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silverthorn

Playing 200 games in a year (or at least trying to)

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Saga Campaign: A Shadow of the Past.

 

Player Set Up.

Deck #1.

Heroes: Aragorn (Lo), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Fast Hitch, Legacy Blade, Ranger of Cardolan, Roheryn and Thror's Map.

Mulligan: Errand-Rider, Faramir (Le), Ranger of Cardolan and Warden of Healing x2.

 

Deck #2.

Heroes: Aragorn (Lo), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Black Arrow, Gather Information, Hobbit Pony, Necklace of Girion and Song of Travel.

 

Quest Set Up.

Made deck #1 the first player.

Put Frodo Baggins (with Mr. Underhill and The One Ring attached) into play under deck #1's control.

Shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck.

Set Buckleberry Ferry aside.

Added a Black Rider to the staging area.

Made Bag End the active location.

Shuffled the encounter deck.

 

Round One.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Legacy Blade.

Deck #2 drew Arwen Undomiel.

 

Planning Phase.

Deck #1 paid 1 from Aragorn and Pippin to play Warden of Healing.

Deck #1 played Legacy Blade on Boromir.

Deck #2 played Gather Information.

Deck #2 played Black Arrow on Legolas.

Deck #2 played Hobbit Pony on Merry.

Deck #2 paid 1 from Boromir to play Song of Travel on Legolas.

Deck #2 paid 1 from Legolas and Merry to play Arwen Undomiel.

 

Quest Phase.

Quest Attempted: Gather Information.

Committed: Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 2) and Sam (for 3).

Deck #1 drew Stock Road, adding it to the staging area.

Deck #2 drew Rode Like A Gale, which surged to Gildor Inglorion, which was put into play under deck #1's control.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 11.

Total Threat: 7.

Added 3 progress to Bag End, exploring it.

Deck #1 drew Steward of Gondor, Hobbit Cloak and Fast Hitch.

Deck #2 drew Feint.

Added 1 progress to Gather Information.

 

Travel Phase.

Deck #1 exhausted Aragorn, Gildor and Pippin, then discarded Black Rider, passing a hide test so the Fellowship travelled to Stock Road.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 27.

Deck #2 threat: 27.

Made Deck #2 first player.

Deck #1 paid 1 from Frodo so deck #2 took control of Frodo and Gildor.

 

Round Two.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Gondorian Shield.

Deck #1 drew Celebrian's Stone.

 

Planning Phase.

Deck #2 paid 1 from Boromir to play Gondorian Shield on him.

Deck #1 paid 1 from Aragorn and Pippin to play Warden of Healing.

Deck #1 paid 2 from Sam to play Steward of Gondor on himself.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 2 from Sam to play Celebrian's Stone on Aragorn.

 

Quest Phase.

Quest Attempted: Gather Information.

Committed: Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 2) and Sam (for 3).

Deck #2 drew Evil Crow, adding it to the staging area.

Deck #1 drew Green Hill Country, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 11.

Total Threat: 8.

Added 3 progress to Stock Road, exploring it.

 

Travel Phase.

The Fellowship travelled to Green Hill Country.

 

Encounter Phase.

Deck #2 engaged the Evil Crow.

 

Combat Phase.

Added shadow cards.

Evil Crow attacked Boromir (shadow card: Black Steed, for no effect), doing no damage.

Legolas attacked and killed the Evil Crow, adding 2 progress to Green Hill Country.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 28.

Deck #2 threat: 28.

Made Deck #1 first player.

Deck #2 paid 1 from Frodo so deck #1 took control of Frodo and Gildor.

 

Round Three.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Steed of the North.

Deck #2 drew Rhovanion Outrider.

 

Planning Phase.

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #1 paid 1 from Sam to play Steed of the North on Aragorn.

Deck #1 paid 1 from Aragorn to play Fast Hitch on Pippin.

Deck #1 paid 1 from Sam to play Hobbit Cloak on Sam.

Deck #2 paid 2 from Merry and 1 from Legolas to play Rhovanion Outrider.

 

Quest Phase.

Quest Attempted: Gather Information.

Committed: Aragorn (for 4), Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 2, refreshing with Fast Hitch), Rhovanion Outrider (for 1) and Sam (for 3).

Deck #1 drew Woody End, adding it to the staging area.

Deck #2 drew Pathless Country, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 16.

Total Threat: 7.

Added 1 progress to Green Hill Country, exploring it.

Added 8 progress to Gather Information, exploring it.

Deck #1 added Sword That Was Broken to their hand and shuffled their deck.

Deck #2 added Defender of Rammas to their hand and shuffled their deck.

 

Travel Phase.

The Fellowship travelled to Woody End.

 

Encounter Phase.

Deck #1 engaged the Black Rider (refreshing Aragorn and refreshing and buffing Sam. Deck #1 drew Sneak Attack).

 

Combat Phase.

Added shadow cards.

Deck #1 discarded Mr. Underhill to cancel the Black Rider's attack.

Aragorn, Gildor, Legolas, Pippin and Sam attacked and killed the Black Rider. Legolas added 1 progress to Woody End, exploring it, and added 1 progress to stage 1B, exploring it.

Stage 2B added a Black Rider to the staging area and shuffled the encounter deck.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 29.

Deck #2 threat: 29.

Made Deck #2 first player.

Deck #1 paid 1 from Frodo so deck #2 took control of Frodo and Gildor.

 

Round Four.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Honour Guard.

Deck #1 drew Errand-Rider.

 

Planning Phase.

