Jump to content
Sign in to follow this  
Lancer999

Share your Funniest Situation(s) during a Gaming Session

Recommended Posts

I had a couple of over-eager players (they're brothers) decide to ah... join a ground battle I had intended my PCs to strafe with their proton-torpedo and turret armed transport. One of them (a wookie) "convinces" the Force-animated puppet Kermit to open the Jedi Starfighter belonging to his creator HenSann that the party took with them. The Wookie hops in the pilots seat and the Crazed gunfighter Selonian hops in the empty droid socket. They take off.

 

Wanting to put a break on their shinanigans, I flipped a dark side token to turn off the repulsorlift generators. Neither of them were pilots.

 

The wookie manages to at least stay in the ship as it plows through one of the rooftop buildings of Euceron... and then the ejection seat shoots him into the ceiling after the vehicle came to a complete stop. The Selonian tried to bail at the last second and did not miraculously succeed, getting beaten unconscious from rolling across the roof and hitting an obstruction.

 

They soldiered on, determined to get an AT-ST.

 

Another, earlier incident had the party trying to figure out where their Imperial officer quarry was going and visited the museum he was supposed to visit. They also discovered that the museum had an exhibit on the "Terror of the Jedi". I convince them to utilize one of the NPCs I had join their party to try luring some of the stormtroopers away with a claim of being lost. She gets one to guide her back to the entry... and another (A kneecapping Trandoshan) tries to sneak up on the other Stormtrooper to kneecap him from behind. He fails his stealth check and the trooper turns round to see this Trandoshan staring at him. His excuse? "I also lost." In a lizard voice.

 

Somehow he knocked out the stormtrooper and managed to round up the dozen or so "lightsabers" to carry off. The Museum was attacked just then by a trio of Rodians I had hunting the party. The Trandoshan escapes with a sheet wrapped over his head, on fire, running from the room clutching this duck-taped bundle of lightsabers. One of them turns out to be real.

Share this post


Link to post
Share on other sites

This happened in D&D, but it's still pretty funny.

 

The party is traveling into enemy territory to investigate an annomoly that fell from the sky some miles away.  I am playing a Charisma Rogue - the party's face - named Fadil.  We come upon a fort in the middle of the forrest.  We are suddenly surrounded by armed guards.

 

Guard:  What is your business here?

Party looks at me for the answer.

Fadil:  Uhhh... we're from the FUTURE!  We came back in time to help you correct the grave mistakes you're going to make concerning... uhhh... the matters at hand.

Party screams out, NOOOO!  YOU IDIOT! YOU'RE GOING TO GET US KILLED!

Guard:  *puzzles* You're from the future huh?

GM - Roll a Bluff, dude...

Me:  Nat 20

Party goes nuts!

Fadil:  That's right.  The future.

GM chuckles.

Guard:  Someone call the captain, we've got important people here...

 

*LATER THAT SESSION*

 

Fadil goes sneaking about the complex for intel.  He makes his way into the central hall and roams through the hallways until he comes across a large door.  Inside the door is a large room that is pitch black, except for the small beam of moonlight shining through the skylight above.  It reveals what appears to be a coffin.

 

Fadil walks into the room and approaches the coffin.  He is about to open it when he hears a massive thud on the ground behind him.  He turns to look back at the door and sees a darkened figure with a blade drawn.  We ran into this guy earlier in the session and were certain he was some kind of a vampire specifically stationed to protect this coffin.

 

Vampire:  What are you doing here?

Fadil: Uhhh... I was uhhh... looking for... the bathroom!

Vampire: The bathroom huh? That's unlikely... (I think my GM wasn't going to let me off the hook on this Bluff so easily.)  If you were looking for the bathroom, then you would know that all of the facilities are located outside near the bushes.  (Remember... this is D&D - outhouses.  My GM was trying to be coy here.)

GM:  Roll another Bluff.

Me: Nat 20 again :P

Fadil - Well, from when I come, all the bathrooms are on the INSIDE!

Party goes nuts again!

Vampire:  ....... I'll escort you to where they are.

Fadil:  Hey, thanks a lot!  I've really gotta go, bad...

 

It was just so ridiculous that the original bluff that was so outrageous to begin with saved my ass later in the session.

 

It also was the last time my party ever doubted my ability to BS our way into an adventure :P

Edited by Raice

Share this post


Link to post
Share on other sites

Let me qualify this by saying, what your PC did during a game to get into or out of a situation.  So stories of what you friends did w/ other friends in RL do NOT count.

