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silverthorn

Playing 200 games in a year (or at least trying to)

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Grand Campaign Redux – Blood of Gondor

 

Player Set Up

After deciding to go back to playing solo I decided to use Elrond, Gandalf and Glorfindel (Spirit) for my heroes. That gave me 32 starting threat and a opening hand containing A Test Of Will, Flame of Arnor, Galadriel, Legolas, Light of Valinor and Vilya (top card: Gandalf's Staff).

 

Quest Set Up

I added The Crossroads and Black Numenorian to the staging area and put Faramir and Lord Alcaron into play under my control before I drew Lying In Wait (which did nothing).

 

Round One

Resource Phase - I added 1 resource to my heroes, then drew Gandalf's Staff (top card: Elrond's Counsel).

 

Planning Phase – I paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Elrond and Gandalf to play Gandalf's Staff on Gandalf.

 

Quest Phase – I took a Hidden card then committed Gandalf, Glorfindel (without exhausting) and Lord Alcaron.

 

The draw was Conflict At The Crossroads, which did nothing but surge to Scourge Of Mordor, which discarded Elrond's Counsel from the top of my deck (top card: Elrond's Counsel) but did nothing else.

 

I committed 6 defence vs 2 threat so added 4 progress to stage 1B.

 

Travel Phase - I travelled to The Crossroads, taking another hidden card.

 

Encounter Phase – I engaged the Black Numenorean.

 

Combat Phase – I flipped both hidden cards, discarding Eastern Road and Conflict At The Crossroads.

 

After adding a shadow card, the Black Numenorean attacked Elrond. The shadow card was Northern Road, for no effect so Elrond took 2 damage.

 

In response, Glorfindel and Faramir attacked the Black Numenorean, doing 3 damage.

 

Refresh Phase - I exhausted Gandalf's Staff to add 1 resource to Elrond, then refreshed all cards before increasing my threat to 33.

 

Round Two

Resource Phase - I added 1 resource to my heroes, then drew Elrond's Counsel (top card: Warden of Healing).

 

Planning Phase – I paid 2 from Elrond to play Warden of Healing (top card: Unexpected Courage) and exhausted the Warden to heal Elrond.

 

Quest Phase – I took a Hidden card then committed Gandalf, Glorfindel (without exhausting) and Lord Alcaron.

 

The draw was Southern Road, which was added to the staging area.

 

I committed 6 defence vs 2 threat so added 2 progress to The Crossroads, exploring it (total VP: 3), and added 4 progress to stage 1B.

 

Travel Phase - I travelled to Southern Road, taking another hidden card.

 

Encounter Phase – I engaged the Black Numenorean.

 

Combat Phase – I flipped both hidden cards, discarding Scourge Of Mordor and Mordor Looms.

 

After adding a shadow card, the Black Numenorean attacked Elrond. The shadow card was Lurking In Wait, for no effect so Elrond took 2 damage.

 

In response, Glorfindel and Faramir attacked the Black Numenorean, doing 3 damage and killing it (total VP: 6).

 

Refresh Phase - I exhausted Gandalf's Staff to add 1 resource to Elrond, then refreshed all cards before increasing my threat to 34.

 

Round Three

Resource Phase - I added 1 resource to my heroes, then drew Unexpected Courage (top card: Shadowfax).

 

Planning Phase – I paid 2 from Gandalf to play Unexpected Courage on Elrond, paid 2 from Glorfindel to play Vilya on Elrond and exhausted Elrond (refreshing with Unexpected Courage) and Vilya to play Shadowfax on Gandalf (top card: A Burning Brand) before paying 2 from Elrond to play A Burning Brand on him (top card: Necklace of Girion) and exhausted Warden of Healing to heal Elrond.

 

Quest Phase – I took a Hidden card then committed Faramir, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

The draw was The Dark Woods, which was added to the staging area.

 

I committed 8 willpower vs 2 threat so added 4 progress to Southern Road, exploring it, and added 2 progress to stage 1B.

 

Travel Phase - I travelled to The Dark Woods.

 

Encounter Phase – No engagements.

 

Combat Phase – I revealed and discarded The Dark Woods before Glorfindel took 1 archery damage.

 

Refresh Phase - I exhausted Gandalf's Staff to add 1 resource to Gandalf, then refreshed all cards before increasing my threat to 35.

 

Round Four

Resource Phase - I added 1 resource to my heroes, then drew Necklace of Girion (top card: Asfaloth).

 

Planning Phase – I paid 1 from Elrond and Gandalf to play Asfaloth on Glorfindel (top card: Flame of Arnor), then exhausted Asfaloth to add 2 progress to The Dark Woods, exploring it and exhausted Warden of Healing to heal Glorfindel.

 

Quest Phase – I took a Hidden card, exhausting Faramir to flip it to Orc Arsonist and immediately kill it before committing Gandalf (refreshing with Shadowfax) and Glorfinel (without exhausting).

