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silverthorn

Playing 200 games in a year (or at least trying to)

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Saga Campaign: A Shadow of the Past.

 

Player Set Up.

Deck #1.

Heroes: Aragorn (Lo), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Fast Hitch, Legacy Blade, Ranger of Cardolan, Roheryn and Thror's Map.

Mulligan: Errand-Rider, Faramir (Le), Ranger of Cardolan and Warden of Healing x2.

 

Deck #2.

Heroes: Aragorn (Lo), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Black Arrow, Gather Information, Hobbit Pony, Necklace of Girion and Song of Travel.

 

Quest Set Up.

Made deck #1 the first player.

Put Frodo Baggins (with Mr. Underhill and The One Ring attached) into play under deck #1's control.

Shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck.

Set Buckleberry Ferry aside.

Added a Black Rider to the staging area.

Made Bag End the active location.

Shuffled the encounter deck.

 

Round One.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Legacy Blade.

Deck #2 drew Arwen Undomiel.

 

Planning Phase.

Deck #1 paid 1 from Aragorn and Pippin to play Warden of Healing.

Deck #1 played Legacy Blade on Boromir.

Deck #2 played Gather Information.

Deck #2 played Black Arrow on Legolas.

Deck #2 played Hobbit Pony on Merry.

Deck #2 paid 1 from Boromir to play Song of Travel on Legolas.

Deck #2 paid 1 from Legolas and Merry to play Arwen Undomiel.

 

Quest Phase.

Quest Attempted: Gather Information.

Committed: Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 2) and Sam (for 3).

Deck #1 drew Stock Road, adding it to the staging area.

Deck #2 drew Rode Like A Gale, which surged to Gildor Inglorion, which was put into play under deck #1's control.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 11.

Total Threat: 7.

Added 3 progress to Bag End, exploring it.

Deck #1 drew Steward of Gondor, Hobbit Cloak and Fast Hitch.

Deck #2 drew Feint.

Added 1 progress to Gather Information.

 

Travel Phase.

Deck #1 exhausted Aragorn, Gildor and Pippin, then discarded Black Rider, passing a hide test so the Fellowship travelled to Stock Road.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 27.

Deck #2 threat: 27.

Made Deck #2 first player.

Deck #1 paid 1 from Frodo so deck #2 took control of Frodo and Gildor.

 

Round Two.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Gondorian Shield.

Deck #1 drew Celebrian's Stone.

 

Planning Phase.

Deck #2 paid 1 from Boromir to play Gondorian Shield on him.

Deck #1 paid 1 from Aragorn and Pippin to play Warden of Healing.

Deck #1 paid 2 from Sam to play Steward of Gondor on himself.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 2 from Sam to play Celebrian's Stone on Aragorn.

 

Quest Phase.

Quest Attempted: Gather Information.

Committed: Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 2) and Sam (for 3).

Deck #2 drew Evil Crow, adding it to the staging area.

Deck #1 drew Green Hill Country, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 11.

Total Threat: 8.

Added 3 progress to Stock Road, exploring it.

 

Travel Phase.

The Fellowship travelled to Green Hill Country.

 

Encounter Phase.

Deck #2 engaged the Evil Crow.

 

Combat Phase.

Added shadow cards.

Evil Crow attacked Boromir (shadow card: Black Steed, for no effect), doing no damage.

Legolas attacked and killed the Evil Crow, adding 2 progress to Green Hill Country.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 28.

Deck #2 threat: 28.

Made Deck #1 first player.

Deck #2 paid 1 from Frodo so deck #1 took control of Frodo and Gildor.

 

Round Three.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Steed of the North.

Deck #2 drew Rhovanion Outrider.

 

Planning Phase.

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #1 paid 1 from Sam to play Steed of the North on Aragorn.

Deck #1 paid 1 from Aragorn to play Fast Hitch on Pippin.

Deck #1 paid 1 from Sam to play Hobbit Cloak on Sam.

Deck #2 paid 2 from Merry and 1 from Legolas to play Rhovanion Outrider.

 

Quest Phase.

Quest Attempted: Gather Information.

Committed: Aragorn (for 4), Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 2, refreshing with Fast Hitch), Rhovanion Outrider (for 1) and Sam (for 3).

Deck #1 drew Woody End, adding it to the staging area.

Deck #2 drew Pathless Country, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 16.

Total Threat: 7.

Added 1 progress to Green Hill Country, exploring it.

Added 8 progress to Gather Information, exploring it.

Deck #1 added Sword That Was Broken to their hand and shuffled their deck.

Deck #2 added Defender of Rammas to their hand and shuffled their deck.

 

Travel Phase.

The Fellowship travelled to Woody End.

 

Encounter Phase.

Deck #1 engaged the Black Rider (refreshing Aragorn and refreshing and buffing Sam. Deck #1 drew Sneak Attack).

 

Combat Phase.

Added shadow cards.

Deck #1 discarded Mr. Underhill to cancel the Black Rider's attack.

Aragorn, Gildor, Legolas, Pippin and Sam attacked and killed the Black Rider. Legolas added 1 progress to Woody End, exploring it, and added 1 progress to stage 1B, exploring it.

Stage 2B added a Black Rider to the staging area and shuffled the encounter deck.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 29.

Deck #2 threat: 29.

Made Deck #2 first player.

Deck #1 paid 1 from Frodo so deck #2 took control of Frodo and Gildor.

 

Round Four.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Honour Guard.

Deck #1 drew Errand-Rider.

 

Planning Phase.

Deck #2 paid 3 from Boromir and 1 from Legolas to play Defender of Rammas and Honour Guard.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 3 from Sam to play Sword That Was Broken on Aragorn.

 

Quest Phase.

Committed: Aragorn (for 5), Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 4).

Deck #2 drew Stock Brook, making it the active location.

Deck #1 drew Black Steed, attaching it to the Black Rider in the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 20.

Total Threat: 6.

Added 5 progress to Stock-Brook, exploring it.

Added 9 progress to stage 2B.

 

Travel Phase.

The Fellowship travelled to Pathless Country.

 

Encounter Phase.

Deck #2 engaged the Black Rider.

 

Combat Phase.

Added shadow cards.

Deck #2 paid 1 from Legolas to play Feint and cancel the Black Rider's attack.

Boromir, Gildor and Legolas attacked and killed the Black Rider, adding 2 progress to the Pathless Country and exploring it.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 30.

Deck #2 threat: 30.

Made Deck #1 first player.

Deck #2 paid 1 from Frodo so deck #1 took control of Frodo and Gildor.

 

Round Five.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Gaffer Gamgee.

Deck #2 drew Power of Orthanc.

 

Planning Phase.

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #1 paid 4 from Sam to play Faramir.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #2.

Committed: Aragorn (for 5), Arwen (for 3, buffing Boromir), Frodo (for 3), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2) and Sam (for 4).

Deck #1 drew Evil Crow, adding it to the staging area.

Deck #2 drew another Evil Crow, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 3).

Total Willpower: 23.

Total Threat: 4.

Added 19 progress to stage 2B, exploring it.

Stage 3 added Buckleberry Ferry to the staging area and added a Black Rider to the staging area before shuffling the encounter deck.

 

Travel Phase.

Deck #1 exhausted Warden of Healingx2, Gaffer, Gildor and Pippin, then discarded Crawling Towards Them, Bamfurlong and Have You Seen Baggins, so passed the test allowing the Fellowship to travel to Buckleberry Ferry.

 

Encounter Phase.

Deck #1 engaged both Evil Crows.

 

Combat Phase.

Added shadow cards.

The first Evil Crow attacked Boromir (shadow card: The Ring Draws Them, for no effect), doing no damage. Deck #2 raised their threat to 31 to refresh Boromir.

The second Evil Crow attacked the Defender of Rammas (shadow card: Green Hill Country, for +1), doing no damage.

Boromir attacked and killed a Evil Crow.

Legolas attacked and killed the other Evil Crow.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 31.

Deck #2 threat: 32.

Made Deck #2 first player.

Deck #1 paid 1 from Frodo so deck #2 took control of Frodo and Gildor.

 

Round Six.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew The Galadhrim's Greeting.

Deck #1 drew G|imli..

 

Planning Phase.

Deck #2 paid 3 from Merry to play The Galadhrim's Greeting.

Deck #1 threat: 29.

Deck #2 threat: 30.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 3 from Sam and 1 from Aragorn to play Gimli.

 

Quest Phase.

Deck #1 exhausted Faramir to butt deck #2.

Committed: Aragorn (for 5), Arwen (for 3, buffing Boromir), Frodo (for 3), Gaffer (for 2), Gimli (for 3), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2) and Sam (for 4).

Deck #2 drew Stock Road, making it the active location.

Deck #1 drew Green Hill Country, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 3).

Total Willpower: 28.

Total Threat: 11.

Added 17 progress to Buckleberry Ferry, exploring it and completing the quest.

 

I opted to take the boon Mr. Underhill and the burden Gandalf's Delay.

 

My final score was:

Completed Rounds (5): 50.

Total Threat: 59.

Total VP: 5.

Final Score: 104.

Edited by silverthorn

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Saga Campaign: The Old Forest.

 

Player Set Up.

Deck #1.

Heroes: Aragorn (Lo), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Bill The Pony, Gaffer Gamgee, Rosie Cotton, Song of Kings and Steed of the North.

 

Deck #2.

Heroes: Aragorn (Le), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Gandalf (Core), Northern Tracker x2, Small Target and Song of Battle.

Mulligan: A Test Of Will, Gondorian Shield, Honour Guard, Power of Orthanc and The Galadhrim's Greeting.

 

Boons: Mr. Underhill.

Burdens: Gandalf's Delay.

 

Quest Set Up.

Made deck #1 the first player.

Put Frodo Baggins (with Mr. Underhill and The One Ring attached) into play under deck #1's control.

Put Gandalf's Delay into play.

Deck #1 attached Old Bogey-Stories to Pippin.

Set Old Man Willow and Withywindle aside.

Added Deep Gulley and Misleading Path to the staging area.

Shuffled the encounter deck.

Deck #1 drew Friend of Friends.

Deck #2 drew A Test Of Will.

Advanced to stage 2B “Choked With Brambles”.

 

Round One.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Fast Hitch.

Deck #2 drew another Power of Orthanc.

 

Planning Phase.

Deck #1 played Bill The Pony.

Deck #1 paid 1 from Aragorn to play Steed of the North on him.

Deck #2 paid 1 from Boromir to play Gondorian Shield on himself.

 

Quest Phase.

Committed: Aragorn, Bill, Frodo, Merry, Pippin and Sam.

Deck #1 drew Ending And Failing.

Deck #1 threat: 28.

Deck #2 threat: 28.

Deck #2 drew Wall Of Trees, adding it to the staging area.

Total Willpower: 12.

Total Threat: 5.

Added 4 progress to Wall Of Trees, exploring it [Total location VP: 2].

Added 3 progress to stage 2B, exploring it and switching to “Closing In Around Them”.

 

Travel Phase.

The Fellowship travelled to Misleading Path.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 29.

Deck #2 threat: 29.

Made Deck #2 first player and put Frodo under their control.

 

Round Two.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Small Target.

Deck #1 drew Warden of Healing.

 

Planning Phase.

Deck #2 paid 2 from Legolas to play Honour Guard.

Deck #1 paid 2 from Pippin to play Warden of Healing.

Deck #1 paid 2 from Sam to play Rosie Cotton.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill The Pony, Frodo, Merry, Pippin and Sam (with Rosie buff).

Deck #2 drew another Deep Gulley, adding it to the staging area.

Deck #2 drew Oppressive Forest, adding it to the staging area.

Deck #1 drew Strange Woods, adding it to the staging area.

Total Willpower: 14.

Total Threat: 9.

Added 2 progress to Misleading Path, exploring it.

Added 3 progress to stage 2B, exploring it and advancing to stage 2B “Choked With Brambles”.

 

Travel Phase.

The Fellowship travelled to Oppressive Forest.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 30.

Deck #2 threat: 30.

Made Deck #1 first player and put Frodo under their control.

 

Round Three.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Errand-Rider.

Deck #2 drew Rhovanion Outrider.

 

Planning Phase.

Deck #1 paid 1 from Aragorn to play Errand-Rider.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

Deck #2 paid 3 from Merry to play Rhovanion Outrider.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Pippin, Rhovanion Outrider (with buff and adding 1 progress to Strange Woods) and Sam.

Deck #1 drew Falling Branches. Deck #1 paid 1 from Frodo and exhausted the One Ring to shuffle it into the encounter deck and draw Deep Gulley, adding it to the staging area.

Deck #2 drew Tom Bombadil, putting it into play under deck #1's control and committed to the quest.

Total Willpower: 20.

Total Threat: 9.

Added 5 progress to Oppressive Forest, exploring it [Total Location VP: 4].

Added 6 progress to stage 2B, exploring it and moving to Shifting Trees.

 

Travel Phase.

The Fellowship travelled to Strange Woods.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 31.

Deck #2 threat: 31.

Made Deck #2 first player and put Frodo under their control.

Shuffled Tom Bombadil and the encounter discard pile into the encounter deck.

Stage 2B discarded Wall of Trees [Total Location VP: 2].

 

Round Four.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Song of Travel.

Deck #1 drew Rosie Cotton.

 

Planning Phase.

Deck #2 paid 1 from Legolas to play Song of Travel on Boromir.

Deck #1 paid 1 from Pippin to play Fast Hitch on himself.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Pippin (refreshing with Fast Hitch), Rhovanion Outrider (with buff and adding 1 progress to a Deep Gulley) and Sam.

Deck #2 drew Oppressive Forest, adding it to the staging area.

Deck #1 drew Misleading Path, adding it to the staging area.

Total Willpower: 20.

Total Threat: 9.

Added 2 progress to Strange Woods, exploring it [Total Location VP: 3].

Added 9 progress to stage 2B, exploring it and moving to stage 2B “Closing In Around Them”

 

Travel Phase.

The Fellowship travelled to Misleading Path.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 31.

Deck #2 threat: 31.

Made Deck #1 first player and put Frodo under their control.

 

Round Five.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Warden of Healing.

Deck #2 drew Northern Tracker.

 

Planning Phase.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Warden of Healing.

Deck #2 paid 2 from Boromir and Merry to play Northern Tracker.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Northern Tracker (adding 1 progress to each location in the staging area), Pippin, Rhovanion Outrider (with buff and adding 1 progress to Strange Woods) and Sam.

Deck #1 drew Long Trailer, adding it to the staging area.

Deck #1 drew Wall of Trees, adding it to the staging area.

Deck #2 drew Tom Bombadil, putting it into play under deck #2's control and committed to the quest.

Total Willpower: 24.

Total Threat: 12.

Added 4 progress to Wall Of Trees, exploring it [Total Location VP: 6].

Added 2 progress to Misleading Path, exploring it.

The Long Trailer's attack on deck #1 was cancelled by deck #1 returning Gaffer Gamgee to their hand.

Added 6 progress to stage 2B, exploring it and moving to stage 2B – Choked With Brambles.

 

Travel Phase.

The Fellowship travelled to the Deep Gulley with 3 progress.

 

Encounter Phase.

Deck #2 engaged Long Trailer.

Deck #2 threat: 38.

 

Combat Phase.

Added shadow card.

Long Trailer attacked Boromir (shadow card: Lost And Witless, for no effect), doing no damage.

Deck #2 refreshed Boromir.

Deck #2 threat: 39.

Boromir, Legolas and Tom Bombadil attacked and killed the Long Trailer.

Added 1 progress to Deep Gulley, exploring it [Total Location VP: 8].

Added 1 progress to stage 2B, exploring it and moving to stage 2B – Dark Bad Place.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 33.

Deck #2 threat: 40.

Made Deck #2 first player and put Frodo under their control.

Shuffled Tom Bombadil and the encounter discard pile into the encounter deck.

 

Round Six.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Defender of Rammas.

Deck #1 drew Ranger of Cardolan.

 

Planning Phase.

Deck #2 paid 2 from Boromir and 1 from Merry to play The Galadhrim's Greeting.

Deck #2 threat: 34.

Deck #2 paid 2 from Legolas to play Defender of Rammas.

Deck #1 exhausted Errand-Rider to move 1 resource from Sam to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

Deck #1 exhausted Pippin (refreshing him with Fast Hitch).

Deck #2 exhausted Boromir, then refreshed him.

Deck #2 threat: 35.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Northern Tracker (adding 1 progress to each location in the staging area), Pippin, Rhovanion Outrider (with buff and adding 1 progress to Oppressive Forest) and Sam.

Deck #2 drew Wall of Trees, adding it to the staging area.

Deck #1 drew Deep Gulley.

Total Willpower: 19.

Total Threat: 10..

Added 4 progress to Wall of Trees, exploring it [Total Location VP: 10].

Added 5 progress to stage 2B, exploring it and moving to stage A.

Stage 3 added Withywindle and Old Man Willow (refreshing Aragorn, refreshing Sam and allowing deck #1 to draw Gandalf) to the staging area.

Drew Falling Branches, which did nothing.

 

Travel Phase.

The Fellowship travelled to Withywindle.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Old Man Willow attacked deck #1, which was cancelled by deck #1 returning Gaffer Gamgee to their hand although discarding Oppressive Forest from the victory display.

Deck #1 threat: 35.

Old Main Willow attacked Defender of Rammas (shadow card: Wall of Tree, for no effect), doing no damage but discarding Wall of Trees from the victory display.

Deck #2 threat: 37.

Aragorn, Boromir, Legolas and Sam attacked Old Man Willow, doing 7 damage.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 36.

Deck #2 threat: 38.

Made Deck #1 first player and put Frodo under their control.

 

Round Seven.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Sneak Attack.

Deck #2 drew Arwen Undomiel.

 

Planning Phase.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

Deck #2 paid 2 from Boromir to play Arwen.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Deck #1 paid 1 from Sam to play Sneak Attack and bring Gandalf into play, doing 4 damage to Old Man Willow.

Committed: Aragorn, Arwen (buffing Defender of Rammas), Bill, Boromir (self-refreshing), Frodo, Gaffer, Gandalf, Merry, Northern Tracker (adding 1 progress to each location in the staging area), Pippin (refreshing with Fast Hitch), Rhovanion Outrider (with buff and adding 1 progress to the Deep Gulley with 1 progress) and Sam.

Deck #2 threat: 39.

Deck #1 drew Tom Bombadil, putting him into play under deck #2's control and committed to the quest.

Deck #2 drew Echoing and Failing.

Deck #1 threat: 38.

Deck #2 threat: 41.

Total Willpower: 28.

Total Threat: 11.

Added 5 progress to Withywindle, exploring it.

Added 12 progress to stage 3B.

 

Travel Phase.

The Fellowship travelled to Oppressive Forest.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Old Man Willow's attack on deck #1 was cancelled by Deck #1 returning Gaffer Gamgee to hand. Deck #1 discarded Deep Gulley from the victory display.

Deck #1 threat: 40.

Old Man Willow attacked Defender of Rammas (shadow card: Falling Branches, for +2), killing him. Deck #2 discarded Strange Woods from the staging area.

Deck #2 threat: 43.

Boromir, Legolas, Pippin and Tom attacked Old Man Willow, doing 5 more damage.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 42.

Deck #2 threat: 45.

Made Deck #2 first player and put Frodo under their control.

Deck #1 returned Gandalf to their hand.

Shuffled Tom Bombadil and the encounter discard pile into the encounter deck.

 

Round Eight.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Gandalf (Core).

Deck #1 drew Magic Ring.

 

Planning Phase.

Deck #2 paid 2 from Boromir and Legolas and 1 from Merry to play Gandalf (Core).

Deck #2 threat: 40.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee (again).

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Arwen (buffing Defender of Rammas), Bill, Boromir (self-refreshing), Frodo, Gaffer, Gandalf, Merry, Northern Tracker (adding 1 progress to each location in the staging area and exploring 2 Deep Gulleys), Pippin (refreshing with Fast Hitch), Rhovanion Outrider (adding 1 progress to the Deep Gulley and exploring it) and Sam.