 

Ok Me 1st Me 1st...In this last session playing JoY, the opening scene where we had to distract the people following our contact, so as a distraction my PC rolled a Deception Chk, to pretend he was part of the Corellian Reformation Universe Deities.  For people need to be SAVED!!  CAN YOU FEEL THE SPIRIT FLOWING INSIDE OF YOU!!! CAN YOU FEEL IT??!!!

 

As an added bonus, another of our group piggy backed on it and got down on her knees and made her roll to shout SHE WAS SAVED!!  It was Hilarious! Our GM almost didn't know what to do from all the laughter in the room and the looks his NPCs were giving.

 

For some reason, this instantly sprang to mind:

Share this post


Link to post
Share on other sites

2 more...

 

During a D&D session I am DM and give my group a Boss fight w/ a Whispering Demon.  CR 7 group vs CR 9 Monster. (Undead Non-corporeal baddy)

Now orig. I goofed and was supposed to give them 3 of these but only gave them 1.

 

So first the Group Cleric casts a spell that lets him Hit Non-Corp. monsters...Then the Tank attacks but only does 4pts

Then the Noob/Archer comes up (Now there is a House Rule...If you roll 3- 20s in a row the monster is Dead regardless of Lv or HP or anything, it is D E D, Dead)  I think this should sum it up...She comes up and fires...20.  Rolls to confirm...20, then Rolls again..."Um I think I rolled a 20"

 

I have this look of befuddlement and say, "The clouds part and a ray of light shines on you as you draw your bowstring back.  you hear a faint sound of a beautiful note in your ear as everything goes silent and you let loose your arrow.  It strikes the Demon between the eyes right when he materializes into our plane of existence.  It explodes in a puff of smoke." 

 

Suffice it to say I was very bummed/pissed at this encounter that I had to Knight her & give her a new weapon along w/ the Title "Demonslayer".

 

 

During one of our SW sessions, our Droid is about to fire on a TIE Fighter.  One of our group members says over the coms "Use the Force"

 

To which the Droid says, "I Can't Im a Droid"

 

"Don't Use the Force"

 

We fell out laughing.

Share this post


Link to post
Share on other sites

Playing one of the Orig. D6 Star Wars games, I was playing a Gambler and was flying a Z-95 Headhunter.  We met up w/ a Rebel Fleet and I started asking about an X-Wing because my Z-95 was trash.  The GM knew I wanted an X-Wing so he said ok, to BS you need to roll your Bluff.  Well on the Luck Die I rolled a 6.  He said roll again...6. Roll Again...6. Roll Again...6. Roll again...4.  So I BS some Brilliant story using another of our group members cover story as my own. (He was a Covert Ops guy) and somehow got myself a beat-up X-Wing that could only make Left Turns.  My friend who is GM of this game still doesn't like me because of this...LOL

 

Suffice it to say when AoR comes out my Pilot will be gunning for an X-Wing again :)

Edited by Lancer999

Share this post


Link to post
Share on other sites

Another quick one,

At GenCon playing a Saga edition All Jawa adventure my son rolled 8 natural 20s in 10 rolls.  

The GM made him switch dice.

Then he kept picking his dice up and looking at them as the 20s kept coming.

In the end, SuperJawa crushed our enemies, saw them driven before him, and heard the lamentations of the GM.

It was definitely what is best in life. 

Share this post


Link to post
Share on other sites

Another quick one,

At GenCon playing a Saga edition All Jawa adventure my son rolled 8 natural 20s in 10 rolls.  

The GM made him switch dice.

Then he kept picking his dice up and looking at them as the 20s kept coming.

In the end, SuperJawa crushed our enemies, saw them driven before him, and heard the lamentations of the GM.

It was definitely what is best in life. 

Sounds like the player that survived a nuclear blast by rolling a 1d1,000,000. (rolling 10 consecutive zeroes on a 1d10)

Share this post


Link to post
Share on other sites

The boy is amazing and destroys the best laid plans of mice and Dms with his luck.

 

When he gets old enough we are going to Vegas!

 

A week ago, he was negative HP rolling for death in DnD as the NPC that my entire plot was hinged upon was getting on his horse to ride away (Murder at Baldur's Gate). He roll a natural 20, woke up, and shot a long range arrow the next round for another natural 20 to crit and kill the NPC. So instead of the NPC becoming the host of Bhaal; I had my son taken over and let the rest of the party deal with his luck as he killed them!