Deck #2 paid 3 from Boromir and 1 from Legolas to play Defender of Rammas and Honour Guard.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 3 from Sam to play Sword That Was Broken on Aragorn.

 

Quest Phase.

Committed: Aragorn (for 5), Arwen (for 2, buffing Boromir), Frodo (for 2), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 4).

Deck #2 drew Stock Brook, making it the active location.

Deck #1 drew Black Steed, attaching it to the Black Rider in the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 2).

Total Willpower: 20.

Total Threat: 6.

Added 5 progress to Stock-Brook, exploring it.

Added 9 progress to stage 2B.

 

Travel Phase.

The Fellowship travelled to Pathless Country.

 

Encounter Phase.

Deck #2 engaged the Black Rider.

 

Combat Phase.

Added shadow cards.

Deck #2 paid 1 from Legolas to play Feint and cancel the Black Rider's attack.

Boromir, Gildor and Legolas attacked and killed the Black Rider, adding 2 progress to the Pathless Country and exploring it.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 30.

Deck #2 threat: 30.

Made Deck #1 first player.

Deck #2 paid 1 from Frodo so deck #1 took control of Frodo and Gildor.

 

Round Five.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Gaffer Gamgee.

Deck #2 drew Power of Orthanc.

 

Planning Phase.

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #1 paid 4 from Sam to play Faramir.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #2.

Committed: Aragorn (for 5), Arwen (for 3, buffing Boromir), Frodo (for 3), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2) and Sam (for 4).

Deck #1 drew Evil Crow, adding it to the staging area.

Deck #2 drew another Evil Crow, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 3).

Total Willpower: 23.

Total Threat: 4.

Added 19 progress to stage 2B, exploring it.

Stage 3 added Buckleberry Ferry to the staging area and added a Black Rider to the staging area before shuffling the encounter deck.

 

Travel Phase.

Deck #1 exhausted Warden of Healingx2, Gaffer, Gildor and Pippin, then discarded Crawling Towards Them, Bamfurlong and Have You Seen Baggins, so passed the test allowing the Fellowship to travel to Buckleberry Ferry.

 

Encounter Phase.

Deck #1 engaged both Evil Crows.

 

Combat Phase.

Added shadow cards.

The first Evil Crow attacked Boromir (shadow card: The Ring Draws Them, for no effect), doing no damage. Deck #2 raised their threat to 31 to refresh Boromir.

The second Evil Crow attacked the Defender of Rammas (shadow card: Green Hill Country, for +1), doing no damage.

Boromir attacked and killed a Evil Crow.

Legolas attacked and killed the other Evil Crow.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 31.

Deck #2 threat: 32.

Made Deck #2 first player.

Deck #1 paid 1 from Frodo so deck #2 took control of Frodo and Gildor.

 

Round Six.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew The Galadhrim's Greeting.

Deck #1 drew G|imli..

 

Planning Phase.

Deck #2 paid 3 from Merry to play The Galadhrim's Greeting.

Deck #1 threat: 29.

Deck #2 threat: 30.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 3 from Sam and 1 from Aragorn to play Gimli.

 

Quest Phase.

Deck #1 exhausted Faramir to butt deck #2.

Committed: Aragorn (for 5), Arwen (for 3, buffing Boromir), Frodo (for 3), Gaffer (for 2), Gimli (for 3), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2) and Sam (for 4).

Deck #2 drew Stock Road, making it the active location.

Deck #1 drew Green Hill Country, adding it to the staging area.

Deck #2 exhausted Merry and Hobbit Pony to commit it (for 3).

Total Willpower: 28.

Total Threat: 11.

Added 17 progress to Buckleberry Ferry, exploring it and completing the quest.

 

I opted to take the boon Mr. Underhill and the burden Gandalf's Delay.

 

My final score was:

Completed Rounds (5): 50.

Total Threat: 59.

Total VP: 5.

Final Score: 104.

Edited by silverthorn

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Saga Campaign: The Old Forest.

 

Player Set Up.

Deck #1.

Heroes: Aragorn (Lo), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Bill The Pony, Gaffer Gamgee, Rosie Cotton, Song of Kings and Steed of the North.

 

Deck #2.

Heroes: Aragorn (Le), Pippin (Lo) and Sam Gamgee.

Starting Threat: 26.

Starting Hand: Gandalf (Core), Northern Tracker x2, Small Target and Song of Battle.

Mulligan: A Test Of Will, Gondorian Shield, Honour Guard, Power of Orthanc and The Galadhrim's Greeting.

 

Boons: Mr. Underhill.

Burdens: Gandalf's Delay.

 

Quest Set Up.

Made deck #1 the first player.

Put Frodo Baggins (with Mr. Underhill and The One Ring attached) into play under deck #1's control.

Put Gandalf's Delay into play.

Deck #1 attached Old Bogey-Stories to Pippin.

Set Old Man Willow and Withywindle aside.

Added Deep Gulley and Misleading Path to the staging area.

Shuffled the encounter deck.

Deck #1 drew Friend of Friends.

Deck #2 drew A Test Of Will.

Advanced to stage 2B “Choked With Brambles”.

 

Round One.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Fast Hitch.

Deck #2 drew another Power of Orthanc.

 

Planning Phase.

Deck #1 played Bill The Pony.

Deck #1 paid 1 from Aragorn to play Steed of the North on him.

Deck #2 paid 1 from Boromir to play Gondorian Shield on himself.

 

Quest Phase.

Committed: Aragorn, Bill, Frodo, Merry, Pippin and Sam.

