LibrariaNPC

LibrariaNPCs Freighter Creation Thread

355 posts in this topic

G9 Rigger Freighter

 

250px-Twilight.jpg

 

Era: Rise of the Empire

Hull type: Freighter

Ship Class: G9 Rigger Freighter

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 3

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot, Co-pilot

Encumbrance Capacity: 115 (70 tons)

Passenger Capacity: 6

Consumables: 1 month

Cost/Rarity: 85,000 credits (45,000 used)/5

Customization Hard Points: 2

Silhouette: 4

Speed: 4

Handling: 0

Defense: 1/1

Armor: 2

Hull Threshold: 20

System Threshold: 16

Weapons:

 

Wing mounted double light laser cannon (Fire Arc Forward; Damage 6; Critical 3; Range [Close])

 

One ventral and one wing mounted light laser cannon (Fire Arc Turret; Damage 5; Critical 3; Range [Close])

Note: these are operated by the co-pilot

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Gamma-class Assault Shuttle

 

250px-Gamma-class_assault_shuttle_SotG.j

 

Era: Rise of the Empire

Hull type: Assault Shuttle

Ship Class: Gamma-class Assault Shuttle

Manufacturer: Telgorn Corporation

Hyperdrive: Class 2 (Class 18 Backup_

Navcomp: Equipped; limited to 3 jumps

Sensor Range: Short

Ship's Complement: Pilot, Co-Pilot, Gunners (3)

Encumbrance Capacity: 30 (5 metric tons)

Passenger Capacity: 40 troopers (Spacetroopers with gear)

Consumables: 1 week

Cost/Rarity: 850,000 credits (340,000 used)/8 ®

Customization Hard Points: 0

Silhouette: 4

Speed: 3

Handling: 0

Defense: 2/2

Armor: 4

Hull Threshold: 34

System Threshold: 23

Weapons:

 

2 Port and 2 Starboard Mounted Heavy Blaster Cannons (Fire Arc Turret; Damage 5; Critical 4; Range [Close]; Linked 1-3)

 

2 Forward Mounted Medium Tractor Beams (Fire Arc Forward; Range [Close]; Tractor 4)

 

Forward Mounted Concussion Missile Launcher (Fire Arc Forward; Damage 6; Critical 3; Range [short]; Breach 4, Blast 4, Guided 3, Limited Ammo 15, Slow-Firing 1)

 

Special: This vehicle is equipped with methods  to board other ships. See Dangerous Covenants for details (I don’t have my book yet; will add details later if needed).

 

Creator’s Note: The Saga Edition Starships of the Galaxy equip this vehicle with turbolasers. It’s a possibility, but seems a touch overkill and difficult to pull off.

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GS-100 Salvage Ship

 

250px-Vulture%27s_Claw_TCWVG.jpg

 

Era: Rise of the Empire

Hull type: Salvage Ship

Ship Class: GS-100 Salvage Ship

Manufacturer: Gallofree Yards, Inc

Hyperdrive: Class 3

Navcomp: Equipped

Sensor Range: Medium

Ship's Complement: Pilot

Encumbrance Capacity: 1,000 (140 Tons) <Note: 230 is basic math, but due to the Silhouette, I’ve raised it)

Passenger Capacity: 20

Consumables: 1 month

Cost/Rarity: 190,000 credits (95,000 used)/5

Customization Hard Points: 1

Silhouette: 5

Speed: 2

Handling: -3

Defense: 1/1/1/1

Armor: 3

Hull Threshold: 35

System Threshold: 30

Weapons:

 

2 Forward Firing Laser Cannons (Fire Arc Forward; Damage 5; Critical 3; Range [Close])

 

Special: Multiple cargo arms are built in to handle salvaged materials. Use them as a flexible, “engaged” range version of a Medium Tractor Beam.

Port and Starboard Mounted Cargo Arms (Fire Arc All; Range [Engaged]; Tractor 4) 

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I originally statted this one in my Starfighter Creation Thread, but since then it's undergone a LOT of revisions. Since I've gotten my hands on Suns of Fortune, Enter the Unknown, and acquired more experience with things, I've had a lot more to compare it to.