Deck #1 threat: 41.

Deck #2 drew Wall of Trees, adding it to the staging area.

Deck #1 drew Long Trailer, adding it to the staging area.

Total Willpower: 22.

Total Threat: 7..

Added 4 progress to Wall of Trees, exploring it.

Added 1 progress to Oppressive Woods, exploring it.

Added 10 progress to stage 3B, exploring it and winning the quest.

 

I had inflicted 18 damage on Old Man Willow, more than enough to add the boon Old Bogey-Stories to the campaign log.

 

My final score was:

Completed rounds (7): 70.

Total Threat: 83.

Total VP: 13.

Final Score: 140.

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Saga Campaign Scenario 1-B: Fog On The Barrow Downs

 

Player Set Up.

Deck #1's heroes were Aragorn (Le), Pippin (Lo) and Sam Gamgee, with 26 threat and a opening hand (after a mulligan) containing Bill The Pony, Errand-Rider, Haldir of Lorien, Steed of the North and Celebrian's Stone.

 

Deck #1's heroes were Boromir (Ta), Legolas (Ta) and Merry (Sp), with 26 threat and a opening hand (after a mulligan) containing Honour Guard, Gondorian Spearman, Defender of Rammas, Black Arrow and Gondorian Shield.

 

Boons: Mr. Underhill and Old Bogey-Stories.

Burdens: Gandalf's Delay.

 

Quest Set Up.

I put Gandalf's Delay into play, put Frodo Baggins (with Mr. Underhill and The One Ring attached) into play under deck #1's control, attached Old Bogey-Stories to Pippin, set several cards aside and shuffled the encounter deck.

 

Round One.

Resource Phase.

I added a resource to each hero before deck #1 drew Friend of Friends and deck #2 drew Ethir Swordsman.

 

Planning Phase.

Deck #1 played Bill The Pony, paid 1 from Aragorn to play Steed of the North on himself and paid 1 from Sam to play Errand-Rider.

 

Deck #2 paid 1 from Boromir and Legolas to play Defender of Rammas and played Black Arrow on Legolas.

 

Quest Phase.

No quest.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

I refreshed all cards and increased both deck's threat to 27 before making deck #2 first player and putting Frodo under his control. I then added 1 progress to stage 1B, exploring it. Stage 2 added Hollow Circle to the staging area before deck #1 drew Chill Fog (removing a resource from Frodo, Merry and Pippin and increasing deck #1's threat to 28 and deck #2's to 29) and deck #2 drew I'm Waiting For You, which surged to another Chill Fog, which surged to Dreadful Song, which did nothing.

 

Round Two.

Resource Phase.

I added a resource to each hero before deck #2 drew Arod and deck #1 drew Gaffer Gamgee.

 

Planning Phase.

Deck #2 paid 1 from Boromir to play Gondorian Shield on himself and paid 1 from Legolas to play Arod on himself.

 

Deck #1 exhausted Errand-Rider to move a resource from Sam to Pippin and paid 2 from Pippin to play Gaffer Gamgee.

 

Quest Phase.

I committed Aragorn, Bill, Boromir (increasing deck #2's threat to 30), Frodo, Gaffer and Sam.

 

Deck #2 drew Cold-Wight (adding it to the staging area).

 

Deck #1 drew Tom Bombadil (putting him into play under deck #1's control ready and committed).

 

I committed 11 willpower vs 5 threat so 6 progress was added to stage 2B.

 

Travel Phase.

The Fellowship travelled to Hollow Circle, putting a Dark-Wight into play engaged with each deck (refreshing Aragorn and Sam and buffing Sam).

 

Encounter Phase.

No engagements.

 

Combat Phase.

The Dark-Wight engaged with deck #1's attack on Aragorn was cancelled by deck #1 returning Gaffer to their hand.

 

The Dark-Wight engaged with deck #2 attacked Boromir, doing no damage (deck #2 increased their threat to 31 to refresh Boromir).

 

Aragorn, Pippin, Sam and Tom attacked and killed their Dark-Wight.

 

Boromir, the Defender of Rammas, Legolas and Merry attacked and killed their Dark-Wight, exhausting Arod to explore the Hollow Circle [Total VP: 3].

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 29 and deck #2's to 31 before making deck #1 first player and putting Frodo under his control before shuffling Tom and the encounter discard pile into the encounter deck.

 

Round One.

Resource Phase.

I added a resource to each hero before deck #1 drew Weather-Stained Cloak and deck #2 drew Song of Battle.

 

Planning Phase.

Deck #1 paid 2 from Aragorn to play Celebrian's Stone on himself.

 

Deck #2 paid 1 from Boromir and Legolas to play Honour Guard and paid 2 from Merry to play Ethir Swordsman.

 

Quest Phase.

I committed Aragorn, Bill, Boromir (deck #2 increased their threat to 32 to refresh), Ethir Swordsman, Frodo, Merry, Pippin and Sam.

 

Deck #1 drew Cold-Wight (adding it to the staging area).

 

Deck #2 drew North Downs, (adding it to the staging area).

 

I committed 14 vs 6 threat so added 8 progress to stage 2B, exploring it. Stage 3 added Standing Stones to the staging area before deck #2 drew a Dark-Wight (adding it to the staging area) and I shuffled multiple Great Barrows and the encounter discard pile into the encounter dedk.

 

Travel Phase.

The Fellowship travelled to North Downs.

 

Encounter Phase.

Deck #2 optionally engaged a Cold-Wight.

 

Combat Phase.

The Cold-Wight attacked Defender of Rammas, doing no damage.

 

Boromir and Legolas attacked and killed the Cold-Wight, exhausting Arod to add 3 progress to North Downs.

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 30 and deck #2's to 33 before making deck #2 first player and putting Frodo under his control.

 

Round Four.

Resource Phase.

I added a resource to each hero before deck #2 drew another Ethir Swordsman and deck #1 drew Drinking Song.

 

Planning Phase.

Deck #2 paid 1 from Boromir and Legolas to play Gondorian Spearman.

 

Deck #1 paid 2 from Pippin to play Gaffer Gamgee, played Drinking Song (shuffling their hand into their deck and drawing Drinking Song, Song of Wisdom, Faramir and Sword That Was Broken) and paid 2 from Sam and 1 from Aragorn to play Sword That Was Broken on him.

 

Quest Phase.

I committed Aragorn (with Sword buff), Bill (with Sword buff), Ethir Swordsman, Frodo, Gaffer (with Sword buff), Pippin (with Sword buff) and Sam (with Sword buff).

 

Deck #2 drew Chill Fog. Deck #2 paid 1 from Frodo and exhausted The One Ring to shuffle it into the encounter deck and draw Ancient Barrow (attaching Errand-Rider and Gondorian Spearman to it and adding it to the staging area).

 

Deck #1 drew I'm Waiting For You, which surged to another Cold-Wight.

 

I committed 18 willpower vs 13 threat so added 2 progress to North Downs, exploring it, and added 3 progress to stage 3B.

 

Travel Phase.

The Fellowship travelled to Standing Stones (pulling a Great Barrow from the encounter deck, adding it to the staging area and moving deck #2 to stage 4, discarding cards from the encounter deck until I added a Dark-Wight to deck #2's staging area and discarding the Defender of Rammas and Honour Guard).

 

Encounter Phase.

No engagements.

 

Combat Phase.

The Dark-Wight engaged with deck #2 attacked Boromir, doing no damage. Deck #2 raised their threat to 34 to refresh Boromir.

 

Boromir, Legolas and Merry attacked and killed the Dark-Wight, adding 2 progress to stage 4B and exhausting Arod to add 1 progress to Ancient Barrow.

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 31 and deck #2's to 35 before making deck #1 first player.

 

Round Five.

Resource Phase.

I added a resource to each hero before deck #1 drew Steward of Gondor and deck #2 drew Arwen Undomiel.

 

Planning Phase.

Deck #1 paid 1 from Pippin to play Song of Wisdom on Aragorn and paid 1 from Aragorn and Sam to play Steward of Gondor on Aragorn before exhausting SoG to give Aragorn 2 resources.

 

Deck #2 paid 2 from Merry to play Arwen.

 

Quest Phase.

Deck #1 committed Aragorn (with Stone and Sword buffs), Bill (with Sword buff), Gaffer (with Sword buff), Pippin (with Sword buff) and Sam (with Sword buff).

 

Deck #2 committed Arwen (buffing Boromir), Boromir (raising their threat to 36 to refresh), Ethir Swordsman, Frodo, Legolas and Merry.

 

Deck #1 drew Chill Fog (increasing deck #1's threat to 34).

 

Deck #2 drew Tom Bombadil, putting him into play ready and committed.

 

Deck #1 committed 16 vs 10 threat so added 4 progress to Standing Stones, exploring it and added 2 progress to stage 3B.

 

Deck #2 committed 12 vs 0 threat so added 7 progress to stage 4B, exploring it.

 

Travel Phase.

Deck #2 rejoined stage 3B (adding 1 progress to Great Barrow, exploring it).

 

Encounter Phase.

Deck #2 optionally engaged both Cold-Wights.

 

Combat Phase.

The first Cold-Wight attacked Tom Bombadil, drawing North Downs for +2 and doing 3 damage.

 

The second Cold-Wight attacked Boromir, doing no damage (deck #2 raised their threat to 37 to refresh him).

 

Boromir, Legolas and Merry attacked and killed the Cold-Wight, adding 2 progress to Stage 3B and exhausting Arod to add another progress to Ancient Barrow.

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 35 and deck #2's to 38 before making deck #1 first player and putting Frodo under his control before shuffling Tom and the encounter discard pile into the encounter deck.

 

Round Six.

Resource Phase.

I added a resource to each hero before deck #1 drew Galadriel and deck #2 drew Mirkwood Long-Knife.

 

Planning Phase.

Deck #1 exhausted SoG to give Aragorn 2 resources and paid 4 from Aragorn to play Faramir (core).

 

Quest Phase.

I exhausted Faramir to buff deck #2, then committed Aragorn (with Sword and Stone buffs), Arwen (with Faramir buff, buffing Boromir), Bill (with sword buff), Boromir (with Faramir buff, increasing deck #2's threat to 39 to refresh him), Ethir Swordsman (with sword buff), Frodo (with sword buff), Gaffer (with sword buff), Legolas (with sword buff), Merry (with sword buff), Pippin (with sword buff) and Sam (with sword buff).

 

Deck #1 drew Stone Ring (adding it to the staging area).

 

Deck #2 drew Chill Fog (increasing deck #1's threat to 39 and deck #2's to 44).

 

I committed 29 vs 8 so added 21 progress to stage 3B, much more than I needed to explore it and win the quest.

 

At the end of the quest I was rewarded with the boon Ho, Tom Bombadil.

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Saga Campaign Scenario 2: A Knife In The Dark

 

Due to a file corrupting technical issue my full write up was unsalvagable but the highlights (of a sort) are that Merry fell in the last turn of the game, taking one for the team so that Boromir and Legolas could kill the Witch King and win the quest. In the end I gave Boromir the Tireless Ranger boon and Sam the Noble Hero boon. I'm going to go with theme over common sense and replace Merry with Spirit Glorfindel.

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Saga Campaign Scenario 3: Flight To The Ford.

 

Player Set Up.

Deck #1 contained Aragorn (Le), Pippin (Lo) and Sam Gamgee, with 27 threat and a opening hand containing Asfaloth, Roheryn, Song of Wisdom, Steward of Gondor and Woodmen's Clearing.

 

Deck #2 contained Boromir (Ta), Glorfindel (Sp) and Legolas (Ta), with 26 threat and a opening hand containing

Light of Valinor,

The Galadhrim's Greeting,

Arod,

Defender of Rammas,

Honour Guard,

 

Boons: Ho, Tom Bombadil, Mr. Underhill, Noble Hero (Sam Gamgee), Old Bogey-Stories and Tireless Ranger (Boromir).

Burdens: Gandalf's Delay.

Dead Heroes: Merry.

Starting Threat Penalty: +1.

 

Quest Set Up.

I made deck #2 first player, put Frodo Baggins (TBR, with Mr. Underhill and The One Ring) into play under the first player's control, put Gandalf's Delay into play, attached Old Bogey-Stories to Pippin, added Ho Tom Bombadil to deck #1's hand, created and shuffled the Burden deck, attached An Evil Wound (with 15 wounds) to Frodo, put cards aside, added 2 Fell Riders to the staging area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero before deck #2 drew A Test Of Will and deck #1 drew Ancestral Armour.

 

II: Planning Phase.

Deck #2 paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Boromir and Legolas to play Defender of Rammas.

 

Deck #1 paid 1 from Aragorn and Sam to play Steward of Gondor on Aragorn, exhausted SoG to add 2 resources to Aragorn, paid 1 from Aragorn to play Song of Wisdom on himself and paid 1 from Aragorn and Pippin to play Asfaloth on Glorfindel.

 

III: Quest Phase.

I committed Aragorn (for 2), Frodo (for 2), Glorfindel (for 3, without exhausting), Pippin (for 2) and Sam (for 3).

 

Deck #2 drew Pathless Country.

 

Deck #1 drew The Old Road.

 

I committed 12 vs 11 threat so added 1 progress to stage 1B.

 

IV: Travel Phase.

I drew Fear of Discovery from the Burden deck (exhausting The One Ring and surging to Pain Assailed Him, which lowered Frodo's life to 14) so that The Fellowship could travel to The Last Bridge before deck #2 exhausted Asfaloth to add 2 progress to The Old Road.

 

V: Encounter Phase.

Deck #2 engaged both Fell Riders.

 

VI: Combat Phase.

The first Fell Rider attacked the Defender of Rammas, doing no damage.

 

The second Fell Rider attacked Boromir, drawing Pain Assailed Him, the effect of which did nothing, and inflicting 1 damage.

 

Deck #2 raised their threat to 27 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed a Fell Rider,.

 

VII: Refresh Phase.

I refreshed everything, increased both decks threat to 28, lowered Frodo's life to 13 and made deck #1 first player.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero before deck #1 drew Galadriel and deck #2 drew Song of Battle.

 

II: Planning Phase.

Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 3 from Aragorn and 1 from Sam to play Ancestral Armour on Boromir.

 

Deck #2 paid 1 from Boromir and Legolas to play Honour Guard.

 

III: Quest Phase.

I committed Aragorn (for 2), Frodo (for 2), Glorfindel (for 3, without exhausting), Pippin (for 2) and Sam (for 3) before exhausting Asfaloth to explore The Old Road.

 

Deck #1 drew The Troll's Camp.

 

Deck #2 drew Ettenwoods.

 

I committed 12 vs 5 threat so added 4 progress to The Last Bridge, exploring it, and added 3 progress to stage 1B.

 

IV: Travel Phase.

The Fellowship travelled to The Troll's Camp.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

The Fell Rider attacked Boromir, doing no damage.

 

Deck #2 raised their threat to 29 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed a Fell Rider, adding 2 progress to The Troll's Camp, exploring it.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 29 and deck #2's to 30 and made deck #2 first player before lowering Frodo's life to 12.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero before deck #2 drew Rhovanion Outrider and deck #1 drew Steed of the North.

 

II: Planning Phase.

Deck #2 paid 1 from Legolas to play Arod on himself.

 

Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn to play Galadriel (searching Errand-Rider, Ancestral Armor, Sneak Attack, Miner of the Iron Hills and Steed of the North, attached Ancestral Armor to Glorfindel and shuffled the rest into their deck) and paid 1 from Aragorn to play Steed of the North on Boromir.

 

III: Quest Phase.

I committed Aragorn (for 2), Boromir (for 1), Frodo (for 2), Galadriel (for 3), Glorfindel (for 3, without exhausting), Pippin (for 2) and Sam (for 3).

 

Deck #2 drew The Old Road.

 

Deck #1 drew The Enemy Is Upon Us, which surged to Pale Blade, which surged to The Nine Are Abroad, which blanked everyone's text boxes.

 

I committed 16 vs 7, adding 9 progress to stage 1B.

 

IV: Travel Phase.

The Fellowship travelled to The Old Road before I exhausted Asfaloth to add 2 progress to it.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 30 and deck #2's to 31, lowered Frodo's life to 11, discarded Galadriel and made deck #1 first player.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero before deck #1 drew Faramir and deck #2 drew Envoy of Pelargir.

 

II: Planning Phase.

Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn and 1 from Sam to play Faramir and played Woodmen's Clearing on The Old Road.

 

Deck #2 paid 2 from Boromir to play Envoy of Pelargir, adding 1 resource to Glorfindel, then paid 3 from Glorfindel to play Rhovanion Outrider.

 

III: Quest Phase.

I exhausted Faramir to buff deck #1, then committed Aragorn (for 3), Boromir (for 1), Frodo (for 3), Glorfindel (for 3, without exhausting), Pippin (for 3), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 4).

 

Deck #1 drew Piercing Cry, deck #1 paid 1 from Frodo and exhausted The One Ring to shuffle it into the encounter deck and draw Pale Blade, which did nothing but surge to Rode Like A Gale, which surged to The Enemy Is Upon Us, which surged to another Pathless Country.

 

Deck #2 drew another The Old Road. Deck #2 exhausted Asfaloth to explore the active The Old Road, lowering deck #1's threat to 27.

 

I committed 19 vs 9 threat so added 10 progress to stage 1B, exploring it. Stage 2 added The Witch King and The Ford of Bruinen to the staging area.

 

IV: Travel Phase.

The Fellowship travelled to Ford of Bruinen (drawing Pain Assailed Him and lowering Frodo's life to 10).

 

V: Encounter Phase.

Deck #2 engaged the Witch King.

 

VI: Combat Phase.

The Witch King attacked Glorfindel, drawing Ringwraith (shuffling it into the encounter deck) and doing 3 damage).

 

Deck #2 raised their threat to 32 to refresh Boromir before Boromir, Legolas, the Defender of Rammas and the Envoy of Pelargir attacked the Witch King, doing 3 damage.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 28 and deck #2's to 33, lowered Frodo's life to 9 and made deck #2 first player.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero before deck #2 drew Arwen Undomiel and deck #1 drew Gandalf (Core).

 

II: Planning Phase.

Deck #2 paid 2 from Glorfindel to play Arwen Undomiel.

 

Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn and 2 from Sam to play Gandalf (drawing Fast Hitch, Errand-Rider and Warden of Healing), paid 1 from Pippin to play Fast Hitch on himself and paid 2 from Pippin to play Warden of Healing.

 

III: Quest Phase.

I exhausted Faramir to buff deck #1, then committed Aragorn (for 3), Arwen (for 2, buffing Boromir), Boromir (for 1), Frodo (for 2), Gandalf (for 4), Glorfindel (for 3, without exhausting), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2, adding 1 progress to The Old Road in the staging area) and Sam (for 4).

 

Deck #2 drew Ringwraith.

 

Deck #1 drew Fell Rider.

 

I committed 24 vs 14, adding 6 progress to Ford of Bruinen (exploring it and discarding the Witch King) and added 4 progress to stage 2B..

 

IV: Travel Phase.

The Fellowship travelled to The Old Road before I exhausted Asfaloth to add 2 progress to it.

 

V: Encounter Phase.

Deck #2 engaged the Ringwraith and the Fell Rider.

 

VI: Combat Phase.

The Ringwraith attacked Boromir, doing no damage.

 

The Fell Rider attacked the Defender of Rammas, drawing a Ringwraith and shuffling it into the encounter deck but doing no damage.

 

Deck #2 raised their threat to 34 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed the Ringwraith, adding 1 progress to The Old Road, exploring it, and adding 1 progress to stage 2B before deck #1 exhausted Warden of Healing to heal 1 from Boromir and Glorfindel.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 29 and deck #2's to 35, lowered Frodo's life to 8 and made deck #1 first player before deck #1 discarded Gandalf.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero before deck #1 drew Rosie Cotton and deck #2 drew Gandalf (Core).