Deck #1 drew Ending And Failing.

Deck #1 threat: 28.

Deck #2 threat: 28.

Deck #2 drew Wall Of Trees, adding it to the staging area.

Total Willpower: 12.

Total Threat: 5.

Added 4 progress to Wall Of Trees, exploring it [Total location VP: 2].

Added 3 progress to stage 2B, exploring it and switching to “Closing In Around Them”.

 

Travel Phase.

The Fellowship travelled to Misleading Path.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 29.

Deck #2 threat: 29.

Made Deck #2 first player and put Frodo under their control.

 

Round Two.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Small Target.

Deck #1 drew Warden of Healing.

 

Planning Phase.

Deck #2 paid 2 from Legolas to play Honour Guard.

Deck #1 paid 2 from Pippin to play Warden of Healing.

Deck #1 paid 2 from Sam to play Rosie Cotton.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill The Pony, Frodo, Merry, Pippin and Sam (with Rosie buff).

Deck #2 drew another Deep Gulley, adding it to the staging area.

Deck #2 drew Oppressive Forest, adding it to the staging area.

Deck #1 drew Strange Woods, adding it to the staging area.

Total Willpower: 14.

Total Threat: 9.

Added 2 progress to Misleading Path, exploring it.

Added 3 progress to stage 2B, exploring it and advancing to stage 2B “Choked With Brambles”.

 

Travel Phase.

The Fellowship travelled to Oppressive Forest.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 30.

Deck #2 threat: 30.

Made Deck #1 first player and put Frodo under their control.

 

Round Three.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Errand-Rider.

Deck #2 drew Rhovanion Outrider.

 

Planning Phase.

Deck #1 paid 1 from Aragorn to play Errand-Rider.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

Deck #2 paid 3 from Merry to play Rhovanion Outrider.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Pippin, Rhovanion Outrider (with buff and adding 1 progress to Strange Woods) and Sam.

Deck #1 drew Falling Branches. Deck #1 paid 1 from Frodo and exhausted the One Ring to shuffle it into the encounter deck and draw Deep Gulley, adding it to the staging area.

Deck #2 drew Tom Bombadil, putting it into play under deck #1's control and committed to the quest.

Total Willpower: 20.

Total Threat: 9.

Added 5 progress to Oppressive Forest, exploring it [Total Location VP: 4].

Added 6 progress to stage 2B, exploring it and moving to Shifting Trees.

 

Travel Phase.

The Fellowship travelled to Strange Woods.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 31.

Deck #2 threat: 31.

Made Deck #2 first player and put Frodo under their control.

Shuffled Tom Bombadil and the encounter discard pile into the encounter deck.

Stage 2B discarded Wall of Trees [Total Location VP: 2].

 

Round Four.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Song of Travel.

Deck #1 drew Rosie Cotton.

 

Planning Phase.

Deck #2 paid 1 from Legolas to play Song of Travel on Boromir.

Deck #1 paid 1 from Pippin to play Fast Hitch on himself.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Pippin (refreshing with Fast Hitch), Rhovanion Outrider (with buff and adding 1 progress to a Deep Gulley) and Sam.

Deck #2 drew Oppressive Forest, adding it to the staging area.

Deck #1 drew Misleading Path, adding it to the staging area.

Total Willpower: 20.

Total Threat: 9.

Added 2 progress to Strange Woods, exploring it [Total Location VP: 3].

Added 9 progress to stage 2B, exploring it and moving to stage 2B “Closing In Around Them”

 

Travel Phase.

The Fellowship travelled to Misleading Path.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 31.

Deck #2 threat: 31.

Made Deck #1 first player and put Frodo under their control.

 

Round Five.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Warden of Healing.

Deck #2 drew Northern Tracker.

 

Planning Phase.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Warden of Healing.

Deck #2 paid 2 from Boromir and Merry to play Northern Tracker.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Northern Tracker (adding 1 progress to each location in the staging area), Pippin, Rhovanion Outrider (with buff and adding 1 progress to Strange Woods) and Sam.

Deck #1 drew Long Trailer, adding it to the staging area.

Deck #1 drew Wall of Trees, adding it to the staging area.

Deck #2 drew Tom Bombadil, putting it into play under deck #2's control and committed to the quest.

Total Willpower: 24.

Total Threat: 12.

Added 4 progress to Wall Of Trees, exploring it [Total Location VP: 6].

Added 2 progress to Misleading Path, exploring it.

The Long Trailer's attack on deck #1 was cancelled by deck #1 returning Gaffer Gamgee to their hand.

Added 6 progress to stage 2B, exploring it and moving to stage 2B – Choked With Brambles.

 

Travel Phase.

The Fellowship travelled to the Deep Gulley with 3 progress.

 

Encounter Phase.

Deck #2 engaged Long Trailer.

Deck #2 threat: 38.

 

Combat Phase.

Added shadow card.

Long Trailer attacked Boromir (shadow card: Lost And Witless, for no effect), doing no damage.

Deck #2 refreshed Boromir.

Deck #2 threat: 39.

Boromir, Legolas and Tom Bombadil attacked and killed the Long Trailer.

Added 1 progress to Deep Gulley, exploring it [Total Location VP: 8].

Added 1 progress to stage 2B, exploring it and moving to stage 2B – Dark Bad Place.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 33.

Deck #2 threat: 40.

Made Deck #2 first player and put Frodo under their control.

Shuffled Tom Bombadil and the encounter discard pile into the encounter deck.

