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Desslok

Bounty Hunter Book next, please!

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Slaver - slavery is alive and well in star wars, and someone has to get all the twi'lek dancers, wookie workers, and beasts for hutt fungeons. Focusing on bringing in living creatures and counterpoint to the assassin. Also trandoshans are known for slavers and gives a good fit for adding Zygerians.

Is slavery still going to be 'alive and well' in the Disney-approved version of Star Wars? Almost everything we know about SW slavery is EU, and it's a subject Disney might choose to flush.

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I'm hoping for:

Repo - a specialty for recovering all the ships and items rather than people, droids included in items.

Slaver - slavery is alive and well in star wars, and someone has to get all the twi'lek dancers, wookie workers, and beasts for hutt fungeons. Focusing on bringing in living creatures and counterpoint to the assassin. Also trandoshans are known for slavers and gives a good fit for adding Zygerians.

Gunslinger sometimes you encounter a bounty, and its important to fire first or shoot the weapon out of their hands.

No way FFG publishes a Slaver specialization.

 

I could see a a repo-style spec with a few slicing talents and Computers as a skill

I could see a gunslinger spec with a focus on pistols/dueling.

I could see a heavy spec with Gunnery as a skill

I could see a more up-close melee/brawl focused spec

But there is no way in Hell that FFG would publish a pro-slavery specialization.

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Didn't we already have this discussion on a Slaver specialization?

 

If anything, slavery is going to be relegated to the domain of NPC villains, as the vast majority of RPGs treat it as an evil and unsavory thing, even historically-based RPGs where things like slavery and racial/sexual discrimination not only existed but were deemed "acceptable" by the culture of the time.  Case in point being the Deadlands RPG, which was initially set roughly 13 years after the Battle of Gettysburg yet had the Confederate States of America abolish the practice of slavery (which was one of many reasons the Confederate states wanted to secede from the United States in the first place) to have have a far more enlightened/modern approach to the hiring of former slaves, and both North and South being far more accepting of women working in what was deemed "man's professions" back in the 1870's and  1880's.

 

So while slavery is something that exists in the Star Wars universe, it's something done by villains and other unsavory types, not the sort of thing that generally heroic individuals such as the PCs should be getting involved in.  And you really don't need any special rules for NPC slavers, as the stat block on page 394 of the core rulebook will attest to.

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Gunslinger

Skip Tracer

Sector Ranger

Trapper

P.I.

Bondsman

 

Figured I'd kick off the obligatory specialization speculation............

So to expound just a smidgen.  Most I think are self evident but with the Trapper idea, and I'm not committed to the name, but they would be the live capture type.  Some way to reduce Advantages needed for various weapon effects, like Ensnare, Concussive, Disorient, Stun.  

 

It could incorporate hand to hand and specifically Brawl, possibly the martial arts spec.  It could simulate a lot of weapon effects with hand to hand moves, wrist locks for Ensnare, for example.  Maybe something like Pin in Archaeologist. 

 

Expand and enhance use of neurotoxins.

 

Create improvised snares/man traps/tiger pits etc.

Edited by 2P51

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I think the Colonist's Marshal is going to cover the "sector ranger" idea.

 

PI is a cool idea; the theme overlaps a lot with the idea of a skip tracer. What do you mean by Bondsman? Someone who you pay a fee to and he fronts your bail?

He'd act as the more connected go between for the BH and the legal system.  Put together a team of hunters when someone skips.  Combination of social skills, for making contacts and maybe leadership skills.

 

TBH that plays into my fears of "expanding a Career's mandate/themes" that I've gone on about.

 

 

I am certain bh is next.

Would be unfortunate. Han and R2 are cooler than Boba Fett. :P

Edited by Kshatriya
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I would like to see a Bounty Hunter book soon, simply because I would love to have the Corona class Armed Frigate in the FFG system and her stock armament makes the design a great Bounty Hunting capital ship IMO. I just hope they give us more detail and expansion on her carrier capability. My main disappointment in the Saga edition was that for some reason the official stats allowed the ship to carry shuttles and tanks but not fighters.

 

However I'll be happy with whatever we get I'm sure.

Edited by RogueCorona
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I would love to see a Gunslinger spec (True aim anyone?), and something like a tracker spec (no man escapes the man hunters!).

 

I do feel BH sig powers will be mostly copy paste from other specs. I foresee a version of sudden discovery "that guy I'm looking for, hes right over there!" And a weaker version of last one standing. I would be shocked if they are two totally unique powers. After all in the new cannon (TCW and Movies) Bounty hunters aren't really any different then hired guns, and we already have that class. IIRC only one character in that show took a bounty from a bounty board. So I'm not going to hold my breath for cool new specs. I expect a lot of copy paste from hired gun.

