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Hrathen

How many Z-95 are you going to buy?

62 posts in this topic

2-4

 

This isn't a viable swarm ship, it's already weaker than a Tie Fighter (like it should because of the missile slot) and the Rebels are lacking a Howlrunner type ability so the 2 attack dice hurts you to much!

 

Stock they are exelent for giving your squad some more meat to it and with missiles they confuse target priority for your opponent. I can see lists like XXXZZZ or BBBZZ working really well in the near future.

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I don't really care much about competitive points play. I'll probably end up buying about a dozen Z95's, some as Rebel Alliance but most will be repainted and modified for use as Pirates to use for scenario play.

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I ordered 6, as that will let me run mirror match 3x3 squads, and the 6 squad missile swarm. - and if they ever release a repaint, i can get 2 more to have 8

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you know whats going to happen if you buy 12. the next rebel aces pack is going to come with 2 z-95's and you'll end up with like 16 of them cause we all have to buy at least two of each aces pack. 

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you know whats going to happen if you buy 12. the next rebel aces pack is going to come with 2 z-95's and you'll end up with like 16 of them cause we all have to buy at least two of each aces pack. 

Yep. Exactly! That way it will match what I did with Interceptors. :-D

 

 - Lord Cedric

oddeye likes this

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I've preordered 2. But I've only written enough to open one of my wave 4 ships out of 5 initial ships and won't be buying more until I get enough writing in... I might have another 10k words done for another ship by the wave release.

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Somewhere FFG accountant is reading this thread and counting profits... And I will add 1 to that profit, because Z-95 allows to move from 4 rebel lists i always play to 5 rebel lists

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