 

Round Six.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Defender of Rammas.

Deck #1 drew Ranger of Cardolan.

 

Planning Phase.

Deck #2 paid 2 from Boromir and 1 from Merry to play The Galadhrim's Greeting.

Deck #2 threat: 34.

Deck #2 paid 2 from Legolas to play Defender of Rammas.

Deck #1 exhausted Errand-Rider to move 1 resource from Sam to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

Deck #1 exhausted Pippin (refreshing him with Fast Hitch).

Deck #2 exhausted Boromir, then refreshed him.

Deck #2 threat: 35.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Bill, Frodo, Gaffer, Merry, Northern Tracker (adding 1 progress to each location in the staging area), Pippin, Rhovanion Outrider (with buff and adding 1 progress to Oppressive Forest) and Sam.

Deck #2 drew Wall of Trees, adding it to the staging area.

Deck #1 drew Deep Gulley.

Total Willpower: 19.

Total Threat: 10..

Added 4 progress to Wall of Trees, exploring it [Total Location VP: 10].

Added 5 progress to stage 2B, exploring it and moving to stage A.

Stage 3 added Withywindle and Old Man Willow (refreshing Aragorn, refreshing Sam and allowing deck #1 to draw Gandalf) to the staging area.

Drew Falling Branches, which did nothing.

 

Travel Phase.

The Fellowship travelled to Withywindle.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Old Man Willow attacked deck #1, which was cancelled by deck #1 returning Gaffer Gamgee to their hand although discarding Oppressive Forest from the victory display.

Deck #1 threat: 35.

Old Main Willow attacked Defender of Rammas (shadow card: Wall of Tree, for no effect), doing no damage but discarding Wall of Trees from the victory display.

Deck #2 threat: 37.

Aragorn, Boromir, Legolas and Sam attacked Old Man Willow, doing 7 damage.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 36.

Deck #2 threat: 38.

Made Deck #1 first player and put Frodo under their control.

 

Round Seven.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Sneak Attack.

Deck #2 drew Arwen Undomiel.

 

Planning Phase.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee.

Deck #2 paid 2 from Boromir to play Arwen.

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Deck #1 paid 1 from Sam to play Sneak Attack and bring Gandalf into play, doing 4 damage to Old Man Willow.

Committed: Aragorn, Arwen (buffing Defender of Rammas), Bill, Boromir (self-refreshing), Frodo, Gaffer, Gandalf, Merry, Northern Tracker (adding 1 progress to each location in the staging area), Pippin (refreshing with Fast Hitch), Rhovanion Outrider (with buff and adding 1 progress to the Deep Gulley with 1 progress) and Sam.

Deck #2 threat: 39.

Deck #1 drew Tom Bombadil, putting him into play under deck #2's control and committed to the quest.

Deck #2 drew Echoing and Failing.

Deck #1 threat: 38.

Deck #2 threat: 41.

Total Willpower: 28.

Total Threat: 11.

Added 5 progress to Withywindle, exploring it.

Added 12 progress to stage 3B.

 

Travel Phase.

The Fellowship travelled to Oppressive Forest.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Old Man Willow's attack on deck #1 was cancelled by Deck #1 returning Gaffer Gamgee to hand. Deck #1 discarded Deep Gulley from the victory display.

Deck #1 threat: 40.

Old Man Willow attacked Defender of Rammas (shadow card: Falling Branches, for +2), killing him. Deck #2 discarded Strange Woods from the staging area.

Deck #2 threat: 43.

Boromir, Legolas, Pippin and Tom attacked Old Man Willow, doing 5 more damage.

 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 42.

Deck #2 threat: 45.

Made Deck #2 first player and put Frodo under their control.

Deck #1 returned Gandalf to their hand.

Shuffled Tom Bombadil and the encounter discard pile into the encounter deck.

 

Round Eight.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Gandalf (Core).

Deck #1 drew Magic Ring.

 

Planning Phase.

Deck #2 paid 2 from Boromir and Legolas and 1 from Merry to play Gandalf (Core).

Deck #2 threat: 40.

Deck #1 exhausted Errand-Rider to move a resource from Aragorn to Pippin.

Deck #1 paid 2 from Pippin to play Gaffer Gamgee (again).

 

Quest Phase.

Deck #1 exhausted Rosie to buff Sam.

Committed: Aragorn, Arwen (buffing Defender of Rammas), Bill, Boromir (self-refreshing), Frodo, Gaffer, Gandalf, Merry, Northern Tracker (adding 1 progress to each location in the staging area and exploring 2 Deep Gulleys), Pippin (refreshing with Fast Hitch), Rhovanion Outrider (adding 1 progress to the Deep Gulley and exploring it) and Sam.

Deck #1 threat: 41.

Deck #2 drew Wall of Trees, adding it to the staging area.

Deck #1 drew Long Trailer, adding it to the staging area.

Total Willpower: 22.

Total Threat: 7..

Added 4 progress to Wall of Trees, exploring it.

Added 1 progress to Oppressive Woods, exploring it.

Added 10 progress to stage 3B, exploring it and winning the quest.

 

I had inflicted 18 damage on Old Man Willow, more than enough to add the boon Old Bogey-Stories to the campaign log.

 

My final score was:

Completed rounds (7): 70.

Total Threat: 83.

Total VP: 13.

Final Score: 140.

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Saga Campaign Scenario 1-B: Fog On The Barrow Downs

 

Player Set Up.