Share this post


Link to post
Share on other sites

For whatever reason, the wookie scout of the party manages to lasso a mynock and declares that he is going to keep it as a pet. So after some questin' he takes the creature to the ship, ties the rope to a gromit in the floor and leaves. The Rodian assassin (who was lying unconscious in the medbay) wakes up and begins to wander around the ship.

When he gets to the room with the mynock it attacks him so he naturally blasts it with his rifle. The scholar comes and tells the Rodian that it was the wookie's pet. The rodian being extremely squishy and knowimg that the wookie is crazy even by wookie standards grabs the mynock flushes it, goes back to the medbay, drags the medical droid back to the mynocks room, ties a rope around the droid with the plan of claiming that the droid is the wookies pet and that metamorphing into a droid is a natural part of the mynocks life cycle.

And that's why my party calls the med droid FlappyBot.

Share this post


Link to post
Share on other sites

Star Wars D6:

 

On Sriluur, the party's Luxury 3000 yacht is being attacked by two YT-1760s at the landing field. The lone PC there, an HK droid, raises ship and flies at an altitude of 4-5 stories, heading downtown to rendezvous with the rest of the party.

 

The party, in the middle of town, also tries to get back to the ship. First they steal a speeder. Then a bad Streetwise check traps them in an alley with a Trast AA5 garbage truck.

 

So they steal the garbage truck and barrels toward the landing field. (By the way, I told them that the garbagemen they stol the truck from were played by Charlie Sheen and Emilio Estevez.) As they drive around a corner, a little ol' Weequay lady is at the kerb with holding out a garbage bag filled with noxious, unspeakable refuse - obviously waiting for the garbage truck. The Trianii riding on the side of the truck grabs it. The lady waves happily at them. The Trianii waves back.

 

They're driving down a street at full speed in a garbage truck. Their yacht roars past overhead from ahead, 2 YT-1760s on her tail. The driver tells the Jawa to tinker with the truck's repulsorlift for jump-boost. The Jawa succeeds.

 

"Hold on, everybody."

 

The truck jumps. I described a slo-mo moment where a large AA5 truck, dripping with garbage water was flying through the sky with a burly female Trianii hanging on to the truck's sides and holding on to a large smell and disgusting garbage bag.

 

(I can't recall for sure, but I think the drive spent a Force Point in Repulsorlift Ops for this and succeeded.) The truck lands on top of one of the YT-1760's cockpit pod. The Trianii jumpsoff and slams the garbage bag onto the cockpit's windscreen. It exploded and smeared the transparisteel with disgusting leftovers and organic refuse.

 

The Jawa leapt down from the truck cab and sliced his way into the hull with his lightsaber. Everyone followed him.

 

And that was how that party took out a pirate starship with a garbage truck.

Share this post


Link to post
Share on other sites

Star Wars D6:

 

On Sriluur, the party's Luxury 3000 yacht is being attacked by two YT-1760s at the landing field. The lone PC there, an HK droid, raises ship and flies at an altitude of 4-5 stories, heading downtown to rendezvous with the rest of the party.

 

The party, in the middle of town, also tries to get back to the ship. First they steal a speeder. Then a bad Streetwise check traps them in an alley with a Trast AA5 garbage truck.

 

So they steal the garbage truck and barrels toward the landing field. (By the way, I told them that the garbagemen they stol the truck from were played by Charlie Sheen and Emilio Estevez.) As they drive around a corner, a little ol' Weequay lady is at the kerb with holding out a garbage bag filled with noxious, unspeakable refuse - obviously waiting for the garbage truck. The Trianii riding on the side of the truck grabs it. The lady waves happily at them. The Trianii waves back.

 

They're driving down a street at full speed in a garbage truck. Their yacht roars past overhead from ahead, 2 YT-1760s on her tail. The driver tells the Jawa to tinker with the truck's repulsorlift for jump-boost. The Jawa succeeds.

 

"Hold on, everybody."

 

The truck jumps. I described a slo-mo moment where a large AA5 truck, dripping with garbage water was flying through the sky with a burly female Trianii hanging on to the truck's sides and holding on to a large smell and disgusting garbage bag.