 

Helix-class Light Interceptor

 

250px-Helix-AJ5.png

 

Era: Rise of the Empire

Hull type: Starfighter/Freighter

Ship Class: Helix-class light interceptor

Manufacturer: Arakyd Industries

Hyperdrive: Class 2 (Class 12 backup)

Navcomp: Yes

Sensor Range: Short

Ship's Complement: Pilot, Co-pilot/gunner

Encumbrance Capacity: 45 (35 Tons)

Passenger Capacity: 4

Consumables: 4 Weeks

Cost/Rarity: 215,000 credits (182,000 credits used)/8 (Restricted shortly after release)

Customization Hard Points: 3

Silhouette: 4

Speed: 5

Handling: +1

Defense: 1/1

Armor: 4

Hull Threshold: 19

System Threshold: 13

Weapons:

 

2 belly-mounted medium laser cannon turrets (Fire Arc Turret; Damage 6; Critical 3; Range [Close])

 

2 forward firing light ion cannons (Fire Arc Forward; Damage 6; Critical 4; Range [short]; Ion; Linked 1)

 

Forward firing dorsal-mounted proton torpedo launcher (Fire Arc Forward; Damage 8; Critical 2; Range [short]; Breach 6; Blast 6; Guided 2; Limited Ammo 5; Slow Firing 1)

 

Note: There was a Beta version released before production halted that improved the hyperdrive from a Class 2 to a Class 1.

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HT-2200 Medium Freighter

 

250px-HT-2200_SS.jpg

 

Era: Rise of the Empire through New Jedi Order.        

Hull type: Medium Freighter

Ship Class: HT-2200 Medium Freighter

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 2 (Class 12 Backup)

Navcomp: Equipped

Sensor Range: Medium

Ship's Complement: Pilot, Co-pilot

Encumbrance Capacity: 800; 200 per cargo bay (800 metric tons)

Passenger Capacity: 8

Consumables: 3 months

Cost/Rarity: 240,000 credits (110,000 credits)/5

Customization Hard Points: 4

Silhouette: 5

Speed: 2

Handling: -2

Defense: 1/1/1/1

Armor: 3

Hull Threshold: 34

System Threshold: 19

Weapons:

 

Dorsal and Ventral Laser Cannon Turrets (Fire Arc Ventral/Dorsal Turret; Damage 6; Critical 3; Range [Close])

 

Special: The HT-2200 consists of four cargo holds. Each one is individually environmentally sealed from the others.

 

Creator’s Note: The Encumbrance is a real challenge hear. It carries 800 tons (1320 Encumbrance by previous estimates), but as the GR-75 only has 1000 (and can carry 19,000 tons), things are a bit odd. I went with the 800 as it means this ship can carry almost 1.5 times what a YT-1300 can carry in each cargo hold.

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Kazellis-class Light Freighter

 

250px-Claw.jpg

 

Era: New Republic (Arguably, Rebellion)

Hull type: Freighter

Ship Class: Kazellis-class Light Freighter

Manufacturer: Kazellis Corporation

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 165 (100 tons)

Passenger Capacity: 3

Consumables: 2 months

Cost/Rarity: 23,000 credits, used /8 (Estimated at 125,000 credits, new, Rarity 7 before the end of Kazellis)

Customization Hard Points: 3

Silhouette: 4

Speed: 3

Handling: 0

Defense: 1/0

Armor: 3

Hull Threshold: 22

System Threshold: 19

Weapons:

 

Ventral mounted Quad Laser Cannon (Fire Arc Turret; Damage 5; Critical 3; Range [Close]; Accurate; Linked 3)

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Kleeque-class Transport

 

250px-KleequeTransport.png

 

Era: Rebellion

Hull type: Shuttle

Ship Class: Kleeque-class Transport

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 2 (Backup Class 10)

Navcomp: Equipped

Sensor Range: Medium

Ship's Complement: Minimum - Pilot, Co-pilot, Gunners (2). Maximum Crew: 16

Encumbrance Capacity: 2,000 (5,000 tons)

Passenger Capacity: Up to 1,000

Consumables: 1 month

Cost/Rarity: Not available for sale (estimated at 800,000 credits/7 ®)

Customization Hard Points: 2

Silhouette: 6

Speed: 2

Handling: -1

Defense: 2/1/1/1

Armor: 4

Hull Threshold: 40

System Threshold: 34

Weapons:

 

Two laser cannon turrets (Fire Arc Turret; Damage 6; Critical 3; Range [Close])

 

 

Creator’s Notes: This one is a bit tough. The ship is 250 meters long, which is longer than a CR90 but shorter than a Nebulon-B. It could possibly be a Silhouette 5, but I think it may be a smaller 6.

