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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Revenant scenario help

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I want to game mastering this scenarion for my party, but we don't have the Gamemaster Toolkit.

Can somebody tell me what the Lurking Threat organization sheet do?


Thanks in advance!

Emirikol likes this

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The Lurking Threat

(Guile, Intrigue, Rogue)

Stability track: 8-0 (6,3,0)//Agenda Track: 0-7 (4,7)

Talent socket:  Focus


The Weakest Link: When light is cast upon the cabal's plans, they quickly unravel. Once stability is lowered to 6 or less, reduce the Cunning budget of the cabal's members by one.  Once stability reaches 3 or less, members lose access to the oganization's Focus talent. If stability reaches zero, the members are filled with too much suspicion to operate effectively.

Shadows Within Shadows: Members gain one fortune die on all Stealth and Skullduggery checks. When their agenda reaches space 4, this bonus increases to one yellow die. When the agenda reaches the end of the track, their evil plans have come to fruition.


The cabal of conspirators operates in secret, relying on its members to use stealth, subtlty, and cunning to advance its plans.  The members lurk in the shadows of the Old World - darkened alleys, crumbling and abandoned ruins, the back rooms of run down taverns, the seedy districts of larger towns. Typical members may include a veritable rogues gallery of thugs, cut throats, miscreants, and street toughs.

  The Nemesis behind such an organization usrs its members to sow discord, distract his enemies, and disguise motivations. The Nemesis may send some of the nastier members of thr organisation to browbeat or intimidate those who get in his way, and he has no qualms about sacrificing low-standing members of the organization to complete his goals.

  The Lurking Threat may seek to foment rebellino in poorer districts, tryng to pull down the nobility and rich. They may even appear as champions for the lower caste's cause, but this is merely a means to an end. Often the greater goal is to create anarchy so the Nemesis can grab power, extend his influence, or accumulate riches..

Edited by Emirikol

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