Deck #1's heroes were Aragorn (Le), Pippin (Lo) and Sam Gamgee, with 26 threat and a opening hand (after a mulligan) containing Bill The Pony, Errand-Rider, Haldir of Lorien, Steed of the North and Celebrian's Stone.

 

Deck #1's heroes were Boromir (Ta), Legolas (Ta) and Merry (Sp), with 26 threat and a opening hand (after a mulligan) containing Honour Guard, Gondorian Spearman, Defender of Rammas, Black Arrow and Gondorian Shield.

 

Boons: Mr. Underhill and Old Bogey-Stories.

Burdens: Gandalf's Delay.

 

Quest Set Up.

I put Gandalf's Delay into play, put Frodo Baggins (with Mr. Underhill and The One Ring attached) into play under deck #1's control, attached Old Bogey-Stories to Pippin, set several cards aside and shuffled the encounter deck.

 

Round One.

Resource Phase.

I added a resource to each hero before deck #1 drew Friend of Friends and deck #2 drew Ethir Swordsman.

 

Planning Phase.

Deck #1 played Bill The Pony, paid 1 from Aragorn to play Steed of the North on himself and paid 1 from Sam to play Errand-Rider.

 

Deck #2 paid 1 from Boromir and Legolas to play Defender of Rammas and played Black Arrow on Legolas.

 

Quest Phase.

No quest.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

I refreshed all cards and increased both deck's threat to 27 before making deck #2 first player and putting Frodo under his control. I then added 1 progress to stage 1B, exploring it. Stage 2 added Hollow Circle to the staging area before deck #1 drew Chill Fog (removing a resource from Frodo, Merry and Pippin and increasing deck #1's threat to 28 and deck #2's to 29) and deck #2 drew I'm Waiting For You, which surged to another Chill Fog, which surged to Dreadful Song, which did nothing.

 

Round Two.

Resource Phase.

I added a resource to each hero before deck #2 drew Arod and deck #1 drew Gaffer Gamgee.

 

Planning Phase.

Deck #2 paid 1 from Boromir to play Gondorian Shield on himself and paid 1 from Legolas to play Arod on himself.

 

Deck #1 exhausted Errand-Rider to move a resource from Sam to Pippin and paid 2 from Pippin to play Gaffer Gamgee.

 

Quest Phase.

I committed Aragorn, Bill, Boromir (increasing deck #2's threat to 30), Frodo, Gaffer and Sam.

 

Deck #2 drew Cold-Wight (adding it to the staging area).

 

Deck #1 drew Tom Bombadil (putting him into play under deck #1's control ready and committed).

 

I committed 11 willpower vs 5 threat so 6 progress was added to stage 2B.

 

Travel Phase.

The Fellowship travelled to Hollow Circle, putting a Dark-Wight into play engaged with each deck (refreshing Aragorn and Sam and buffing Sam).

 

Encounter Phase.

No engagements.

 

Combat Phase.

The Dark-Wight engaged with deck #1's attack on Aragorn was cancelled by deck #1 returning Gaffer to their hand.

 

The Dark-Wight engaged with deck #2 attacked Boromir, doing no damage (deck #2 increased their threat to 31 to refresh Boromir).

 

Aragorn, Pippin, Sam and Tom attacked and killed their Dark-Wight.

 

Boromir, the Defender of Rammas, Legolas and Merry attacked and killed their Dark-Wight, exhausting Arod to explore the Hollow Circle [Total VP: 3].

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 29 and deck #2's to 31 before making deck #1 first player and putting Frodo under his control before shuffling Tom and the encounter discard pile into the encounter deck.

 

Round One.

Resource Phase.

I added a resource to each hero before deck #1 drew Weather-Stained Cloak and deck #2 drew Song of Battle.

 

Planning Phase.

Deck #1 paid 2 from Aragorn to play Celebrian's Stone on himself.

 

Deck #2 paid 1 from Boromir and Legolas to play Honour Guard and paid 2 from Merry to play Ethir Swordsman.

 

Quest Phase.

I committed Aragorn, Bill, Boromir (deck #2 increased their threat to 32 to refresh), Ethir Swordsman, Frodo, Merry, Pippin and Sam.

 

Deck #1 drew Cold-Wight (adding it to the staging area).

 

Deck #2 drew North Downs, (adding it to the staging area).

 

I committed 14 vs 6 threat so added 8 progress to stage 2B, exploring it. Stage 3 added Standing Stones to the staging area before deck #2 drew a Dark-Wight (adding it to the staging area) and I shuffled multiple Great Barrows and the encounter discard pile into the encounter dedk.

 

Travel Phase.

The Fellowship travelled to North Downs.

 

Encounter Phase.

Deck #2 optionally engaged a Cold-Wight.

 

Combat Phase.

The Cold-Wight attacked Defender of Rammas, doing no damage.

 

Boromir and Legolas attacked and killed the Cold-Wight, exhausting Arod to add 3 progress to North Downs.

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 30 and deck #2's to 33 before making deck #2 first player and putting Frodo under his control.

 

Round Four.

Resource Phase.

I added a resource to each hero before deck #2 drew another Ethir Swordsman and deck #1 drew Drinking Song.

 

Planning Phase.

Deck #2 paid 1 from Boromir and Legolas to play Gondorian Spearman.

 

Deck #1 paid 2 from Pippin to play Gaffer Gamgee, played Drinking Song (shuffling their hand into their deck and drawing Drinking Song, Song of Wisdom, Faramir and Sword That Was Broken) and paid 2 from Sam and 1 from Aragorn to play Sword That Was Broken on him.

