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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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crazyjohnsmith

Shooting into engagement.

5 posts in this topic

My assumption is that this is allowed - unit is shooting into melee in which it is not involved.

If the shot scatters it will get resolved against closest disk which is either 'pinning' or 'pinned'. Now lets assume the scatter hits and kills the disk (in this case that would be your own unit!) - does anyone get VP for that disk?

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Your assumption is correct.  A ranged disk can fire into a scrum.  In fact, if it is the top disk it can fire at the disk it is pinning as well.

 

As for the VP.  If your opponent has the objective that gives VP based on the total number of disks in your casualty pile at the end of the game, then yes, he would receive a VP for the disk you killed with friendly fire.

Edited by MechaBri.Zilla
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As for the VP.  If your opponent has the objective that gives VP based on the total number of disks in your casualty pile at the end of the game, then yes, he would receive a VP for the disk you killed with friendly fire.

 

Keep in mind that you have the pile consisting of your own casualties in your Play area. These casualties count for all enemies who get VP for enemy casualties. So you might help all others when scattering a rain of arrows on your brave little infantry. Or if you use that imperial cannon that destroys itself. Used it in one game: no hit but destroyed in less than no time of its own making :angry:

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A further question, if I may.

 

When firing, must the attack always happen against the topmost disk in the Engagement? For an instance, if in a three player game I'd want to shoot the disk being Pinned instead of the Pinning disk, would that be possible or must the target always be the Pinning disk?

 

Additionally, if firing into a Scrum, if I am able to fire at a disk in the middle of the Scrum and I roll a Scatter, to whom does it Scatter if there are multiple enemies from different players within the same distance of the original target, i.e. all Pinning or being Pinned by the target disk.

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You can fire at any disk you want, as long as it is within range.  No matter if it is pinned or pinning.

 

As for your second question.  The rule reads like this:

 

• A disk overlapped by or overlapping the target disk is eligible for 
scatter. The closest disk is always a disk engaged with the target disk. 
If more than one disk is engaged with the target, the closest disk is the 
one that is most overlapped by or overlapping the target.
 
This should take care of 99.9% of your issues, because of the way the disks move, there will almost always be a disk that is more overlapping/overlapped than the others.  I don't see anything in the faq or rules that would help if all the disks were covering about the same amount of area.
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