 

II: Planning Phase.

Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 1 from Aragorn and Sam to play Rosie Cotton,

 

Deck #2 paid 2 from Boromir and 3 from Legolas to play Gandalf (lowering deck #2's threat to 30).

 

III: Quest Phase.

I exhausted Faramir to buff deck #1 and exhausted Rosie to buff Sam, then committed Aragorn (for 3, paying 1 to refresh), Arwen (for 2, buffing Defender of Rammas), Boromir (for 1), Envoy of Pelargir (for 1), Frodo (for 3), Gandalf (for 4), Glorfindel (for 3, without exhausting), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2, adding 1 progress to the Pathless Country with 1 progress), Sam (for 7) and Warden of Healing (for 2),

 

Deck #1 drew Ettermoors.

 

Deck #2 drew another Pathless Country.

 

I committed 31 vs 10 threat so added 21 progress to stage 2B.

 

IV: Travel Phase.

The Fellowship travelled to the Pathless Country with 2 progress.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

The Fell Rider attacked the Defender of Rammas, doing no damage.

 

Deck #2 raised their threat to 31 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed the Fell Rider, adding 1 progress to Pathless Country, exploring it, and adding 1 progress to stage 2B. Which was more than enough to explore it and win the quest.

 

In the end I was forced to add Fear of Discovery to the campaign pool.

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Grand Campaign: Peril In Pelargir.

 

Player Set Up.

My heroes were Aragorn (Ta), Gandalf and Glorfindel (Sp), with 31 threat and a opening hand (after a mulligan) containing Gandalf's Staff, Light of Valinor, Pippin, Rohan Warhorse, Shadowfax and Steward of Gondor.

 

Quest Set Up.

I made the Leaping Fish the active location, attached Alcaron's Scroll to Gandalf, put a Harbor Thug into the threat area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added 1 resource to each hero, then drew Warden of Healing.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Aragorn to play Rohan Warhorse on himself.

 

III: Quest Phase.

I discarded City Streets, then committed Glorfindel (without exhausting).

 

I drew Collateral Damage, discarding Zealous Traitor and Harbor Thug and suffering no ill-effects.

 

I committed 3 vs 2 so added 1 progress to The Leaping Fish.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I was forced to engage the Harbor Thug.

 

VI: Combat Phase.

After adding a shadow card the Harbor Thug attacked Gandalf, drawing Harbor Thug for no effect and doing no damage.

 

Aragorn and Glorfindel attacked and killed the Harbor Thug, refreshing Aragorn.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 32.

 

ROUND TWO.

I: Resource Phase.

I added 1 resource to each hero, then drew Sword That Was Broken.

 

II: Planning Phase.

I paid 2 from Gandalf to play Steward of Gondor on Gandalf from the top of my deck, exhausted SoG to give Gandalf 2 resources and paid 2 from Gandalf and 1 from Glorfindel to play Shadowfax on Gandalf.

 

III: Quest Phase.

I discarded Pelargir Docks, then committed Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

I drew Lost In The City, which forced me to pull Harbor Storehouse from the encounter deck, then shuffle it and add the Storehouse to the staging area.

 

I committed 6 vs 1 so added 5 progress to The Leaping Fish, exploring it [Total VP: 3].

 

IV: Travel Phase.

I travelled to Harbor Storehouse.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 33.

 

ROUND THREE.

I: Resource Phase.

I added 1 resource to each hero, then drew Defender of Rammas.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources, paid 2 from Gandalf and 1 from Glorfindel to play Rhovanion Outrider from the top of my deck and paid 2 from Aragorn to play Defender of Rammas.

 

III: Quest Phase.

I committed Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Rhovanion Outrider.

 

I drew Pickpocket, adding him to the staging area.

 

I committed 8 vs 3 so added 4 progress to Harbor Storehouse, exploring it, and added 1 progress to stage 1B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I was forced to engage the Pickpocket.

 

VI: Combat Phase.

After adding a shadow card, the Pickpocket attacked Gandalf (discarding a resource from Gandalf and Sword That Was Broken from my hand), drawing Market Square for no effect and doing no damage.

 

Aragorn and Glorfindel attacked and killed the Pickpocket, refreshing Aragorn.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 34.

 

ROUND FOUR.

I: Resource Phase.

I added 1 resource to each hero, then drew Hasty Stroke.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources and paid 2 from Gandalf to play Gandalf's Staff on himself.

 

III: Quest Phase.

I committed Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Rhovanion Outrider.

 

I drew Harbor Thug, adding it to the staging area.

 

I committed 8 vs 2 so added 5 progress to stage 1B, exploring it. Stage 2 attached Alcaron's Scroll to the Harbor Thug.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I was forced to engage the Harbor Thug.

 

VI: Combat Phase.

After adding a shadow card, the Harbor Thug attacked the Defender of Rammas, doing no damage.

 

Aragorn and Glorfindel attacked the Harbor Thug, killing it and refreshing Aragorn.

 

I exhausted Gandalf to attach Alcaron's Scroll to him.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 35.

 

ROUND FIVE.

I: Resource Phase.

I added 1 resource to each hero, then drew A Test of Will.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources, paid 2 from Gandalf to play another Defender of Rammas from the top of my deck and paid 2 from Aragorn to play Pippin.

 

III: Quest Phase.

I committed Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Rhovanion Outrider.

 

I drew Lossarnach Bandit, adding him to the staging area.

 

I committed 8 vs 3 so added 5 progress to stage 2B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I optionally engaged the Lossarnach Bandit, removing 1 progress from Gandalf and Glorfindel.

 

VI: Combat Phase.

After adding a shadow card, the Lossarnach Bandit attacked a Defender of Rammas, drawing Collateral Damage and doing no damage.

 

Aragorn and Glorfindel attacked the Lossarnach Bandit, killing it and refreshing Aragorn.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 36.

 

ROUND SIX.

I: Resource Phase.

I added 1 resource to each hero, then drew Arwen Undomiel.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources, paid 2 from Gandalf to play Unexpected Courage on Aragorn from the top of my deck and paid 2 from Glorfindel to play Arwen Undomiel.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing a Defender of Rammas), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Rhovanion Outrider.

 

I drew another Harbor Storehouse, adding it to the staging area.

 

I committed 11 vs 1 so added 10 progress to stage 2B, exploring it. Stage 3 added a Harbor Thug to the staging area and shuffled the encounter deck.

 

IV: Travel Phase.

I travelled to the Harbor Storehouse.

 

V: Encounter Phase.

I optionally engaged the Harbor Thug.

 

VI: Combat Phase.

After adding a shadow card, the Harbor Thug attacked the buffed Defender of Rammas, drawing City Streets for +2 and doing no damage.

 

Aragorn and Glorfindel attacked the Harbor Thug, killing it and refreshing Aragorn.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 37.

 

ROUND SEVEN.

I: Resource Phase.

I added 1 resource to each hero, then drew Light of Valinor.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources, then paid 4 from Gandalf to play Northern Tracker from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing a Defender of Rammas), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Northern Tracker, Pippin and Rhovanion Outrider.

 

I drew another Collateral Damage (discarding Pickpoket, Local Trouble, another Pickpocket, Lurking In Shadows, City Streets (increasing my threat to 40) and Lossarnach Bandit).

 

I committed 14 vs 0 so added 4 progress to Harbor Storehouse, exploring it, and adding 10 progress to stage 3B.

 

IV: Travel Phase.

No travels.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I remembered to exhaust Gandalf's Staff to add 1 resource to Glorfindel, refreshed my cards and increased my threat to 41.

 

ROUND EIGHT.

I: Resource Phase.

I added 1 resource to each hero, then drew The Galadhrim's Greeting.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources, then paid 3 from Glorfindel to play The Galadhrim's Greeting and lower my threat to 35.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing a Defender of Rammas), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Northern Tracker, Pippin and Rhovanion Outrider.

 

I drew Umbar Assassin, adding him to the staging area.

 

I committed 14 vs 4 so added 10 progress to stage 3B, exploring it and winning the quest.

 

In the end my score was:

Finished rounds (7): 70

Total Threat: 35.

Total VP: 3.

Final Score: 102.

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Grand Campaign Scenario 2: Into Ithilien.

 

Player Set Up.

My heroes were Aragorn (Ta), Gandalf and Glorfindel (Sp), with 31 threat and a opening hand (after a mulligan) containing Arwen Undomiel, Ethir Swordsman, Flame of Arnor, Gandalf's Staff, Northern Tracker and Ranger of Cardolan.

 

Quest Set Up.

I added Celador to the staging area, made Ithilien Road the active location and added a Southron Company to the staging area before shuffling the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added 1 resource to each hero, then drew Light of Valinor.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself and put Double Back into play from the top of my deck.

 

III: Quest Phase.

I opted to attempt Double Back, then committed Celador and Glorfindel (without exhausting).

 

I drew Secluded Glade, adding it to the staging area.

 

I committed 5 vs 4 so added 1 progress to Ithilien Road.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I engaged the Southron Company.

 

VI: Combat Phase.

After adding a shadow card the Southron Company attacked Gandalf, drawing Overgrown Trail for no effect and doing no damage.

 

Aragorn and Glorfindel attacked and killed the Southron Company.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 32.

 

ROUND TWO.

I: Resource Phase.

I added 1 resource to each hero, then drew Boromir.

 

II: Planning Phase.

I paid 2 from Gandalf to play Unexpected Courage on Aragorn from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Celador and Glorfindel (without exhausting).

 

I drew Ithilien Guardian, adding it to the staging area committed to the quest. It surged to another Secluded Glade.

 

I committed 10 vs 6 so added 3 progress to Ithilien Road, exploring it, and added 2 progress to stage 1B.

 

IV: Travel Phase.

I travelled to a Secluded Glade.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 33.

 

ROUND THREE.

I: Resource Phase.

I added 1 resource to each hero, then drew Pippin.

 

II: Planning Phase.

I paid 1 from Aragorn and Gandalf to play Defender of Rammas from the top of my deck, paid 2 from Aragorn to play Pippin and paid 2 from Glorfindel to play Arwen Undomiel.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Celador, Glorfindel (without exhausting) and Ithilien Guardian.

 

I drew Watcher In The Wood, which increased my threat to 38 and surged to another Secluded Glade, which was added to the staging area.

 

I committed 10 vs 6 so added 3 progress to Secluded Glade, exploring it, and 1 progress to stage 1B.

 

IV: Travel Phase.

I travelled to another Secluded Glade.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 39.

 

ROUND FOUR.

I: Resource Phase.

I added 1 resource to each hero, then drew The Galadhrim's Greeting.

 

II: Planning Phase.

I paid 2 from Gandalf and 1 from Glorfindel to play Rhovanion Outrider from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Celador, Glorfindel (without exhausting), Ithilien Guardian and Rhovanion Outrider.

 

I drew another Ithilien Guardian, adding him to the staging area. It surged to Southron Company, which was added to the staging area.

 

I committed 14 vs 6 so added 3 progress to Secluded Glade, exploring it, and 5 progress to stage 1B.

 

IV: Travel Phase.

I travelled to yet another Secluded Glade.

 

V: Encounter Phase.

I was forced to engage the Southron Company.

 

VI: Combat Phase.

After adding a shadow card, the Southron Company attacked the Defender of Rammas, drawing Lost Companion for no effect and doing no damage.

 

Aragorn, Gandalf and Glorfindel attacked and killed the Southron Company.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 40.

 

ROUND FIVE.

I: Resource Phase.

I added 1 resource to each hero, then drew Necklace of Girion.

 

II: Planning Phase.

I paid 1 from Aragorn and Gandalf to play Gandalf's Staff on Gandalf from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Celador, Glorfindel (without exhausting), Ithilien Guardian x2 and Rhovanion Outrider.

 

I drew Morgul Spider, which was added to the staging area.

 

I committed 16 vs 3 so added 3 progress to Secluded Glade, exploring it, and 10 progress to stage 1B, exploring it and advancing to stage 3, which forced me to take control of Celador and the Ithilien Guardians.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add a resource to Glorfindel, refreshed my cards and increased my threat to 41.

 

ROUND SIX.

I: Resource Phase.

I added 1 resource to each hero, then drew Feint.

 

II: Planning Phase.

I paid 3 from Glorfindel to play The Galadhrim's Greeting, lowering my threat to 35.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Celador, Glorfindel (without exhausting), Ithilien Guardian x2, Pippin and Rhovanion Outrider.

 

I drew Forest Bats, which inflicted 2 damage to Aragorn and removed him from the quest.

 

I committed 14 vs 4 so added 10 progress to stage 3B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add a resource to Glorfindel, refreshed my cards and increased my threat to 36.

 

ROUND SEVEN.

I: Resource Phase.

I added 1 resource to each hero, then drew Hasty Stroke.

 

II: Planning Phase.

I paid 2 from Gandalf to play Bilbo Baggins from the top of my deck, searched my deck for Wizard Pipe, shuffled my deck, paid 2 from Glorfindel to play Ethir Swordsman, exhausted Gandalf's Staff to add 1 resource to Aragorn and paid 4 from Aragorn to play Boromir.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Bilbo, Ethir Swordsman, Glorfindel (without exhausting) and Pippin.

 

I drew another Forest Bats, which inflicted 2 damage to Glorfindel and removed him from the quest.

 

I committed 10 vs 5 so added 5 progress to stage 3B, exploring it and advancing to stage 4.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I was forced to engage the Morgul Spider and both Forest Bats.

 

VI: Combat Phase.

After adding shadow cards the Morgul Spider attacked the Defender of Rammas, drawing Southron Support for no effect and doing no damage.

 

The first Forest Bats made a undefended attack on Gandalf, drawing Overgrown Trail for no effect and doing 1 damage.

 

The second Forest Bats attacked Gandalf, drawing Southron Mercenaries for +1 and doing no damage.

 

Aragorn killed the first Forest Bats.

 

Glorfindel killed the second Forest Bats.

 

Boromir and Celador killed the Morgul Spider.

 

VII: Refresh Phase.

I refreshed my cards and increased my threat to 38.

 

ROUND EIGHT.

I: Resource Phase.

I added 1 resource to each hero, then drew Honor Guard.

 

II: Planning Phase.

I exhausted Gandalf's Staff to add 1 resource to Glorfindel, then paid 1 from Gandalf and 2 from Glorfindel to play The Galadhrim's Greeting from the top of my deck to lower my threat to 32.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Bilbo, Boromir, Celador, Ethir Swordsman, Gandalf, Glorfindel (without exhausting), Ithilien Guardian x2, Pippin and Rhovanion Outrider.

 

I drew Lost Companion, which removed Boromir from the quest.

 

I committed 23 vs 0 so added 23 progress to stage 4B, completing it and winning the game.

 

My final score was:

Completed Rounds (7): 70.

Total Threat: 32.

Wounds on heroes: 5.

Total VP: 0

Final Score: 107.

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Solo Campaign Scenario 1: A Shadow of the Past.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel, with 32 threat and a opening hand (after a mulligan) containing Thalion, Henamarth Riversong, Double Back, Rhovanion Outrider and Light of Valinor.

 

 

Quest Set Up.

I attached Mr. Underhill and The One Ring to Frodo, added Gandalf's Delay to the staging area, shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck, set Buckleberry Ferry aside, added a Black Rider to the staging area and made Bag End the active location before shuffling the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero, then drew Song of Travel.

 

II: Planning Phase.

I played Double Back, paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Aragorn and Gandalf to play Honour Guard from the top of my deck.

 

III: Quest Phase.

I opted to attempt Double Back, then committed Frodo (for 2) and Glorfindel (for 3, without exhausting).

 

I drew Stock-brook, making it the active location and moving Bag End to the staging area.

 

I committed 5 vs 4 threat so added 1 progress to Bag End.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I opted to engage the Black Rider.

 

VI: Combat Phase.

I added shadow cards before I added Mr. Underhill to the staging area to cancel the Black Rider's attack so that Aragorn, Gandalf and Glorfindel could attack and kill the Black Rider.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 32.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero, then drew Light of Valinor.

 

II: Planning Phase.

I played The Storm Comes from the top of my deck.

 

III: Quest Phase.

I opted to attempt The Storm Comes, then committed Frodo (for 2) and Glorfindel (for 3, without exhausting).

 

I drew Crawling Towards Him, then exhausted Aragorn, Gandalf and Glorfindel before discarding Black Rider for 8 Wp vs 6 threat so passing the Hide test.

 

I committed 5 vs 0 threat so added 4 progress to Stock-brook, exploring it and adding it to the victory display, and added 1 progress to The Storm Comes.

 

IV: Travel Phase.

I travelled to Bag End.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 33.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero, then drew Warden of Healing.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Bilbo Baggins from the top of my deck (adding Wizard Pipe to my hand and shuffling my deck), paid 1 from Gandalf to play Wizard Pipe on Gandalf, exhausted Wizard Pipe to add Shadowfax to my hand and make Thalion the top card of my deck before paying 1 from Gandalf and 2 from Aragorn to play Shadowfax on Gandalf.

 

III: Quest Phase.

I opted to attempt The Storm Comes, then committed Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Gildor Inglorion, putting him into play under my control.

 

I committed 10 vs 0 threat so added 3 progress to Bag End, exploring it and adding it to the victory display (I drew Thalion), and added 7 progress to The Storm Comes, exploring it.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, paid 1 from Frodo to keep Gildor and increased my threat to 34.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero, then drew Defender of Rammas.

 

II: Planning Phase.

I paid 1 from Gandalf to play Steed of the North from the top of my deck onto Aragorn and paid 1 from Aragorn and Glorfindel to play Warden of Healing.

 

III: Quest Phase.

I opted to attempt Double Back, then committed Aragorn (for 2), Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Pathless Country, adding it to the staging area.

 

I committed 12 vs 2 threat so added 10 progress to Double Back, exploring it and lowering my threat to 29.

 

IV: Travel Phase.

I opted to travel to Pathless Country.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, paid 1 from Frodo to keep Gildor and increased my threat to 30.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero, then drew Roheryn.

 

II: Planning Phase.

I paid 1 from Aragorn and Glorfindel to play Gandalf's Staff on Gandalf from the top of my deck and paid 1 from Gandalf to play Henamarth Riversong, then exhausted Henamarth to look at the top of the encounter deck.

 

III: Quest Phase.

I committed Aragorn (for 2), Frodo (for 2) and Glorfindel (for 3, without exhausting).

 

I drew The Marish.

 

I committed 7 vs 3 threat so added 3 progress to Pathless Country, exploring it, and added 1 progress to stage 1B, exploring it.

 

Stage 2 added a Black Rider to the staging area and shuffled the encounter deck.

 

IV: Travel Phase.

I opted to travel to The Marish.

 

V: Encounter Phase.

I engaged the Black Rider, refreshing Aragorn.

 

VI: Combat Phase.

After adding a shadow card the Black Rider attacked Gildor (shadow card: Stock Road, for no effect), doing 2 damage which I exhausted Warden of Healing to heal 1 of before Aragorn, Gandalf and Glorfindel attacked and killed the Black Rider.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to give Gandalf a resource, refreshed everything, paid 1 from Frodo to keep Gildor and increased my threat to 31.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero, then drew Light of Valinor.

 

II: Planning Phase.

I exhausted Wizard Pipe to move Bilbo Baggins to my hand and make Roheryn the top card of my deck, paid 2 from Gandalf to play Roheryn on Aragorn and paid 1 from Aragorn and Glorfindel to play Defender of Rammas, then exhausted Henamarth to look at the top of the encounter deck.

 

III: Quest Phase.

I committed Aragorn (for 2), Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting), then exhausted Warden of Healing to heal Gildor.

 

I drew Green Hill Country, adding it to the staging area.

 

I committed 12 vs 2 threat so added 4 progress to The Marish, exploring it, and added 6 progress to stage 2B.

 

IV: Travel Phase.

I opted to travel to Green Hill Country.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Gandalf, refreshed everything, paid 1 from Frodo to keep Gildor and increased my threat to 32.