 

I also have no idea where the turrets are located here, so use your imagination!

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Kom’rk-class Fighter/Transport

 

250px-Kom%27rk-class_fighter.jpg

 

Era: Rise of the Empire

Hull type: Transport

Ship Class: Kom’rk-class Fighter/Transport

Manufacturer: Rogue Members of MandalMotors 

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot. Co-pilot, Gunners (2)

Encumbrance Capacity: 25

Passenger Capacity: 24 troops carrying relevant gear (armor, weapons, etc)

Consumables: 1 month

Cost/Rarity: Not available for retail sale (estimated at 190,000 credits/8)

Customization Hard Points: 2

Silhouette: 4

Speed: 4

Handling: +1

Defense: 1/1

Armor: 3

Hull Threshold: 20

System Threshold: 14

Weapons:

 

Two fore and two aft mounted medium laser cannons (Fire Arc Forward/Rear; Damage 6; Critical 3; Range [Close], Linked 1)

 

 

Creator’s Note: This is another debatable craft as we only really see it in passing in The Clone Wars animated series.

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KR-TB Doomtreader

 

250px-Hell%27sAnvil-LA.jpg

 

Era: Rise of the Empire

Hull type: Freighter

Ship Class: KR-TB “Doomtreader”

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Medium

Ship's Complement:

Encumbrance Capacity: 660 (100 metric tons)

Passenger Capacity: 6

Consumables: 1 month

Cost/Rarity: 350,000 credits (70,000 used)/6

Customization Hard Points: 3

Silhouette: 5

Speed: 3

Handling: -1

Defense: 2/1/1/2

Armor: 4

Hull Threshold: 29

System Threshold: 20

Weapons:

 

2 forward and 2 rear firing laser cannons (Fire Arc Forward/Rear; Damage 6; Critical 3; Range [Close]; Linked 1)

 

Creator’s Note: This is one of those grey area ships. I made it Silhouette 5 due to the size (50 meters), but it may pass for a Silhouette 4 (especially with the little cargo and passenger space). If that is your preferred route, use the following:

Defense 2/1; Sensor Range: Short; Encumbrance Capacity: 165; Hull 27; System 18.

Speed could be argued to be at 4 with a Silhouette 4.

 

Additionally, the cannons are guesswork. I have no idea where they could be besides the spikes on the front and back. They could be all forward firing, but at silhouette 5, I figured rear guns made sense.

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L19 Heavy Freighter

 

250px-L19_Heavy_Freighter.jpg

 

Era: Rise of the Empire

Hull type: Heavy Freighter

Ship Class: L19 Heavy Freighter

Manufacturer: Surronian StarTech

Hyperdrive: Class 2 (Class 12 Backup)

Navcomp: Equipped

Sensor Range: Medium

Ship's Complement: Pilot; First Mate (Optional)

Encumbrance Capacity: 250 (150 tons)

Passenger Capacity: 6

Consumables: 8 weeks

Cost/Rarity: 75,000 credits (28,500 used)/6

Customization Hard Points: 2

Silhouette: 5

Speed: 3

Handling: -1

Defense: 1/1/1/1

Armor: 3

Hull Threshold: 36

System Threshold: 25

Weapons:

 

Ventral Mounted Twin Blaster Cannons (Fire Arc Turret; Damage 5; Critical 4; Range [Close])

 

Creator’s Note: The ship is supposedly able to carry 10 passengers as-is, but there are only six rooms that are originally set as single bunks and a first-mate’s quarters that is very large. Many spacers change the singles to doubles (doubling passenger space) and convert unused rooms to cargo space or other useful rooms.

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Maka-Eekai L4000 Transport

 

250px-Maka-Eekay_L4000_Transport.jpg

Era: Rise of the Empire

Hull type: Light Transport

Ship Class: Maka-Eekai L4000 Transport

Manufacturer: Gallofree Yards, Inc.

