crazyjohnsmith 1 Posted April 23, 2014 (edited) Question is simple (based on true events) Player 1 (initiative 1) plays BOLD strategy Player 2 (initiative 2) plays STEADY strategy Player 3 (initiative 3) plays DEVIOUS strategy http://m.freeware.info.pl/moonstars.html Who goes first ? [ In my game we resolved it stating that guy with highest initative goes first (Player 1) and than following the strategy keyword Player 2 and Player 3 last - is that correct? ] Edited July 27, 2015 by crazyjohnsmith Quote Share this post Link to post Share on other sites
Ser Folly 27 Posted April 23, 2014 (edited) Rules say (p.17) it is like comparing player two and threes cards with player one (who has the initiative). The player who is taking actions before bold (player 3/devious) would go first, followed by player one (bold) and completed by the last player (player 2/steady). Edited April 23, 2014 by Ser Folly 1 MechaBri.Zilla reacted to this Quote Share this post Link to post Share on other sites
crazyjohnsmith 1 Posted April 23, 2014 It's page 15 but you are correct I missed that in the rulebook. Thanks Quote Share this post Link to post Share on other sites
Ser Folly 27 Posted April 23, 2014 It's page 15 but you are correct I missed that in the rulebook. Thanks I looked it up in the pdf as I don't have my rules at hand. And it seems like the file counts the cover as well. I find that point difficult as well. Still don't get what happens in a game of four players if first player is slow and three others are like you described above. Quote Share this post Link to post Share on other sites
crazyjohnsmith 1 Posted April 23, 2014 To my mind the first player goes last and the second one becomes 'the first' for the purpose of deciding the card order. Hope that makes sense... 1 Ser Folly reacted to this Quote Share this post Link to post Share on other sites
Ser Folly 27 Posted April 23, 2014 To my mind the first player goes last and the second one becomes 'the first' for the purpose of deciding the card order. Hope that makes sense... It does and I'd tend to do it just so but the rules are somewhat confusing on this point. Quote Share this post Link to post Share on other sites
MechaBri.Zilla 203 Posted April 23, 2014 The loop is dealt with in the Reference section, under command cards. • In a four player game, a command card loop can occur when three players play bold, devious, and steady commands and the first player plays a slow command. If a command card loop is created, players resolve all but the slow command in initiative order first, treating the loop as if it is a tie. Then the first player resolves the slow command. 1 crazyjohnsmith reacted to this Quote Share this post Link to post Share on other sites
Ser Folly 27 Posted April 23, 2014 (edited) If a command card loop is created, players resolve all but the slow command in initiative order first, treating the loop as if it is a tie. Well perhaps it is because of me being German but what does 'in initiative order' mean? In OPs Example player 2 before player 3 and so on? 'As if it is a tie' sounds like the solution johnsmith proposed, but I find that a bit confusing... Edited April 23, 2014 by Ser Folly Quote Share this post Link to post Share on other sites
MechaBri.Zilla 203 Posted April 23, 2014 If a command card loop is created, players resolve all but the slow command in initiative order first, treating the loop as if it is a tie. Well perhaps it is because of me being German but what does 'in initiative order' mean? In OPs Example player 2 before player 3 and so on? 'As if it is a tie' sounds like the solution johnsmith proposed, but I find that a bit confusing... This is a little different. You're resolving in initiative order (except for player 1 who chose the slow card) which means the person with the '2' hammer goes first, the person with the '3' goes second, and the person with the '4' goes third, regardless of what strategy their cards show. And, finally, player 1 with his slow card goes last. If I understood correctly, what Johnsmith proposed is that you just treat player '2' as being player '1' for that loop, which would mean he would most likely go second. (In fact, I think that would mean he always went second.) The rule here is that you treat everyone as if they had tied, or thrown down the same type of card, say bold for instance, instead of looking at how they should line up in comparison to any other card. My guess is that this is done because the first player gets some serious advantages by having initiative, and the last player gets some serious advantages by being able to select the scenario, place the first piece of terrain, and select the first deployment card, whereas the middle player(s) receive very few benefits. 1 Ser Folly reacted to this Quote Share this post Link to post Share on other sites