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Scurvy Lobster

Is the Interceptor near-dead?

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I can't believe no one pointed out that an Interceptor can have 4 hull and 1 shield now.  That is as many hits as a X-wing, but with 3 agility, a barrel roll, and an evade action.  That is going to be a hard ship to kill.

 

It's too expensive for my tastes.  I would rather just not get hit at all, or if I'm going to be shot at, shot at on my terms (range 3, Stealth Device, 3v5).

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Stele- 27pts for 2/3/3/2 and SP7 w\ EPT, TL,focus,evade, and barrel. Can be fitted with a missile.

Royal Guard- 29pts for 3/3/4/1 and SP6 w\ EPT, focus, evade, boost, and barrel.

So, yeah. The new Aces are harder to kill and deadly killing machines to boot.

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I can't believe no one pointed out that an Interceptor can have 4 hull and 1 shield now.  That is as many hits as a X-wing, but with 3 agility, a barrel roll, and an evade action.  That is going to be a hard ship to kill.

 

It's too expensive for my tastes.  I would rather just not get hit at all, or if I'm going to be shot at, shot at on my terms (range 3, Stealth Device, 3v5).

I hear you man.

If i royal tie Soontir i think im going with stealth + targeting comp

I think it will increase his range 3 combat capability

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Is Hull Upgrade really that powerful?  Because that's the only piece of this that's actually new, and Shielded Interceptors haven't exactly been taking the world by storm.  I have a hard time seeing a single hull point taking them from "Too fragile to be reliable" to "hard to kill".

 

 

I used it on Sunday, and in two of three cases the equipped ship went down to that last Hull Point and contributed to the game. Horton definitely got 1 kill that he wouldn't have otherwise gotten, and Tycho managed to stave off death for a good couple of turns.

 

But that was with Rebels, I don't know if the Interceptors would really benefit from it.

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In fact, you want a good build with Interceptors? Try this one I cooked up today.

 

Carnor Jax + PTL + Targeting Computer + SD

Kir Kanos + SD + Hull Upgrade

 

Black Sqdn. TIE + Vet Instincts + SD

Black Sqdn. TIE + Vet Instincts + SD

 

Basic idea is that Carnor boosts into RB1 of the target (Blount in this case) and either Evades, Focuses or TL's to taste. Meanwhile Kanos is at RB2 or 3 with an Evade. Carnor throws 4 dice with either Focus or TL rerolls, to which Blount can't use Focus against which he probably will have, NOBODY on this list has an activation phase before he does, so short of Target Lock transferall shenannigans, he probably wont even have a lock on if you do this right.

If Blount survives Jax, Kanos fires 3 dice and spends his Evade for a free Hit. On an Agility 2 fighter with only 4hp this SHOULD mean death, and all before Blount fires his Missiles.

 

Meanwhile your Pilot Skill 6 TIE Fighters with 4 agility dice proceed to run interference, lend support, and generally be a severe nuisance.

 

If you wanted, you could drop the Hull upgrade from Kanos to give the TIE wingman instead, but he kind of needs that I feel if he wants to use his ability more often and safely.

Edited by Mward1984

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Interceptors aren't dead. Their coolness factor alone is enough to keep me building the into my squads. I'm not good enough yet to take out a YT Y Y X squad yet, but I'm getting better all the time. Some day. Some day soon.

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No, the Interceptor is not dead.

(This has been another edition of "Short Answers to Simple Questions". Tune in again next week...)

Same bat time, same bat channel. :-)

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I can't believe no one pointed out that an Interceptor can have 4 hull and 1 shield now.  That is as many hits as a X-wing, but with 3 agility, a barrel roll, and an evade action.  That is going to be a hard ship to kill.

 

It's too expensive for my tastes.  I would rather just not get hit at all, or if I'm going to be shot at, shot at on my terms (range 3, Stealth Device, 3v5).

I hear you man.

If i royal tie Soontir i think im going with stealth + targeting comp

I think it will increase his range 3 combat capability

Royal Fel with targeting and stealth rocks. I kept him in the flanks all weekend target locking and focus almost 100 % hit ratio. Ran him with Turr and jax. Fel & jax with tc/sd/rg/ptl , Turr with ptl & stealth. Turr and jax got beat up but didn't die all day. As always Fel never took a hit. Fel ended up with 13 kills for the day :).

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Interceptors aren't dead. Their coolness factor alone is enough to keep me building the into my squads. I'm not good enough yet to take out a YT Y Y X squad yet, but I'm getting better all the time. Some day. Some day soon.

