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Hrathen

How to fight the TIE Phantom

33 posts in this topic

It seems to me it is all about action denial.  Flechette Torpedoes, Blocking, and Stress Allocation.  If they can't recloak you are they should die fast.

 

Other that that I think high PS will be key.  Though I will probably put Whisper in my Phantom and give him VI.  It might even be worth building the 99 point fleet for the guaranteed shoot first.  Advanced Cloak is one of the few times that it will actually matter.

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Turrets, especially named yt's.

Ions+stress

Intelligence agent could come into play.

Proton bombs (have to be higher ps).

Asteroid maneuvering.

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In response to the above:

I don't really see Ion being all that useful (more than normal) against Phantoms, they still get their action while Ionized.

 

Yes, You can still shoot at and kill 4 agility dice ships, but won't it be more effective to shoot at 2 agility dice ships.

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Autoblaster is your best friend

HLC + TL + F is a close second

 

Along this line, Keyan Farlander (once he comes out) with PTL + Autoblaster + Engine upgrade may ensure that you can position yourself in range 1 and use your stress as a focus. The problem with this would be if the Phantom is Whisper with VI.

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In response to the above:

I don't really see Ion being all that useful (more than normal) against Phantoms, they still get their action while Ionized.

 

Yes, You can still shoot at and kill 4 agility dice ships, but won't it be more effective to shoot at 2 agility dice ships.

 

The point of the ion is that they can't decloak since they never reveal a dial.  So not only do you deny them a shot, but you know pretty much exactly where they're going to be... yeah, they can BR left/right... but that's a lot easier to deal with than pretty much anywhere on the board (take a look at my places a phantom can go thread if you don't believe me).  I'd gladly deal with 4 agi dice but in arc than 2 agi dice but out of arc.  Slippery 'tards.

Magnus Grendel likes this

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Autoblaster is your best friend

Good luck getting range 1 on a phantom - if I was up against an autoblaster I'd be steering clear of that thing. But your right, up against a cloaked phantom it will be a godsend if you can pull it off :)

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You also need to spread your formation out a bit. If you are in a tight unit, your firing arcs are also tight. It will be easier for the Phantom to avoid them. Spread out and cover more distance. Hopefully you can get at least two ships a shot on an uncloaded Phantom.

 

Unfortunately, if you like swarms, a Phantom is going to be a huge PITA.

Edited by Jo Jo

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Roark Garnet with intelligence agent?  Guess the angle of attack using the agent and give the ship that will be in range first strike capabilities by boosting its pilot rating to 12?

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Yeah, you might need

 

 

Autoblaster is your best friend


Good luck getting range 1 on a phantom - if I was up against an autoblaster I'd be steering clear of that thing. But your right, up against a cloaked phantom it will be a godsend if you can pull it off :)

 

Yeah, it may require an ion cannon to get into range 1 in the first place.  I don't see a B-Wing being able to outmaneuver a Tie/P, even with Engine upgrade. 

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Lt. Blount with ion pulse missile once they uncloak.

Better to hit while still cloaked denying them the uncloak next turn.

R3-A2 to stress them, preferably before they shoot.

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Yeah, you might need

 

Autoblaster is your best friend

Good luck getting range 1 on a phantom - if I was up against an autoblaster I'd be steering clear of that thing. But your right, up against a cloaked phantom it will be a godsend if you can pull it off :)

Yeah, it may require an ion cannon to get into range 1 in the first place.  I don't see a B-Wing being able to outmaneuver a Tie/P, even with Engine upgrade.

That 2 K-turn with AdvS, though . . . especially on Farlander, who could TL the Phantom behind him, 2 k-turn, and have a 3-4 dice TL + F shot.

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Yeah, you might need

 

Autoblaster is your best friend

Good luck getting range 1 on a phantom - if I was up against an autoblaster I'd be steering clear of that thing. But your right, up against a cloaked phantom it will be a godsend if you can pull it off :)

Yeah, it may require an ion cannon to get into range 1 in the first place.  I don't see a B-Wing being able to outmaneuver a Tie/P, even with Engine upgrade.

That 2 K-turn with AdvS, though . . . especially on Farlander, who could TL the Phantom behind him, 2 k-turn, and have a 3-4 dice TL + F shot.

Yikes, that's a potent combo, but still easy to predict. If you have the PS and positioning advantage to pull if off, especially with autoblasters,then that phantom is dead.

I still think its too easy to avoid, though. Not without someone directly helping, either blocking or ion support.

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Turrets

Wedge

Outmaneuver

HLC

Cluster Missiles + Jonus

Jan + ___

 

In the end, dice will kill 'em.  The more 4/5 dice shots you take, the sooner they will chuff a roll and leave a slowly-expanding cloud of debris.

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Hi! What do you think about this list if you have to counter a phantom??

 

http://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v3!s!34:30,53,48,25:2:7:;46:0,32:-1:-1:;66:9,53:-1:-1:

 

I think that the main problem is to shoot first, so I used Roark Garnet ability to raise an ally PS to 12, with an ion turret...

 

I've thought about Lt Blount on the new Z-95 upgraded with swarm tactics and ion missiles...

 

the last ship is the star: falcon driven by chewbacca with a lot of upgrades like draw their fire, mercenary copilot, navigator, ion pulse missiles, munition failsafe and millennium falcon...

 

 

Thoughts ???

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Roark + R3-A2 should counter ACD... muwhahaha!  And then they can't decloak to do fancy shenanigans even if they manage to live through the round.

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Fighting a phantom seems to be different depending on pilot skill. Assuming lower pilot skill, Getting movement in the combat phase could be good. (Hello Airen cracken w ptl and engine.... And any other ship with r7t1 or roll, boost or daredevil.

Another technique will be spreading out arcs, though this will be dependent on what else is on the board

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you can still use the stealth modification on the phantom to give it 5 defense dice right?

While it's cloaked. Yeah, you could. But in all likelihood, the modification slot will be better occupied by an advanced clak or particle accelerator.

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