• Announcements

    • FFG Fra

      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
Sign in to follow this  
Followers 0
icarr757

Forsaken Lore is here!

50 posts in this topic

Was in my friendly (not so) local gaming store, and they had 1 copy on the shelf, SNAG!

 

Tons of new cards!  Only 8 new encounter cards for each color (purple, green, orange) and only 4 new generic encounter cards.  6 new expidition cards (love them, never have time to go after them!).  2 new mysteries for existing old ones, 6 for Yig, 24Yig clues so 16more clues for existing old ones.  Yig has 8 special encounter cards, C'thulu gets 2 new special encounters, Yog gets 10! new special encounter cards!  Go Yog...

 

Do not know why, but the cards feel slightly different.  Dunno, maybe its just the voices...  Lots of new artifacts, many let you spend sanity to buy off conditions in game, or other effects.  More conditions with new flip effects, got to love them and a few new spells (healing!), as well as old spells.

 

Awesome value for the price, imho.  Now if my store would only !#$%^ restock #4 card sleeves!

 

SolennelBern likes this

Share this post


Link to post
Share on other sites

Tons of new cards!  Only 8 new encounter cards for each color (purple, green, orange) and only 4 new generic encounter cards.

 

Yeah, The count for these encounters is still somehow low, but point is that probably every further expansion will expand those a bit more, while we won't have easily other expansions increasing further Research decks or Special Encounter decks specific to the AOs. So, good for now :)

Share this post


Link to post
Share on other sites

8 Artifacts and only 6 Mythos cards.  Fantasy Flight's priorities are WAY off here.  We barely ever get artifacts, but we've stopped playing the game because we've seen all of the same encounters and mythos cards so many times.  We were desperately hoping for more mythos cards than 6.  This is a very big disappointment.

Share this post


Link to post
Share on other sites

IMO it's the best approach.  Throwing tons of new card for each deck wouldn't do any good to this game.  I think FL is a great first addition that'll refresh the game bit more before the next big expansion.

Share this post


Link to post
Share on other sites

Heck, I am still open to some small board additions to the game.  The board, as is, is beautiful and works well, but feels like it could support more locations of interest easily.  Mechanicaly it would probably be a game breaker, though.

Share this post


Link to post
Share on other sites

8 Artifacts and only 6 Mythos cards.  Fantasy Flight's priorities are WAY off here.  We barely ever get artifacts, but we've stopped playing the game because we've seen all of the same encounters and mythos cards so many times.  We were desperately hoping for more mythos cards than 6.  This is a very big disappointment.

 

I've only played the expansion once so take this with a grain but it does appear to increase the number of artifacts drawn. Perhaps that is why they needed to add more.

Share this post


Link to post
Share on other sites

I could see remote locations depicted with large tokens the shape of the current locations on the board that we could have access by boat or maybe planes (with new plane ticket tokens) via cities.  It wouldn't add new rules, just new means of transport and new locations.

Fenyx likes this

Share this post


Link to post
Share on other sites

 

8 Artifacts and only 6 Mythos cards.  Fantasy Flight's priorities are WAY off here.  We barely ever get artifacts, but we've stopped playing the game because we've seen all of the same encounters and mythos cards so many times.  We were desperately hoping for more mythos cards than 6.  This is a very big disappointment.

 

I've only played the expansion once so take this with a grain but it does appear to increase the number of artifacts drawn. Perhaps that is why they needed to add more.

 

 I guess that makes sense then, I haven't played it yet, planning on playing saturday.  

Share this post


Link to post
Share on other sites

 

Do not know why, but the cards feel slightly different.  Dunno, maybe its just the voices...  Lots of new artifacts, many let you spend sanity to buy off conditions in game, or other effects.  More conditions with new flip effects, got to love them and a few new spells (healing!), as well as old spells.

 

Can you elaborate on this? We actually have a thread going in the Descent forum about the Shadow of Nerekhall expansion having flimsier feeling cards than the previous base game / expansions. I really hope this isn't the case with this game as well as it would indicate a possible trend going forward with FFG card quality.

Share this post


Link to post
Share on other sites
The expansion is awesome, but there's a few things I think the next expansion needs to address:
 
#1 most needed thing by far in my opinion is mythos cards. Adding only 6 was a joke. They seriously need to add at the very least 20 more in the next expansion, but I'd prefer they double the total amount. 
 