I can't believe no one pointed out that an Interceptor can have 4 hull and 1 shield now.  That is as many hits as a X-wing, but with 3 agility, a barrel roll, and an evade action.  That is going to be a hard ship to kill.

 

It's too expensive for my tastes.  I would rather just not get hit at all, or if I'm going to be shot at, shot at on my terms (range 3, Stealth Device, 3v5).

No doubt. Sometimes I feel like my meta is stuck in the twilight zone. If your running PTL on fel, turr or jax you don't need another hull or shield ! Learn to fly your ship and use your boost/ barrel roll to either get you out of their firing arc or get you a shot!

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The Interceptor is a BAMF.  Not only does it look rediculously cool, but it is mechanically one of the best ships in the game, when used correctly.  It just doesn't come with an easy button.

 

As to Lt Blount:

 

"I hate to shatter your ego, but this is not the first time I've had a gun pointed at me."  -Jules Winnfield
 

Edited by catachan23

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No. The high PS Interceptors should easily be able to avoid an attack from Blount. Yes, the upcoming Stress inducers are dangerous for Interceptors. It just means you have to be a little bit more judicious in you usage of Push the Limit.

True - but this also forces you away from low PS Interceptors. Blount is PS6, so that is a lot of them really.

 

I imagine he's just a very good target to focus down in the first round if you can. Many of the new Interceptors can manage it. Soontir Fel with PtL and Targeting computer should be able to get into range 1 with a focus token rather easily. Carnor Jax with Opportunist and Kir Kanos all follow up nicely. Unless your opponent is evading majestically, i see this being very effective.

 

I have to say in the 2 games I used him in, he's an amazingly disruptive unit. Get him in the middle of a furball, and now the other guy can't use focus to help kill Jax, but can't use focus to help kill anyone else. Also can't use focus for defense meaning he's more likely to take damage.

Something I've noticed that is very rare for an interceptor, Jax doesn't suffer hugely from colliding with the opponent. Earlier tonight and last week i used him superbly against two HWK builds, one with Kyle and the other with Jan, and both with Recon Specialist.

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Problem is even if the "elite" three interceptors are in play and can focus on bringing ze pain to Blount's face it doesn't change the fact that the smart opponent would try to maximize his bait by trying to get as many quality shots as he could in the same turn.

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Problem is even if the "elite" three interceptors are in play and can focus on bringing ze pain to Blount's face it doesn't change the fact that the smart opponent would try to maximize his bait by trying to get as many quality shots as he could in the same turn.

Oh of course. But It will still hurt to lose him if that player is counting on that ship being around to fire. You have to admit, even if the ship is cheap, losing it and 5 points worth of Assault Missiles does smart a bit.

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Blount is pilot skill 6

Fel, Jax, and Turr = Blount DOA

(DROPS MIKE.......WALKS OFF......)

 

I couldn't cross this off just yet either.  Blount has a slot for EPT and Biggs still exists as a pilot.  The fact is that this guy erases Stealth Devices just by pointing at them.  Personally, I don't think any ability to render something that you pay for worthless, it stinks of bad design.  I'm not saying that I think it's too strong, I just don't like how they handled his ability.

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Interceptors aren't dead. Their coolness factor alone is enough to keep me building the into my squads. I'm not good enough yet to take out a YT Y Y X squad yet, but I'm getting better all the time. Some day. Some day soon.

I can't believe no one pointed out that an Interceptor can have 4 hull and 1 shield now. That is as many hits as a X-wing, but with 3 agility, a barrel roll, and an evade action. That is going to be a hard ship to kill.

It's too expensive for my tastes. I would rather just not get hit at all, or if I'm going to be shot at, shot at on my terms (range 3, Stealth Device, 3v5).

No doubt. Sometimes I feel like my meta is stuck in the twilight zone. If your running PTL on fel, turr or jax you don't need another hull or shield ! Learn to fly your ship and use your boost/ barrel roll to either get you out of their firing arc or get you a shot!
There is good flying, and then there is fantasy. Your interceptors will get shot at. Three hull and no shields could mean one unlucky round costs you. Add a shield and a hull, now one bad round is just that. Chances are, wherever shot the Interceptor, got shot by the Interceptor. If it is alive, it won't be next round. Edited by Stone37

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I akin interceptors to hornets. They are scary and you dont want them to sting you. A swarm can do some damage without howlrunner boosting the attacks.