 

Quest Phase.

I committed Aragorn (with Sword buff), Bill (with Sword buff), Ethir Swordsman, Frodo, Gaffer (with Sword buff), Pippin (with Sword buff) and Sam (with Sword buff).

 

Deck #2 drew Chill Fog. Deck #2 paid 1 from Frodo and exhausted The One Ring to shuffle it into the encounter deck and draw Ancient Barrow (attaching Errand-Rider and Gondorian Spearman to it and adding it to the staging area).

 

Deck #1 drew I'm Waiting For You, which surged to another Cold-Wight.

 

I committed 18 willpower vs 13 threat so added 2 progress to North Downs, exploring it, and added 3 progress to stage 3B.

 

Travel Phase.

The Fellowship travelled to Standing Stones (pulling a Great Barrow from the encounter deck, adding it to the staging area and moving deck #2 to stage 4, discarding cards from the encounter deck until I added a Dark-Wight to deck #2's staging area and discarding the Defender of Rammas and Honour Guard).

 

Encounter Phase.

No engagements.

 

Combat Phase.

The Dark-Wight engaged with deck #2 attacked Boromir, doing no damage. Deck #2 raised their threat to 34 to refresh Boromir.

 

Boromir, Legolas and Merry attacked and killed the Dark-Wight, adding 2 progress to stage 4B and exhausting Arod to add 1 progress to Ancient Barrow.

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 31 and deck #2's to 35 before making deck #1 first player.

 

Round Five.

Resource Phase.

I added a resource to each hero before deck #1 drew Steward of Gondor and deck #2 drew Arwen Undomiel.

 

Planning Phase.

Deck #1 paid 1 from Pippin to play Song of Wisdom on Aragorn and paid 1 from Aragorn and Sam to play Steward of Gondor on Aragorn before exhausting SoG to give Aragorn 2 resources.

 

Deck #2 paid 2 from Merry to play Arwen.

 

Quest Phase.

Deck #1 committed Aragorn (with Stone and Sword buffs), Bill (with Sword buff), Gaffer (with Sword buff), Pippin (with Sword buff) and Sam (with Sword buff).

 

Deck #2 committed Arwen (buffing Boromir), Boromir (raising their threat to 36 to refresh), Ethir Swordsman, Frodo, Legolas and Merry.

 

Deck #1 drew Chill Fog (increasing deck #1's threat to 34).

 

Deck #2 drew Tom Bombadil, putting him into play ready and committed.

 

Deck #1 committed 16 vs 10 threat so added 4 progress to Standing Stones, exploring it and added 2 progress to stage 3B.

 

Deck #2 committed 12 vs 0 threat so added 7 progress to stage 4B, exploring it.

 

Travel Phase.

Deck #2 rejoined stage 3B (adding 1 progress to Great Barrow, exploring it).

 

Encounter Phase.

Deck #2 optionally engaged both Cold-Wights.

 

Combat Phase.

The first Cold-Wight attacked Tom Bombadil, drawing North Downs for +2 and doing 3 damage.

 

The second Cold-Wight attacked Boromir, doing no damage (deck #2 raised their threat to 37 to refresh him).

 

Boromir, Legolas and Merry attacked and killed the Cold-Wight, adding 2 progress to Stage 3B and exhausting Arod to add another progress to Ancient Barrow.

 

Refresh Phase.

I refreshed all cards and increased deck #1's threat to 35 and deck #2's to 38 before making deck #1 first player and putting Frodo under his control before shuffling Tom and the encounter discard pile into the encounter deck.

 

Round Six.

Resource Phase.

I added a resource to each hero before deck #1 drew Galadriel and deck #2 drew Mirkwood Long-Knife.

 

Planning Phase.

Deck #1 exhausted SoG to give Aragorn 2 resources and paid 4 from Aragorn to play Faramir (core).

 

Quest Phase.

I exhausted Faramir to buff deck #2, then committed Aragorn (with Sword and Stone buffs), Arwen (with Faramir buff, buffing Boromir), Bill (with sword buff), Boromir (with Faramir buff, increasing deck #2's threat to 39 to refresh him), Ethir Swordsman (with sword buff), Frodo (with sword buff), Gaffer (with sword buff), Legolas (with sword buff), Merry (with sword buff), Pippin (with sword buff) and Sam (with sword buff).

 

Deck #1 drew Stone Ring (adding it to the staging area).

 

Deck #2 drew Chill Fog (increasing deck #1's threat to 39 and deck #2's to 44).

 

I committed 29 vs 8 so added 21 progress to stage 3B, much more than I needed to explore it and win the quest.

 

At the end of the quest I was rewarded with the boon Ho, Tom Bombadil.

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Saga Campaign Scenario 2: A Knife In The Dark

 

Due to a file corrupting technical issue my full write up was unsalvagable but the highlights (of a sort) are that Merry fell in the last turn of the game, taking one for the team so that Boromir and Legolas could kill the Witch King and win the quest. In the end I gave Boromir the Tireless Ranger boon and Sam the Noble Hero boon. I'm going to go with theme over common sense and replace Merry with Spirit Glorfindel.

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Saga Campaign Scenario 3: Flight To The Ford.

 

Player Set Up.

Deck #1 contained Aragorn (Le), Pippin (Lo) and Sam Gamgee, with 27 threat and a opening hand containing Asfaloth, Roheryn, Song of Wisdom, Steward of Gondor and Woodmen's Clearing.

