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BrotherApothecaryTiberius

Stacking Bonuses

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I've noticed that there are quite a few items that give, at least, a +10 bonus to skills like Medicae. Do all of these bonueses stack with each other?

 

Example: An Apothecary with a diagnostor helmet (+10 Medicae), narthecium (+20 Medicae on Astartes patients), and a vivesection gage (+10 Medicae) is working on an Astartes patient. Does the Apothecary take all bonuses (+40 Medicae) or just the highest bonus (+20 Medicae)?

 

It seems to me like the bonuses stack but, being a life-long Dungeons and Dragons player (where bonuses are often not cumulative) i thought it best to ask.

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This is all correct.

 

I will add, skill improvement (for instance purchasing the medicae +10 advance) is not a bonus to the test. Skill improvements increase the testing threshold for the skill. Medicae is INT so a character with Medicae +10 must roll under INT+10 for all tests. It does not add a +10 bonus to the skill test.

 

Example

Medicae

INT 40

+20 test bonuses

Rolls a 56 (Needed to roll under 40+20)
 

Succeeds with zero Degrees of Success.

 

Example 2
Medicae +10
INT 40

+20 test bonuses
Rolls 56 (Needed to roll under 50+20)

 

Succeeds with one Degree of Success.

 

The Talented trait is an automatic +10 bonus to tests (not a skill increase).

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I will add, skill improvement (for instance purchasing the medicae +10 advance) is not a bonus to the test. Skill improvements increase the testing threshold for the skill. Medicae is INT so a character with Medicae +10 must roll under INT+10 for all tests. It does not add a +10 bonus to the skill test.

 

This is true, it also makes it figuring out if you've hit your cap somewhat of a confusing mess. 

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Its just like any other game system out there. Skill advances are added to the skill's characteristic to determine the number you must roll under for success (jeeze, why couldn't I think of that when making my last post, I always come up with better ways to say things after the fact...). Test bonuses are seperate and apply once for each unique and individual test.

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I will add, skill improvement (for instance purchasing the medicae +10 advance) is not a bonus to the test. Skill improvements increase the testing threshold for the skill. Medicae is INT so a character with Medicae +10 must roll under INT+10 for all tests. It does not add a +10 bonus to the skill test.

 

This is true, it also makes it figuring out if you've hit your cap somewhat of a confusing mess. 

 

 

Deathwatch has so many rules to be honest I actually ignore the bonus cap rule and instead operate the overspill re-roll house rule.

 

Say someone ends up with needing a score of 118 to succeed because of bonus etc then the overspill rule is 96-100 is a fail.  However the player then gets a 18% re-roll to succeed.  The also ignore any GM capriciousness with rolling a critical fail.  Unless of course they roll of 96-100 again.

 

I find this makes it simpler to work out what someone needs to roll.

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Having a TN over 100 is pretty important for characters who rely on full-auto weapons to maximize their hits. Aside from that, not a bad idea but not very grimdark. :P

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Bogi pours the cereal into his bowl. Then he reaches for his milk. As he pours the milk into the bowl bogi is only half-suprised as his breakfast bursts into flame in front of him, singing his eyebrows.

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