jabberwoky 149 Posted April 3, 2014 I am led to believe that a Hellpistol is a powerful laspistol connected to a battery pack by a thick cord where it draws power, usually held in place like a backpack. Thus, is it possible to dual-wield Hellpistols? Since each weapon has a cord and backpack to power it, would that make them too cumbersome to dual-wield? Quote Share this post Link to post Share on other sites
Nameless2all 210 Posted April 3, 2014 RAW it is allowed. Quote Share this post Link to post Share on other sites
Amaimon 132 Posted April 3, 2014 It is allowed. I remeber that in one book, some badass storm trooper sarge, wielded two hellguns with pistol grips or recoil gloves. Quote Share this post Link to post Share on other sites
Fgdsfg 1,017 Posted April 3, 2014 There is nothing preventing this. You just need to keep in mind that there's two small backpacks, which might take up space, limiting your mobility or how much you can carry.But there's realistically nothing preventing you from dual-wielding Hellpistols at all. Quote Share this post Link to post Share on other sites
Iku Rex 14 Posted April 3, 2014 The Rogue Trader Jeremiah Blitz, from Lure of the Expanse, uses two hellpistols. (Guy on the right in this pic: http://henning.deviantart.com/art/Warhammer-40K-Rogue-trader-2-162859509 .) Quote Share this post Link to post Share on other sites
Quietus1 8 Posted April 3, 2014 I would infer they get hooked to the same backpack in most cases. Would halve your ammo, but... Quote Share this post Link to post Share on other sites
bzro 17 Posted April 7, 2014 Well, a large backpack ammo pack holds 200 rounds... (Although I houserule that it holds 200 heavy weapon, 300 basic weapon, and 400 pistol weapon rounds.) But I don't see why not, honestly. It would take a bit of jury rigging, but totally doable. Although the idea of reloading those things has alsays been weird to me. I mean, who walks around with multiple backpacks? At that point you might as well just have 1 big backpack and save yourself the trouble. 1 El_Jairo reacted to this Quote Share this post Link to post Share on other sites
askold2 58 Posted April 7, 2014 I would infer they get hooked to the same backpack in most cases. Would halve your ammo, but... That is how I would do it. Quote Share this post Link to post Share on other sites
Amazing Larry 127 Posted April 10, 2014 I'm pretty sure the hellpistol battery isn't so much a backpack sized object as it's more a quart sized belt mounted object. Quote Share this post Link to post Share on other sites
bzro 17 Posted April 10, 2014 I'm pretty sure the hellpistol battery isn't so much a backpack sized object as it's more a quart sized belt mounted object. Well, in The Inquisitors Handbook (it was the one closest to me) has a little dagger symbol next to the weight of both the hellgun and hellpistol, which says "not including power backpack". Then again, it's DH. Might be changed in newer books. Quote Share this post Link to post Share on other sites
Fgdsfg 1,017 Posted April 11, 2014 I'm pretty sure the hellpistol battery isn't so much a backpack sized object as it's more a quart sized belt mounted object. There's both kinds. For example, Stormtroopers with full Hellguns and equipment regularly have backpack-sized batteries. Hellpistols, afaik, usually have belt-mounted batteries the size of a small car battery. Quote Share this post Link to post Share on other sites
bobh 2 Posted May 9, 2014 I am led to believe that a Hellpistol is a powerful laspistol connected to a battery pack by a thick cord where it draws power, usually held in place like a backpack. Thus, is it possible to dual-wield Hellpistols? Since each weapon has a cord and backpack to power it, would that make them too cumbersome to dual-wield? its an excellent idea; in my old campaigns the RT's PA had a pair of packs hooked to HPs he could duel weild. Quote Share this post Link to post Share on other sites
RogalDorn01 128 Posted May 12, 2014 There is no reason why you wouldn't be able to dual wield Hellpistols. Though if memory serves I don't think you are REQUIRED to have an external power supply for it. I remember I had an old Explorator that ran with hellguns and I was very excited when I was finally able to procure a backpack power supply. Quote Share this post Link to post Share on other sites
Errant 185 Posted May 12, 2014 I'd assume you were using the 10kg waist-pouch for it before. Quote Share this post Link to post Share on other sites
RogalDorn01 128 Posted May 13, 2014 Perhaps I was Errant, I was wearing so much stuff already with that Explorator character anything is possible... Quote Share this post Link to post Share on other sites
Sebastian Yorke 191 Posted May 15, 2014 http://warhammer40k.wikia.com/wiki/Ursarkar_E._CreedLord Castellan Ursakar Creed wields 2 master crafted hellpistols, this is enough reason to have my military-focused RT using these. Quote Share this post Link to post Share on other sites
Routa-maa 180 Posted May 16, 2014 Out of my head but memory says that you can wield Hellgun/hellpistol with normal charge pack but halve the clip size. Quote Share this post Link to post Share on other sites
Helcular 0 Posted June 19, 2014 I'm looking into a similar situation. I would like to twin-link hellpistols. I'm assuming you could use just the one 10kg powerpack, but the clip size would still be 40. So you would be using 2 shots everytime (or 4 shots with semi-auto?) My question is how would you do a semi auto burst using twin-linked? Also does red-dot sight bonus stack with the twin-linked bonus? Semi-auto burst states (+10 to BS, additional hit for every two degrees of success.) twin linked states (A weapon with the Twin-linked Quality gains a +20% bonus to hit when fired and uses twice as much ammunition. In addition, the weapon may score one additional hit if the attack roll succeeds by two or more degrees of success.) Quote Share this post Link to post Share on other sites