 

Deck #2 contained Boromir (Ta), Glorfindel (Sp) and Legolas (Ta), with 26 threat and a opening hand containing

Light of Valinor,

The Galadhrim's Greeting,

Arod,

Defender of Rammas,

Honour Guard,

 

Boons: Ho, Tom Bombadil, Mr. Underhill, Noble Hero (Sam Gamgee), Old Bogey-Stories and Tireless Ranger (Boromir).

Burdens: Gandalf's Delay.

Dead Heroes: Merry.

Starting Threat Penalty: +1.

 

Quest Set Up.

I made deck #2 first player, put Frodo Baggins (TBR, with Mr. Underhill and The One Ring) into play under the first player's control, put Gandalf's Delay into play, attached Old Bogey-Stories to Pippin, added Ho Tom Bombadil to deck #1's hand, created and shuffled the Burden deck, attached An Evil Wound (with 15 wounds) to Frodo, put cards aside, added 2 Fell Riders to the staging area and shuffled the encounter deck.

 

ROUND ONE.

I: Resource Phase.

I added a resource to each hero before deck #2 drew A Test Of Will and deck #1 drew Ancestral Armour.

 

II: Planning Phase.

Deck #2 paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Boromir and Legolas to play Defender of Rammas.

 

Deck #1 paid 1 from Aragorn and Sam to play Steward of Gondor on Aragorn, exhausted SoG to add 2 resources to Aragorn, paid 1 from Aragorn to play Song of Wisdom on himself and paid 1 from Aragorn and Pippin to play Asfaloth on Glorfindel.

 

III: Quest Phase.

I committed Aragorn (for 2), Frodo (for 2), Glorfindel (for 3, without exhausting), Pippin (for 2) and Sam (for 3).

 

Deck #2 drew Pathless Country.

 

Deck #1 drew The Old Road.

 

I committed 12 vs 11 threat so added 1 progress to stage 1B.

 

IV: Travel Phase.

I drew Fear of Discovery from the Burden deck (exhausting The One Ring and surging to Pain Assailed Him, which lowered Frodo's life to 14) so that The Fellowship could travel to The Last Bridge before deck #2 exhausted Asfaloth to add 2 progress to The Old Road.

 

V: Encounter Phase.

Deck #2 engaged both Fell Riders.

 

VI: Combat Phase.

The first Fell Rider attacked the Defender of Rammas, doing no damage.

 

The second Fell Rider attacked Boromir, drawing Pain Assailed Him, the effect of which did nothing, and inflicting 1 damage.

 

Deck #2 raised their threat to 27 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed a Fell Rider,.

 

VII: Refresh Phase.

I refreshed everything, increased both decks threat to 28, lowered Frodo's life to 13 and made deck #1 first player.

 

ROUND TWO.

I: Resource Phase.

I added a resource to each hero before deck #1 drew Galadriel and deck #2 drew Song of Battle.

 

II: Planning Phase.

Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 3 from Aragorn and 1 from Sam to play Ancestral Armour on Boromir.

 

Deck #2 paid 1 from Boromir and Legolas to play Honour Guard.

 

III: Quest Phase.

I committed Aragorn (for 2), Frodo (for 2), Glorfindel (for 3, without exhausting), Pippin (for 2) and Sam (for 3) before exhausting Asfaloth to explore The Old Road.

 

Deck #1 drew The Troll's Camp.

 

Deck #2 drew Ettenwoods.

 

I committed 12 vs 5 threat so added 4 progress to The Last Bridge, exploring it, and added 3 progress to stage 1B.

 

IV: Travel Phase.

The Fellowship travelled to The Troll's Camp.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

The Fell Rider attacked Boromir, doing no damage.

 

Deck #2 raised their threat to 29 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed a Fell Rider, adding 2 progress to The Troll's Camp, exploring it.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 29 and deck #2's to 30 and made deck #2 first player before lowering Frodo's life to 12.

 

ROUND THREE.

I: Resource Phase.

I added a resource to each hero before deck #2 drew Rhovanion Outrider and deck #1 drew Steed of the North.

 

II: Planning Phase.

Deck #2 paid 1 from Legolas to play Arod on himself.

 

Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn to play Galadriel (searching Errand-Rider, Ancestral Armor, Sneak Attack, Miner of the Iron Hills and Steed of the North, attached Ancestral Armor to Glorfindel and shuffled the rest into their deck) and paid 1 from Aragorn to play Steed of the North on Boromir.

 

III: Quest Phase.

I committed Aragorn (for 2), Boromir (for 1), Frodo (for 2), Galadriel (for 3), Glorfindel (for 3, without exhausting), Pippin (for 2) and Sam (for 3).

 

Deck #2 drew The Old Road.

 

Deck #1 drew The Enemy Is Upon Us, which surged to Pale Blade, which surged to The Nine Are Abroad, which blanked everyone's text boxes.

 

I committed 16 vs 7, adding 9 progress to stage 1B.

 

IV: Travel Phase.

The Fellowship travelled to The Old Road before I exhausted Asfaloth to add 2 progress to it.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

No combat.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 30 and deck #2's to 31, lowered Frodo's life to 11, discarded Galadriel and made deck #1 first player.

 

ROUND FOUR.

I: Resource Phase.

I added a resource to each hero before deck #1 drew Faramir and deck #2 drew Envoy of Pelargir.

 

II: Planning Phase.

Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn and 1 from Sam to play Faramir and played Woodmen's Clearing on The Old Road.

 

Deck #2 paid 2 from Boromir to play Envoy of Pelargir, adding 1 resource to Glorfindel, then paid 3 from Glorfindel to play Rhovanion Outrider.

