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sutekh22

Remaining OT Trilogy Characters we might get and those prequels

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I want a Chewbacca that can steal vehicles.

 

Oh my gosh, yes.

 

It'd be great if there could be a set with Han and Chewie based around stealing vehicles and piloting them (maybe Chewie steals them and Han is an enhancement for vehicles...?).

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I want to see darth maul before and after(with robotic spider legs) he got his lower torso cut off

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I'd like to see prequel material. Just because the movies were awful does not mean that the characters and story should be hated on. The SW narrative is awesome. We shouldn't push it away because we didn't like certain films. The prequels could have been done well, they just were not. The characters and story are still cool, though.

 

Well, for me, episodes IV-VI were cool and memorable (even the Ewoks are far and away much more palatable to me than anything in the prequels), so cards that make me think of episodes IV-VI are therefore cool and memorable.

 

Episodes I-III were steaming piles of mouth temperature gutter-filth (perhaps an over-exaggeration...perhaps...) and even at their best were just boring, so any card that makes me think of Episodes I-III are...well you get the point, I think...

 

 

 

Here's the first in a series of videos (that you might have already seen) that explains it all. NOT SAFE FOR WORK. If you don't want to watch the whole thing, skip ahead to about 6:50 or so, and it'll get into simple yet adroit reasoning on why the characters in the prequels were bad.  I agree they had potential, but my imagination can only stretch so far.  It would out-right snap if I attempted to look at a Queen Amidala card and think, "Man...so cool...I really want to throw this into my deck..."

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It's really funny how Leia subverts gender sterotypes to some extent in a series of movies from the late seventies to early eighties, yet Amidala enforces those same stereotypes in films that came out much later.

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Honestly, I think the biggest hurdle for prequel inclusion is the need for at least one additional affiliation for each side (Republic and Confederacy).

 

 

I think that one could make a good case for having the Separatists be a combination of Neutral objective sets and Sith, and the Republic be a mix of Neutral and Rebel Alliance.

 

Maybe a cool idea would be to have there be one Dark Side Neutral Affiliation and one Light Side Neutral Affiliation, where the Affiliation card gives you some minor perk for using it.  

MarthWMaster likes this

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I don't play Game of Thrones, but doesn't their system include something like that?

 

Yes, they do. There is a Neutral Faction house card. But, AGoT works a bit differently with respect to resources and deck construction. In AGoT you can play cards from houses other than the one whose house card you are running, but you pay 2 more gold than the printed cost to do so. The Neutral Faction house card reduces the out-of-house gold penalty to one instead of two. Then, there are other cards that have synergy with running the Neutral Faction house card. It essentially is aimed at letting players make a highly Neutral deck that they can easily splash some other things into. 

 

But, in AGoT, gold is gold. There is the resource match thing to consider in SW. 

Edited by divinityofnumber
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Here's the first in a series of videos (that you might have already seen) that explains it all. NOT SAFE FOR WORK. If you don't want to watch the whole thing, skip ahead to about 6:50 or so, and it'll get into simple yet adroit reasoning on why the characters in the prequels were bad.  I agree they had potential, but my imagination can only stretch so far.  It would out-right snap if I attempted to look at a Queen Amidala card and think, "Man...so cool...I really want to throw this into my deck..."

 

I'll attempt to address this comment. First of all, you have to separate characters from actors. Just because the actors did a bad job, doesn't mean the character wasn't developed (and I am not saying whether or not I think the actors did a bad job). Let's look at some of these charactes.

 

Qui-Gon Jinn: He is a stoic, pensive individual. He has a strong sense of personal justice and will do what he thinks is right, even when it conflicts with what his superiors or other external forces tell him he should do. He is caring and compassionate, yet he keeps his distance. He is more wise than most, but not quite a sage.

 

Queen Amidala: She is young and naive, but very brave. Her courage extends not only to life-threatening situations, but she will also do what she thinks is right even if it puts her career on the line. She cares deeply for those whom she interacts with.

 

So here we see a main reason why some might say their are no good characters in episode 1: these two characters have very similar personalities despite being in very different occupations. But just because they aren't stereotypical characters that you can slap a label on (like Han Solo being a rogue) they still have character. But let's continue.

 

Obi-Wan Kenobi: He is a younger fellow who believes in maintaining the status quo. His quest in life is to follow the letter of the law. However, he can sometimes be swayed by those close to him to disregard standard protocol for their welfare.

 

Jar Jar Binks: A stupid, clumsy, childish, immature outcast. Perhaps the most stereotypical character in Episode 1. So you see, characters with easy-to-label archetypes are not necessarily good characters.

 

On a final note, it's important to realize that George knew all along that the first three parts were just setting the stage for IV-VI. Episodes I-III were never supposed to be about a hero's journey. Do I think they could have been done better? Yes. Could they have made it feel more about Anakin Skywalker than they did? Absolutely. But George didn't want to do the prequels for a long time precisely because he thought it would be a boring story, so I can't really fault him if they ended up being less dramatic than episodes IV-VI.