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot; Optional: Operations/Co-pilot, 2 Gunners

Encumbrance Capacity: 200 (140 tons)

Passenger Capacity: 9 (up to 40)

Consumables: 6 months

Cost/Rarity: 180,000 credits (85,000 credits used)/7 (this can go up to 9 after the ship was scrapped)

Customization Hard Points: 2

Silhouette: 5

Speed: 2

Handling: -1

Defense: 1/1/1/1

Armor: 3

Hull Threshold: 35

System Threshold: 22

Weapons:

 

Port and Starboard mounted dual laser cannon turrets (Fire Arc Turret; Damage 6; Critical 3; Range [Close])

 

Passenger Note: Fluff states that 10 tons of cargo can be removed for a single additional passenger, up to a max of 40 passengers. Count each passenger extra passenger and related cargo/supplies as 5 Encumbrance and the math pans out.

 

Creator’s Notes: Like most ships, there was a lot of debate here. With the multiple floors and relatively long length of 66 meters, I made this a Silhouette 5.

With that, the Encumbrance throws me off. By the standard calculations, it should be in the area of 230. Fluff-wise, it only holds 10% of a GR-75, meaning only 100 Encumbrance by running normal calculations. I believe the 200 makes it a bit more “appealing” than it would be otherwise while still showing its weaknesses.

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MC-18 Light Freighter

 

250px-MC-18.jpg

 

Era: Rebellion

Hull type: Light Freighter

Ship Class: MC-18 Light Freighter

Manufacturer: Mon Calamari Shipyards

Hyperdrive: Class 1 (Backup Class 10)

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 55 (50 Tons)

Passenger Capacity: 5

Consumables: 2 months

Cost/Rarity: Starting at 120,000 credits/9 (Note: all ships are custom built)

Customization Hard Points: 4*

Silhouette: 4

Speed: 4

Handling: 0

Defense: 2/1

Armor: 3

Hull Threshold: 25

System Threshold: 20

Weapons:

 

One Dorsal Mounted Medium Laser Cannon (Fire Arc Turret; Damage 6; Critical 3; Range [Close])

 

*This number may be smaller if extras are added during construction.

 

Special: The MC-18 freighter can act as a submersible after configuring the shields. This configuration leaves the ship with 1/0 defense, and it can reach a maximum depth of 1,000 meters.

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Quartermaster-class Supply Carrier

 

250px-PraetorianGuardsQuartermaster-KOTO

 

Era: Old Republic

Hull type: Freighter

Ship Class: Quartermaster-class Supply Carrier

Manufacturer: Corellia StarDrive

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot, Copilot

Encumbrance Capacity: 200 (120 tons)

Passenger Capacity: 10 (standard configuration)

Consumables: 6 months

Cost/Rarity: 300,000 credits (110,000 used)/5

Customization Hard Points: 3

Silhouette: 4

Speed: 2

Handling: -1

Defense: 1/1

Armor: 4

Hull Threshold: 30

System Threshold: 19

Weapons:

 

None 

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SS-54 Assault Ship

 

250px-Halo.jpg

 

Era: Rise of the Empire

Hull type: Gunship (“Light Freighter” as a clinical error)

Ship Class:  SS-54 Assault Gunship

Manufacturer: Botajef Shipyards

Hyperdrive: None

Navcomp: None

Sensor Range: Short

Ship's Complement: 3 (Pilot, 2 gunners)

Encumbrance Capacity: 20*

Passenger Capacity: 15*

Consumables: 1 Day

Cost/Rarity: 115,000 Credits/6

Customization Hard Points:  4

Silhouette: 4

Speed: 3

Handling: 0

Defense: 1/1

Armor: 4

Hull Threshold: 24

System Threshold: 18

Weapons:

 

4 Front Firing Medium Laser Cannons (Fire Arc Foward; Damage 6; Critical 3; Range [Close]; Linked 3)

 

1 Double Laser Cannon Turret (Fire Arc Rear; Damage 6; Critical 3; Range [Close]; Linked 1)

 

*: This ship’s cargo area can be easily converted into a troop area, and vice versa. As a gunship, it can transport troops and equipment rather quickly, making this a rather versatile vehicle. For every passenger removed, add +2 Encumbrance.

 

Notes:

The Halo is a modified version of this ship. For that one, I would add a hyperdrive. . .and that’s about it. There may be other modifications that are not as obvious (perhaps better shields/armor), but it is hard to tell.

 

The original ship (above) was designed with planetary defense in mind, meaning it wasn’t really geared toward moving from planet to planet in the stock configuration. That doesn’t mean it can’t; it just means it wasn’t built that way.