 

(I can't recall for sure, but I think the drive spent a Force Point in Repulsorlift Ops for this and succeeded.) The truck lands on top of one of the YT-1760's cockpit pod. The Trianii jumpsoff and slams the garbage bag onto the cockpit's windscreen. It exploded and smeared the transparisteel with disgusting leftovers and organic refuse.

 

The Jawa leapt down from the truck cab and sliced his way into the hull with his lightsaber. Everyone followed him.

 

And that was how that party took out a pirate starship with a garbage truck.

This. IS.GAMING!

Share this post


Link to post
Share on other sites

Way, way back in the days of 3.0 D&D, I had a druid of some skill, some nifty abilities, and spells that were just what was needed.  During one battle, the party got jumped as it was entering a room, the fighter-types were trying to push through the choke point, while my druid and the cleric were laying healing spells as fast as possible.  Eventually, the fighter is overwhelmed and drops, leaving just a sniper ranger as our front line guy.  At this point, the druid rages the $&@*#$ out.  Stepping into the room, the druid wild formed into a rather large bear, and proceeded to go nose to nose with a Llamia (no, not a llama) for three rounds and beat the thing silly.  The rogue leaned forward and whispered to the cleric 'Im never pissing off the druid again.'

 

Same group, but later on, the party sneaks into some kind of temple/worship hall and is attacked by a Behir. (think a cross between a blue dragon, and a giant centipede).  The Behir attacks and swallows the fighter (he managed to cut his way out of the beast), then grabs the cleric in its mouth.  The druid casts a spell called 'Miasma' that fills the Behirs mouth with poisonous gas, forcing it to hold its breath (making Fort checks each turn).  The DM says alright, but the cleric, being wedged between two of the monsters molars, has to start making the same checks.  Combat continues with the Behir and the cleric making their checks.  The druid's next turn rolls around and the druid casts a spell on the Behir...a lowly 0-level spell that surprisingly worked....'Sneeze'.  The Behir inhaled to start the sneeze (thus getting a deep breath of the Miasma gas), then sneezed, spitting out the cleric....and promptly keeled over dead.

Share this post


Link to post
Share on other sites

Alright, alright. I think my players are ridiculously creative with their problem solving skills. We are in our second campaign since the first one fell through due to lack of committing players. The new campaign has incorporated old players still. However, to my funny stories. 

 

First: My PCs are in a space station trying to abduct a corrupt administrator and sell him into slavery. The party consisted of a Human pilot, Gand gadgeteer, Chiss FSE, and a Jawa slicer. The  room that the admin was residing in was being guarded by three of his personal guard and the PCs had to infiltrate it undetected. As they concocted a plan while hiding around the corner of the corridor the Jawa decided to take charge. He takes out a stun grenade and tries to roll it down the hallway between the guards. His roll resulted in four advantages and one failure, my ruling was that the grenade managed to roll between the guards legs and stop but did not detonate. The PCs were blown away by this, but it got better. Next, the Jawa has a burst of blind bravery and flips a Destiny Point. I ask the player what the token is being used for, thinking it would be to make the grenade detonate, and he replies it is for his athletics check. I am completely perplexed now and incredibly intrigued to his idea. He continues to explain that his Jawa slicer is now going to run and slide to the stun grenade and activate it. My GM style tends to border and serious role-play and unbelievable scenes. I tell the player that if he can execute a successful skill check and then perform the deed in person down the hallway in my house that I will allow it. His diffculty check was Hard with two upgrades. The player rolls a double triump and single success, then performs the action in real life while speaking in Jawanese. Moral of the story, Jawa PCs are awesome. 

 

Second: The pilot from the previous party gets involved with a swoop race. His odds of success are minimal and the course was very challenging. Every piloting check was hard and he also had to follow the chase rules to win. Many of the NPC racers violently take each other out and it leaves the PC left competing against the former swoop champion. The difficulties get upgraded twice against the NPC and the PC decides to do something stupid. The race track is happening in a ring shaped course, which also happens to be a tube hanging in the middle of space. PC wants to use a mod that the Jawa had done to the swoop bike to boost his speed, therefore giving him an upgrade on his skill check. He also flips a Destiny Token to get an extra upgrade. The player tells me he is going to boost his speed and try to ride around the entire tube to hit the NPC's bike on its side. I agree that he can roll. Result: Double despair and double triumph. I am stumped as to what to say happens. Oh, and only one success. My ruling: He manages to swing around the tube and collide with the NPC, but the NPC perform the exact maneuver. Due to the collision and the PC not having a bike designed for rough impact I roll double critical hits due to vehicular damage to a person. The NPCs piloting check is used to determine a damage scale for me to play off of. The narration: You managed to swing your swoop into the champ's, however, the collision jars your leg and he decides to mimic your maneuver and hits the other side of your bike. As you collide a second time one of the obstacle walls pops up next to you and underneath the champ's bike. His bike is immediately launched tail over nose and he smashes into the ceiling of the tube. The bike's debris gets caught in your swoops engine and causes you to smash into the ground and skid across the finish line. You win. Then as you stop sliding you realize both of your legs are broken from the collisions, a detail that your body had let you ignore due to the adrenaline. You pass out in pain. 

