Pilot

Obsidian Squadron Pilot

 

With all the new ships and upgrades coming, I'm sure it will change a lot.

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Turr + Veteran Instincts
Howlrunner + Swarm Tactics
Alpha TIEint
Alpha TIEint
Alpha TIEint

~~~~~~~~~~~

Jan Ors + ion turret
Green Awing + PTL + Assault Missile
Rookie Xwing
Rookie Xwing



These 2 builds are beginning to become my "default" lists when fighting someone new or when I have nothing in particular that I want to fly. Normally, I'd be flying something completely different every single day, but if there is an impromptu tournament or challenge, I'd most likely be flying either of these 2 lists.

My previous go-to list was a 4 small ship elite Imperials (Vader Soontir 2 TIEs), but it doesn't have the sort of impact I want nowadays, especially after Imperial Aces got released

Edited by Duraham

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I'm at fairly early stages yet, but I really liked the last list I used so I'd probably be using it until I figure out its naff or get bored.

Wedge, swarm tactics, r5 target lock droid

Dutch, r2 droid

Garven

prototype pilot.

With almost permanent TL & Focus Wedge and Garven kick out a lot of damage at PS 9. Dutch can soak up the damage and the a wing zooms about and either distracts the opponent and gets them to split fire, or can last to the end game and kick out some close range damage with TL & Focus combo of its own.

Cheerio,

Ben

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I know i shouldn't but i play this slight variant on Biggs Walks the Dogs...

 

Biggs + R2D2

Blue Squadron + Advanced Sensors

Blue Squadron + Advanced Sensors

Rookie Pilot

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I've been trying out a quad x-wing list ever since the transport came out:

 

 

Garven

Rookie

Hobbie, R3-A2

Tarn Mison, R5-P9

 

 

The idea being that Garven supports Hobbie and Tarn as appropriate, either giving Hobbie focus for defense (since he will be TLing each turn), or giving it to Tarn to regenerate shields.  I try to keep Tarn out of the main line of fire, preserving him until the endgame, where he works great as a closer.  

Edited by Babaganoosh

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For Rebels:

Wedge + Swarm

Roark + Blaster + Recon

Blue Squad

Rookie

 

Wave 4 Alternate I've tried a couple times:

Wedge

Blount + VI + Assault

Roark + Blaster + Recon

Blue Squad

 

For Imperials:

Kath + HLC + Seismic + Predator (can be substituted for PTL until Wave 4 come out, but it's not as good IMO)

Bounty Hunter + Gunner

Academy

Edited by markcsoul

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For a while I played

 

Wedge

Biggs

Gold Sq. Pilot + Ion Cannon Turret

Gold Sq. Pilot + Ion Cannon Turret

 

Nice control, and Biggs helps Wedge stay alive for decent damage output.

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My favorite right now is:

 

Chewie

Millennium Falcon

Gunner

PtL

Engine Upgrades

 

Green Squad w/ PtL x2

 

I call it, 'Punch it'.

 

The Falcon kites them as the Greens dart in and out of combat. A lot of fun to fly and not too difficult.

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Vader (Aslt. Msl, Squad Leader, Engine Upgrade)

Avenger Sqdrn TIE Interceptor x3

 

or

 

Krassis (HLC, Engine Upgrade, Navigator or Rebel Captive)

Soontir Fel (PTL)

Avenger Squadron

 

or

 

2x Red Squadron

Biggs

Wes Janson

 

or

 

Dutch (ion turret)

2x Rookie Pilot

Kyle (ion turret, recon spec)

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