Sign in to follow this  
Followers 0
Iku Rex

Acquisition Modifier for Scale

8 posts in this topic

Ok, so this has been bugging me for a while now.

The table for acquisiton modifiers on page 272 has examples for "Scale". The example for "Negligible" (+30) is "Single Man". "Trivial" (+20) is "Squad (3-5)". "Minor" (+10) is "Platoon (10-30)". And so on.

The problem is, there's a gap between each category. If you want 2 items, is that "Negligible" or "Trivial" Scale? What if you want 7? 

How do y'all deal with this?

Share this post


Link to post
Share on other sites

"Yay, spare parts!" basically

 

To elaborate: I understand each line as an "approximate". If you have a squad of 6 people, the modifier is still +20.

Edited by Chaki

Share this post


Link to post
Share on other sites

To elaborate: I understand each line as an "approximate". If you have a squad of 6 people, the modifier is still +20.

 

So you'd use

1-2 +30

3-9 +20

10-49 +10

50-499 +0

etc. ?

 

Seems like it will get a bit silly for the Negligible (+30) category, where PCs will be ordering 2 of everything. And it's quite a jump from "max 100" to "max 499" in the "Standard" category.

 

I think I'll just add a +/- 5 category in each gap. 

2 +25 

6-9 +15

31-49 +5

101-499 -5

etc.

Share this post


Link to post
Share on other sites

Well, my group likes the approach "Oh, we need a Common Heavy Bolter? Lets try to form a platoon of Heavy Bolters!"

Share this post


Link to post
Share on other sites

I traditionally treat Acquisitions as more than just buying something, and provide a supply of the item in question. You don't buy one grenade, you acquire one supply of grenades (Generally I describe this as a Mechanicus artisan and/or the relevant design rites) that enables you to keep up to three on your person. If the players want grenades for the whole party, they can do that. 

 

It also makes a lot of plot/fluff-related elements regarding Upkeep tests available as well. That mechanicus artisan has been working loyally for months to craft those deadly rad-grenades the Rogue Trader demanded, but he's run out of a source of fissionable materials; he could reduce the quality of the grenades by using by-products from the engine coils, import them from the Lathes at exorbitant prices.

 

Anyway, I largely handwave the amounts. 100 Lasguns isn't really the same as 100 mercenaries.

Share this post


Link to post
Share on other sites

I went with allowing +30 if they're getting twin items. Two plasma pistols for dual-wielding? Yeah, sure. Two suits of power armour? No, suck up that -10 and buy suits for everyone, you spoiled brat.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0