Wh0isTh3D0ct0r 360 Posted April 16, 2014 So, the new FAQ on pg. 2 corrects the wording of the Proximity Mines upgrade card from this: "When a ship executes a maneuver, if its base or maneuver template overlaps this token, this token detonates. ...to this: “When a ship’s base or maneuver template overlaps this token, this token detonates.” However, on the next page, the FAQ states: "If a bomb token is dropped on a ship, it is placed under the ship’s base. The bomb does not immediately detonate and must follow these rules and restrictions." If the statement on pg. 3 also relates to Proximity Mines, then what was the point of correcting the wording of the upgrade card? The only thing that I can think of is that the rewording of the card now allows for detonation when a boost or barrel roll is performed. One would usually not choose to boost or barrel roll into or past a bomb, but sometimes that might be the lesser of two evils. Am I resolving this discrepancy correctly? 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted April 16, 2014 The only thing that I can think of is that the rewording of the card now allows for detonation when a boost or barrel roll is performed. This is it exactly. The previous FAQ had a ruling which said this directly, but it basically contradicted the card. They finally errata'ed the card to match what the ruling said it should do. If I had to guess, I'd say that they updated it to remove questions on the Phantom's moves. Which is interesting - usually this sort of repositioning move is a sort of "Ha, I wasn't where you thought I was!" and doesn't necessarily represent actually jumping to the side. But in this case, you can set off a mine between where I thought you were and where you actually were. Funny mental image, that. 1 DraconPyrothayan reacted to this Quote Share this post Link to post Share on other sites
Wh0isTh3D0ct0r 360 Posted April 16, 2014 Cool. Thanks. Quote Share this post Link to post Share on other sites
tintip 11 Posted April 17, 2014 The problem with the new update is that it actually removes the ability to play the card since it is no longer an action to use there is no way to drop it now Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted April 17, 2014 Heh. I expect it should say "The second sentence should read", but you're right that it's a bit of a glitch. I think we can figure it out, though. Quote Share this post Link to post Share on other sites
zingerwhip 233 Posted April 19, 2014 I had a situation where I had moved a ship, then my opponent moved and dropped a proximity mine right on the ship so the base overlapped the mine. Under the old rules the proximity mine would not explode because my ship had already moved, on top of that my maneuver template would not have crossed the mine on the next turn, still avoiding the detonation. The new rule seems to fix that as well so now the proximity mine would detonate because the criteria is more easily met. Quote Share this post Link to post Share on other sites
ziggy2000 169 Posted April 20, 2014 (edited) I had a situation where I had moved a ship, then my opponent moved and dropped a proximity mine right on the ship so the base overlapped the mine. Under the old rules the proximity mine would not explode because my ship had already moved, on top of that my maneuver template would not have crossed the mine on the next turn, still avoiding the detonation. The new rule seems to fix that as well so now the proximity mine would detonate because the criteria is more easily met.I think "overlap" only occurs during a given ships movement sequence, and only involves that ships movement template and final base position. Once that ship has ended it's movement without overlapping something else, it is in the clear. Granted, another ship may come along and overlap the first, but in this case it is the second ship that has done the overlapping, not the first. In this case (the bomb placed under the ship after it has moved), I'd say no overlapping has occurred, and the conditions for detonation have not been met. I guess I'd like to think that the placing of the ProxMine has not caused the ship to overlap it. I have no hard evidence to back this position up, and I'm sure someone will argue against it, but this is what feels right to me - and it adheres to both the new card text and the cited FAQ ruling. Edited April 20, 2014 by ziggy2000 Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted April 20, 2014 Q: If a ship is already overlapping an obstacle or proximity mine token, does it suffer the effects of that token when it executes its next maneuver?A: Possibly. When it executes its next maneuver, if the maneuver template or the ship’s final position overlaps the token, the ship hits the token and suffers the effects. Otherwise, the ship doesn’t suffer any of the token’s effects because it was only overlapping in its original position, and the original position is ignored for obstacle and proximity mine tokens. Same as it always was. Quote Share this post Link to post Share on other sites
Rogue 4 65 Posted May 10, 2014 How much damage does the PM do? Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted May 10, 2014 How much damage does the PM do? Roll 3 attack dice, and suffer any damage rolled this way. Quote Share this post Link to post Share on other sites
dvorm 1,058 Posted May 10, 2014 How much damage does the PM do? Roll 3 attack dice, and suffer any damage rolled this way. There are no defense dice as it is not an attack. And damage goes against shields first. Quote Share this post Link to post Share on other sites
Tundradevil 0 Posted March 26, 2015 Is it legal to drop proximity mines (or other bombs) so that the tokens overlap? I am thinking about dropping a pile of 3 proximity mines on the exit corner for the GR-75 in the Evacuation of Hoth Mission 1. Quote Share this post Link to post Share on other sites
droz69 232 Posted March 27, 2015 Interesting this coming up. I didn't realize, but if I drop a proximity mine onto a ship, it immediately detonates, not waiting for the next move. I didn't realize this. Quote Share this post Link to post Share on other sites
Buhallin 4,563 Posted March 27, 2015 Is it legal to drop proximity mines (or other bombs) so that the tokens overlap? I am thinking about dropping a pile of 3 proximity mines on the exit corner for the GR-75 in the Evacuation of Hoth Mission 1. This works just fine. Quote Share this post Link to post Share on other sites
Tundradevil 0 Posted April 17, 2015 Thanks. I realized today, however, that I didn't read the scenario carefully enough. In H1, it says that the transport has to exit the map with one portion still in the play area at range 1-2. I was thinking it had to be WITHIN range 2, but that's not the case. If any part of the GR-75's base is at range 2, it's legal. So, it has more room to get off the map than I thought. I knew the mine idea was too good to be true. I think I can still force it to run over one, but not 3. Quote Share this post Link to post Share on other sites