 

III: Quest Phase.

I exhausted Faramir to buff deck #1, then committed Aragorn (for 3), Boromir (for 1), Frodo (for 3), Glorfindel (for 3, without exhausting), Pippin (for 3), Rhovanion Outrider (for 2, adding 1 progress to Pathless Country) and Sam (for 4).

 

Deck #1 drew Piercing Cry, deck #1 paid 1 from Frodo and exhausted The One Ring to shuffle it into the encounter deck and draw Pale Blade, which did nothing but surge to Rode Like A Gale, which surged to The Enemy Is Upon Us, which surged to another Pathless Country.

 

Deck #2 drew another The Old Road. Deck #2 exhausted Asfaloth to explore the active The Old Road, lowering deck #1's threat to 27.

 

I committed 19 vs 9 threat so added 10 progress to stage 1B, exploring it. Stage 2 added The Witch King and The Ford of Bruinen to the staging area.

 

IV: Travel Phase.

The Fellowship travelled to Ford of Bruinen (drawing Pain Assailed Him and lowering Frodo's life to 10).

 

V: Encounter Phase.

Deck #2 engaged the Witch King.

 

VI: Combat Phase.

The Witch King attacked Glorfindel, drawing Ringwraith (shuffling it into the encounter deck) and doing 3 damage).

 

Deck #2 raised their threat to 32 to refresh Boromir before Boromir, Legolas, the Defender of Rammas and the Envoy of Pelargir attacked the Witch King, doing 3 damage.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 28 and deck #2's to 33, lowered Frodo's life to 9 and made deck #2 first player.

 

ROUND FIVE.

I: Resource Phase.

I added a resource to each hero before deck #2 drew Arwen Undomiel and deck #1 drew Gandalf (Core).

 

II: Planning Phase.

Deck #2 paid 2 from Glorfindel to play Arwen Undomiel.

 

Deck #1 exhausted SoG to add 2 resources to Aragorn, paid 3 from Aragorn and 2 from Sam to play Gandalf (drawing Fast Hitch, Errand-Rider and Warden of Healing), paid 1 from Pippin to play Fast Hitch on himself and paid 2 from Pippin to play Warden of Healing.

 

III: Quest Phase.

I exhausted Faramir to buff deck #1, then committed Aragorn (for 3), Arwen (for 2, buffing Boromir), Boromir (for 1), Frodo (for 2), Gandalf (for 4), Glorfindel (for 3, without exhausting), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2, adding 1 progress to The Old Road in the staging area) and Sam (for 4).

 

Deck #2 drew Ringwraith.

 

Deck #1 drew Fell Rider.

 

I committed 24 vs 14, adding 6 progress to Ford of Bruinen (exploring it and discarding the Witch King) and added 4 progress to stage 2B..

 

IV: Travel Phase.

The Fellowship travelled to The Old Road before I exhausted Asfaloth to add 2 progress to it.

 

V: Encounter Phase.

Deck #2 engaged the Ringwraith and the Fell Rider.

 

VI: Combat Phase.

The Ringwraith attacked Boromir, doing no damage.

 

The Fell Rider attacked the Defender of Rammas, drawing a Ringwraith and shuffling it into the encounter deck but doing no damage.

 

Deck #2 raised their threat to 34 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed the Ringwraith, adding 1 progress to The Old Road, exploring it, and adding 1 progress to stage 2B before deck #1 exhausted Warden of Healing to heal 1 from Boromir and Glorfindel.

 

VII: Refresh Phase.

I refreshed everything, increased deck #1's threat to 29 and deck #2's to 35, lowered Frodo's life to 8 and made deck #1 first player before deck #1 discarded Gandalf.

 

ROUND SIX.

I: Resource Phase.

I added a resource to each hero before deck #1 drew Rosie Cotton and deck #2 drew Gandalf (Core).

 

II: Planning Phase.

Deck #1 exhausted SoG to add 2 resources to Aragorn and paid 1 from Aragorn and Sam to play Rosie Cotton,

 

Deck #2 paid 2 from Boromir and 3 from Legolas to play Gandalf (lowering deck #2's threat to 30).

 

III: Quest Phase.

I exhausted Faramir to buff deck #1 and exhausted Rosie to buff Sam, then committed Aragorn (for 3, paying 1 to refresh), Arwen (for 2, buffing Defender of Rammas), Boromir (for 1), Envoy of Pelargir (for 1), Frodo (for 3), Gandalf (for 4), Glorfindel (for 3, without exhausting), Pippin (for 3, refreshing with Fast Hitch), Rhovanion Outrider (for 2, adding 1 progress to the Pathless Country with 1 progress), Sam (for 7) and Warden of Healing (for 2),

 

Deck #1 drew Ettermoors.

 

Deck #2 drew another Pathless Country.

 

I committed 31 vs 10 threat so added 21 progress to stage 2B.

 

IV: Travel Phase.

The Fellowship travelled to the Pathless Country with 2 progress.

 

V: Encounter Phase.

No engagements.

 

VI: Combat Phase.

The Fell Rider attacked the Defender of Rammas, doing no damage.

 

Deck #2 raised their threat to 31 to refresh Boromir before Boromir, Glorfindel and Legolas attacked and killed the Fell Rider, adding 1 progress to Pathless Country, exploring it, and adding 1 progress to stage 2B. Which was more than enough to explore it and win the quest.

 

In the end I was forced to add Fear of Discovery to the campaign pool.

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