Jump to content
Sign in to follow this  
doomande

Changes to make the game better

Recommended Posts

I do know that this properly should have been posted in the house rule part of the forum, but this is a question to other GMs, so it is fitting to ask here as well.

 

So as the title says, what changes and houserules are your group playing with to make the game a better experience?

 

My own group have not made so many changes, yet. The only major thing that we are doing are playing with secret insanity and corruption, me the GM being the only one that knows about those stats. We did all agree on it since it made things more interesting, and it sure have.

Share this post


Link to post
Share on other sites

Well, in the upcoming campaign I'll be...

 

1. Adding a (hopefully simple enough) system so weapons of different length will have different strengths

 

2. Revising the way Fate-Point burning and deadly critical hits work

 

3. Possibly change the way Medicae works 

 

4. Maybe play around with to-hit modifiers for Full/Semi/Standard Salvoes

 

5. Likely change the way Dodge works in Melee

Share this post


Link to post
Share on other sites

1. Adding a (hopefully simple enough) system so weapons of different length will have different strengths

 

Wait what? How is there any logic to that? So a bigger weapon in size would deal more damage from that alone? Or do you mean length as in range?

Share this post


Link to post
Share on other sites

 

1. Adding a (hopefully simple enough) system so weapons of different length will have different strengths

 

Wait what? How is there any logic to that? So a bigger weapon in size would deal more damage from that alone? Or do you mean length as in range?

 

 

Yep... basically it has the Idea of the Opponent with the shorter weapon having to fight his way toward his enemy, through his defense with a longer weapon... that kind of stuff.

Share this post


Link to post
Share on other sites

i've worked fairly simple torture house rules to give it a method, as a seperate thing from the Interrogation skill. I actually have quite a few houses rules, but that one is one im very happy with how it works out.

Share this post


Link to post
Share on other sites

We're using a pretty extensive set of house rules, most of which are simply imported changes from the later 40K gamelines.(Black Crusade / Only War mostly).

 

They can all be found in my sig.

 

Woah!  That's no house rules, it's a complete corebook!

Share this post


Link to post
Share on other sites

We're using a pretty extensive set of house rules, most of which are simply imported changes from the later 40K gamelines.(Black Crusade / Only War mostly).

 

They can all be found in my sig.

 

Glancing over it and most things are what we have been doing in our Rogue Trader Group, though not explicitly written down... Guess I'll do a big "start writing down the houserules"-day... and since I'm lazy, I'll be liberally copying from you ;)

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...