 

I am however very excited about the possibility for rules and examples of wrist mounted weapons. They started this in the hired gun book but that was more for bolting a gun to your arm for characters that don't have regular hands. I want my Czerka miniature flame projector, And a wrist rocket.  :D

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I think the Colonist's Marshal is going to cover the "sector ranger" idea.

 

PI is a cool idea; the theme overlaps a lot with the idea of a skip tracer. What do you mean by Bondsman? Someone who you pay a fee to and he fronts your bail?

He'd act as the more connected go between for the BH and the legal system.  Put together a team of hunters when someone skips.  Combination of social skills, for making contacts and maybe leadership skills.

 

TBH that plays into my fears of "expanding a Career's mandate/themes" that I've gone on about.

 

 

I am certain bh is next.

Would be unfortunate. Han and R2 are cooler than Boba Fett. :P

 

 

Well none of the careers are strictly themed as being social, Politico, scoundrel, and trader are all in separate careers and all have an element of "face" to them. Politico moreso but scholar and doctor are more skill monkey than anything. I can certainly see a bounty hunter who is more "track down his connections then hire muscle to bring him in" working both in fluff and mechanically.

 

Agreed that R2 is the coolest though. I never understood the Boba love. He did almost nothing, Same thing for Darth Maul.

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Slaver - slavery is alive and well in star wars, and someone has to get all the twi'lek dancers, wookie workers, and beasts for hutt fungeons. Focusing on bringing in living creatures and counterpoint to the assassin. Also trandoshans are known for slavers and gives a good fit for adding Zygerians.

Is slavery still going to be 'alive and well' in the Disney-approved version of Star Wars? Almost everything we know about SW slavery is EU, and it's a subject Disney might choose to flush.

If you watch a myriad of other disney films you'll see that the house of mouse isn't squeaky clean. The lone ranger had lots of death and cannibalism. The pirates movies were based off a musical ride that had a line: "kidnap and ravish and don't give a hoot".

But there is no way in Hell that FFG would publish a pro-slavery specialization.

Yet, its perfectly fine to publish specializations such as murderers for hire (assassin) and have characters work for gangsters and druglords. So a line is drawn where? How is one vile deed any worse?

Didn't we already have this discussion on a Slaver specialization?

If anything, slavery is going to be relegated to the domain of NPC villains, as the vast majority of RPGs treat it as an evil and unsavory thing, even historically-based RPGs where things like slavery and racial/sexual discrimination not only existed but were deemed "acceptable" by the culture of the time. Case in point being the Deadlands RPG, which was initially set roughly 13 years after the Battle of Gettysburg yet had the Confederate States of America abolish the practice of slavery (which was one of many reasons the Confederate states wanted to secede from the United States in the first place) to have have a far more enlightened/modern approach to the hiring of former slaves, and both North and South being far more accepting of women working in what was deemed "man's professions" back in the 1870's and 1880's.

So while slavery is something that exists in the Star Wars universe, it's something done by villains and other unsavory types, not the sort of thing that generally heroic individuals such as the PCs should be getting involved in. And you really don't need any special rules for NPC slavers, as the stat block on page 394 of the core rulebook will attest to.

The irony is that so many "good guys" use slaves every day in the star wars movies. Droids. They have emotions. They feel pain, yet they are forced to work for organics. Many fear having their personality erased. The clones were slaves as well, from a certain point of view. They had a programed form of stockholm syndrome (loyalty to the republic).

The EU bounty hunters code says that bounties aren't people.

I also think that people are dismissing the idea for the specialty of slaver based on the name. If I had called it 'press-ganger' or 'binder' or 'captive specialist' people would not react the same way, though the theme of the specialty remains the same.

My proposal does not reflect my personal view - I view the enslavement of any sentient being as vile, to the point I've gone vegan.

And Donovan, technically this whole thread is a rehash discussion of another thread(s) :P

Edited by That Blasted Samophlange
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I also think that people are dismissing the idea for the specialty of slaver based on the name. If I had called it 'press-ganger' or 'binder' or 'captive specialist' people would not react the same way, though the theme of the specialty remains the same.

 

I agree and hope to see a "slaver" type of specialty. Granted, it will be fluffed as a Bounty Hunter that is really good at bringing his bounties back alive, but the mechanics will be the same. Actually, I'm a little disapointed that the Bounty Hunter doesn't have a capture spec in the main book. There is a killer, a gadget guy, and a tracker. Which all three are great and work well together, but with a career name of Bounty Hunter I would've expected someone to be better at capturing. I'd think the slaver would get bonuses when using weapons on stun damage. Something to spend triumphs on since you can't crit with a stun only gun.

 

I'd also like to see a trap guy. Someone who knows where his bounty will be and can set up an ambush or trap. Have a grenade go off or a net trap or something. I could see it as a once per session 25 xp talent to narritively say that the hunter had previously set up a trap to catch (or explode) the target.