 

The draw was Lurking In Wait, which did nothing.

 

I committed 6 willpower vs 0 threat so added 6 progress to stage 1B, exploring it. Stage 2 placed Faramir and Lord Alcaron under stage 2.

 

Travel Phase – No travel.

 

Encounter Phase – No engagements.

 

Combat Phase – No combat.

 

Refresh Phase - I exhausted Gandalf's Staff to add 1 resource to Elrond, then refreshed all cards before increasing my threat to 36.

 

Round Five

Resource Phase - I added 1 resource to my heroes, then drew Flame of Arnor (top card: Boromir).

 

Planning Phase – I exhausted Elrond (refreeshing with Unexpected Courage) and Vilya to play Boromir (top card: Gandalf's Staff) and paid 1 from Glorfindel to play Necklace of Girion (attaching it to Evil Crow and adding them to the staging area).

 

Quest Phase – I took a Hidden card then committed Boromir, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

The draw was Western Road, which was added to the staging area.

 

I committed 9 attack vs 3 threat so added 6 progress to stage 2B.

 

Travel Phase - I travelled to Western Road, taking another hidden card.

 

Encounter Phase – I engaged the Evil Crow, adding another Hidden card.

 

Combat Phase – After adding a shadow card, the Evil Crow attacked Elrond. The shadow card was Evil Crow, which added another Hidden card before the attack did no damage.

 

In response, Glorfindel attacked the Evil Crow, killing it and attaching Necklace of Girion to Gandalf.

 

Refresh Phase - I exhausted Gandalf's Staff to add 1 resource to Glorfindel, then refreshed all cards before increasing my threat to 37.

 

Round One

Resource Phase - I added resources to my heroes, then drew Gandalf's Staff (top card: Ethir Swordsman).

 

Planning Phase – I paid 2 from Glorfindel to play Narya on Gandalf, paid 3 from Gandalf to play Galadriel, attaching Wizard Pipe to Gandalf and shuffling my deck (top card: Master of the Forge), exhausted Gandalf's Staff to add 1 resource to Elrond and paid 4 from Elrond to play Legolas.

 

Quest Phase – I took a Hidden card then committed Boromir, Elrond (refreshing with Unexpected Courage), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Legolas and Warden of Healing.

 

The draw was Orc Rabble, which was added to the staging area.

 

I committed 15 attack vs 2 threat so added 4 progress to Western Road, exploring it and adding 9 progress to stage 2B, exploring it. This won the quest.

 

At the end my final score was:

Completed Rounds (5): 50.

Total Threat: 37.

Total VP: 6.

Final Score: 81.

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The Grand Campaign - The Morgul Vale

 

After five failed attempts with variations on my Elrond/Gandalf/Sporfindel deck I was going to go back to two-handed play when I squeeked out a win on attempt six. Granted Elrond was killed by the Nazgul two turns before the end and I was chucking large numbers of questing allies under the Nazgulbus to keep Gandalf and Glorfindel alive but I finally managed to pull off a win on 48 threat.

 

I'm considering going with two decks for the next set of quests in order to make things less ridiculous.

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Grand Campaign Redux – The Fords of Isen

 

Player Set Up

My heroes were Elrond, Gandalf and Glorfindel, with 32 threat and a opening hand containing Gandalf's Staff, Light of Valinor x2, Miner of the Iron Hills, Necklace of Girion and The Galadhrim's Greeting, making Elrond's Counsel top card of my deck.

 

Quest Set Up

I added the Islet (with Grima attached) and Dunland Prowler to the staging area, shuffled the encounter deck and added 5 time counters to stage 1B.

 

Round One

Resource Phase

I added 1 resource to each of my heroes and drew Elrond's Counsel, making Arwen Undomiel my top card.

 

Planning Phase

I paid 1 from Glorfindel to play Light of Valinor on him and paid 1 each from Elrond and Gandalf to play Arwen Undomiel, making Vilya the top card.

 

Quest Phase

I played Elrond's Counsel to give Glorfindel +1 willpower and lower my threat to 29, then committed Arwen (giving Elrond +1 defence) and Glorfindel (without exhausting).

 

The draw was Pillaging And Burning. I was forced to draw Vilya, making Shadowfax top card, and increase my threat to 35.

 

I committed 6 willpower vs 3 threat so added 3 progress to stage 1B.

 

Travel Phase

I opted to travel to The Islet.

 

Encounter Phase

I engaged the Dunland Prowler.

 

Combat Phase

After adding a shadow card the Prowler attacked Elrond. The shadow card was Wild Men Of Dunland, for no effect so the attack did no damage.

 

Gandalf and Glorfindel attacked and killed the Dunland Prowler.

 

Refresh Phase

After refreshing my cards I increased my threat to 36 and removed a time counter from stage 1B.

