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jabberwoky

Critical Damage Question

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By RAW, a character dies when they have taken roughly 8 or 9 critical damage (depending on the damage type).

 

If a character takes more than 10 critical damage but burns a fate point to stay alive, does the character, upon revival, receive any ability damage?

 

For example, a Void-Master takes more than 10 Rending critical damage to his body, and he burns a fate point to stay alive. Upon revival, does the Void-Master permanently lose 1d10 Toughness as if he took 8 Rending critical damage and made the Toughness test to stay alive?  Or are the void-master's abilities untouched when he revives?

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He would lose the toughness, in much the same way he would lose a limb. Burning a fate point is essentially invoking plot armor, keeping the character alive even when he should by all rights be dead. But he still got hit by the weapon, and it still hurt like hell.

 

On the upside, that Void-Master now has the perfect excuse to get augmetics, or even cybernetic reconstruction, which actually requires you to burn a fate point to not die. It's a heap of experience though, and you might be in debt to an Ad Mech.

 

Now, if it was a grenade or Plasma Cannon or Daemon or something like that, he'd probably NEED Cybernetic Reconstruction, maybe even full Reconstruction, which is basically turning you into an armoured servitor sans the lobotomy.

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He wouldn't suffer the effects of an 8-crit if he burns a fatepoint to avoid an 11 crit. That's just mean. But the arm's gone :)

 

Personally I find permanent characteristics damage a real fun-killer. It is probably the worst thing I can imagine happening to a character. But that's just me :)

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I don't remember the exact phrasing from the book but it goes on to say more or less that like bzro said burning a fate point is not a free pass. The character is supposed to just barely survive in the most screwed up form he can while still being in a state where he can potentially be made playable again.

 

Had a character lose a duel recently and burn a fate point, in addition to losing bodyparts he actually died and was resuscitated later because the ship's surgeon hid a stasis unit in the bodybag to keep the corpse fresh. In addition to having to get the genetor in the group to grow him replacement limbs and organs I ruled that he gained some significant insanity from the experience.

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On the upside, that Void-Master now has the perfect excuse to get augmetics, or even cybernetic reconstruction, which actually requires you to burn a fate point to not die. It's a heap of experience though, and you might be in debt to an Ad Mech.

 

Now, if it was a grenade or Plasma Cannon or Daemon or something like that, he'd probably NEED Cybernetic Reconstruction, maybe even full Reconstruction, which is basically turning you into an armoured servitor sans the lobotomy.

Bonus question: Assume the Void Master took 16 Rending critical damage from a greater daemon to his body. What augmentics, replacement parts, replacement organs would the Void-Master require? Edited by jabberwoky

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Well, that depends honestly. A wound like that sounds like it's pretty much massive organ failure and blood loss.

So..Ribcage sounds like it's gone, you probably lost at least one lung...

Actually, considering the circumstances, he's probably all but cut in half at this point, a lá Marneus Calgar. It's up to the GM I suppose, but if I was in charge I'd say that a good chunk of his spine is probably gone, along with most of his vital organs. 16 points of critical damage is a LOT.

Honestly, his best option is to go cybernetic reconstruction. 200xp plus whatever the Ad Mech wants for the procedure. It'll give him common replacements for everything he lost, plus 1d10 insanity and -1d10 fellowship.

If you want to go a lá carte, Cybernetic respiratory system, heart, digestive system, and maybe bionic locomotion system and legs if the wound went all the way through to his spine.

*EDIT*

Or if you want, full reconstruction. Lengthy process, but ups your strength and toughness, makes you immune to poison, seduction, a bonus to intimidate, resistance to fear and environmental.

effects, and a bunch of other crap. You need an Ad Mech to heal you though, or at least someone who knows how to repair you.

Or the Rite of Setesh, like Ravenor.

Edited by bzro

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Personally I find permanent characteristics damage a real fun-killer. It is probably the worst thing I can imagine happening to a character. But that's just me :)

 

I say apply the stat reduction but let him get the stats back if he voluntarily replaces most of his internal organs either with cloned ones or bionics to represent that the ones he currently has are pretty messed up despite functioning enough to keep him going.

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Or the Rite of Setesh, like Ravenor.

Is there anything that the Rite of Setesh doesn't cure?

Well, I suppose you'll EVENTUALLY die of old age. And there are a few deseases, Nurgle's rot, that one plague from Faith and Coin...

But honestly, not really. You're essentially a set of limbs away from becoming a Dreadnought once you Setesh yourself. The Machine 4 trait pretty much takes care of everything.

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Personally I find permanent characteristics damage a real fun-killer. It is probably the worst thing I can imagine happening to a character. But that's just me :)

 

I say apply the stat reduction but let him get the stats back if he voluntarily replaces most of his internal organs either with cloned ones or bionics to represent that the ones he currently has are pretty messed up despite functioning enough to keep him going.

 

It's a fair cop! I would definately be fine with this. Any excuse to add head-tubes is good in my book!

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Nobles can afford the Best Qulity stuff, which is probably gilded and made to look like jewellery and pieces of art. I wouldn't subtract Fel for that. I'd think it pretty normal in some circles :)

 

Normal in the circles your characters travel in anyway, and even among the nobles and fancy pants pricks they'll probably enjoy seeing you live up to all their grungy expectations. Those people are so incredibly jaded, having some sort of actual space badass walk into the room will probably cause them to be entertained for about five seconds.

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