 

ROUND SEVEN.

I: Resource Phase.

I added a resource to each hero, then drew Arwen Undomiel.

 

II: Planning Phase.

I paid 1 from Aragorn and Glorfindel to play Arwen Undomiel.

 

III: Quest Phase.

I committed Aragorn (for 2), Arwen (for 2, buffing the Defender of Rammas), Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Evil Crow, adding it to the staging area.

 

I committed 14 vs 2 threat so added 3 progress to Green Hill Country, exploring it, and added 9 progress to stage 2B, exploring it.

 

Stage 3 added Buckleberry Ferry and a Black Rider to the staging area and shuffled the encounter deck.

 

IV: Travel Phase.

I attempted to travel to Buckleberry Ferry (exhausting Gandalf, Gildor and Glorfindel and discarding Green Hill Country, The Marish, Evil Crow and Black Steed so passing the Hide test and making succeeding in travelling).

 

V: Encounter Phase.

I engaged the Evil Crow, refreshing Aragorn who used Roheryn to attack and kill it.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Gandalf, refreshed everything, paid 1 from Frodo to keep Gildor and increased my threat to 33.

 

ROUND EIGHT.

I: Resource Phase.

I added a resource to each hero, then drew Song of Battle.

 

II: Planning Phase.

I paid 4 from Gandalf to play Thalion, then exhausted Henamarth to scry the encounter deck.

 

III: Quest Phase.

I committed Aragorn (for 2), Arwen (for 2, buffing the Defender of Rammas), Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3), Glorfindel (for 3, without exhausting) and Thalion (for 2).

 

I drew Stock Road, adding it to the staging area.

 

I committed 19 vs 7 threat so added 12 progress to Buckleberry Ferry, more than enough to explore it and win the quest.

 

In the end I opted to retain the boon Gildor Inglorion and the burden The Ring Draws Them.

 

My final score was:

Completed rounds (7): 70.

Total Threat: 33.

Total VP: 5.

Final Score: 98.

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Solo Campaign Scenario 1.1: The Old Forest.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel, with 32 threat and a opening hand (after a mulligan) containing Steed of the North, Gandalf's Staff, Shadowfax, Light of Valinor, Honour Guard and Unexpected Courage.

 

Boons: Gildor Inglorion.

Burdens: The Ring Draws Them.

 

Quest Set Up.

I attached Mr. Underhill and The One Ring to Frodo, shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck, attached Old Bogey-Stories to Frodo, set cards aside, added Deep Gulley to the staging area, shuffled the encounter deck before I drew Feint and advanced to “Dark Bad Place”.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero, then drew Pippin.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Aragorn and Gandalf to play Gandalf's Staff on Gandalf before exhausting Aragorn.

 

III: Quest Phase.

I committed Frodo (for 2) and Glorfindel (for 3, without exhausting).

 

I drew Wall of Trees, adding it to the staging area.

 

I committed 5 vs 3 threat so added 2 progress to the Wall of Trees in the staging area.

 

IV: Travel Phase.

I travelled to Deep Gulley.

 

V: Encounter Phase.

No travel.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Glorfindel, refreshed everything and increased my threat to 32.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero, then drew Song of Battle.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Unexpected Courage on Aragorn and paid 1 from Aragorn and Gandalf to play Defender of Rammas from the top of my deck for exhausting Aragorn (and refreshing him with Unexpected Courage).

 

III: Quest Phase.

I committed Frodo (for 2) and Glorfindel (for 3, without exhausting).

 

I drew The Ring Draws Them, which surged to Strange Woods, which was added to the staging area.

 

I committed 5 vs 5 threat so no progress was made.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Aragorn, refreshed everything and increased my threat to 33.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero, then drew Honour Guard.

 

II: Planning Phase.

I paid 2 from Aragorn to play Pippin and paid 1 from Gandalf and Glorfindel to play Arwen Undomiel from the top of my deck before I exhausted Aragorn (refreshing him with Unexpected Courage).

 

III: Quest Phase.

I committed Arwen (for 2, buffing Defender of Rammas), Frodo (for 2), Glorfindel (for 3, without exhausting) and Pippin (for 2).

 

I drew Gildor Inglorion, putting him into play under my control.

 

I committed 9 vs 5 threat so added 2 progress to Wall of Trees, exploring it [Location VP: 1] and adding 2 progress to Deep Gulley, exploring it [Location VP: 3].

 

IV: Travel Phase.

I travelled to Strange Woods.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Gandalf, paid 1 from Frodo to keep Gildor, refreshed everything and increased my threat to 34.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero, then drew Rohan Warhorse.

 

II: Planning Phase.

I exhausted Gandalf's Staff to add 1 resource to Gandalf, paid 3 from Gandalf to play Sword That Was Broken on Aragorn from the top of my deck and paid 1 from Aragorn to play Rohan Warhorse on himself before exhausting Aragorn (refreshing him with Unexpected Courage).

 

III: Quest Phase.

I committed Arwen (for 3, buffing Defender of Rammas), Frodo (for 3), Glorfindel (for 4, without exhausting) and Pippin (for 3).

 

I drew Oppressive Forest, adding it to the staging area.

 

I committed 13 vs 2 threat so added 1 progress to Strange Woods, exploring it [Total Location VP: 4] before adding 10 progress to stage 2B, exploring it and moving to “Choked With Brambles”.

 

IV: Travel Phase.

I travelled to Oppressive Woods.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I paid 1 from Frodo to retain Gildor, refreshed everything and increased my threat to 35.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero, then drew Light of Valinor.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Bilbo Baggins from the top of my deck (adding Wizard Pipe to my hand and shuffling my deck).

 

III: Quest Phase.

I committed Arwen (for 3, buffing Defender of Rammas), Frodo (for 3), Glorfindel (for 4, without exhausting) and Pippin (for 3).

 

I drew another Oppressive Forest, adding it to the staging area.

 

I committed 13 vs 2 threat so added 5 progress to Oppressive Woods, exploring it [Total Location VP: 6] and advancing to stage 3B, which added Old Man Willow and Withywindle to the staging area.

 

IV: Travel Phase.

I travelled to Withywindle.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card, Old Man Willow attacked the Defender of Rammas, drawing Grasping Root for no effect and doing no damage (it discarded Wall of Trees and increased my threat to 36). In response Aragorn, Gandalf, Gildor and Glorfindel attacked Old Man Willow, doing 9 damage.

 

VII: Refresh Phase.

I paid 1 from Frodo to retain Gildor, refreshed everything and increased my threat to 37.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero, then drew Roheryn.

 

II: Planning Phase.

I paid 1 from Aragorn and Gandalf to play a second Defender of Rammas from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (for 3, refreshing with Unexpected Courage), Arwen (for 3, buffing Defender of Rammas), Bilbo (for 3), Frodo (for 3), Glorfindel (for 4, without exhausting) and Pippin (for 3).

 

I drew Deep Gulley, adding it to the staging area, and Tom Bombadil, which was put into play under my control ready and committed (for 3).

 

I committed 19 vs 7 threat so added 5 progress to Withywindle, exploring it, and added 7 progress to stage 3B.

 

IV: Travel Phase.

I travelled to Oppressive Forest.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card, Old Man Willow attacked the Defender of Rammas, drawing Wall of Trees for no effect and doing no damage (although discarding Withywindle and increasing my threat to 40) before Aragorn, Gandalf, Gildor, Glorfindel and Tom attacked Old Man Willow, doing 12 damage.

 

VII: Refresh Phase.

I paid 1 from Frodo to retain Gildor, shuffled Tom and the encounter discard pile into the encounter deck, refreshed everything and increased my threat to 41.

 

ROUND SEVEN.

I: Resource Phase.

I added a resource to each hero, then drew Rhovanion Outrider.

 

II: Planning Phase.

I paid 1 from Aragorn, Frodo, Gandalf and Glorfindel to play Thalion from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (for 3, refreshing with Unexpected Courage), Arwen (for 3, buffing Defender of Rammas), Bilbo (for 3), Frodo (for 3), Gandalf (for 4), Gildor (for 4), Glorfindel (for 4, without exhausting), Pippin (for 3) and Thalion (for 3).

 

I drew Grasping Root, adding it to the staging area.

 

I committed 30 vs 8 threat so added 5 progress to Oppressive Forest, exploring it, and added 17 progress to stage 3B, exploring it and winning the quest.

 

I inflicted enough damage on old Man Willow to add the boon Old Bogey-Stories to my campaign pool.

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Solo Campaign Scenario 1.2: Fog on The Barrow-Downs.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel, with 32 threat and a opening hand (after a mulligan) containing Defender of Rammas, Hasty Stroke, Elrond's Counsel, Light of Valinor, another Defender of Rammas and Rivendell Blade.

 

Boons: Gildor Inglorion and Old Bogey-Stories.

Burdens: The Ring Draws Them.

 

Quest Set Up.

I attached Mr. Underhill and The One Ring to Frodo, shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck, attached Old Bogey-Stories to Frodo, set cards aside and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero, then drew Gandalf's Staff.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Aragorn and Gandalf to play Gandalf's Staff on Gandalf.

 

III: Quest Phase.

No quest.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Aragorn, refreshed everything, increased my threat to 32 and placed 1 progress on stage 1B, exploring it.

 

Stage 2 added Hollow Circle to the staging area before I drew Ancient Barrow, adding it to the staging area.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero, then drew Dunedain Hunter.

 

II: Planning Phase.

I paid 2 from Aragorn to play Defender of Rammas and paid 1 from Gandalf and Glorfindel to play Bilbo Baggins from the top of my deck (adding Wizard Pipe to my hand and shuffling my deck).

 

III: Quest Phase.

I committed Bilbo (for 2), Frodo (for 2) and Glorfindel (for 3, without exhausting).

 

I drew I'm Waiting For You, which surged to North Downs, adding it to the staging area.

 

I committed 7 vs 6 threat so 1 progress was made on stage 2B.

 

IV: Travel Phase.

I put a Dark-wight into play engaged with me to travel to Hollow Circle.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card, the Dark-wight attacked Glorfindel, doing no damage before Aragorn, Gandalf and the Defender of Rammas attacked and killed the Dark-wight.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Gandalf, refreshed everything and increased my threat to 34.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero, then drew Rivendell Blade.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Wizard Pipe on Gandalf, exhausted Wizard Pipe to add A Test Of Will to hand and make Defender of Rammas top card before paying 1 from Aragorn and Gandalf to play Defender of Rammas.

 

III: Quest Phase.

I committed Bilbo (for 2), Frodo (for 2) and Glorfindel (for 3, without exhausting).

 

I drew Gildor Inglorion, putting him into play under my control.

 

I committed 7 vs 3 threat so 3 progress was added to Hollow Circle exploring it and adding it to the victory display, and 1 progress was added to stage 2B.

 

IV: Travel Phase.

I travelled to North Downs.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Glorfindel, paid 1 from Frodo to retain Gildor, refreshed everything and increased my threat to 36.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero, then drew Flame of Anor.

 

II: Planning Phase.

I paid 2 from Gandalf and 1 from Glorfindel to play Shadowfax from the top of my deck on Gandalf before paying 1 from Aragorn to play Rivendell Blade on Glorfindel.

 

III: Quest Phase.

I played Elrond's Counsel to buff Gandalf and lower my threat to 33, then committed Bilbo (for 2), Frodo (for 2), Gandalf (for 4, refreshing with Shadowfax), Gildor (for 3) and Glorfindel (for 3, without exhausting).

 

I drew Long Groping Arm, putting a Dark-wight into play engaged with me and shuffling the encounter deck.

 

I committed 14 vs 1 threat so 5 progress was added to North Downs, exploring it, and 8 progress was added to stage 2B.

 

IV: Travel Phase.

I travelled to Ancient Barrow.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card the Dark-wight attacked the Defender of Rammas, doing no damage before Aragorn, Gandalf and Glorfindel attacked and killed the Dark-wight. I played Proud Hunters from the top of my deck to add 2 resources to Aragorn.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Gandalf, paid 1 from Frodo to retain Gildor, refreshed everything and increased my threat to 35.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero, then drew Arwen Undomiel.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Arwen and paid 1 from Aragorn to play another Rivendell Blade on Glorfindel.

 

III: Quest Phase.

I committed Arwen (for 2, buffing a Defender of Rammas), Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3) and Glorfindel (for 3, without exhausting).

 

I drew Cold-wight, adding it to the staging area.

 

I committed 15 vs 2 threat so 4 progress was added to Ancient Barrow, exploring it, and 9 progress was added to stage 2B, exploring it.

 

Stage 3 added Standing Stones to the staging area and shuffled more cards and the encounter discard pile into the encounter deck.

 

IV: Travel Phase.

I travelled to Standing Stones, which forced me to add a Great Barrow to the staging area and forced me to move to a seperate stage 4, which forced me to discard cards until I added a Dark-wight to the new stage 4 and discarded all my allies but Glorfindel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card the Dark-wight attacked Gandalf, doing no damage. I paid 1 from Gandalf to play Flame of Anor and discard Light of Valinor to buff and refresh Gandalf before Aragorn, Gandalf and Glorfindel attacked and killed the Dark-wight.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Glorfindel, paid 1 from Frodo to retain Gildor, refreshed everything and increased my threat to 36.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero, then drew Bilbo Baggins.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Bilbo (searching my deck for, but failing to find a Wizard Pipe and shufffling it) and paid 3 from Aragorn and 1 from Gandalf to play Legolas from the top of my deck.

 

III: Quest Phase.

I committed Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3) and Glorfindel (for 3, without exhausting).

 

I drew Tom Bombadil, putting him into play under my control, ready and commiited (for 3).

 

I committed 16 vs 0 threat so added 16 progress to stage 4B, exploring it and returning to stage 3B and added 1 progress to Great Barrow, exploring it.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I engaged the Cold-Wight.

 

VI: Combat Phase.

After adding a shadow card the Cold-wight attacked Tom, doing 1 damage before Aragorn, Gandalf, Glorfindel and Legolas killed it. I drew Arwen Undomiel.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Glorfindel, paid 1 from Frodo to retain Gildor, shuffled Tom and the encounter discard pile into the encounter deck, refreshed everything and increased my threat to 37.

 

ROUND SEVEN.

I: Resource Phase.

I added a resource to each hero, then drew Imladris Stargazer.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Arwen.

 

III: Quest Phase.

I committed Arwen (for 2, buffing Gandalf), Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3) and Glorfindel (for 3, without exhausting).

 

I drew Stone Ring, adding it to the staging area.

 

I committed 15 vs 3 threat so added 4 progress to Standing Stones, exploring it, and added 8 progress to stage 3B.

 

IV: Travel Phase.

Travelled to Stone Ring.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add 1 resource to Glorfindel, paid 1 from Frodo to retain Gildor, refreshed everything and increased my threat to 38.

 

ROUND EIGHT.

I: Resource Phase.

I added a resource to each hero, then drew Hasty Stroke.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Imladris Stargazer, exhausted her to rearrange the top 5 cards of my deck and paid 2 from Gandalf to play Honour Guard from the top of my deck.

 

III: Quest Phase.

I committed Arwen (for 2, buffing Gandalf), Bilbo (for 2), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3) and Glorfindel (for 3, without exhausting).

 

I drew Long Groping Arm, which put a Dark-wight into play engaged with me.

 

I committed 15 vs 0 threat so added 3 progress to Stone Ring, exploring it, and added 12 progress to stage 3B, exploring it and winning the game.

 

As a reward I gained the boon Ho, Tom Bombadil.

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Solo Campaign Scenario 2: A Knife In The Dark.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel, with 32 threat and a opening hand (after a mulligan) containing Elrond's Counsel, Bow of Yew, Feint, Gandalf's Staff, Defender of Rammas and Light of Valinor.

 

Boons: Gildor Inglorion, Ho, Tom Bombadil and Old Bogey-Stories.

Burdens: The Ring Draws Them.

 

Quest Set Up.

I attached Mr. Underhill and The One Ring to Frodo, shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck, attached Old Bogey-Stories to Frodo, added Ho, Tom Bombadil to my hand, put cards aside, added The Prancing Pony and Bill Ferny to the staging area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero, then drew Wizard Pipe.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself and played Bow of Yew on Glorfindel.

 

III: Quest Phase.

I increased my threat to 32, then committed Frodo and Glorfindel.

 

I drew The Ring Draws Them, which surged to Pathless Country.

 

I committed 5 vs 7 threat so increased my threat to 34 before I was forced to engage Bill Ferny.

 

IV: Travel Phase.

I travelled to The Prancing Pony, putting a Defender of Rammas into play from my hand.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card, Bill Ferny attacked the Defender of Rammas. The shadow card was Chetwood so I was forced to discard Ho, Tom Bombadil before the attack did no damage.

 

Aragorn, Gandalf and Glorfindel attacked and killed Bill Ferny, adding him to the victory display.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 35.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero, then drew Elrond's Counsel.

 

II: Planning Phase.

I paid 1 from Aragorn and Gandalf to play Gandalf's Staff on Gandalf and paid 1 from Gandalf and Glorfindel to play Galadriel's Handmaiden (lowering my threat to 34).

 

III: Quest Phase.

I committed Frodo, Galadriel's Handmaiden and Glorfindel.

 

I drew Chetwood, adding it to the staging area.

 

I committed 7 vs 4 threat so added 3 progress to The Prancing Pony.

 

IV: Travel Phase.

I travelled to The Prancing Pony, putting a Defender of Rammas into play from my hand.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 35.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero, then drew another Galadriel's Handmaiden.

 

II: Planning Phase.

I paid 1 from Aragorn to play Rivendell Blade on Glorfindel from the top of my deck.

 

III: Quest Phase.

I committed Frodo, Galadriel's Handmaiden and Glorfindel.

 

I drew another Pathless Country, adding it to the staging area.

 

I committed 7 vs 6 threat so added 1 progress to The Prancing Pony, exploring it and adding it to the victory display. I was forced to discard cards until I put a Squint-Eyed Southerner into play engaged with me.

 

IV: Travel Phase.

I travelled to Chetwood.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card the Squint-Eyed Southerner attacked the Defender of Rammas, doing no damage before Aragorn and Glorfindel killed him.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to give Frodo a resource, refreshed everything and increased my threat to 36.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero, then drew Legolas.

 

II: Planning Phase.

I paid 1 from Frodo to play Wizard Pipe on Gandalf, exhausted Wizard Pipe to move Unexpected Courage to my hand and make Legolas the top card of my deck, paid 2 from Aragorn and Gandalf to play Legolas and paid 2 from Glorfindel to play Unexpected Courage on Aragorn.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage),, Frodo, Galadriel's Handmaiden and Glorfindel.

 

I drew yet another Pathless Country, adding it to the staging area.

 

I committed 9 vs 6 threat so added 2 progress to Chetwood, exploring it, and added 1 progress to stage 1B.

 

IV: Travel Phase.

I travelled to a Pathless Country.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to draw Light of Valinor, refreshed everything and increased my threat to 37.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero, then drew Arwen Undomiel.

 

II: Planning Phase.

I exhausted Wizard Pipe to make Arwen top card of my deck and add Proud Hunters to my hand, then paid 1 from Gandalf and Glorfindel to play Arwen.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Frodo, Galadriel's Handmaiden and Glorfindel.

 

I drew Shady Bree-Lander, adding it to the staging area.

 

I committed 11 vs 6 threat so added 3 progress t Pathless Country, exploring it, and added 2 progress to stage 1B.

 

IV: Travel Phase.

I travelled to a Pathless Country.

 

V: Encounter Phase.

I engaged the Shady Bree-Lander.

 

VI: Combat Phase.

After adding a shadow card the Shady Bree-Lander attacked the Defender of Rammas, drawing Lure of the Ring for +1 and doing no damage.

 

In response, Aragorn and Legolas killed the Shady Bree-Lander so I drew Flame of Anor.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add a resource to Glorfindel, refreshed everything and increased my threat to 38.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero, then drew Gandalf's Staff.

