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Disgruntled

Tactician and Decoy

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Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time.

 

Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew

Edited by Mace Windu
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Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time.

 

Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew

Decoy allows you to take theirs though too. It's a sneaky way to bounce a ships firing priority around. So if you're not going to be attacked the round but your Rookie Pilot is you can swap pilot skills. On the other hand you can nab Wedges Pilot Skill to get in an early shot before Whisper Blows your brains out. I like it. Best used on Mid PS pilots in squads with lots of different Pilot skills.

Tactician is pretty cool as well. Unique, bland, but useful.

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Decoy definitely has its uses.  Combine it with a HWK or high PS Y-Wing pilot to boost the PS of damage dealing ships.  Howlrunner could be a good target in Imperial lists due to her low damage output.

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Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time.

 

Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew

Decoy allows you to take theirs though too. It's a sneaky way to bounce a ships firing priority around. So if you're not going to be attacked the round but your Rookie Pilot is you can swap pilot skills. On the other hand you can nab Wedges Pilot Skill to get in an early shot before Whisper Blows your brains out. I like it. Best used on Mid PS pilots in squads with lots of different Pilot skills.

Tactician is pretty cool as well. Unique, bland, but useful.

 

 

As cool as that would be, sadly it says friendly ship

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I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it.

 

Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints)

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Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time.

 

Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew

Decoy allows you to take theirs though too. It's a sneaky way to bounce a ships firing priority around. So if you're not going to be attacked the round but your Rookie Pilot is you can swap pilot skills. On the other hand you can nab Wedges Pilot Skill to get in an early shot before Whisper Blows your brains out. I like it. Best used on Mid PS pilots in squads with lots of different Pilot skills.

Tactician is pretty cool as well. Unique, bland, but useful.

 

As cool as that would be, sadly it says friendly ship

I'm not saying enemy ships. Reread my post. It's basically allowing you to choose firing order. Swarm tactics is better on High PS pilots. This is better on Mid PS ships.

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I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it.

 

Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints)

The Falcon needs to have them in arc to use it. Not so broken.

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I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it.

 

Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints)

Tactician needs to be in your firing arc to work.  So not that great on a falcon.  Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.

 

Edit:

Would also be great on a Buzzsaw shuttle where you could rack up two stress tokens on an enemy target potentially.

Edited by Eltnot

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I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it.

Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints)

Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.
Mean on a Gunner BH is more like it. You don't want to avoid that first attack at all...

Stressing two enemy ships in a turn is just NASTY!

Kath is going to be mean...

Edited by Aminar
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Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think it's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.

Edited by BojambaMcMamba

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I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it.

Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints)

Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.
Mean on a Gunner BH is more like it. You don't want to avoid that first attack at all...

Stressing two enemy ships in a turn is just NASTY!

Kath is going to be mean...

 

Bounty Hunter has only 1 crew slot.

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I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it.

 

Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints)

Tactician needs to be in your firing arc to work.  So not that great on a falcon.  Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.

 

Edit:

Would also be great on a Buzzsaw shuttle where you could rack up two stress tokens on an enemy target potentially.

 

new upgrade to add another crew?? yes please 

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Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.

why not use rebel captive at that point though?

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I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it.

Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints)

Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.
Mean on a Gunner BH is more like it. You don't want to avoid that first attack at all...

Stressing two enemy ships in a turn is just NASTY!

Kath is going to be mean...

Bounty Hunter has only 1 crew slot.
Derp, I was thinking it was an EPT... Oops. Ok. Gunner Shuttle then... New piece to the Buzzsaw.

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Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.

why not use rebel captive at that point though?
Kath can double stress, and rebel captive doesn't let you choose who gets stressed. And it's cheaper.

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I like decoy, it will be a bit harder to use, and more situational, but it has its niche. As others mentioned, sometimes firing late is better, and it allows for looser formations.

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3 omicrons with 2 tacticians each. 25 points to spare. a fourth perhaps? or a RGP with PTL?

Oh ICK! But Engine upgrades will be needed, and keeping shuttles at range 2 will be tough.

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Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.

why not use rebel captive at that point though?
That's a fair question. Rebel captive is a lot of fun on a Firespray. Tactician will allow you to choose who you want to stress, rather than leaving the choice to your opponent... albeit with some slightly harder to achieve conditions.

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