 

Third: This just happened last night with my new group. We are in the second part of Beyond the Rim and the PCs triggered a bark rat burst. They get swarmed and two bark rats jump on each of the four PCs. One PC is a Mercenary Soldier Aqualish and stands at 2.2 meters. He had two bark rats on his chest clawing at him. He looks at me and tells me he's going to face plant and crush them. I laugh and give him a boost die due to gravity and make him roll a Brawl check. The result is that he face plants into the dirt and crushes the frail creatures beneath his mass and gets covered in guts. He responds by painting his face ritualistically with their blood. That player was also the same one that played the Jawa. The next PC is a Klatooinian Big-Game Hunter also standing at above 2 meters in height. He tells me that he is going to grab the two off of his body and smash their heads together. He rolls as successful Brawl check with crits, the rats die. His next turn he decides to "one-up" the Aqualish. He asks if he can pick up one of the rats and attempt to bite its head off. I give him a boost die for the narrative and his Klatooinian mouth. He upgrades with Destiny Token and rolls triumph. The result is that he bites the head clean off and swallows it. The remaining bark rats run in fear and the PC goes over to the previously smashed pulps of rats and scoops up a handful of guts and eats it.

 

These are my players and I love them. They always keep me on my toes and expand the narrative without any lack of imagination. Hope you enjoy these stories.

Share this post


Link to post
Share on other sites

Triel (human smuggler) and Reynard (bothan bounty hunter) were attempting to clear some mynocks off the outside of their space ship. Reynard was getting frustrated as he kept missing the mynocks, so when the last mynock flew onto the face of his companion he was determined to shoot it. Of course, Reynard rolled a despair and ended up shooting his friend in the face.
 

Reynard attempted damage control and, with the help of the Twilek Kitty Politico, he tried to convince the dazed Triel that he had shot himself in the face. Of course, he failed the roll for deception. Triel now has zero trust for two of the companions he shares a ship with.

Awkward!

Edited by shupface

Share this post


Link to post
Share on other sites

This is from today's session, which was chock full of Triumph rolls! I think on average every second or third dice roll had a Triumph in it. The best (meaning "best") situation was probably this one:

My character is being shot at by a Rodian crime boss while we're having the high ground. The GM prefer it if the players do most of the rolling, so I gather up the dice pool of 3 Proficiency dice, 2 Difficulty dice and 2 Setback dice. Not feeling too good about my odds, I'm expressing my own fears through a cowering character - a squishy noble with a knack for ending up in combat situations alongside the rest of the group.

Rolling, the first thing I see is: Triumph, Triumph, Triumph... "Ouch..." I proclaim, although too soon. One of the other players points out that the other dice resulted in 4 Failures and 2 Threats!

 

But, alas, not getting shot to death does not stop the area from collapsing as a result of those rolls. Failing his Coordination roll, my character is suddenly tumbling towards a nasty fall. Flipping a Destiny point, I'm then having my character getting caught in some wires, halting his fall and instead ending up dangling above a handful of Rodian gangsters. Easy prey for shooting the next round, but at the very least not a flat, crippled, easy prey full of wounds, critical injuries and whatnot...

Share this post


Link to post
Share on other sites

Two quick notes from my recent games:

 

First, when I ran a test session to allow everyone to get the hang of things, I had two players say "I have an idea that NO ONE ELSE would think of, and I won't announce it until game night!"

I had a few ideas and let it go.

 

The first guy shows up and begins to make his character.

 

"So what were you thinking about making?" I ask him. He responds "Dashade. Doctor." I chuckle and stated I had a feeling as much.

 

The second guy shows up later, grabs a sheet and tells the table "I have an unexpected idea that no one else would think of. A Dashade Doctor."