 

For my third choice, I'll go with a PI. Someone who has more social skills and street smarts to track down their target in an urban setting. Sure, the Survivalist can track, but that's more for wilderness. I'd expect to see someone who can talk to contacts and witnesses to get information to find the bounty.

 

A ship or item retrival specialist would be interesting, but I think that would be better covered by pirate and theif specs. Which I'd expect to see in Scoundrel.

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Gadeteer actually has a lot of capturey type talents on the right column of their tree, all but the first really. I do think a more subdue based class would be good though, and frankly should have been in before assassin.

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My game has two unsavory 'capture specialist' NPCs that work as extra muscle for the PCs (a group of bounty hunters - but not all Bounty Hunters by Career). These two (one Human and one Rodian) were built with Hired Gun (Enforcer, Marauder) and they have worked with slavers in the past.

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Gadeteer actually has a lot of capturey type talents on the right column of their tree, all but the first really. I do think a more subdue based class would be good though, and frankly should have been in before assassin.

I think of the right column as mostly beatey unconciousey, but I suppose that does equal captured......

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Well a lot of disorient and staggering things, which would open them up to getting binders slapped on their wrists, and crippling shot means they can't run.

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Gadeteer actually has a lot of capturey type talents on the right column of their tree, all but the first really. I do think a more subdue based class would be good though, and frankly should have been in before assassin.

I think of the right column as mostly beatey unconciousey, but I suppose that does equal captured......

 

 

Yeah, I'm thinking something with better stun guns. Sure, Disorient and Crippling Blow could be used with guns, but (Imp) Stunning Blow is melee only. A single rank of Disorient isn't enough, you need two ranks to be better than what you can do with advantages anyway. I'd like to see a tree with a couple ranks of Disorient, Crippling Blow, perhaps +1 damage per rank when using stun, and something to spend Triumphs on when using stun.

 

In general, I would love LOVE love to see a bunch of neat options for advantages in combat. Although, that might be best for a trick shot artist. Such as, spend some advantages to shot them in the hand to make them upgrade next combat check. Maybe I'm not inventive enough with narritive results, but I'd like more options than the base examples of giving blue or black dice or numerical advantages. I enjoy neat effects.

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I want a Bounty Hunter signature move that lets me instantly drop and subdue a single Nemesis for live capture!

 

Or lets any weapon with stun setting use a single shot of stun to bypass all soak!  "There she is!  Blast her!"

Edited by CrunchyDemon
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I'm guessing there'll be a capture specialist and some kind of piloting specialisation maybe?

I'd really like to see Mandalorian as a specialisation, but I'm not really sure what that would actually entail :P

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I'm guessing there'll be a capture specialist and some kind of piloting specialisation maybe?

I'd really like to see Mandalorian as a specialisation, but I'm not really sure what that would actually entail :P

Piloting is already covered by the Pilot (Smuggler, core rulebook) and Driver (Explorer, Enter the Unknown), so not really any call or justification for Bounty Hunter getting such a thing.  The only piloting we see a bounty hunter do in the films is Jango in AotC, and even that didn't require more than some skill ranks.

 

Mandos are too much a culture to be tied too specifically to a specialization.  If anything, they'd probably be treated much the same as Corellian Humans were in Suns of Fortune since the notions of Mandos being of non-Human races has been placed in the non-canon category (for the time being; uncertain is the future, always changing it is).

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Humans were in Suns of Fortune since the notions of Mandos being of non-Human races has been placed in the non-canon category (for the time being; uncertain is the future, always changing it is).

 

Weren't there some non-human Mandos in TCW's Death Watch episodes? I'm forgetting, it'd just be a shame to get yet another humanocentric thing in the setting. 

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Yeah I don't see much need for a piloting spec in BH given so many others to choose from. A tracker specialization could easily incorporate one or two piloting talents for figuring out someones hyperspace destination or being stealthy while following someone.

 

Bounty Hunters don't need to be amazing pilots they just need to know that your going to try and blend in with the refuse dump and follow you to Besbin.

 

Edit: As far a mandos go. I would do something similar to Corellian humans but say that the character could be any species that could wear armor and and speak mandoa. Regardless of species you forfeit your normal species bonuses in favor of the mando stats/bonuses.

Edited by Rogue7
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Edit: As far a mandos go. I would do something similar to Corellian humans but say that the character could be any species that could wear armor and and speak mandoa. Regardless of species you forfeit your normal species bonuses in favor of the mando stats/bonuses.

Problem here is that some species traits are clearly biological in nature, not learned. It's hard to justify loss of baseline biological traits that favor certain skillsets just because you join a particular warrior group when you're an adult.

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You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.

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You know, I think I'd almost rather see Mandos as a career. Perhaps something like the Rebel Recruit Universal Spec. Fluff it up for Mandos but put in a sidebar that reminds players that they can take this tree for any orginazation that is similar to Mandos.

Why not just use the Recruit specialization for Mandos?

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