 

You can argue that since the ship was accidentally listed as a freighter, it could have a hyperdrive. I’d leave the cost and reduce a Hard Point if that’s the case.

2P51, Dex Vulen, Ghostofman and 1 other like this

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Star Courier

(Famous Models: The Scimitar)

 

250px-Scimitar.jpg

 

Era: Rise of the Empire

Hull type: Courier

Ship Class: Star Courier

Manufacturer: Republic Sienar Systems

Hyperdrive: Class 2

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot. Co-pilot optional.

Encumbrance Capacity: 25 (2.5 tons)

Passenger Capacity: up to 6 depending on layout

Consumables: 30 days

Cost/Rarity: 105,000 credits (60,000 used)/6

Customization Hard Points: 3

Silhouette: 4

Speed: 4

Handling: +1

Defense: 1/1

Armor: 2

Hull Threshold: 19

System Threshold: 17

Weapons:

 

None

 

 

Creator’s Note: We only see the Scimitar as a representation of the vehicle, so there’s a lot of guesswork here. As it is made by Sienar with some of the same designs as a TIE, and it is an unarmed and lightly armored courier, speed is key. 

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TL-1800 Transport

 

250px-StockShipsSuwantek.png

 

Era: Rise of the Empire

Hull type: Freighter

Ship Class: TL-1800 Freighter

Manufacturer: Suwantek Systems

Hyperdrive: Class 2 (Class 10 backup)

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot, Co-pilot

Encumbrance Capacity: 180 (110 tons)

Passenger Capacity: 7

Consumables: 3 months

Cost/Rarity: 41,500 credits/5

Customization Hard Points: 2

Silhouette: 4

Speed: 3

Handling: 0

Defense: 1/0

Armor: 2

Hull Threshold: 19

System Threshold: 14

Weapons:

 

Aft and Starboard Mounted Laser Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

                With gunners, the guns are not linked but are turrets instead.

 

Special: The TL-1800 can equip up to four external cargo pods. Each pod can hold another 100 tons (165 Encumbrance) and cost 40,000 credits each.

 

Creator’s Note: Like the Z-10, I was debating it equipping the pods should reduce the handling to -1.

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Turtle Tanker

(Note: this is ENTIRELY guesswork)

 

250px-Turtletanker_relationship.png

 

Era: Rise of the Empire

Hull type: Transport/Walker

Ship Class: Turtle Tanker

Manufacturer:

Hyperdrive:

Navcomp:

Sensor Range: Short

Ship's Complement: Pilot

Encumbrance Capacity: 350

Passenger Capacity: 4 (or more with reduced cargo)

Consumables: 1 month

Cost/Rarity: 135,000 credits/5

Customization Hard Points:

Silhouette: 5

Speed: 2

Handling: -1

Defense: 1/1/1/1

Armor: 3

Hull Threshold: 32

System Threshold: 23

Weapons:

 

None

 

Special: The Turtle Tanker can act as a walker in order to walk across terrain to get to better locations. Use the same stats as above.

 

The cockpit of the turtle tanker can be detached and act as a small ship. It has Speed 3, Silhouette 3, Handling +1, Armor 1, 12 Hull Threshold and 10 System Threshold.

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Vanguard-class Heavy Assault Gunship

 

250px-VanguardGunship-poly161.jpg

 

Era: Rise of the Empire

Hull type: Gunship/Freighter

Ship Class: Vanguard Heavy Assault Gunship

Manufacturer: Corellian Engineering Company

Hyperdrive: x2

Navcomp: Yes

Sensor Range: Short

Ship's Complement: 6 (Pilot, Co-Pilot, Engineer, 3 Gunners)

Encumbrance Capacity: 10 (220 kg)

Passenger Capacity: 6 (backup crew)

Consumables: 2 weeks

Cost/Rarity: 115,700 credits (69,500 used)/7 ®

Customization Hard Points: 0

Silhouette: 4

Speed: 4

Handling: -2

Defense: 2/1

Armor: 4

Hull Threshold: 21

System Threshold: 17

Weapons:

 

One Ventral and Dorsal Quad Laser Cannon (Fire Arc Turret; Damage 5; Critical 3; Range [Close]; Accurate; Linked 3)

 