 

The party began cracking up. It took about 15 minutes to get the group quiet enough to explain why this was so funny.

 

 

 

 

Second: After the party finished their kidnapping job, they took a look at what they gained and lost.

 

The Jawa, with an Obsession with droids, recovered as many of the damaged droids as she possibly could. This lead to two undamaged OOM battle droids (one pilot, one normal), three wrecked OOM droids, and two cut up IG-100 Magna Guards.

 

While the party was flying to their next job (dropping off a prodigal son type noble to the core), the Dashade decided to call the Jawa a rodent.

 

The Jawa was not one for taking things lying down. She locked herself in the engineering section with her droids and wouldn't come out for a day.

 

While the Dashade was sparring with the nobleman to test his mettle, a hodgepodge droid walks in and demands to fight the Dashade. It had the arms and legs of an IG-100 with the torso and head of an OOM. The thought of one of these walking around had the entire party laughing, especially when it challenged the Dashade to a duel.

When the Dashade ran it through and said "Are you done yet?", it responded with "Roger Roger" before shutting down. Laughter ensued.

Share this post


Link to post
Share on other sites

This is from today's session, which was chock full of Triumph rolls! I think on average every second or third dice roll had a Triumph in it. The best (meaning "best") situation was probably this one:

My character is being shot at by a Rodian crime boss while we're having the high ground. The GM prefer it if the players do most of the rolling, so I gather up the dice pool of 3 Proficiency dice, 2 Difficulty dice and 2 Setback dice. Not feeling too good about my odds, I'm expressing my own fears through a cowering character - a squishy noble with a knack for ending up in combat situations alongside the rest of the group.

Rolling, the first thing I see is: Triumph, Triumph, Triumph... "Ouch..." I proclaim, although too soon. One of the other players points out that the other dice resulted in 4 Failures and 2 Threats!

 

 

 

Yeah it's a bummer when your Triumphs get Trumped by Fails...BOOOOO!!

Share this post


Link to post
Share on other sites

Yeah it's a bummer when your Triumphs get Trumped by Fails...BOOOOO!!

 

This was me rolling for an NPC trying to kill me, so I wasn't too unhappy about it :) Alhough we had our fair share of cancelled Triumph-successes that session, and before.. And for some reason, it is usually those rolls where you really needed just one success, but can't get it and the Triumph just ends up being some medium super-awesome advantage (since you can't crit, for instance, but get to do some cool narrative stuff most of the time, at least). It's even more depressing to fail with a Triumph, than succeeding with a Despair in most cases.

Share this post


Link to post
Share on other sites

Showdown at Teemo's Palace
==========================

Cast of Characters
------------------

Corellian Human Smuggler/Pilot -- No Han, but not bad
21B Medical Droid -- Mostly comic relief, not yet that much better
    than self-applied stimpacks
Aqualish Politico -- Sicko with a xenophile thing for Gands, and a
    bad influence
Toydarian Mechanic -- Awesome at Mechanics and Computers, and
    another bad influence
Duros Driver -- Good at mechanics, but not as good as the Toydarian
Klatooinian Hired Gun/Heavy -- Awesome at ranged heavy weapons,
    armed with Light Repeating Blaster
Wookiee Hired Gun/Maurader -- 5 Str, 3 Melee, Vibro-Axe in hand,
    and a bad attitude (played by yours truly)

Setting
-------

Most of us are "stowaways" on a ship that will get us safely onto
the landing pad behind Teemo's Palace, but the rest is up to us.
The Corellian is on his own ship, not too far away.

Story
-----

So, our group has been harassed by Teemo for a while, and we've now
got a big bounty on our heads -- 50k credits.  We're tired of the
situation, so we decide we have to take him out -- it's either him
or us.  We've got a ride that will get us onto the landing pad, but
that's it.

The Gamorrean guards near the pad are no problem, and the Rodian
techs don't want to die.  It was a little harder getting the back
door to the Palace opened up -- it survived a direct hit from a
flaming forklift.  Still, we managed it.  Just as the Toydarian got
the doors to unlock and open, we discover that the Gamorrean guards
inside were waiting for us and random luck has him getting shot and
hit for more damage than he can take -- he's down.  Of course,
anything going through the doorway is going to take burn damage.
We shoot the Gamorrean guards and they shoot us, and to further
soften them up we toss in a grenade and send in a revived battle
droid.  We do another round of shooting each other, and then the
Wookiee goes in and cleans up -- burning Wookiee fur is not a
pleasant smell.  The docbot manages to patch the Toydarian back
together, and we go in.