 

II: Planning Phase.

I paid 1 from Aragorn, Gandalf and Glorfindel to play Shadowfax on Gandalf from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing the Defender of Rammas), Frodo, Galadriel's Handmaiden, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

I drew Pale Blade, which did nothing but surge to Rider of Mordor, which was added to the staging area.

 

I committed 14 vs 6 threat so added 3 progress to Pathless Country, exploring it, and added 5 progress to stage 1B, exploring it.

 

Stage 2 added Midgewater to the staging area and 1 progress to stage 2B.

 

IV: Travel Phase.

I travelled to the last Pathless Country.

 

V: Encounter Phase.

I engaged the Rider of Mordor.

 

VI: Combat Phase.

After adding a shadow card the Rider of Mordor attacked the Defender of Rammas, doing no damage.

 

In response, Aragorn, Gandalf, Glorfindel and Legolas killed the Rider of Mordor. I drew Elrond's Counsel.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add a resource to Gandalf, refreshed everything and increased my threat to 39 before removing a progress from stage 2B.

 

ROUND SEVEN.

I: Resource Phase.

I added a resource to each hero, then drew Rohan Warhorse.

 

II: Planning Phase.

I paid 2 from Aragorn to play Defender of Rammas from the top of my deck and paid 2 from Glorfindel to play another Galadriel's Handmaiden (lowering my threat to 38).

 

III: Quest Phase.

I played 3 copies of Elrond's Counsel to lower my threat to 29, then committed Aragorn (with EC buff, refreshing with Unexpected Courage), Arwen (buffing one of the Defender of Rammas), Frodo, Galadriel's Handmaiden x2, Gandalf (with EC buff, refreshing with Shadowfax) and Glorfindel (with EC buff, without exhausting).

 

I drew Weather Hills, adding it to the staging area.

 

I committed 19 vs 6 threat so added 3 progress to Pathless Country, exploring it, and added 10 progress to stage 2B.

 

IV: Travel Phase.

I travelled to Midgewater.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add a resource to Gandalf, refreshed everything and increased my threat to 30 before removing a progress from stage 2B.

 

ROUND EIGHT.

I: Resource Phase.

I added a resource to each hero, then drew Bilbo Baggins.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Bilbo (failing to find a Wizard Pipe and shuffling my deck).

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing a Defender of Rammas), Bilbo, Frodo, Galadriel's Handmaiden x2, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

I drew Pale Blade, which surged to Gildor Inglorion, which was put into play under my control.

 

I committed 18 vs 3 threat so added 6 progress to Midgewater, exploring it, and added 9 progress to stage 2B, exploring it.

 

Stage 3 added Weathertop and The Witch King as well as two Riders of Mordor to the staging area.

 

IV: Travel Phase.

I exhausted The One Ring to travel to Weathertop.

 

V: Encounter Phase.

I was forced to engage the Witch King and 2 Riders of Mordor.

 

VI: Combat Phase.

I added shadow cards.

 

The Witch King's attack was cancelled by my using Mr. Underhill.

 

The first Rider of Mordor attacked the buffed Defender of Rammas,doing no damage.

 

The second Rider of Mordor attacked the other Defender of Ramass, drawing Lure of the Ring for +1 and killing the Defender of Rammas.

 

Aragorn, Gandalf, Gildor and Glorfindel attacked and killed the Witch King.

 

Legolas attacked a Rider of Mordor, doing 1 damage.

 

VII: Refresh Phase.

I exhausted Gandalf's Staff to add a resource to Glorfindel, refreshed everything and increased my threat to 31.

 

ROUND NINE.

I: Resource Phase.

I added a resource to each hero, then drew A Test Of Will.

 

II: Planning Phase.

I played Bow of Yew from the top of my deck onto Aragorn and paid 1 from Aragorn to play Rohan Warhorse on him.

 

III: Quest Phase.

I committed Arwen (buffing the Defender of Rammas), Bilbo and Galadriel's Handmaiden x2.

 

I drew another Weather Hills, adding it to the staging area.

 

I committed 8 vs 6 threat so added 2 progress to Weathertop.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

I added shadow cards, then paid 1 from Aragorn and 1 from Gandalf to play two copies of Feint, one from the top of my deck to cancel the attacks of the two Riders Of Mordor.

 

Aragorn. Frodo and Gandalf killed one of the Riders.

 

Gildor, Glorfindel and the Defender of Rammas killed the other, winning the game.

 

I opted to give Gandalf the Tireless Ranger title.

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At this point I realised that I'd invalidated every quest since The Old Forest by having Mr. Underhill and Gildor in the decks. Since I only actually used Mr. Underhill in A Knife In The Dark, I'll restart the whole shebang and do it properly this time.

Edited by silverthorn

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Solo Campaign Scenario 2 (Attempt Two): A Knife In The Dark.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel, with 31 threat and a opening hand (after a mulligan) containing Westfold Horse-Breeder, Boromir, Flame of Anor, Light of Valinor, Bow of Yew and Warrior Sword.

 

Boons: Gildor Inglorion, Ho, Tom Bombadil and Old Bogey-Stories.

Burdens: The Ring Draws Them.

 

Quest Set Up.

I attached The One Ring to Frodo, shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck, attached Old Bogey-Stories to Frodo, added Ho Tom Bombadil to my hand, set cards aside, added The Prancing Pony and Bill Ferny to the staging area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero, then drew Gandalf's Staff.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself, played Bow of Yew on Glorfindel and paid 1 from Aragorn to play Warrior Sword on himself.

 

III: Quest Phase.

I committed Frodo and Glorfindel (without exhausting).

 

I increased my threat to 32, then drew Shady Bree-Lander, adding him to the staging area.

 

I committed 5 vs 7 threat so increased my threat to 34.

 

IV: Travel Phase.

I travelled to The Prancing Pony, putting Boromir into play from my hand.

 

V: Encounter Phase.

I engaged the Shady Bree-Lander.

 

VI: Combat Phase.

After adding a shadow card, the Shady Bree-Lander attacked Gandalf, doing no damage.

 

Aragorn attacked and killed the Shady Bree-Lander, then triggered his ability to force Bill Ferny to engage me, when he was attacked and killed by Boromir and Legolas before being sent to the victory display.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 35.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero, then drew Ethir Swordsman.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Westfold Horse-Breeder (searching Feint, Light of Valinor, Bilbo Baggins, Honour Guard, Gandalf's Staff, Hasty Stroke, Shadowfax, Narya, Rohan Warhorse and Legolas, adding Shadowfax to hand and shuffling the rest back into the deck) and paid 2 from Gandalf to play Honour Guard from the top of my deck.

 

III: Quest Phase.

I committed Frodo and Glorfindel (without exhausting).

 

I drew Pale Blade, which surged to another Shady Bree-Lander, who was added to the staging area.

 

I committed 5 vs 2 threat so added 3 progress to The Prancing Pony.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I engaged the Shady Bree-Lander.

 

VI: Combat Phase.

After adding a shadow card, the Shady Bree-Lander attacked Gandalf, doing no damage.

 

Aragorn attacked and killed the Shady Bree-Lander.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 36.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero, then drew Legolas.

 

II: Planning Phase.

I paid 1 from Aragorn, Gandalf and Glorfindel to play Shadowfax on Gandalf.

 

III: Quest Phase.

I committed Frodo and Glorfindel (without exhausting).

 

I drew Pathless Country, adding it to the staging area.

 

I committed 5 vs 2 threat so added 1 progress to the Prancing Pony, exploring it and adding it to the victory display (I was forced to discard cards from the encounter deck until I discarded a Squint-Eyed Southerner and put it into play engaged with me) before I added 2 progress to stage 1B.

 

IV: Travel Phase.

I travelled to Pathless Country.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card, the Squint-Eyed Southerner attacked Gandalf (shadow card: Chetwood, I was forced to randomly discard Flame of Anor from my hand).

 

Aragorn and Boromir attacked and killed the Squint-Eyed Southerner.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 37.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero, then drew Gandalf's Staff.

 

II: Planning Phase.

I paid 1 from Gandalf and Glorfindel to play Ethir Swordsman from the top of my deck

 

III: Quest Phase.

I committed Ethir Swordsman, Frodo, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Westfold Horse-Breeder.

 

I drew Unwanted Attention, removing Frodo and Glorfindel from the quest.

 

I committed 6 vs 0 threat so added 3 progress to Pathless Country, exploring it, and added 1 progress to stage 1B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 38.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero, then drew Wizard Pipe.

 

II: Planning Phase.

I paid 1 from Gandalf to play Sam Gamgee from the top of my deck and paid 2 from Aragorn to play Gandalf's Staff on Gandalf before exhausting the staff to add 1 progress to Glorfindel and paying 2 from Glorfindel to play another Ethir Swordsman.

 

III: Quest Phase.

I committed Ethir Swordsman x2, Frodo, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Sam and Westfold Horse-Breeder.

 

I drew Gildor Inglorion, putting him into play under my control.

 

I committed 17 vs 0 threat so added 17 progress to stage 1B, exploring it. Stage 2 added Midgewater to the staging area and 1 progress to stage 2B.

 

IV: Travel Phase.

The Fellowship travelled to Midgewater.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, removed a progress from stage 2B, removed a resource from Frodo and increased my threat to 39.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero, then drew Bilbo Baggins.

 

II: Planning Phase.

I paid 2 from Aragorn to play Defender of Rammas from the top of my deck.

 

III: Quest Phase.

I committed Ethir Swordsman x2, Frodo, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Sam and Westfold Horse-Breeder.

 

I drew Weather Hills, adding it to the staging area.

 

I committed 16 vs 3 threat so added 6 progress to Midgewater, exploring it and adding it to the victory display before adding 7 progress to stage 2B, exploring it. Stage 3 added Weathertop, The Witch King and 2 Riders of Mordor to the staging area before I shuffled the encounter deck.

 

IV: Travel Phase.

I exhausted the One Ring so that the Fellowship could travel to Weathertop.

 

V: Encounter Phase.

I was forced to engage all the enemies in play.

 

VI: Combat Phase.

After adding shadow cards the Witch King attacked Gandalf, doing 2 damage after I exhausted the Honour Guard.

 

The first Rider of Mordor attacked the Defender of Rammas, doing no damage.

 

I paid 1 from Gandalf to play Feint from the top of my deck and cancel the second Rider of Mordor's attack.

 

Thanks to the buff to Aragorn from the Warrior Sword, Aragorn, Boromir, Glorfindel, and Gildor attacked and killed the Witch King.

 

VII: Refresh Phase.

I refreshed everything, removed a resource from Frodo and increased my threat to 40.

 

ROUND SEVEN.

I: Resource Phase.

I added a resource to each hero, then drew Bilbo Baggins.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Bilbo Baggins (searching for Wizard Pipe and failing so shuffling my deck) and paid 1 from Aragorn and Gandalf to play another Defender of Rammas.

 

III: Quest Phase.

I committed Ethir Swordsman x2, Frodo, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Sam and Westfold Horse-Breeder.

 

I drew Unwanted Attention, removing Frodo and Gandalf from the quest.

 

I committed 12 vs 3 so added 4 progress to Weathertop, exploring it and adding it to the victory display.

 

IV: Travel Phase.

I travelled to Weather Hills, putting a Rider of Mordor under it and out of play.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding shadow cards the Rider of Mordor attacked a Defender of Rammas, doing no damage before Aragorn, Boromir, Gandalf, Gildor and Glorfindel killed him and won the quest (without any game-ending mistakes this time).

 

 

Edited by silverthorn

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Solo Campaign Scenario 3: Flight To The Ford.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel, with 31 threat and a opening hand containing Legolas, Westfold Horse-Breeder, Rivendell Blade, Elrond's Counsel, Light of Valinor and Warrior Sword.

 

Boons: Gildor Inglorion, Ho, Tom Bombadil, Old Bogey-Stories and Tireless Ranger (Gandalf).

Burdens: The Ring Draws Them.

 

Quest Set Up.

I attached The One Ring to Frodo, shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck, attached Old Bogey-Stories to Frodo, attached Tireless Ranger to Gandalf, added Ho Tom Bombadil to my hand, created the Burden deck, attached An Evil Wound (with 15 life) to Frodo, set cards aside, added The Last Bridge and a Fell Rider to the staging area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero, then drew Rohan Warhorse.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Aragorn and Gandalf to play of Rammas from the top of my deck.

 

III: Quest Phase.

I committed Frodo and Glorfindel (without exhausting).

 

I drew The Troll's Camp, adding it to the staging area.

 

I committed 5 vs 4 threat so added 1 progress to stage 1B.

 

IV: Travel Phase.

I travelled to The Last Bridge (drawing Overcome By Terror from the Burden deck and exhausting the One Ring before it surged to Ettenmoors, which was added to the staging area).

 

V: Encounter Phase.

I engaged the Fell Rider.

 

VI: Combat Phase.

After adding a shadow card, the Fell Rider attacked the Defender of Rammas, doing no damage.

 

Aragorn, Gandalf and Glorfindel attacked and killed the Fell Rider.

 

VII: Refresh Phase.

I refreshed everything, lowered Frodo's life to 14 and increased my threat to 32.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero, then drew Shadowfax.

 

II: Planning Phase.

I paid 1 from Aragorn, Gandalf and Glorfindel to play Shadowfax on Gandalf.

 

III: Quest Phase.

I committed Frodo, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

I drew The Enemy Is Upon Us, which surged (thankfully) to Gildor Inglorion who was put into play under my control.

 

I committed 8 vs 3 threat so added 4 progress to The Last Bridge, exploring it, and added another progress to stage 1B.

 

IV: Travel Phase.

The Fellowship travelled to The Troll's Camp.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, removed a resource ffrom Frodo, lowered Frodo's life to 13 and increased my threat to 33.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero, then drew Hasty Stroke.

 

II: Planning Phase.

I paid 1 from Legolas to play Westfold Horse-Breeder (searching Elrond's Counsel, Feint, Bilbo Baggins, Ethir Swordsman, Arwen Undomiel, Defender of Rammas, Sam Gamgee, another Westfold Horse-Breeder, Gandalf's Staff and Bow of Yew, then shuffled them back into my deck) and paid 1 from Gandalf to play Warrior Sword on Aragorn.

 

III: Quest Phase.

I committed Frodo, Gandalf (refreshing with Shadowfax), Gildor and Glorfindel (without exhausting).

 

I drew another Fell Rider, who was added to the staging area.

 

I committed 14 vs 4 so added 2 progress to The Troll's Camp, exploring it, and added 8 progress to stage 1B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I engaged the Fell Rider.

 

VI: Combat Phase.

After adding a shadow card the Fell Rider attacked the Defender of Rammas, doing no damage before Aragorn, Gandalf and Glorfindel attacked and killed the Fell Rider.

 

VII: Refresh Phase.

I refreshed everything, removed a resource ffrom Frodo, lowered Frodo's life to 12 and increased my threat to 34.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero, then drew Unexpected Courage.

 

II: Planning Phase.

I paid 1 from Gandalf and Glorfindel to play Arwen Undomiel from the top of my deck.

 

III: Quest Phase.

I committed Arwen (buffing Gandalf), Frodo, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

I drew Pathless Country, adding it to the staging area.

 

I committed 10 vs 4 so added 6 progress to stage 1B, exploring it. Stage 2B added Ford of Bruinen and The Witch King to the staging area.

 

IV: Travel Phase.

I revealed The Ring Draws Them from the encounter deck (surging to Pain Assailed Him, which lowered Frodo's life to 11) to travel to the Ford of Bruinen before I was forced to engage the Witch King.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding a shadow card the Witch King attacked Gandalf, doing 1 damage before Aragorn, Glorfindel, Gildor and the Defender of Rammas attacked the Witch King, doing 6 damage.

 

VII: Refresh Phase.

I refreshed everything, removed a resource ffrom Frodo, lowered Frodo's life to 10 and increased my threat to 35.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero, then drew Bow of Yew.

 

II: Planning Phase.

I paid 3 from Aragorn and 1 from Gandalf to play Boromir from the top of my deck and played Bow of Yew on Aragorn.

 

III: Quest Phase.

I committed Arwen (buffing Gandalf), Frodo, Gandalf (refreshing with Shadowfax), Gildor and Glorfindel (without exhausting).

 

I drew another Ettenmoors, adding it to the staging area.

 

I committed 13 vs 6 so added 6 progress to The Ford of Bruinen, exploring it and discarding The Witch King, and added 1 progress to stage 2B.

 

IV: Travel Phase.

The Fellowship travelled to Pathless Country.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, removed a resource ffrom Frodo, lowered Frodo's life to 9 and increased my threat to 36.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero, then drew Flame of Anor.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Unexpected Courage on Aragorn and paid 1 from Aragorn to play Warrior Sword on Glorfindel.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing Gandalf), Boromir, Frodo, Gandalf (refreshing with Shadowfax), Gildor, Glorfindel (without exhausting) and Westfold Horse-Breeder.

 

I drew Pale Blade, which surged to The Nine Are Abroad, which blanked my characters text boxes.

 

I committed 17 vs 4 so added 3 progress to Pathless Country, exploring it, and added 10 progress to stage 2B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, removed a resource ffrom Frodo, lowered Frodo's life to 8 and increased my threat to 37.

 

ROUND SEVEN.

I: Resource Phase.

I added a resource to each hero, then drew Ethir Swordsman.

 

II: Planning Phase.

I paid 1 from Gandalf and Glorfindel to play Ethir Swordsman from the top of my deck.

 

III: Quest Phase.

I committed Aragorn (refreshing with Unexpected Courage), Arwen (buffing Gandalf), Boromir, Ethir Swodsman, Frodo, Gandalf (refreshing with Shadowfax), Gildor, Glorfindel (without exhausting) and Westfold Horse-Breeder.

 

I drew The Old Road, adding it to the staging area.

 

I committed 19 vs 7 so added 12 progress to stage 2B, exploring it and winning the quest.

 

Unfortunately, at the end of the game I had to add Overcome By Terror to the campaign pool.

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Solo Campaign Scenario 4: The Ring Goes South.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel (Sp), with 31 threat and a opening hand (after a mulligan) containing Henamarth Riversong, Light of Valinor, Wizard Pipe, Galadriel, Gandalf's Staff and Hasty Stroke.

 

Boons: Gildor Inglorion, Ho, Tom Bombadil, Old Bogey-Stories and Tireless Ranger (Gandalf).

Burdens: Overcome By Terror and The Ring Draws Them.

 

Quest Set Up.

I attached The One Ring to Frodo, shuffled Gildor Inglorion, Overcome By Terror and The Ring Draws Them into the encounter deck, attached Old Bogey-Stories to Frodo, attached Tireless Ranger to Gandalf, added Ho Tom Bombadil and Anduril to my hand, shuffled Glamdring, Mithril Shirt and Sting into my deck, put cards aside and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero, then drew Elrond's Counsel.

 

II: Planning Phase.

I paid 1 from Glorfindel to play Light of Valinor on himself, paid 1 from Aragorn to play Wizard Pipe on Gandalf, exhausted Wizard Pipe to move Gandalf's Staff to my hand and make Henamarth Riversong the top card of my deck and paid 1 from Gandalf to play Henamarth Riversong.

 

In the Council of Elrond, I drew Unexpected Courage, Hasty Stroke, Mithril Shirt and Fast Hitch. I opted to play Unexpected Courage on Aragorn, added Fast Hitch to my hand, shuffled Mithril Shirt into my deck and discarded Hasty Stroke before I increased my threat to 36 and advanced to stage 2, which made Redhorn Pass the active location before I was forced to draw Storm of Howls, which surged to Eregion.

 

III: Quest Phase.

I played Elrond's Counsel to buff Aragorn and lower my threat to 33, then exhausted Henamarth to look at the top card of the encounter deck, then committed Aragorn (for 3, refreshing with Unexpected Courage), Frodo (for 2), Gandalf (for 3) and Glorfindel (for 3, without exhausting).