I think us squint fliers are going to have to learn to counter blount, but lets be realistic. How many lists are going to have 1 ship you have to build around. I will never build a list to counter 1 ship and its ability.

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Interceptors aren't dead. Their coolness factor alone is enough to keep me building the into my squads. I'm not good enough yet to take out a YT Y Y X squad yet, but I'm getting better all the time. Some day. Some day soon.

I can't believe no one pointed out that an Interceptor can have 4 hull and 1 shield now. That is as many hits as a X-wing, but with 3 agility, a barrel roll, and an evade action. That is going to be a hard ship to kill.

It's too expensive for my tastes. I would rather just not get hit at all, or if I'm going to be shot at, shot at on my terms (range 3, Stealth Device, 3v5).

No doubt. Sometimes I feel like my meta is stuck in the twilight zone. If your running PTL on fel, turr or jax you don't need another hull or shield ! Learn to fly your ship and use your boost/ barrel roll to either get you out of their firing arc or get you a shot!
There is good flying, and then there is fantasy. Your interceptors will get shot at. Three hull and no shields could mean one unlucky round costs you. Add a shield and a hull, now one bad round is just that. Chances are, wherever shot the Interceptor, got shot by the Interceptor. If it is alive, it won't be next round.

But then that interceptor costs roughly 85 points. Triple interceptor lists either have high PS Guys who rely on their abilities to keep themselves alive while lower PS interceptors can have some cool upgrades to make them able to survive a bad round but your squad still only has 3 ships. Triple ship imperial lists I think are more of a novelty.

Anyone else think the interceptor should have 4 agility base?

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Interceptors aren't dead. Their coolness factor alone is enough to keep me building the into my squads. I'm not good enough yet to take out a YT Y Y X squad yet, but I'm getting better all the time. Some day. Some day soon.

 

I can't believe no one pointed out that an Interceptor can have 4 hull and 1 shield now. That is as many hits as a X-wing, but with 3 agility, a barrel roll, and an evade action. That is going to be a hard ship to kill.

It's too expensive for my tastes. I would rather just not get hit at all, or if I'm going to be shot at, shot at on my terms (range 3, Stealth Device, 3v5).

No doubt. Sometimes I feel like my meta is stuck in the twilight zone. If your running PTL on fel, turr or jax you don't need another hull or shield ! Learn to fly your ship and use your boost/ barrel roll to either get you out of their firing arc or get you a shot!
There is good flying, and then there is fantasy. Your interceptors will get shot at. Three hull and no shields could mean one unlucky round costs you. Add a shield and a hull, now one bad round is just that. Chances are, wherever shot the Interceptor, got shot by the Interceptor. If it is alive, it won't be next round.

 

 

I've rolled 5 blanks before to save from Range 3 on a lucky 3-hit.  Not even Hull + Shields could have saved me in this case, but it doesn't really matter.

 

Not getting shot, or forcing your opponents to roll 3v5 will always be superior than preparing to get hit in the first place.

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I want to meet the player who can take one 2 Hull 2 Shield 2 Agility PS 6 ship equip it with a five point Assault Missile and end the usefulness of the Interceptor. They will have to be a Jedi Master and control my weak mind to pull this off.  I hope that Z-95 dial is really awesome!

 

What FFG has done so well so far is to ensure that the old ships are still useful.

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I want to meet the player who can take one 2 Hull 2 Shield 2 Agility PS 6 ship equip it with a five point Assault Missile and end the usefulness of the Interceptor. They will have to be a Jedi Master and control my weak mind to pull this off. I hope that Z-95 dial is really awesome!

What FFG has done so well so far is to ensure that the old ships are still useful.

http://www.fantasyflightgames.com/edge_news.asp?eidn=4715

There is your dial

Edited by catachan23

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Blount is pilot skill 6

Fel, Jax, and Turr = Blount DOA

(DROPS MIKE.......WALKS OFF......)

Mr. Darklighter would like to have a word with you....
You've just spent 30odd points to cut 6 points of upgrades. Woohoo. Blount ia good, but against high hull low agility rebel lists he's meh at best. Biggs is still amazing of course, but he dies fast too.

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I want to meet the player who can take one 2 Hull 2 Shield 2 Agility PS 6 ship equip it with a five point Assault Missile and end the usefulness of the Interceptor. They will have to be a Jedi Master and control my weak mind to pull this off.  I hope that Z-95 dial is really awesome!

 

What FFG has done so well so far is to ensure that the old ships are still useful.

*cough* TIE Advanced *cough*

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