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Flux Cobalt

Any Ideas for a Tie Bomber and Tie Advanced X1Build?

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I would like to have a one squad using a:

 

Tie Bomber with Major Rhymer and a Tie Advanced X1 with Vader.

 

Any suggestions for other ships to add?  I only have one Bomber and one Advanced X1, I do have four Tie Interceptors and two Tie’s left over to use. I also have the Aces pack.

 

Thanks for any help.

 

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How about:

 

Vader + Swarm Tactics 31 pts

 

Rhymer + Push the Limit + Adv. Proton Torpedoes + Cluster Missiles + Seismic Charge 41 pts

 

Carnor Jax + Elusiveness 28 pts

 

Not alot of synergy and you could replace Swarm Tactics with Squad leader so Rhymer doesn't need Push the Limit to get two actions.  Could also replace clusters and seismic with another Advance Proton Torpedo.

 

Vader + Squad Leader 31 pts

 

Rhymer + Adv. Proton Torpedoes x 2 38 pts

 

Carnor Jax + Push the Limit + Targeting Computer 31 pts

Edited by DB Draft

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I'd try to add some cheap hard hitters in there. Something like:

Vader with Squad Leader (to help Rhymer get both TL and focus) 31

Rhymer with Advanced Proton Torpedoes, Concussion Missiles.

Backstabber 16 (though maybe you just have Core Tie pilots? In which case I'd go Night Beast and change Concussion Missiles to Assault or Homing, or give Rhymer Veteran Instincts).

Mauler Mithel 17

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Jonus + whatever you want to arm him with.

Vader + concussion missiles.

+ rest of squad.

 

When Vader flies close to Jonus, he will score four hits most of the time with the Concussion Missiles.  It's a great early punch for knocking out an opposing stealth device.

 

When munitions failsafe is released, it might be worth putting it on Jonus and giving him assault missiles to follow Vader's strike.

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If you specifically want to use Rhymer, then you're only going to get your money's worth with short-ranged ordnance that Rhymer's ability allows you to heft further.

 

With the sets you've got, that means either Advanced Proton Torpedoes or Cluster Missiles.

 

Squad Leader on Vader is always a good idea; because who doesn't like a PS9 action, but target-lock-driven bombers nead it more than most.

 

For Rhymer's ability, I'd like to try the new opportunist, because the ability to add extra dice to a secondary weapon attack strikes me as fun.

 

I'd pack concussion missiles and squad leader on Vader (29+4+2), and advanced proton torpedoes and opportunist on Rhymer (26+6+4). Other than that, you might as well go with what you know; bulking out on pair of TIE fighters to give you some backup once the alpha strike is expended.

 

 

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Vader + Marksmanship + Concussion Misslies + Engine Upgrade

Rhymer + PtL + Concussion Missiles + Ad. Proton Torpedoes + Proton Bomb

Dark Curse (a TIE with some staying power is good to round this out)

 

Amazingly devastating initial ordinance strikes, make sure you PtL for focus on those torpedoes and marksmanship your missiles. Use Vader and Dark Curse to help you close out. I won last weeks league match with this squad.

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