 

I drew Hills of Hollin.

 

I committed 11 vs 5 so added 6 progress to Redhorn Pass, exploring it [Total VP: 1].

 

IV: Travel Phase.

The Fellowship travelled to Hills of Hollin.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 34.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero, then drew Wizard Staff.

 

II: Planning Phase.

I paid 1 from Aragorn, Gandalf and Glorfindel to play Shadowfax on Gandalf from the top of my deck, then exhausted Henamarth to look at the top of the encounter deck.

 

III: Quest Phase.

I committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Storm of Howls, which surged to Snowdrifts, attaching it to the Hills of Hollin.

 

I committed 10 vs 3 so added 3 progress to Hills of Hollin.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 35.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero, then drew Light of Valinor.

 

II: Planning Phase.

I exhausted Wizard Pipe to move Arwen Undomiel to my hand and make Fast Hitch the top card of my deck, paid 1 from Gandalf to play Fast Hitch on Frodo from the top of my deck, paid 1 from Aragorn and Glorfindel to play Gandalf's Staff on Gandalf before exhausting Henamarth to look at the top of the encounter deck.

 

III: Quest Phase.

I committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Eregion.

 

I committed 10 vs 6 so added 1 progress to Hills of Hollin, exploring it, and added 3 progress to stage 2B.

 

IV: Travel Phase.

I travelled to a Eregion, then exhausted Gandalf's Staff to give Glorfindel a resource.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 36.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero, then drew The Galadhrim's Greeting.

 

II: Planning Phase.

I paid 2 from Glorfindel to play Arwen Undomiel and paid 1 from Aragorn and Gandalf to play Defender of Rammas from the top of my deck before exhausting Henamarth to scry the encounter deck.

 

III: Quest Phase.

I committed Aragorn (for 2, refreshing with Unexpected Courage), Arwen (for 2, buffing Gandalf), Frodo (for 2, refreshing with Fast Hitch), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Bitter Cold, which increased my threat to 39.

 

I committed 12 vs 3 so added 4 progress to Eregion, exploring it, and added 5 progress to stage 2B, exploring it.

 

Stage 3 forced me to put the Great Warg Chief into the staging area.

 

IV: Travel Phase.

I travelled to a Eregion.

 

V: Encounter Phase.

I was forced to engage the Great Warg Chief (adding 1 damage to Eregion and discarding cards until I drew a Hound of Sauron, which also engaged me).

 

VI: Combat Phase.

After adding shadow cards the Great Warg Chief attacked Gandalf (shadow card: Overcome By Terror. I randomly discarded Wizard Pipe from my hand), doing no damage.

 

The Hound of Sauron attacked the Defender of Rammas, doing no damage.

 

Aragorn attacked and killed the Hound of Sauron.

 

Frodo and Glorfindel attacked the Great Warg Chief, doing 2 damage before I exhausted Gandalf's Staff to give Gandalf a resource.

 

VII: Refresh Phase.

I refreshed everything and increased my threat to 40.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero, then drew Warden of Healing.

 

II: Planning Phase.

I exhausted Wizard Pipe to add Defender of Rammas to my hand and make Warden of Healing the top card of my deck and paid 2 from Gandalf to play Warden of Healing before exhausting Henamarth to scry.

 

III: Quest Phase.

I committed Aragorn (for 2, refreshing with Unexpected Courage), Arwen (for 2, buffing Gandalf), Frodo (for 2, refreshing with Fast Hitch), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Gildor Inglorion, putting him into play under my control.

 

I committed 12 vs 0 so added 4 progress to Eregion, exploring it (I added 1 damage to Aragorn, then exhausted the Warden of Healing to heal the damage on Aragorn and Gandalf), and added 8 progress to stage 3B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding shadow cards the Great Warg Chief attacked Gandalf, doing no damage.

 

Aragorn attacked and killed the Hound of Sauron.

 

Aragorn and Glorfindel attacked and killed the Great Warg Chief before I exhausted Gandalf's Staff to add 1 resource to Glorfindel.

 

VII: Refresh Phase.

I refreshed everything, removed a resource from Frodo, and increased my threat to 41.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero, then drew Rohan Warhorse.

 

II: Planning Phase.

I paid 3 from Glorfindel to play The Galadhrim's Greeting, lowering my threat to 35, exhausted Gandalf's Staff to give Gandalf a resource and paid 2 from Gandalf to play Steward of Gondor on himself before exhausted SoG to give Gandalf 2 resources and paying 2 from Aragorn and 1 from Gandalf to play Anduril on Aragorn before exhausting Henamarth to scry.

 

III: Quest Phase.

I committed Aragorn (for 3, refreshing with Unexpected Courage), Arwen (for 2, buffing Gandalf), Frodo (for 2, refreshing with Fast Hitch), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Redhorn Foothills (adding a damage).

 

I committed 12 vs 4 so added 8 progress to stage 3B, exploring it.

 

Stage 4 made Doors of Durin the active location, added Watcher In The Water to the staging area (with Frodo and his attachments under it).

 

IV: Travel Phase.

The Fellowship travelled to Redhorn Foothills.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding shadow cards the Watcher In The Water attacked Gandalf, doing 1 damage (which was healed by the Warden of Healing).

 

Aragorn, Gildor Inglorion, Glorfindel and the Defender of Rammas attacked the Watcher In The Water, doing 5 damage.

 

VII: Refresh Phase.

I refreshed everything, discarded Gildor and increased my threat to 36.

 

ROUND SEVEN.

I: Resource Phase.

I added a resource to each hero, then drew Honour Guard.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources, exhausted Wizard Pipe to make Galadriel the top card of my deck and move Shadowfax to my hand, paid 3 from Gandalf to play Galadriel (searching Wizard Pipe, Elrond's Counsel, Magic Ring, Glamdring and Fast Hitch, attaching Glamdring to Glorfindel and shuffling the rest into my deck) before exhausting Henamarth to scry.

 

III: Quest Phase.

I committed Aragorn (for 3, refreshing with Unexpected Courage), Arwen (for 2, buffing Gandalf), Galadriel (for 3), Gandalf (for 3, refreshing with Shadowfax) and Glorfindel (for 3, without exhausting).

 

I drew Hills of Hollin.

 

I committed 14 vs 7 so added 5 progress to the active Redhorn Foothills, exploring it (I was forced to randomly discard Rohan Warhorse).

 

Stage 4 made Doors of Durin the active location, added Watcher In The Water to the staging area (with Frodo and his attachments under it).

 

IV: Travel Phase.

The Fellowship travelled to Hills of Hollin.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

After adding shadow cards the Watcher In The Water attacked Gandalf, doing 1 damage.

 

Aragorn, Glorfindel and the both Defenders of Rammas attacked the Watcher In The Water, doing 7 damage and forcing it to release Frodo with 1 wound on him. I exhausted the Warden of Healing to heal the wounds on Frodo and Gandalf.

 

VII: Refresh Phase.

I refreshed everything, discarded Galadriel and increased my threat to 37.

 

ROUND EIGHT.

I: Resource Phase.

I added a resource to each hero, then drew Defender of Rammas.

 

II: Planning Phase.

I exhausted SoG to give Gandalf 2 resources, paid 4 from Gandalf to play Faramir from the top of my deck and paid 2 from Aragorn to play a third Defender of Rammas.

 

III: Quest Phase.

I exhausted Faramir to buff my characters, then committed Aragorn (for 4, refreshing with Unexpected Courage), Arwen (for 3, buffing Gandalf), Defender of Rammas x3 (for 1 each), Frodo (for 3, refreshing with Fast Hitch), Gandalf (for 4, refreshing with Shadowfax), Glorfindel (for 4, without exhausting), Henamarth Riversong (for 2) and Warden of Healing (for 2).

 

I drew Bitter Cold, which increased my threat to 44.

 

I committed 25 vs 5 so added 4 progress to Hills of Hollin, exploring it, and added 16 progress to Doors of Durin, exploring it and winning the quest.

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Solo Campaign Scenario 5: Journey In The Dark.

 

Player Set Up.

My heroes were Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel (Sp), with 31 threat and a opening hand (after a mulligan) containing Ethir Swordsman, The Galadhrim's Greeting, Fast Hitch, Henamarth Riversong, Defender of Rammas and another The Galadhrim's Greeting.

Heroes: Aragorn (Ta), Frodo Baggins (TBR), Gandalf and Glorfindel (Sp).

Starting Threat: 31.

Starting Hand: Galadriel, Gandalf's Staff, Light of Valinor, Magic Ring, The Galadhrim's Greeting and Wizard Pipe.

Boons: Gildor Inglorion, Ho, Tom Bombadil, Old Bogey-Stories and Tireless Ranger (Gandalf).

Burdens: Overcome By Terror and The Ring Draws Them.

 

Quest Set Up.

Attached The One Ring to Frodo.

Shuffled Gildor Inglorion, Overcome By Terror and The Ring Draws Them into the encounter deck.

Attached Old Bogey-Stories to Frodo and Tireless Ranger to Gandalf.

Added Ho Tom Bombadil to my hand.

Shuffled Pursued By The Enemy and Shadow of Fear into the encounter deck.

Added Grievous Wound and Overcome By Grief to the staging area.

Set cards aside.

Added Doom, Doom, Doom to the staging area with 10 wounds attached.

Added Mines of Moria to the staging area.

Shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

Added 1 resource to each hero.

Drew Elrond's Counsel.

 

II: Planning Phase.

Paid 1 from Glorfindel to play Light of Valinor on himself.

Paid 1 from Gandalf to play Steed of the North from the top of my deck on Aragorn.

 

III: Quest Phase.

Played Elrond's Counsel to buff Frodo and lower my threat to 28.

Committed: Aragorn (for 2), Frodo (for 3) and Glorfindel (for 3, without exhausting).

Drew The Ring Draws Them, which surged to Many-Pillared Hall.

Total Willpower: 8.

Total Threat: 4.

Added 4 progress to Mines of Moria, exploring it.

 

IV: Travel Phase.

The Fellowship travelled to Many-Pillared Halls.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom.

Increased my threat to 29.

 

ROUND TWO.

I: Resource Phase.

Added 1 resource to each hero.

Drew Fast Hitch.

 

II: Planning Phase.

Paid 1 from Aragorn to play Wizard Pipe on Gandalf.

Exhausted Wizard Pipe to make Fast Hitch top card and add Sting to hand.

Paid 1 from Gandalf to play Fast Hitch on Frodo.

Paid 1 from Aragorn and Glorfindel to play Sting on Frodo.

 

III: Quest Phase.

Committed: Aragorn (for 2), Frodo (for 3, refreshing with Fast Hitch) and Glorfindel (for 3, without exhausting).

Drew Gildor Inglorion, putting him into play under my control.

Total Willpower: 8.

Total Threat: 0.

Added 6 progress to Many-Pillared Hall, exploring it.

Added 2 progress to stage 1B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom and a resource from Frodo.

Increased my threat to 30.

 

ROUND THREE.

I: Resource Phase.

Added 1 resource to each hero.

Drew Anduril.

 

II: Planning Phase.

Paid 2 from Aragorn and 1 from Glorfindel to play Anduril on Aragorn.

 

III: Quest Phase.

Committed: Aragorn (for 3), Frodo (for 3, refreshing with Fast Hitch), Gildor (for 3) and Glorfindel (for 3, without exhausting).

Drew Pursued By The Enemy, which increased my threat to 31 and surged to Many-Pillared Hall.

Total Willpower: 12.

Total Threat: 2.

Added 10 progress to stage 1B.

 

IV: Travel Phase.

Travelled to Many-Pillared Hall.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom and a resource from Frodo.

Increased my threat to 32.

 

ROUND FOUR.

I: Resource Phase.

Added 1 resource to each hero.

Drew Warden of Healing.

 

II: Planning Phase.

Exhausted Wizard Pipe to make Warden of Healing top card and move Hasty Stroke to my hand.

Paid 2 from Gandalf to play Warden of Healing.

 

III: Quest Phase.

Committed: Aragorn (for 3), Frodo (for 3, refreshing with Fast Hitch), Gildor (for 3) and Glorfindel (for 3, without exhausting).

Drew Ancient Guardroom.

Total Willpower: 12.

Total Threat: 3.

Added 6 progress to Many-Pillared Hall, exploring it.

Added 3 progress to stage 1B, exploring it.

Stage 2 added Chamber of Mazarbul to the staging area.

 

IV: Travel Phase.

Travelled to Chamber of Mazarbul, adding Orc-chieftain to the staging area.

 

V: Encounter Phase.

Engaged the Orc-chieftain, refreshing Aragorn.

 

VI: Combat Phase.

Added shadow cards.

Paid 1 from Aragorn to play Feint from top of deck and cancel Orc-chieftain's attack.

Aragorn, Gandalf and Glorfindel attacked and killed the Orc-chieftain (adding a resource to stage 2B).

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom and a resource from Frodo.

Increased my threat to 33.

 

ROUND FIVE.

I: Resource Phase.

Added 1 resource to each hero.

Drew Defender of Rammas.

 

II: Planning Phase.

Exhausted Wizard Pipe to make Defender of Rammas top card and move Sam Gamgee to my hand.

Paid 1 from Glorfindel to play Sam Gamgee.

Paid 1 from Aragorn and Gandalf to play Defender of Rammas from the top of my deck.

 

III: Quest Phase.

Committed: Aragorn (for 3), Frodo (for 3, refreshing with Fast Hitch), Gildor (for 3), Glorfindel (for 3, without exhausting) and Sam Gamgee (for 2).

Drew Uruk From Mordor, who immediately attacked the Defender of Rammas, doing no damage.

Drew Darkened Stairway.

Total Willpower: 14.

Total Threat: 9.

Added 4 progress to Chamber of Mazarbul, exploring it.

Added 1 progress to stage 2B.

 

IV: Travel Phase.

Travelled to Darkened Stairway.

 

V: Encounter Phase.

Engaged the Uruk From Mordor, refreshing Aragorn.

 

VI: Combat Phase.

Added shadow cards.

Uruk From Mordor attacked Gandalf, doing no damage.

Aragorn and Glorfindel attacked and killed the Uruk From Modor, adding 1 resource to stage 2B.

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom and a resource from Frodo.

Increased my threat to 34.

 

ROUND SIX.

I: Resource Phase.

Added 1 resource to each hero.

Drew Mithril Shirt.

 

II: Planning Phase.

Paid 1 from Aragorn to play Mithril Shirt on Frodo.

Paid 2 from Glorfindel and 1 from Gandalf to play Shadowfax on Gandalf.

 

III: Quest Phase.

Committed: Aragorn (for 3), Frodo (for 3, refreshing with Fast Hitch), Gildor (for 3), Glorfindel (for 3, without exhausting) and Sam Gamgee (for 2).

Drew Mines of Moria.

Drew Moria Archer (adding 1 damage to Gildor).

Total Willpower: 14.

Total Threat: 6.

Added 4 progress to Mines of Moria, exploring it.

Added 2 progress to Darkened Stairway, exploring it. I discarded Great Cave-Troll.

Added 2 progress to stage 2B.

 

IV: Travel Phase.

Travelled to Darkened Stairway.

 

V: Encounter Phase.

Engaged the Moria Archer, refreshing Aragorn.

 

VI: Combat Phase.

Added shadow cards.

Added 1 archery damage to Gildor and Sam.

Moria Archer attacked Gandalf (shadow card: Many-Pllared Hall, for +1), doing no damage.

Aragorn and Glorfindel attacked and killed the Moria Archer, adding 1 resource to stage 2B.

Exhausted Warden of Healing to heal 1 damage from Gildor and Sam.

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom and a resource from Frodo.

Increased my threat to 35.

 

ROUND SEVEN.

I: Resource Phase.

Added 1 resource to each hero.

Drew Faramir.

 

II: Planning Phase.

Paid 1 from Aragorn and Gandalf to play Gandalf''s Staff on Gandalf.

 

III: Quest Phase.

Committed: Aragorn (for 3), Frodo (for 3, refreshing with Fast Hitch), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3), Glorfindel (for 3, without exhausting) and Sam Gamgee (for 2).

Drew Mines of Moria.

Drew Many-Pillared Hall.

Total Willpower: 17.

Total Threat: 7.

Added 4 progress to Mines of Moria, exploring it.

Added 8 progress to stage 2B, exploring it.

Stage 3 added The Great Bridge to the staging area.

Removed 1 wound from Doom, Doom, Doom.

Drew Deep Fissure, for no effect.

 

IV: Travel Phase.

Travelled to Many-Pillared Hall.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat

Exhausted Warden of Healing to heal 1 damage from Gildor.

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom and a resource from Frodo.

Increased my threat to 36.

 

ROUND EIGHT.

I: Resource Phase.

Added 1 resource to each hero.

Drew Arwen Undomiel.

 

II: Planning Phase.

Paid 2 from Glorfindel to play Arwen.

 

III: Quest Phase.

Committed: Aragorn (for 3), Arwen (for 2, buffing the Defender of Rammas), Frodo (for 3, refreshing with Fast Hitch), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3), Glorfindel (for 3, without exhausting) and Sam Gamgee (for 2).

Drew Fool of a Took, I paid 1 from Frodo and exhausted The One Ring to shuffle it back into the encounter deck and draw Mines of Moria.

Total Willpower: 19.

Total Threat: 7.

Added 4 progress to Mines of Moria, exploring it.

Added 6 progress to Many-Pillared Hall, exploring it.

Added 2 progress to stage 3B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat

 

VII: Refresh Phase.

Refreshed everything.

Removed a damage from Doom, Doom, Doom and a resource from Frodo.

Increased my threat to 37.

 

ROUND NINE.

I: Resource Phase.

Added 1 resource to each hero.

Drew Warden of Healing.

 

II: Planning Phase.

Paid 2 from Aragorn to play Defender of Rammas.

Exhausted Wizard Pipe to add Unexpected Courage to my hand and make Galadriel top card of my deck.

Exhausted Gandalf's Staff to add 1 resource to Gandalf.

Paid 3 from Gandalf to play Galadriel from the top of my deck (searching Glamdring, Wizard Pipe, Elrond's Counsel, Boromir and Defender of Rammas, attaching Glamdring to Glorfindel and shuffling the rest back into their deck).

 

III: Quest Phase.

Committed: Aragorn (for 3), Arwen (for 2, buffing a Defender of Rammas), Frodo (for 3, refreshing with Fast Hitch), Galadriel (for 3), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3), Glorfindel (for 3, without exhausting) and Sam Gamgee (for 2).

Drew Overcome By Terror, which exhauted The One Ring and surged to Fool of a Took, which increased my threat to 38 and removed the last resource from Doom, Doom, Doom. Forcing me to add The Balrog to the staging area.

Total Willpower: 22.

Total Threat: 13.

Added 5 progress to stage 3B.

 

IV: Travel Phase.

Travelled to The Great Bridge.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

The Balrog attacked a Defender of Rammas, killing him and forcing me to play Overcome By Grief on Gandalf.

 

VII: Refresh Phase.

Refreshed everything.

Removed a resource from Frodo.

Discarded Galadriel.

Increased my threat to 38.

 

ROUND TEN.

I: Resource Phase.

Added 1 resource to each hero.

Drew Ethir Swordsman.

 

II: Planning Phase.

Paid 2 from Glorfindel to play Ethir Swordsman.

Paid 1 from Gandalf and 3 from Aragorn to play Boromir from top of my deck.

 

III: Quest Phase.

Committed: Arwen (for 2, buffing a Defender of Rammas), Ethir Swordsman (for 2), Frodo (for 3, refreshing with Fast Hitch), Galadriel (for 3), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3), Glorfindel (for 3, without exhausting) and Sam Gamgee (for 2).

Drew Ancient Guardroom.

Total Willpower: 21.

Total Threat: 11.

Added 5 progress to The Great Bridge, exploring it.