In the next combat, we're facing a tougher and better-trained group
of Gamorrean guards.  They set up a tight group blocking our route
into the throne room, at Long Range.  The Klatooinian can one-shot
them, but it's going to take time and meanwhile they keep shooting
us.  So, after a couple of rounds of shooting each other, the Wookiee
decides to charge.  He gets enough Advantage to crit, plus he gets
a Triumph -- Not bad.  The player for the Klatooinian and the GM
discuss what would happen if he were to fire into the group while
the Wookiee is engaged -- what are the odds that he would hit his
friend?  Turns out, that only happens if he gets a Despair.  My
response was "One in Twelve?  I'll take those odds."  Sigh....

The Klatoonian rolls, and gets a heck of a lot of success and
advantages, so his auto-fire kicks in and he lands at least three
shots.  Of course, he did also get a Despair, so one of them hits
the Wookiee.  That one shot was as much damage as my character has
ever taken so far in this campaign, and did bring him down into the
low single-digits for health.  But with the docbot plus a couple
of stimpacks, he's feeling pretty good again.

Meanwhile, the Duros decides he wants to activate a battledroid
himself, and manages to get a Triumph and a Despair -- but no net

success.  Everyone is confused, including the GM.  Finally, the GM

decides that the Duros had to have been working on the power core

at the time, so what happens is the rest of the droid falls to the

ground, leaving the power core in his hands.  So, now he's got a

power core and doesn't know what to do with it.


So, now we go to face Teemo himself.

The Aqualish and the Toydarian (the two most untrustworthy members
of the party) took the battledroid with them downstairs to free the
slaves, which turned out to be Pash and Lowhhrick.  Somehow they
manage to convince Pash that they all need to escape and the best
way to do that is by going through the gladiator pit.  They look
up, and they can't see anyone, so obviously it must be safe, right?
They promise they'll be right behind him, and they send out the
droid by his side.  Moments later, there is a hail of blaster fire
the likes of which no one has ever heard before.  There's hardly a
pink stain left where Pash used to stand.  But Lowhhrick wasn't
having any of this BS, and he refused to go with Pash.  So, the
remaining characters calmly close and lock the door to the arena
and and proceed to smoking ... something recreational.

Separately, that **** Aqualish and that **** Toydarian would be
seriously bad influences on everyone and everything else -- but
together?!?


Teemo laughs slowly and deeply, and enjoys gloating over us as we
have lead innocent people to their death.

Meanwhile, we get going upstairs.  The Klatooinian dives behind the
fully stocked bar to the left while the Wookiee comes in and goes
to the right, in the direction of Teemo and his army of guards,
with their blasters still smoking.  The Duros rolls one yellow die
and one green die, and somehow manages to beat a Daunting stealth
challange, and so now he is right behind Teemo.

The Klatooinian proceeds to lay down fire like I've never seen
before, gunning straight for Teemo.  Way more success and advantage
on that roll than I've ever had, or I've ever seen.  But as luck
would have it, Teemo has a personal Ray Shield, and so all those
blaster bolts that would have done enough damage to kill him
outright -- they all just get harmlessly deflected.

The Duros takes the power core, puts it down right behind Teemo,
sets it for overload, and then makes a dive into the arena -- again,
rolling one yellow die and one green die and still somehow managing
to beat a Daunting Athletics check.

Before the Wookiee gets a chance to move into combat range, we all
see a little flash, and then we are blinded and deafened.  Turns
out that an overloading battledroid power core is a lot like a
Thermal Detonator -- only bigger.  Not only is Teemo vaporized, but
so are all of his guards that were around him.


And the thing that annoys me off the most?  That **** Duros stole
my idea!

After I fought through all the Gammorreans, I was going to take my
two stun grenades and use them as improvised melee weapons, and jam
them into his eye sockets -- Teemos's huge, and he's got short arms,
right?  If I jammed them in his mouth, he could just spit them back
out.  If I jammed them up his nose, then he could sneeze them right
back out.  But if I jammed them in his eye sockets, I figured that

would be pretty hard for him to deal with.  And since his eyeballs

look to be the size of cantelopes, I figured it wouldn't be too hard

to jam grenades in there -- have you ever had to move your eyeball

around while looking for small eyelashes or other irritating things?

