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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Simsum

Stray Thoughts on Focus Power & Psykers

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I'm not entirely happy with the way Focus Power and Psykers in general works in DH. Failure and the consequences of failure are, I feel, too random. And - assuming they dare - Psykers are too free to spam powers, I think.
 
The concept of 'Fettered' powers doesn't really address those issues, and even if it did, I'm not really feeling that either.
 
I should mention that we've already changed the subsystem. In a nutshell, we've turned the Psychic Disciplines (and True Faith) into Skills, with Skill Ranks kind of standing in for Psy Rating. I wont bother you guys with the details, but I thought I should at least mention it.
 
We've also adopted the Fatigue System from Living 2.3:
  • An actor's Fatigue Threshold is equal to their Toughness Bonus + Willpower Bonus.
  • When an actor's Fatigue Level exceed one of their Characteristic, that Characteristic counts as Fatigues, and any activity involving the Characteristic takes twice the normal time to perform.
  • When an actor's Fatigue Level exceed their Fatigue Threshold, they fall unconscious from exhaustion.
  • Actors recover from Fatigue at a rate of -1 Fatigue Level per Hour of rest or non-strenuous activity.
Now my stray thoughts are along the lines of linking the manifestation of Psychic Powers to the Fatigue system, and extending the Fatigue system to impact both the chance of Focus Power failures, and the potential severity of such failures.

I'd like to encourage moderate usage of Psychic Powers, partly by making sure Psykers won't get eaten by the Warp the very first time they try to use a power at the table, and partly by making it increasingly dangerous to spam powers.

- Like I said, though, this is just stray thoughts for now. But I'd thought I'd post them before they crystallise into an element in our very homebrewed take on Living 2.3, just in case someone else around here shared my feelings.

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