I discarded Glorfindel to add 5 damage to The Balrog.

Added 5 progress to stage 3B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

Added Shadow cards.

The Balrog attacked the Defender of Rammas (shadow card: Moria Orc, raising my threat to 39), killing him.

Aragorn, Boromir, Frodo and Gandalf attacked the Balrog, doing 5 damage.

 

VII: Refresh Phase.

Refreshed everything.

Removed a resource from Frodo.

Increased my threat to 40.

 

ROUND ELEVEN.

I: Resource Phase.

Added 1 resource to each hero.

Drew Elrond's Counsel.

 

II: Planning Phase.

Paid 1 from Glorfindel to play Ring of Barahir on Aragorn.

 

III: Quest Phase.

Committed: Arwen (for 2, buffing a Defender of Rammas), Ethir Swordsman (for 2), Frodo (for 3, refreshing with Fast Hitch), Gandalf (for 3, refreshing with Shadowfax), Gildor (for 3) and Sam Gamgee (for 2).

Drew Moria Archer, adding 1 damage to Sam Gamgee.

Total Willpower: 15.

Total Threat: 12.

Added 3 progress to stage 3B, exploring it and winning the game.

 

As a result of the game I was forced to take the burdens Grievous Wound, Overcome By Grief, Pursued By The Enemy and Shadow of Fear.

Edited by silverthorn

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A SHADOW OF THE PAST.

 

Player Set Up.

Deck #1.

Heroes: Aragorn (Le), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Dunedain Pipe, Fast Hitch, Gaffer Gamgee, Rosie Cotton and Warden of Healing.

 

Deck #2.

Heroes: Boromir (Ta), Legolas (Ta) and Merry (Sp).

Starting Threat: 26.

Starting Hand: A Test Of Will, Light of Valinor, Rhovanion Outrider, Song of Travel and Warrior Sword.

 

Quest Set Up.

Made deck #1 first player.

Put Frodo Baggins (TBR, with Mr. Underhill and The One Ring) into play under the first players control.

Added Gandalf's Delay to the staging area.

Shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck.

Set cards aside.

Added a Black Rider to the staging area.

Made Bag End the active location.

Shuffled the encounter deck.

 

ROUND ONE.

Resource Phase.

Added 1 resource to Aragorn.

Added 1 resource to Boromir.

Added 1 resource to Frodo.

Added 1 resource to Legolas.

Added 1 resource to Merry.

Added 1 resource to Pippin.

Added 1 resource to Sam.

Deck #1 drew Ranger of Cardolan.

Deck #2 drew Gandalf (Core).

 

Planning Phase.

Deck #1 paid 1 from Aragorn and Sam to play Rosie Cotton.

Deck #2 paid 1 from Merry to play Light of Valinor on Legolas.

Deck #2 paid 1 from Legolas to play Warrior Sword on himself.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Pippin.

Committed: Aragorn (for 2), Frodo (for 2), Legolas (for 1 without exhausting) and Sam (for 5).

Deck #1 drew Evil Crow, adding it to the staging area.

Deck #2 drew Green Hill Country, adding it to the staging area.

Total Willpower: 10.

Total Threat: 8.

Added 2 progress to Bag End.

 

Travel Phase.

No travel.

 

Encounter Phase.

Deck #2 engaged the Evil Crow.

 

Combat Phase.

Added shadow cards.

Evil Crow attacked Boromir (shadow card: Black Rider, for no effect), doing no damage.

Legolas attacked the Evil Crow, killing it, adding 1 progress to Bag End, exploring it (deck #1 drew Song of Kings, Sword That Was Broken and Warden of Helm's Deep and deck #2 drew Light of Valinor) and adding 1 progress to stage 1B, exploring it. Stage 2 added another Black Rider to the staging area and shuffled the encounter deck.

 

Refresh Phase.

Refreshed everything.

Increased both decks threat to 27.

Made deck #2 first player.

 

ROUND TWO.

Resource Phase.

Added 1 resource to Aragorn.

Added 1 resource to Boromir.

Added 1 resource to Frodo.

Added 1 resource to Legolas.

Added 1 resource to Merry.

Added 1 resource to Pippin.

Added 1 resource to Sam.

Deck #2 drew Warrior Sword.

Deck #1 drew Warden of Helm's Deep.

 

Planning Phase.

Deck #2 paid 1 from Legolas to play Song of Travel on Boromir.

Deck #2 paid 2 from Boromir and 1 from Merry to play Rhovanion Outrider.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Pippin.

Committed: Aragorn (for 2), Frodo (for 2), Gaffer (for 1), Legolas (for 1 without exhausting), Rhovanion Outrider (for 2, adding 1 progress to Green Hill Country) and Sam (for 5).

Deck #2 drew Evil Crow, adding it to the staging area.

Deck #1 drew Pathless Country, adding it to the staging area.

Total Willpower: 13.

Total Threat: 14.

Increased both decks threat to 28.

 

Travel Phase.

Travelled to Green Hill Country.

 

Encounter Phase.

Deck #2 engaged the Evil Crow.

 

Combat Phase.

Added shadow cards.

Evil Crow attacked Boromir (shadow card: Have You Seen Baggins, for no effect), doing no damage.

Legolas attacked the Evil Crow, killing it, adding 2 progress to Green Hill Country, exploring it.

 

Refresh Phase.

Refreshed everything.

Increased both decks threat to 29.

Made deck #1 first player.

 

ROUND THREE.

Resource Phase.

Added 1 resource to Aragorn.

Added 1 resource to Boromir.

Added 1 resource to Frodo.

Added 1 resource to Legolas.

Added 1 resource to Merry.

Added 1 resource to Pippin.

Added 1 resource to Sam.

Deck #1 drew Steed of the North.

Deck #2 drew Defender of Rammas.

 

Planning Phase.

Deck #1 paid 2 from Aragorn and Sam to play Steed of the North and Sword That Was Broken on Aragorn.

Deck #2 paid 1 from Boromir and Legolas to play Defender of Rammas.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Pippin.

Committed: Aragorn (for 3), Frodo (for 3), Gaffer (for 2), Legolas (for 1 without exhausting), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 7).

Deck #1 drew Woody End, adding it to the staging area.

Deck #2 drew Gildor Inglorion, putting him into play under the first player's control.

Total Willpower: 18.

Total Threat: 11.

Added 7 progress to stage 1B.

 

Travel Phase.

The Fellowship travelled to Woody End.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed everything.

Increased both decks threat to 30.

Deck #1 paid 1 from Frodo to keep Gildor.

Made deck #2 first player.

 

ROUND FOUR.

Resource Phase.

Added 1 resource to Aragorn.

Added 1 resource to Boromir.

Added 1 resource to Frodo.

Added 1 resource to Legolas.

Added 1 resource to Merry.

Added 1 resource to Pippin.

Added 1 resource to Sam.

Deck #2 drew Feint.

Deck #1 drew Ranger of Cardolan.

 

Planning Phase.

Deck #1 paid 2 from Pippin to play Warden of Healing.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Pippin.

Committed: Aragorn (for 3), Frodo (for 2), Gaffer (for 2), Legolas (for 1 without exhausting), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 7).

Deck #2 drew Hunting For The Ring, increasing both decks threat to 32. Deck #1 exhausted Pippin and Warden of Healing, then discarded Lure of the Ring, passing the Hide test. Deck #2 exhausted Boromir (increasing their threat to 33 to refresh) and Pippin, then discarded The Ring Draws Them, passing the Hide test.

Deck #1 drew Piercing Cry, putting a Black Rider into play engaged with deck #2 and shuffling the encounter deck.

Total Willpower: 17.

Total Threat: 10.

Added 1 progress to Woody End, exploring it, and added 6 progress to stage 2B.

 

Travel Phase.

The Fellowship travelled to Pathless Country.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Added shadow cards.

Deck #2 paid 1 from Legolas to play Feint and cancel the Black Rider's attack.

Boromir, Legolas and Gildor attacked and killed the Black Rider, adding 1 progress to Pathless Country, exploring it, and adding 1 progress to stage 2B, exploring it. Stage 3 added Buckleberry Ferry and a third Black Rider to the staging area and shuffled the encounter deck.

 

Refresh Phase.

Refreshed everything.

Increased deck #1's threat to 33 and deck #2's to 34.

Deck #2 paid 1 from Frodo to keep Gildor in play.

Made deck #1 first player.

 

ROUND FIVE.

Resource Phase.

Added 1 resource to Aragorn.

Added 1 resource to Boromir.

Added 1 resource to Frodo.

Added 1 resource to Legolas.

Added 1 resource to Merry.

Added 1 resource to Pippin.

Added 1 resource to Sam.

Deck #1 drew Celebrian's Stone.

Deck #2 drew Bofur..

 

Planning Phase.

Deck #1 paid 1 from Aragorn and Sam to play Celebrian's Stone on Aragorn.

Deck #2 paid 3 from Boromir and 2 from Legolas to play Gandalf, lowering deck #2's threat to 30.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Deck #2 paid 1 from Merry to play Bofur, committed (for 2),

Committed: Aragorn (for 5), Arwen (for 2, buffing the Defender of Rammas), Boromir (for 1, deck #2 increased their threat to 31 to refresh), Frodo (for 2), Gaffer (for 2), Gandalf (for 4), Gimli (for 3), Legolas (for 1 without exhausting), Merry (for 2), Rhovanion Outrider (for 1) and Sam (for 7).

Deck #1 drew Green Hill Country, adding it to the staging area.

Deck #2 drew Green Hill Country, adding it to the staging area.

Total Willpower: 32.

Total Threat: 20.

Added 12 progress to Buckleberry Ferry, exploring it and winning the quest.

 

In the end my score was:

Completed Rounds (4): 40.

Total Threat: 65.

Total VP: 2.

Final Score: 103.

 

At the end of the quest I opted to retain the Boon Gildor Inglorion and the Burden Gandalf's Delay.

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Solo Runthrough – Passage Through Mirkwood.

 

My heroes were Aragorn (Ta), Eowyn (Ta) and Beregond (Sp), with 28 threat and a opening hand containing Arwen Undomiel, Bow of Yew, Defender of Rammas, Golden Shield, Gondorian Shield and Unexpected Courage.

 

I set up the quest by searching the encounter deck for Forest Spider and Old Forest Road, adding them to the staging area and shuffling the encounter deck.

 

Round One began with adding resources before I drew Magic Ring.

 

I played Bow of Yew on Aragorn and paid 1 from Aragorn to play Gondorian Shield on Beregond.

 

I committed Aragorn and Eowyn, then drew Eyes of the Forest, which did nothing. I committed 6 vs 3 so added 3 progress to stage 1B.

 

I travelled to Old Forest Road, which refreshed Aragorn.

 

I was forced to engage the Forest Spider.

 

The Forest Spider attacked Beregond (SC: Moutains of Mirkwood, for no effect), doing no damage and lowering my threat to 27. I counter-attacked with Aragorn, killing the Forest Spider.

 

At the end of the round I refreshed my cards and increased my threat to 28.

 

Round Two began with adding resources before I drew Ring of Barahir.

 

I paid 2 from Eowyn to play Defender of Rammas and paid 2 from Beregond to play Arwen Undomiel.

 

I committed Eowyn and Arwen (buffing Beregond), then drew The Necromancer's Reach (inflicting 1 damage on Arwen and Eowyn). I committed 6 vs 0 so added 3 progress to Old Forest Road, exploring it, and added 3 progress to stage 1B.

 

At the end of the round I refreshed my cards and increased my threat to 29.

 

I started Round Three by adding resources and drawing Defender of Rammas.

 

I paid 2 from Aragorn to play another Defender of Rammas.

 

I committed Eowyn and Arwen (buffing Beregond), then drew King Spider, which exhausted a Defender of Rammas. I committed 6 vs 2 so added 4 progress to stage 1B, exploring it.

 

The King Spider attacked Beregond (SC: Forest Gate, for no effect), doing no damage and lowering my threat to 28. In response Aragorn killed the King Spider.

 

At the end of the round I refreshed my cards and increased my threat to 29.

 

I kicked off Round Four by adding resources before I drew Honour Guard.

 

I paid 2 from Beregond to play Unexpected Courage on himself and paid 2 from Eowyn to play Honour Guard.

 

I committed Arwen (buffing Beregond) and Eowyn, then drew Enchanted Stream, adding it to the staging area. I committed 6 vs 2 so added 4 progress to stage 2B, exploring it. The random stage 3B was “Don't Leave The Path” so I pulled Ungolient's Spawn out of the encounter deck, added it to the staging area and shuffled the encounter deck.

 

I opted to risk travelling to Enchanted Stream.

 

I engaged Ungolient's Spawn.

 

Ungolient's Spawn attacked Beregond (SC: Great Forest Web, for no effect), doing no damage and lowering my threat to 28 before I used Unexpected Courage to refresh Beregond. In response, Aragorn, Beregond and both Defenders of Rammas attacked Ungolient's Spawn, doing 5 damage.

 

At the end of the round I refreshed my cards and increased my threat to 29.

 

Round Five began with adding resources.

 

I committed Arwen (buffing Beregond) and Eowyn, then drew Hummerhorns, adding them to the staging area. I committed 6 vs 1 so added 2 progresss to Enchanted Stream, exploring it, and added 3 progress to stage 1B.

 

Ungolient's Spawn attacked Beregond (SC: Dol Goldur Orcs for +1 attack), doing no damage and decreasing my threat to 28 before I used Unexpected Courage to refresh Beregond so that Aragorn, Beregond and both Defenders of Rammas could attack and kill the Ungolient's Spawn, winning the game.

 

In the end my score was:

 

Completed Rounds (4): 40.

Final Threat: 28.

Wounds on Heroes: 1.

Final Score: 69.

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11 minutes ago, silverthorn said:

Ungolient's Spawn attacked Beregond (SC: Great Forest Web, for no effect), doing no damage and lowering my threat to 28 before I used Unexpected Courage to refresh Beregond. In response, Aragorn, Beregond and both Defenders of Rammas attacked Ungolient's Spawn, doing 5 damage.

 

At the end of the round I refreshed my cards and increased my threat to 29.

Why not using TaEowyn's effect here to kill Ungoliant's Spawn?

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Solo Run-through – Passage Through Mirkwood (Attempt Two).

 

My heroes were Aragorn (Lo), Frodo Baggins (Sp) and Glorfindel (Sp), with 24 threat and a opening hand (after a mulligan) containing A Test Of Will, Warden of Healing, Song of Wisdom, Light of Valinor, Woodmen's Clearing and Hasty Stroke.

 

I set up the quest by searching the encounter deck for Forest Spider and Old Forest Road, adding them to the staging area and shuffling the encounter deck.

 

Round One began with adding resources before I drew another Warden of Healing.

 

I paid 1 from Glorfindel to play Light of Valinor on himself, paid 1 from Frodo to play Song of Wisdom on himself and played Woodmen's Clearing on Old Forest Road.

 

I committed Aragorn (for 2) and Glorfindel (for 3, without exhausting), then drew Hummerhorns, adding it to the staging area. I committed 5 vs 4 threat so added 1 progress to stage 1B.

 

I travelled to Old Forest Road, which refreshed Aragorn.

 

I engaged the Forest Spider.

 

The Forest Spider attacked Frodo (Shadow Card: Dol Goldur Orcs, for +1), increasing my threat to 26 before Aragorn and Glorfindel killed the Forest Spider.

 

At the end of the round I refreshed my cards and increased my threat to 27.

 

Round Two began with adding resources before I drew Northern Tracker.

 

I paid 2 from Aragorn to play Warden of Healing.

 

I committed Aragorn (for 2) and Glorfindel (for 3, without exhausting), then drew Necromancer's Pass, which was added to the staging area. I committed 5 vs 4, so added 1 progress to Old Forest Road.

 

I opted to risk engaging the Hummerhorns, which increased my threat to 32.

 

The Hummerhorns attacked Frodo (shadow card: Caught In A Web, for no effect), doing no damage before Glorfindel killed the Hummerhorns.

 

At the end of the round I refreshed my cards, then increased my threat to 33.

 

Round Three began with adding resources before I drew another Woodsman's Clearing.

 

I paid 2 each from Frodo and Glorfindel to play Northern Tracker, then played Woodmen's Clearing on Necromancer's Pass.

 

I committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1, adding a progress to Necromancer's Pass), then drew Black Forest Bats, who removed the Northern Tracker from the quest. I committed 5 vs 4 so added 1 progress to Old Forest Road.

 

I engaged the Black Forest Bats.

 

The Black Forest Bats attacked Frodo (shadow card: Dol Goldur Beastmaster, for no effect), doing no damage before Glorfindel killed the Bats.

 

I ended the round by refreshing and increasing my threat to 34.

 

The fourth round began with adding resources before I drew another Light of Valinor.

 

I committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (adding 1 progress to Necromancer's Pass, exploring it and lowering my threat to 31) before I drew Forest Gate, adding it to the staging area. I committed 6 vs 2 so added 1 progress to Old Forest Road (exploring it and lowering my threat to 28) and added 3 progress to stage 1B.

 

I opted to travel to Forest Gate, which allowed me to draw Elrond's Counsel and Asfaloth.

 

At the end of the round I refreshed, then increased my threat to 29.

 

Round five began with adding resources before I drew Hobbit Pony.

 

I paid 2 from Aragorn to play Asfaloth on Glorfindel, paid 1 from Aragorn and Frodo to play Warden of Healing and played Hobbit Pony on Frodo.

 

I exhausted Asfaloth to add 2 progress to Forest Gate, committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1), then drew Mountains Of Mirkwood, adding it to the staging area. I committed 6 vs 2 so added 2 progress to Forest Gate, exploring it, and added 2 progress to stage 1B.

 

I risked travelling to Mountains of Mirkwood, drawing another Mountains of Mirkwood and adding it to the staging area.

 

At the end of the round I refreshed and increased my threat to 30.

 

Round six began with adding resources before I drew another Elrond's Counsel.

 

I exhausted Asfaloth to add 2 progress to the active Mountains of Mirkwood, then committed Aragorn (for 2), Glorfindel (for 3, without exhausting) and Northern Tracker (for 1, adding 1 progress to Mountains of Mirkwood), then drew The Necromancer's Reach (inflicting 1 damage on Aragorn and the Northern Tracker. I exhausted a Warden of Healing to heal the damage). I committed 6 vs 2 so added 1 progress to the active Mountains of Mirkwood, exploring it (I searched Sam Gamgee, Warden of Healing, Gandalf (OHAUH), Henamarth Riversong and Wingfoot, added Henamarth Riversong to my hand and shuffled the rest back into my deck) and added 3 progress to stage 1B, exploring it.

 

I opted to risk travelling to the other Mountains of Mirkwood, drawing Enchanted Stream and adding it to the staging area.

 

At the end of the round I refreshed everything and increased my threat to 31.

 

Round Seven began with adding resources before I drew Keen Longbow.

 

I paid 2 from Aragorn to play Keen Longbow on himself and paid 1 from Aragorn to play Henamarth Riversong, then exhausted Henamarth to look at the top card of the encounter deck.

 

Knowing what I needed to do I exhausted Asfaloth to add 2 progress to the active Mountains of Mirkwood (exploring it, I searched Hasty Stroke, Gandalf (OHAUH), another Gandalf (OHAUH), Fast Hitch and Magic Ring, added Magic Ring to my hand and shuffle the rest back into my deck), played Elrond's Counsel twice, buffing both Wardens of Healing and lowering my threat to 25 and committed Glorfindel (for 3, without exhausting) and 2x Warden of Healing (for 2 each), then drew Old Forest Road, adding it to the staging area. I committed 7 vs 3 so added 4 progress to stage 2B, exploring it. I randomly selected “Don't Leave The Path”, which forced me to add Ungolient's Spawn to the staging area and shuffle my deck.

 

I engaged Ungolient's Spawn.

