Disgruntled 245 Posted May 15, 2014 5 ObiWonka, mrkyle, dvorm and 2 others reacted to this Quote Share this post Link to post Share on other sites
mrkyle 52 Posted May 15, 2014 Nice man! Thanks! Quote Share this post Link to post Share on other sites
Mace Windu 1,101 Posted May 15, 2014 (edited) Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time. Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew Edited May 15, 2014 by Mace Windu 2 LeoHowler and DR4CO reacted to this Quote Share this post Link to post Share on other sites
Papamambo 339 Posted May 15, 2014 That'll be interesting to swap a P's 1 with a ps9 Quote Share this post Link to post Share on other sites
XAQT78 44 Posted May 15, 2014 Woot am going to pick up HWK-290 now Quote Share this post Link to post Share on other sites
Aminar 1,949 Posted May 15, 2014 Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time. Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew Decoy allows you to take theirs though too. It's a sneaky way to bounce a ships firing priority around. So if you're not going to be attacked the round but your Rookie Pilot is you can swap pilot skills. On the other hand you can nab Wedges Pilot Skill to get in an early shot before Whisper Blows your brains out. I like it. Best used on Mid PS pilots in squads with lots of different Pilot skills.Tactician is pretty cool as well. Unique, bland, but useful. 2 DraconPyrothayan and berusplants reacted to this Quote Share this post Link to post Share on other sites
Eltnot 690 Posted May 15, 2014 Decoy definitely has its uses. Combine it with a HWK or high PS Y-Wing pilot to boost the PS of damage dealing ships. Howlrunner could be a good target in Imperial lists due to her low damage output. Quote Share this post Link to post Share on other sites
Mace Windu 1,101 Posted May 15, 2014 Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time. Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew Decoy allows you to take theirs though too. It's a sneaky way to bounce a ships firing priority around. So if you're not going to be attacked the round but your Rookie Pilot is you can swap pilot skills. On the other hand you can nab Wedges Pilot Skill to get in an early shot before Whisper Blows your brains out. I like it. Best used on Mid PS pilots in squads with lots of different Pilot skills.Tactician is pretty cool as well. Unique, bland, but useful. As cool as that would be, sadly it says friendly ship Quote Share this post Link to post Share on other sites
Sithborg 11,513 Posted May 15, 2014 I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it. Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints) 2 Osoroshii and Galactic Funk reacted to this Quote Share this post Link to post Share on other sites
Aminar 1,949 Posted May 15, 2014 Not sure about Decoy, feels like a watered down Swarm tactics, sure you get extended range on the effect and there may be some niche cases where you want to fire later in the phase (something that has a higher chance of scoring a crit perhaps) but it feels like ST would just be better most of the time. Tactician is quite cool even if again the range restriction means it wont activate as often on the right ship as you want, still worth testing and good filler for ships that can carry crew Decoy allows you to take theirs though too. It's a sneaky way to bounce a ships firing priority around. So if you're not going to be attacked the round but your Rookie Pilot is you can swap pilot skills. On the other hand you can nab Wedges Pilot Skill to get in an early shot before Whisper Blows your brains out. I like it. Best used on Mid PS pilots in squads with lots of different Pilot skills.Tactician is pretty cool as well. Unique, bland, but useful. As cool as that would be, sadly it says friendly ship I'm not saying enemy ships. Reread my post. It's basically allowing you to choose firing order. Swarm tactics is better on High PS pilots. This is better on Mid PS ships. Quote Share this post Link to post Share on other sites
Aminar 1,949 Posted May 15, 2014 I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it. Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints) The Falcon needs to have them in arc to use it. Not so broken. Quote Share this post Link to post Share on other sites
Eltnot 690 Posted May 15, 2014 (edited) I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it. Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints) Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist. Edit: Would also be great on a Buzzsaw shuttle where you could rack up two stress tokens on an enemy target potentially. Edited May 15, 2014 by Eltnot 4 DraconPyrothayan, Aminar, Tanarri and 1 other reacted to this Quote Share this post Link to post Share on other sites