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Excellent points.

 

My issue with the prequel stories is not the stories in and of themselves.  It is their very different mode and how much it clashes with that of the original trilogy.  If I may weigh in as a literary scholar... :P

 

The original trilogy is told using mythological symbolism (Lucas was a friend of Joseph Campbell).  This type of storytelling is very focused on primal (so to speak) character types, settings, and situations.  Lack of depth is used as a strength to make the symbols more powerful.

 

What Lucas wanted to do with the prequels, as I understand it, was akin to Shakespearean tragedy.  That's a very, very different kind of work.  Much more complex and controlled story, because it feels inevitable (a key point in tragedy being, as Aristotle puts in Poetics, that you know it can't help but turn out sadly).

 

My issue with the prequels is that these different types of stories just don't mesh that well, especially when Lucas said he wanted to make the whole six episode series about Anakin.  That just doesn't work with the original trilogy films as they are, or at least not as well as it could have.

 

My two cents, hehe!

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Ugh. No prequel stuff. Don't send FFG that message. Keep it original trilogy and, if this game is still around by then, add the JJ Abrams stuff if it's good. The expanded universe stuff that happened during the original trilogy and after is pretty cool for the most part too, that's good stuff.

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I agree; the post-RotJ stuff I know of was okay, but I really liked the 'during the OT' things I've read.

 

I hear that Death Star novel is supposed to be pretty good.  You know a novel based on an IP isn't bad when Publisher's Weekly reviews it.

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I would hate this, personally: having only Classic Trilogy characters and situations to work with when battling Prequel Trilogy foes. I do think they should make additional PoD challenge decks, but preferably within the scope they have conceived through the playable objective sets.

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It's debatable whether I have anything I can really add to any discussion of this game, as it's been about 18 months since I played it because nobody is interested in playing with me. But I wanted to weigh in on this discussion of the prequel stuff all the same, so here goes...

 

Personally I'd rather see the prequel material form a separate game. If only because of the core set box pretty much advertising this game as firmly entrenched in the classic trilogy era. I have no problem with seeing Padme/Anakin/young Obi-Wan cards further down the line, but I'd rather see it in a new game. Or in a compatible game with this, but not a part of this line per se. Kind of like Flying Frog did with Last Night on Earth and Invasion from Outer Space. Both games work perfectly well on their own, but you can add them together if you want to. But that could probably split the fan base and cause all sorts of problems, so maybe make the Prequel game not a LCG, but more like Rune Age or Blood Bowl: Team Manager, with expansion boxes once or twice a year? Hm. Anyway.

 

The inclusion of Bail Organa has made me feel that prequel stuff can be added into this game, though, so long as it's done intelligently. I mean, I'm not asking for Jar Jar or anything, but why not later incarnations of prequel characters? Moff Panaka is always top of my list for this. Sabe as Leia and Winter's tutor/rebel envoy would also be nice. Aurra Sing survives into the Legacy era, so why not see her crop up for S&V? Queen Kylantha could bring the majesty of the Naboo court to the table as a neutral LS resource-providing unit card who is forced to be discarded if the Emperor or Vader is ever on the table. Senator Pooja Naberrie, anyone? Giddean Danu? Senator Grebleips? Okay, maybe not, but there are a lot of prequel things that survive into the classic era, so why not? 

Budgernaut likes this

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It's worth noting that Bail Organa shows up in The Force Unleashed alongside a younger Leia, and to all appearances hasn't aged a day since Episode III.

Edited by MarthWMaster

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It's worth noting that Bail Organa shows up in The Force Unleashed alongside a younger Leia, and to all appearances hasn't aged a day since Episode III.

 

It's must be the Alderaan diet, or something. 

 

I'd forgotten about TFU, though - hope we see some more stuff from there! More rancors, etc...

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Yes, they do. There is a Neutral Faction house card. But, AGoT works a bit differently with respect to resources and deck construction. In AGoT you can play cards from houses other than the one whose house card you are running, but you pay 2 more gold than the printed cost to do so. The Neutral Faction house card reduces the out-of-house gold penalty to one instead of two. Then, there are other cards that have synergy with running the Neutral Faction house card. It essentially is aimed at letting players make a highly Neutral deck that they can easily splash some other things into. 

 

But, in AGoT, gold is gold. There is the resource match thing to consider in SW. 

 

 

How's about this for a "Neutral" Affilation card: Give the Card Influence (as per BotF LS objectives) with the "downside to the upside" that to use the Neutral Affilation's influence, the cost of the card you play increases by 1.

 

This would allow for games with pods from 3 or even all 4 affilations and no serious risk of getting resource-screwed.

 

 

As for a cool character from the prequels who'd do great in the current setting, I want a card for Tarrful. Another Wookiee for the Wookiee Lifdebt's effect, who could have a tactics icon or Protect Force User to set him apart from the more generic Wookiee units.

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