 

Ungolient's Spawn made a undefended attack on Frodo (shadow card: Driven By Shadow, which discarded the Hobbit Pony from Frodo), increasing my threat to 30 before Aragorn (discarding Light of Valinor, A Test Of Will and Hasty Stroke to do 3 damage to Ungolient's Spawn), Frodo, Glorfindel and Northern Tracker attacked and killed the Spawn, winning the quest.

 

My final score was:

Completed Rounds (6): 60

Final Threat: 30.

Total Score: 90.

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Peril In Pelargir.

 

I decided to get back into the game (after a dalience with the Marvel game).

 

Player Set Up.

My heroes were Elrond, Gandalf and Glorfindel (Sp), with 32 threat and a opening hand containing

Elrond's Counsel, Gandalf's Staff, Glamdring, Wizard Pipe, Northern Tracker and Imladris Stargazer.

 

Quest Set Up.

I made The Leaping Fish the active location, attached Alcaron's Scroll to Grimbeorn, added a Harbour Thug to the staging area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added resources, then drew A Burning Brand.

 

II: Planning Phase.

I paid 1 from Gandalf to play Light of Valinor on Glorfindel from the top of my deck, then paid 1 from Elrond and Glorfindel to play Imladris Stargazer.

 

III: Quest Phase.

I discarded Local Trouble, then committed Gandalf and Glorfindel (Without exhausting).

 

I drew Harbor Storehouse, adding it to the staging area.

 

I committed 6 attack vs 3 threat so added 3 progress to The Leaping Fish.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I optionally engaged the Harbor Thug.

 

VI: Combat Phase.

I added a shadow card before the Harbor Thug attacked Elrond (Shadow card: Lossarnach Bandit, for no effect), doing no damage.

 

Glorfindel attacked the Harbor Thug, doing 2 damage.

 

I exhausted the Imladris Stargazer to sort the top of my deck.

 

VII: Refresh Phase.

I refreshed my cards, then increased my threat to 33.

 

ROUND TWO.

I: Resource Phase.

I added resources, then drew Vilya.

 

II: Planning Phase.

I paid 1 from Elrond and Gandalf to play Gandalf's Staff on Gandalf, exhausted Gandalf's Staff to add 1 resource to Glorfindel, paid 2 from Glorfindel to play Vilya on Elrond, exhausted Imladris Stargazer to sort the top of my deck and exhausted Elrond and Vilya to discard, then put Galadriel into play (searching Asfaloth, Miner of the Iron Hills, Expert Treasure-Hunter, Flame of Arnor, Warden of Healing, Elrond's Counsel, Unexpected Courage, Vilya, Rhovanion Outrider, Flame of Arnor, attaching Unexpected Courage to Elrond and shuffling the rest back into my deck) and exhausting Unexpected Courage to refresh Elrond.

 

III: Quest Phase.

I discarded Lurking In Shadows, then committed Gandalf and Glorfindel (Without exhausting).

 

I drew Collateral Damage (discarding Lossarnach Bandit and Pickpocket).

 

I committed 6 attack vs 1 threat so added 3 progress to The Leaping Fish, exploring it, and added 2 progress to stage 1B.

 

IV: Travel Phase.

I opted to travel to the Harbor Storehouse.

 

V: Encounter Phase.

N/A.

 

VI: Combat Phase.

I added a shadow card before the Harbor Thug attacked Elrond (Shadow card: Harbor Thug, for no effect), doing no damage.

 

Glorfindel attacked the Harbor Thug, doing 2 damage and killing it.

 

VII: Refresh Phase.

I refreshed my cards, discarded Galadriel then increased my threat to 34.

 

ROUND THREE.

I: Resource Phase.

I added resources, then drew Cloak of Lorien.

 

II: Planning Phase.

I paid 1 from Elrond to play Cloak of Lorien on himself, paid 1 from Gandalf to play Wizard Pipe on himself, exhausted Imladris Stargazer to sort the top of my deck, exhausted Gandalf's Staff to add 1 resource to Glorfindel, paid 2 from Glorfindel to play Arwen Undomiel and exhausted Elrond and Vilya to play The Galadhrim's Greeting (lowering my threat to 28) before exhausting Unexpected Courage to refresh Elrond.

 

III: Quest Phase.

I committed Arwen (buffing Elrond), Gandalf and Glorfindel (Without exhausting).

 

I drew Harbor Thug, adding it to the staging area.

 

I committed 6 attack vs 2 threat so added 4 progress to Harbor Storehouse, exploring it.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I optionally engaged the Harbor Thug.

 

VI: Combat Phase.

I added a shadow card before the Harbor Thug attacked Elrond (Shadow card: Harbor Thug, for no effect), doing no damage.

 

Glorfindel struck back, doing 2 damage.

 

VII: Refresh Phase.

I refreshed my cards, then increased my threat to 29.

 

ROUND FOUR.

I: Resource Phase.

I added resources, then drew another Gandalf's Staff.

 

II: Planning Phase.

I exhausted Imladris Stargazer to sort the top of my deck, exhausted Elrond and Vilya to play Gildor Inglorion), exhausted Unexpected Courage to refresh Elrond, exhausted Gandalf's Staff to add 1 resource to Elrond and paid 2 from Elrond to play Burning Brand on him.

 

III: Quest Phase.

I committed Arwen (buffing Elrond), Gandalf, Gildor and Glorfindel (Without exhausting).

 

I drew Umbar Assassin, adding it to the staging area.

 

I committed 8 attack vs 4 threat so added 4 progress to stage 1B, exploring it. Stage 2 attached Alcaron's Scroll to the Umbar Assassin.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

I added a shadow card before the Harbor Thug attacked Elrond (Shadow card: Pickpocket, I discarded Wizard Pipe), doing no damage.

 

Glorfindel struck back, doing 2 damage and killing the Harbor Thug.

 

VII: Refresh Phase.

I refreshed my cards, then increased my threat to 30.

 

ROUND FIVE.

I: Resource Phase.

I added resources, then drew Elrond's Counsel.

 

II: Planning Phase.

I exhausted Imladris Stargazer to sort the top of my deck and paid 1 from Elrond and Gandalf to play Warden of Healing from the top of my deck,

 

III: Quest Phase.

I committed Arwen (buffing Elrond), Gildor and Glorfindel (Without exhausting).

 

I drew Collateral Damage (discarding Collateral Damage, City Streets, Pelargir Docks and Lost In The City and increasing my threat to 34).

 

I committed 5 attack vs 4 threat so added 1 progress to stage 2B.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I opted to engage the Umbar Assassin (inflicting 3 wounds on Glorfindel).

 

VI: Combat Phase.

I added a shadow card before the Umbar Assassin attacked Elrond (shadow card: Zealous Traitor, for no effect), doing no damage before I exhausted Unexpected Courage to refresh Elrond.

 

Gandalf and Glorfindel struck back, killing the Umbar Assassin and returning Alcaron's Scroll to the staging area before I exhausted Elrond to attach it to him and exhausted Warden of Healing to heal 2 damage from Glorfindel.

 

VII: Refresh Phase.

I refreshed my cards, then increased my threat to 35.

 

ROUND SIX.

I: Resource Phase.

I added resources, then drew A Test of Will.

 

II: Planning Phase.

I paid 3 from Glorfindel and 1 from Elrond to play Northern Tracker, exhausted Imladris Stargazer to sort the top of my deck and paid 2 from Gandalf to play Narya on Gandalf from the top of my deck.

 

III: Quest Phase.

I committed Arwen (buffing Elrond), Elrond (refreshing with Unexpected Courage), Gandalf, Gildor, Glorfindel (Without exhausting) and Northern Tracker.

 

I drew another Collateral Damage, then exhausted Gandalf's Staff to add 1 resource to Glorfindel and paid it to play A Test Of Will, cancelling the Collateral Damage.

 

I committed 13 attack vs 0 threat so added 13 progress to stage 2B, exploring it. Stage 3 forced me to add another Harbor Thug to the staging area and shuffle the encounter deck.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

I opted to engage the Harbor Thug.

 

VI: Combat Phase.

I added a shadow card before the Harbor Thug attacked Elrond (shadow card: Pelargir Docks, for no effect), doing no damage.

 

Glorfindel attacked the Harbor Thug, doing 2 damage before I exhausted the Warden of Healing to heal the damage on Glorfindel.

 

VII: Refresh Phase.

I refreshed my cards, then increased my threat to 36.

 

ROUND SEVEN.

I: Resource Phase.

I added resources, then drew Woodmen's Clearing.

 

II: Planning Phase.

I exhausted Imladris Stargazer to sort the top of my deck, exhausted Gandalf's Staff to add 1 resource to Gandalf and paid 2 from Gandalf and 1 from Glorfindel to play The Galadhrim's Greeting from the top of my deck (lowering my threat to 30).

 

III: Quest Phase.

I played 2 copies of Elron's Counsel (giving Gandalf +2 WP and lowering my threat to 24), then committed Arwen (buffing Elrond), Elrond (refreshing with Unexpected Courage), Gandalf, Gildor, Glorfindel (Without exhausting), Northern Tracker and Warden of Healing.

 

I drew Local Trouble, attaching it to Gandalf.

 

I committed 18 willpower vs 0 threat so added 18 progress to stage 3B, exploring it and winning the quest.

 

My final score was:

 

Finished Rounds (6): 60.

Final Threat: 24.

Total VP: 3.

Final Score: 81.

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2 hours ago, silverthorn said:

then put Galadriel into play (searching Asfaloth, Miner of the Iron Hills, Expert Treasure-Hunter, Flame of Arnor, Warden of Healing, Elrond's Counsel, Unexpected Courage, Vilya, Rhovanion Outrider, Flame of Arnor, attaching Unexpected Courage to Elrond and shuffling the rest back into my deck) and exhausting Unexpected Courage to refresh Elrond.

Galadriel ally triggers only when played from your hand, and searches only 5 cards.

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Into Ithilien.

 

Player Set Up.

My heroes were Elrond, Gandalf and Glorfindel (Sp), with 32 threat and a opening hand containing Light of Valinor, Henamarth Riversong, Cloak of Lorien, Hasty Stroke, Arwen Undomiel and A Test Of Will.

 

Quest Set Up.

I added Celador to the staging area, made Ithilien Road the active location, added a Southron Company to the staging area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

Added resources.

Drew Master of the Forge (top card: A Test Of Will).

 

II: Planning Phase.

Paid 1 from Glorfindel to play Light of Valinor on him.

Paid 1 from Elrond to play Cloak of Lorien on him.

 

III: Quest Phase.

Committed Celador and Glorfindel (without exhausting).

Draw #1: Secluded Glade, adding it to the staging area.

Total Attack: 5.

Total Threat: 6.

Increased threat to 33.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

Optionally engaged the Southron Company.

 

VI: Combat Phase.

Added shadow cards.

Southron Company attacked Elrond (Shadow card: Watchers In The Woods, increasing my threat to 34), doing no damage.

Gandalf and Glorfindel attacked Southron Company, killing it.

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 35.

 

ROUND TWO.

I: Resource Phase.

Added resources.

Drew A Test Of Will (top card: Wizard Pipe).

 

II: Planning Phase.

Paid 1 from Elrond and Glorfindel to play Arwen Undomiel.

Paid 1 from Gandalf to play Wizard Pipe on himself (top card: Gandalf's Staff).

 

III: Quest Phase.

Committed Arwen (buffing Elrond), Celador, Gandalf and Glorfindel (without exhausting).

Draw #1: Ithilien Guardian, adding it to the staging area committed to the quest.

Surge: Overgrown Trail, adding it to the staging area.

Total Attack: 10.

Total Threat: 7.

Added 3 progress to active Ithilien Road.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 36.

 

ROUND THREE.

I: Resource Phase.

Added resources.

Drew Gandalf's Staff (top card: Haldir of Lorien).

 

II: Planning Phase.

Paid 1 from Elrond to play Henamarth Riversong.

Paid 2 from Gandalf to play Gandalf's Staff on himself.

Exhausted Henamarth to scry the encounter deck.

 

III: Quest Phase.

Committed Arwen (buffing Elrond), Celador, Gandalf and Glorfindel (without exhausting).

Draw #1: Blocking Wargs, added 1 damage to Arwen, Celador, Gandalf, Glorfindel and Ithilien Guardian and shuffling it back into the encounter deck.

Surge: Lost Companions, removing Arwen from the quest.

Total Attack: 10.

Total Threat: 7.

Added 1 progress to active Ithilien Road, exploring it.

Added 2 progress to stage 1B.

 

IV: Travel Phase.

Travelled to Overgrown Trail.

Exhausted Gandalf's Staff to add 1 resource to Elrond.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 37.

 

ROUND FOUR.

I: Resource Phase.

Added resources.

Drew Haldir of Lorien (top card: The Galadhrim's Greeting).

 

II: Planning Phase.

Paid 2 from Elrond to play Master of the Forge.

Exhausted Master of the Forge to search The Galadhrim's Greeting, Rhovanion Outrider, Unexpected Courage, Warden of Healing and Light of Valinor, adding Unexpected Courage to my hand and shuffling the rest back into my deck (top card: Wizard Pipe).

Paid 2 from Glorfindel to play Unexpected Courage on Elrond.

Exhausted Henamarth to scry the encounter deck.

 

III: Quest Phase.

Committed Arwen (buffing Elrond), Celador, Glorfindel (without exhausting) and Ithilien Guardian.

Draw #1: Southron Mercenaries, adding it to the staging area.

Total Attack: 7.

Total Threat: 5.

Added 2 progress to Overgrown Trail.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

Optionally engaged Southron Mercenaries.

 

VI: Combat Phase.

Added 1 archery damage to Glorfindel.

Added shadow cards.

Southron Mercenaries attacked Elrond (shadow card: Forest Bat, increasing my threat to 39), doing no damage.

Gandalf and Glorfindel attacked and killed the Southron Mercenaries.

Exhausted Gandalf's Staff to add 1 resource to Glorfindel.

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 40.

 

ROUND FIVE.

I: Resource Phase.

Added resources.

Drew Wizard Pipe (top card: Glamdring).

 

II: Planning Phase.

Exhausted Master of the Forge to search Glamdring, Rhovanion Outrider, another Rhovanion Outrider, Arwen Undomiel and Shadowfax, add Shadowfax to my hand and shuffle the rest into my deck (top card: Elrond's Counsel).

Paid 2 from Gandalf and 1 from Glorfindel to play Shadowfax on Gandalf.

Exhausted Henamarth to scry the encounter deck.

 

III: Quest Phase.

Played Elrond's Counsel to lower my threat to 37 ad pointlessly buff Elrond's WP (top card: Gandalf's Staff).

Committed Arwen (buffing Elrond), Celador, Elrond (refreshing with Unexpected Courage), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Ithilien Guardian.

Draw #1: Secluded Glade, adding it to the staging area.

Total Attack: 12.

Total Threat: 6.

Added 4 progress to Overgrown Trail, exploring it.

Added 2 progress to stage 1B.

 

IV: Travel Phase.

Travelled to a Secluded Glade.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 38.

 

ROUND SIX.

I: Resource Phase.

Added resources.

Drew Gandalf's Staff (top card: Arwen Undomiel).

 

II: Planning Phase.

Exhausted Gandalf's Staff to add 1 resource to Gandalf.

Exhausted Wizard Pipe to add Arwen to hand (top card: Haldir of Lorien).

Paid 2 from Elrond and Gandalf to play Haldir of Lorien (top card: The Galadhrim's Greeting).

Exhausted Henamarth to look at top of encounter deck.

 

III: Quest Phase.

Committed Arwen (buffing Elrond), Celador, Elrond (refreshing with Unexpected Courage), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Haldir of Lorien and Ithilien Guardian.

Draw #1: Southron Company, adding it to the staging area.

Total Attack: 14.

Total Threat: 6.

Added 3 progress to Secluded Glade, exploring it.

Added 5 progress to stage 1B.

 

IV: Travel Phase.

Travelled to Secluded Glade.

 

V: Encounter Phase.

Optionally engaged the Southron Company.

 

VI: Combat Phase.

Added shadow card.

Southron Company attacked Elrond (shadow card: Southron Company, for +2 attack), doing 1 damage.

Gandalf and Glorfindel attacked and killed the Southron Company.

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 39.

 

ROUND SEVEN.

I: Resource Phase.

Added resources.

Drew The Galadhrim's Greeting (top card: Vilya).

 

II: Planning Phase.

Paid 3 from Glorfindel to play The Galadhrim's Greeting, lowering my threat to 33.

Paid 1 from Elrond and Gandalf to play Vilya on Elrond (top card: Light of Valinor).

Exhausted Master of the Forge to search Light of Valinor, Bilbo Baggins, Glamdring, Hasty Stroke and Northern Tracker, added Glamdring to hand and shuffled the rest back into my deck (top card: Warden of Healing).

Exhausted Elrond and Vilya (refreshing Elrond with Unexpected Courage to play Warden of Healing (top card: Hasty Stroke).

Exhausted Warden of Healing to heal the damage on Arwen and Celador.

Exhausted Henamarth to look at top of encounter deck.

 

III: Quest Phase.

Committed Arwen (buffing Elrond), Celador, Elrond, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Haldir of Lorien and Ithilien Guardian.

Draw #1: Lost Companion, removing Arwen from the quest.

Total Attack: 14.

Total Threat: 0.

Added 3 progress to Secluded Glade, exploring it.

Added 11 progress to stage 1B, exploring it and advancing to stage 3B.

Took control of Celador and Ithilien Guardian.

 

IV: Travel Phase.

No travel.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 34.

 

ROUND EIGHT.

I: Resource Phase.

Added resources.

Drew Hasty Stroke (top card: The Galadhrim's Greeting).

 

II: Planning Phase.

Paid 1 from Elrond to play Glamdring, attaching it to a Forest Bat and adding them to the staging area.

Exhausted Henamarth to scry the top of the encounter deck.

Exhausted Elrond (refreshing with Unexpected Courage) and Vilya to play The Galadhrim's Greeting, lowering my threat to 28 (top card: Master of the Forge).

 

III: Quest Phase.

Committed Arwen (buffing Elrond), Celador, Elrond, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Haldir of Lorien and Ithilien Guardian.

Draw #1: Secluded Glade, adding it to the staging area.

Total WP: 17.

Total Threat: 4.

Added 13 progress to stage 3B, exploring it and advancing to stage 4B.

 

IV: Travel Phase.

Travelled to Secluded Glade.

 

V: Encounter Phase.

Engaged the Forest Bat.

 

VI: Combat Phase.

Added shadow card.

Forest Bat attacked Gandalf (shadow card: Blocking Wargs, inflicting 1 damage on Gandalf), doing no damage.

Glorfindel attacked and killed Forest Bat, attaching Glamdring to Gandalf.

Exhausted Warden of Healing to heal Gandalf and Elrond.

Exhausted Master of the Forge to draw Master of the Forge, Bilbo Baggins, Northern Tracker, another Bilbo Baggins and Cloak of Lorien, add Cloak of Lorien to my hand and shuffle the rest back into my deck (top card: Rhovanion Outrider

 

VII: Refresh Phase.

Refreshed all cards.

Increased threat to 29.

 

ROUND NINE.

I: Resource Phase.

Added resources.

Drew Rhovanion Outrider (top card: Master of the Forge).

 

II: Planning Phase.

Paid 1 from Elrond and Gandalf to play Master of the Forge (top card: Northern Tracker).

Exhausted Henamarth to look at top of encounter deck.

Exhausted Elrond (refreshing with UC) and Vilya to play Northern Tracker.

 

III: Quest Phase.

Committed Arwen (buffing Elrond), Celador, Elrond, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Haldir of Lorien, Ithilien Guardian, Northern Tracker and Warden of Healing.

Draw #1: Southron Company, adding it to the staging area.

Total WP: 19.

Total Threat: 1.

Added 3 progress to Secluded Glade, exploring it.

Added 15 progress to stage 5B, exploring it and winning the quest.

 

My final score was:

Completed rounds (8): 80

Final Threat: 29.

Wounds on heroes: 2

Final Score: 111

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