Aminar 1,949 Posted May 15, 2014 (edited) I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it. Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints) Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.Mean on a Gunner BH is more like it. You don't want to avoid that first attack at all...Stressing two enemy ships in a turn is just NASTY! Kath is going to be mean... Edited May 15, 2014 by Aminar 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
Disgruntled 245 Posted May 15, 2014 Decoy is nice on Jan Ors. I tired Swarm Tactics a few times and found that the range one was annoying to maintain and opted for Squad Leader to use her PS instead. 2 Caadium and ixdta39 reacted to this Quote Share this post Link to post Share on other sites
BojambaMcMamba 288 Posted May 15, 2014 (edited) Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think it's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret. Edited May 15, 2014 by BojambaMcMamba 3 ObiWonka, LeoHowler and DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
Disgruntled 245 Posted May 15, 2014 I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it. Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints) Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.Mean on a Gunner BH is more like it. You don't want to avoid that first attack at all...Stressing two enemy ships in a turn is just NASTY! Kath is going to be mean... Bounty Hunter has only 1 crew slot. Quote Share this post Link to post Share on other sites
macar 408 Posted May 15, 2014 I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it. Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints) Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist. Edit: Would also be great on a Buzzsaw shuttle where you could rack up two stress tokens on an enemy target potentially. new upgrade to add another crew?? yes please Quote Share this post Link to post Share on other sites
macar 408 Posted May 15, 2014 Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret. why not use rebel captive at that point though? Quote Share this post Link to post Share on other sites
Aminar 1,949 Posted May 15, 2014 I like Decoy. Swarm Tactics may seem the better choice, sure. But Decoy messes around with the opponent's target priority. Your high PS ship out of arc, might as well give the PS to an ally. Your high PS ship still healthy, whereas the low PS ship is almost dead, switch to allow him to get a shot. I like it, because there are some really cool tactical things you can do with it. Tactician is interesting. Will be neat to see how well he will work. (In before the "broken in a Falcon complaints) Tactician needs to be in your firing arc to work. So not that great on a falcon. Could be a lot of fun on a Bounty Hunter if you weren't taking Gunner, Rebel Captive or Recon Specialist.Mean on a Gunner BH is more like it. You don't want to avoid that first attack at all...Stressing two enemy ships in a turn is just NASTY! Kath is going to be mean... Bounty Hunter has only 1 crew slot.Derp, I was thinking it was an EPT... Oops. Ok. Gunner Shuttle then... New piece to the Buzzsaw. Quote Share this post Link to post Share on other sites
Aminar 1,949 Posted May 15, 2014 Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.why not use rebel captive at that point though?Kath can double stress, and rebel captive doesn't let you choose who gets stressed. And it's cheaper. Quote Share this post Link to post Share on other sites
sp00n2 25 Posted May 15, 2014 3 omicrons with 2 tacticians each. 25 points to spare. a fourth perhaps? or a RGP with PTL? 2 drylndsurf and berusplants reacted to this Quote Share this post Link to post Share on other sites
Solaufein 296 Posted May 15, 2014 I like decoy, it will be a bit harder to use, and more situational, but it has its niche. As others mentioned, sometimes firing late is better, and it allows for looser formations. Quote Share this post Link to post Share on other sites
Aminar 1,949 Posted May 15, 2014 3 omicrons with 2 tacticians each. 25 points to spare. a fourth perhaps? or a RGP with PTL? Oh ICK! But Engine upgrades will be needed, and keeping shuttles at range 2 will be tough. Quote Share this post Link to post Share on other sites
Eltnot 690 Posted May 15, 2014 Also going to be fantastic on the Rebel Aces B-Wing. Give it an Ion Canon and you can ion and stress someone in the same turn. 6 Disgruntled, LeoHowler, Slugrage and 3 others reacted to this Quote Share this post Link to post Share on other sites
BojambaMcMamba 288 Posted May 15, 2014 Tactician is cleverly worded so that the Falcon only gets the bonus in the front 90 degrees, which is a relief. The firespray, on the other hand, counts both front and rear arcs. Very nice. I think o's cool that the firespray's fire arc get at least some tiny advantage over a 360 degree turret.why not use rebel captive at that point though?That's a fair question. Rebel captive is a lot of fun on a Firespray. Tactician will allow you to choose who you want to stress, rather than leaving the choice to your opponent... albeit with some slightly harder to achieve conditions. Quote Share this post Link to post Share on other sites