Tenebrae 429 Posted June 19, 2014 Red Dot only works with single shot, but should work with Twin-linked. As for the Twin-linked Burst, here's what I get: +30 to BS (burst +10, twinlinked +20). Degrees of succes - result failure - nada. Success - 1 hit 2-3 DoS - 3 hits (1 base +1 for BF +1 for TL) 4-5 DoS - 4 hits etc, to a max of RoF+1 makes sense? Quote Share this post Link to post Share on other sites
Erathia 648 Posted June 19, 2014 Also Motion Predictors are a scope designed to give +10 to BS on Semi/Full-Auto only which would be a better scope choice. Incidentally, how do you/your group handle the Twin-Linked upgrade? Apart from an Orkish upgrade, I haven't found any rules that indicate how you would make a weapon Twin-Linked, so I've assumed they have to be deliberately designed that way. Am I overlooking something? Quote Share this post Link to post Share on other sites
Magellan 185 Posted June 19, 2014 I don't think motion predictors are actually a scope. Quote Share this post Link to post Share on other sites
Fgdsfg 1,017 Posted June 20, 2014 I don't think motion predictors are actually a scope. Depends on which version you are reading. In Rogue Trader, it doesn't count as a Sight, but in Deathwatch, it does. When it comes to the "one sight only" rule, I would recommend going with the house rule I use myself. Rather than to restrict a weapon from having a single sight, restrict the characters from using more than one at any one time. That way, you can have a Red-Dot Laser Sight and a Scope at the same time, but obviously, the Red-Dot Laser Sight would give no bonus bonuses when using the Scope (and vice-versa; frankly, at extreme ranges, why would the Red-Dot Laser Sight give a bonus at all?). Similarly, the Motion Predictor would not be usable with other scopes, and consists of a small display at the side of the weapon, used for auto-targeting and tracking. By RAW, though? If Rogue Trader only, then no, you are entirely correct. Motion Predictor is not a Sight. 1 Lynata reacted to this Quote Share this post Link to post Share on other sites
Magellan 185 Posted June 20, 2014 Not a bad house rule, actually. 1 Fgdsfg reacted to this Quote Share this post Link to post Share on other sites
Fgdsfg 1,017 Posted June 20, 2014 Also Motion Predictors are a scope designed to give +10 to BS on Semi/Full-Auto only which would be a better scope choice. Incidentally, how do you/your group handle the Twin-Linked upgrade? Apart from an Orkish upgrade, I haven't found any rules that indicate how you would make a weapon Twin-Linked, so I've assumed they have to be deliberately designed that way. Am I overlooking something? Dark Heresy's Ascension has rules for Combi-Weapons, which are.. a bit wonky. Combi-Weapons are basically Twin-Linked weapons that consists of two different weapons, whereas Twin-Linked weapons are two weapons of the same kind. There are no specific rules anywhere for the creation of Twin-Linked weapons. I would say that the creation of a Twin-Linked weapon or Combi-Weapons are involved processes, perhaps doubling all negative Acquisition modifiers (Very Rare -10 becoming -20) and halving all positive Acquisition modifiers.(Negligible Scale +30 becomes +15). Similarly, creating a Combi-Weapon or Twin-Linked weapon would likely require not only access to the weapons, but several hard Armourer Skill Tests. Then I'd use the Twin-Linked Special Quality rules from Only War. I don't remember if they're identical to the Rogue Trader rules, I just remember that the rules have changed a couple of times throughout the books, and that I made the call to use the Only War rules because some of the other rules (such as Black Crusade) were utterly retarded. But that's just me. I'm looking into a similar situation. I would like to twin-link hellpistols. I'm assuming you could use just the one 10kg powerpack, but the clip size would still be 40. So you would be using 2 shots everytime (or 4 shots with semi-auto?) My question is how would you do a semi auto burst using twin-linked? Also does red-dot sight bonus stack with the twin-linked bonus? Semi-auto burst states (+10 to BS, additional hit for every two degrees of success.) twin linked states (A weapon with the Twin-linked Quality gains a +20% bonus to hit when fired and uses twice as much ammunition. In addition, the weapon may score one additional hit if the attack roll succeeds by two or more degrees of success.) I have a very hard time seeing Hellpistols being Twin-Linked without becoming a Basic weapon or something. In fact, I have a hard time seeing most Pistol weapons being Twin-Linked. I also don't think that the standard 10kg Power-Pack would be enough - the Power Packs used by Hellpistols (and Hellguns) are more than just charge packs strapped together. They're capacitors and specialized equipment. If you plug two Hellpistols into a single Power Pack, I'd expect some difficulties, especially if they fire at the same time. As for Red-Dot Laser Sight stacking with any potential bonus from Twin-Linked, that's a yes. That's only for single shots, though (brought up to two shots by being Twin-Linked). I'm not sure if I understand what you mean with the question about Semi-Auto Burst, though. You simply do the attack as usual, applying the effects of Twin-Linked independently. Quote Share this post Link to post Share on other sites