I figured that when the grenades went off, they would be tightly
constrained to being inside of his head and this would magnify the
amount of damage done, and would probably ignore most of his soak.
If that didn't kill him, then I figured he'd be a lot easier to
take out with a Vibro-Axe once he was softened up, blinded, deafened,
etc....


I think this group might turn out to be a lot of fun.  ;-)

 

[ Edit: Minor clarification and cleanup ]

[ Edit: Further clarification ]

Edited by bradknowles

Share this post


Link to post
Share on other sites

"The Demon Crew"

 

Game: Traveller (Science Fiction)

 

Setting: Bored crew at loose ends in a large transport ship orbiting an overly Religious world where the player captain insists on wasting day after day ground-side playing Merchant Prince. Since the cat's away...

 

Day 1: We organize go cart races on one of the decks with twisty passages. It's all Good Clean Fun until someone crashes into and seriously dents an airlock door. Captain calls up, is informed of 'the incident' and bans all future racing on board. (Duh!)

 

Day 2: We turn packing crates into rafts, arrange temporary lights, and open up one of the huge fuel tanks (partially filled with water) and have a beach party on the floating rafts. Old Stick-in-the-mud The Engineer complains that now he will have to re-filter the water. Captain calls up and bans all future swimming parties and confines the instigators to quarters.

 

Day 3: Confined to quarters, the Computer Officer's mind turns toward mischief. He writes a new program that precisely modulates the ships many lights as we pass over the Holy Temple City. Down below, the Captain's trade negotiations are interrupted by open mouthed pointing fingers. Looking up, he sees the "ASCII art" porno movie being played on the side of the huge ship using the remote controlled cabin lights.

 

Captain's head explodes.

 

 

Share this post


Link to post
Share on other sites

Old D6 Star Wars game - in the final session of a campaign the failed Jedi, who was wanted throughout most of the galaxy for crimes against the Empire, crime syndicates and former business partners comes to in a room full of his own clones. His actions over the campaign has seen him kill dozens of Stormtroopers, gangsters, bounty hunters, blow up a church full of wedding guests to get back at a rival, push the passengers off a stolen speeder/bus during a high speed chase, murder his former business partners in their beds, punch a prostitute in the face and turn to the dark side only to ask to continue playing him.

 

As a one off that evening everyone played one of Franko’s clones and as the facility came under attack, some choose to fight, some to question their surroundings, some wanted to flex their Jedi muscles, some to flee.

 

Leading the fleeing Franko’s, the original legs it to the escape shuttle. “Quick” he says to the remaining clones “give me some cover while I start up the engines”. Climbs in the shuttle, seals the doors and leaves the rest of the clones to die. Classic Franko.

Share this post


Link to post
Share on other sites

A Table rule is if you raise your hand, it is out of game.  No raised hand means in game.

 

The group was trying to break in to a local baddies place to get some intel.  It was well guarded, so the droid and wookie were going to stage a bum fight outside to draw the guards out so the gand could sneak into the house.

 

The dude that plays the wookie made a hand gesture one may believe was an attempt to manual stimulate oneself.  As his other had was not raised, it was ruled that the wookie began the process only to finish, thus starting the bum fight.  As the end result of his action ended up on the droid's vision sensor, the droid had to roll setback dice the whole fight.

 

Believe it or not, but this is not the only time organic matter has been on that droid. 

 

Every session there is some type of very R to NC-17 material. 

 

Another time, the Twi'lek had to miss the session.  The rest of the group was tired of this, so they sold the Twi'lek to a pimp on Bespin.

 

Apparently, we are a very sick group.

Share this post


Link to post
Share on other sites

A combat-centric and well-known party just finished defending some innocent bystanders against lab-experiments gone wrong. Paramedics arrive and begin to treat the bystanders for injuries when the party notices an unidentified person holding a datapad with our pictures and looking for us. The ubese bounty hunter decided to wait from a distance and watch the on-goings in case of any danger. Turns out they were looking to give rewards to the party, 5000 credits to each player. The only downside is that I had to step away from the table to use the facilities. While I was away another party member highly trained in deception convinced the rewarder to give him, the PC, my share of the credits. A few succesful deception checks later the PC now has +10,000 credits. I return from my bathroom visit, make a poor perception check and fail a reroll. The end.

 

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...