#2 More encounter cards of each colour. This goes without saying.
 
#3 More monsters. It gets old fighting a skeleton for the 300th time (yeah, I play this game a lot). Maybe some regular monsters that poison you. maybe some that add other conditions to you. like lost in time and space, bakc injury, etc. 
 
#4 More reasons to go to the expedition space. I've only played through FL once, so I haven't seen everything, but they did a nice job making go to the expedition space, but nothing to make you do an expedition encounter. (again, I just might not have seen it yet though).
 
#5 More mysteries for each existing AO. Again, I'd like to see the current number doubled. 
 
#6 More AO
 
#7 More investigators
 
#8 More R'yleh risen cards (they added some, but we've cycled through that deck 2 or 3 times in one game before. maybe we just suck)
 
#9 more reasons to be on sea and wilderness spaces. this is still lacking. I was very disappointed with the new mystery that makes you go to london. As if you don't have enough reason to be there. Every game we have someone who stays there practically the entire game to try to get clues. we need more reasons to travel. especially to antartica. Hell HPL was obsessed with that continent. let's have mysteries and rumours centered there, as i barely ever go there no matter what. we've seen a miniscule FRACTION of the sea and wilderness encounters in the black deck. there's gotta be a way to make you do them. Maybe a couple of mysteries that are on ocean spaces, but you need to play an encounter from the black deck before you can encounter the mystery...
 
Pretty much more of everything (more spells, more equipment, more artifacts, etc). I'd like some named allies too. I really like the observation test before fighting a monster idea, and i think they need more variety like this. Also some variety besides "test x, if you succede..." Not a dealbreaker, but it would be nice.
 
All in all I did like this expansion a lot, but I just need MORE! I guess that's the mark of a great game.
Edited by zeromage

Share this post


Link to post
Share on other sites

Considering how fast this expansion hit the shelves, I think FF did a great job with Forsaken Lore.  I expect new expansions, assuming they are developed with more time, will have more to offer, but I am satisfied by the content and price point of this particular expansion. 

Share this post


Link to post
Share on other sites

 

#4 More reasons to go to the expedition space. I've only played through FL once, so I haven't seen everything, but they did a nice job making go to the expedition space, but nothing to make you do an expedition encounter. (again, I just might not have seen it yet though).

 

In some ways they made it worse. Two of the new expedition cards provide 2 Clues and two spells, respectively, on a successful encounter. Two spells is not worth going half way across the globe and getting trapped there, potentially having to fight and extremely nasty monster for the privilege. 

Share this post


Link to post
Share on other sites

I noticed that FL is following Arkham Horror's motif of "don't put expansion symbols on monsters." How odd.

 

At least there's only one you really have to remember: Cultist.

Share this post


Link to post
Share on other sites

I highly recommend everybody buys this box.

Big changes for Yog and Cthulhu (don't want to spoil it, but Yog gets a second special deck, akin to, but unlike Key and Gate) much more variety all around (except for Mythos cards, which you only get 6 of, but this is forgiveable due to the overall quality of the pack) and Yig is a perfect addition to the game as a lesser, but still considerable threat with a unique and interesting flavor. He is pretty easy for 2-4 investigators, but perfect for a solo game or 5+ (where the scaling really starts to kick your teeth in.)

Good all around job FFG. Bring us more of the same. Hastur or Nyarlathotep (or both) next please.

Share this post


Link to post
Share on other sites

I think it depends which 3 mysteries come up for Yig.  If he awakens, he becomes a serious issue. 

 

I also think Cthulhu now has the hardest mystery in the game to solve.    Its like walking into a wall of spikes. 

Share this post


Link to post
Share on other sites

I still have only encountered 5 of the 6 Yig mysteries in our 4 games. I don't want to spoil the last one for myself. They aren't too serious in terms of difficulty thusfar.

Share this post


Link to post
Share on other sites

I think it depends which 3 mysteries come up for Yig.  If he awakens, he becomes a serious issue. 

Depends. We won easily once after he woke up, simply because we had Diana in the party ho cleared the space from Cultists for others to destroy Yig. It lasted one round only

Share this post


Link to post
Share on other sites

I lost my first game to Yig, but I was playing with another person who I'm teaching the game. Hopefully future exploits will fare better.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0