2 Forward Mounted Heavy Blaster Cannons (Fire Arc Forward; Damage 6; Critical 3; Range [short])

 

2 Forward Mounted Proton Torpedo Launchers (Fire Arc Forward; Damage 8; Critical 2; Range [short]; Breach 6, Blast 6, Guided 2, Limited Ammo 24, Slow-Firing 1; Linked 1)

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VCX-350 Light Freighter

 

250px-VCX-350.jpg

 

Era: New Republic

Hull type: Freighter

Ship Class: VCX-350 Light Freighter

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 1 (Backup Class 11)

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot and Co-Pilot; Gunner (Optional)

Encumbrance Capacity: 412 (250 tons)

Passenger Capacity: 8

Consumables: 6 months

Cost/Rarity: 300,000 credits (175,000 used)/6-8 (rarity variable based on demand, which is normally high)

Customization Hard Points: 5

Silhouette: 4

Speed: 4

Handling: 0

Defense: 2/1

Armor: 4

Hull Threshold: 27

System Threshold: 19

Weapons:

 

Ventral and dorsal mounted medium laser cannons (Fire Arc Forward-facing Turret; Damage 6; Critical 3; Range [Close])

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VCX-700 Heavy Courier

 

250px-Vcx700.jpg

 

Era: New Republic

Hull type: Light Freighter

Ship Class: VCX-700 Heavy Courier

Manufacturer: Corellian Engineering Corporation

Hyperdrive: Class 1 (Backup Class 12)

Navcomp: Equipped

Sensor Range: Short

Ship's Complement: Pilot; 4 Gunners (optional)

Encumbrance Capacity: 30 (5 tons)

Passenger Capacity: 6

Consumables: 3 months

Cost/Rarity: 350,000 credits (250,000 used)/8

Customization Hard Points: 3

Silhouette: 4

Speed: 4

Handling: 0

Defense: 2/1

Armor: 4

Hull Threshold: 30

System Threshold: 18

Weapons:

 

Ventral Dual Laser Cannon Turret (Fire Arc Ventral Turret; Damage 6; Critical 3; Range [Close])

 

*2 rear-mounted Double Ion Cannon Turrets (Fire Arc Turret; Damage 6; Critical 4; Range [Close]; Ion)

Forward-mounted Autoblaster (Fire Arc forward turret; Damage 3; Critical 5; Range [Close]; Auto-Fire)

 

2 forward-mounted Concussion missile launchers (Fire Arc Forward; Damage 6; Critical 3; Range [short]; Breach 4, Blast 4, Guided 3, Limited Ammo 4, Slow-Firing 1; Linked 1)

 

*Note: The information on this ship states there are four Light Ion cannons mounted here. I made them count as Mediums in terms of damage instead of Lights (i.e. the “double” cannons). An alternative approach is to allow each turret to have Linked 1 and stand on its own.

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X-70B Phantom-class prototype

 

250px-X-70B-Phantom-TOR.png

 

Era: Old Republic

Hull type: Freighter

Ship Class: X-70B Phantom-class Prototype

Manufacturer: Classified

Hyperdrive: x1

Navcomp: Equipped

Sensor Range: Long

Ship's Complement: Pilot

Encumbrance Capacity: 30

Passenger Capacity: 6

Consumables: 2 months

Cost/Rarity: Not available for sale; only available to Imperial Intelligence. Estimated  at 3.2 million.

Customization Hard Points: 0

Silhouette: 4

Speed: 4

Handling: +1

Defense: 1/1

Armor: 3

Hull Threshold: 17

System Threshold: 20

Weapons:

 

2 Wing Mounted Medium Laser Cannons ((Fire Arc Forward; Damage 6; Critical 3; Range [Close]; Linked 1)

 

2 Wing Mounted Concussion Missile Launchers ((Fire Arc Forward; Damage 6; Critical 3; Range [short]; Breach 4, Blast 4, Guided 3, Limited Ammo 12, Slow-Firing 1; Linked 1)

 

 

Special:

Holo-transmitters: These ships came equipped with Holo Net capabilities, including communications.

Sensor Resistant Coating:

Option 1: The coating causes two setback dice to detect the ship with sensors.

Option 2: Reduce the sensor range of opposing ships by 1, to a minimum of Close.

Option 3: Spend a Destiny Die to remain undetectable by sensors.

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