 

Round Two

Resource Phase

I added 1 resource to each of my heroes and drew Shadowfax, making Ethir Swordsman my top card.

 

Planning Phase

I paid 1 from Elrond, Gandalf and Glorfindel to play Shadowfax on Gandalf.

 

Quest Phase

I committed Arwen (giving Elrond +1 defence), Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).

 

The draw was Fords of Isen, which was added to the staging area.

 

I committed 8 willpower vs 3 threat so added 1 progress to The Islet, exploring it (total VP: 1), and allowing me to take control of Grima before adding 4 progress to stage 1B, exploring it. Stage 2 made me add a Dunland Prowler to the staging area and added 2 time counters to stage 2B.

 

Travel Phase

I travelled to The Fords of Isen.

 

Encounter Phase

I engaged the Dunland Prowler.

 

Combat Phase

After adding a shadow card the Prowler attacked Elrond. The shadow card was Dunland Chieftain for no effect so the attack did no damage.

 

Gandalf and Glorfindel attacked and killed the Dunland Prowler.

 

Refresh Phase

After refreshing my cards I increased my threat to 37 and removed a time counter from stage 2B.

 

Round Three

Resource Phase

I added 1 resource to each of my heroes and drew Ethir Swordsman, making Imladris Stargazer my top card.

 

Planning Phase

I paid 1 from Gandalf and Glorfindel to play Gandalf's Staff on Gandalf, then exhausted Gandalf's Staff to add 1 resource to Elrond and paid 2 resources from Elrond to play Vilya on him.

 

Quest Phase

I committed Arwen (giving Elrond +1 defence), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Grima.

 

The draw was Gap Of Rohan, which was added to the staging area.

 

I committed 10 willpower vs 2 threat so added 4 progress to Fords of Isen, exploring it, and added 4 progress to stage 2B.

 

Travel Phase

I opted to travel to Gap of Rohan.

 

Encounter Phase

No engagements. I exhausted Elrond and Vilya to play Imladris Stargazer, then used her ability to rearrange the top 5 cards of my deck, making Henamarth Riversong top card before exhausting Gandalf's Staff to add 1 resource to Elrond.

 

Combat Phase

No combat.

 

Refresh Phase

After refreshing my cards I increased my threat to 38 and removed a time counter from stage 2B, doing 4 damage to Glorfindel and 1 damage to Gandalf before adding 2 time counters to stage 2B.

 

Round Four

Resource Phase

I added 1 resource to each of my heroes and drew Henamarth Riversong, making Warden of Healing my top card.

 

Planning Phase

I paid 1 from Elrond to play Henamarth Riversong and paid 1 each from Elrond and Gandalf to play Warden of Healing, making Asfaloth top card before exhausting Henamarth to scry the top card of the encounter deck and exhausting Elrond and Vilya to play Asfaloth on Glorfindel. I then exhausted Asfaloth to add 2 progress to Gap of Rohan.

 

Quest Phase

I committed Arwen (giving Gandalf +1 defence), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Grima and Warden of Healing.

 

The draw was Gap Of Rohan, adding it to the staging area.

 

I committed 14 willpower vs 2 threat so added 1 progress to Gap of Rohan, exploring it before adding 11 progress to stage 2B, exploring it. Stage 3 added another Dunland Prowler to the staging area and shuffled the encounter deck before adding 3 time counters to stage 3B.

 

Travel Phase

I opted to travel to Gap of Rohan.

 

Encounter Phase

I engaged the Dunland Prowler.

 

Combat Phase

After adding a shadow card to the Prowler (which I immediately discarded with Gandalf's Staff) the Prowler attacked Gandalf, doing no damage.

 

Refresh Phase

After refreshing my cards I increased my threat to 39 and removed a time counter from stage 3B.

 

Round Five

Resource Phase

I added 1 resource to each of my heroes and drew A Burning Brand, making Gandalf's Staff my top card.

 

Planning Phase

I paid 2 from Glorfindel to play Ethir Swordsman and exhausted Asfaloth to add 2 progress to Gap of Rohan and exhausted Henamarth to look at the top card of the encounter deck.

 

Quest Phase

I committed Arwen (giving Elrond +1 defence), Ethir Swordsman, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Grima and Warden of Healing.

 

The draw was Pillaging And Burning. I drew Gandalf's Staff, making Prince Imrahil top card and increased my threat to 45.

 

I committed 13 willpower vs 0 threat so added 1 progress to Gap of Rohan, exploring it, and added 12 progress to stage 3B.

 

Travel Phase

No travel.

 

Encounter Phase

No engagements.

 

Combat Phase

After adding a shadow card the Prowler attacked Elrond. The shadow card was Ill Tidings, for no effect so the attack did no damage.

 

Gandalf and Glorfindel attacked and killed the Dunland Prowler.

 

Refresh Phase

After refreshing my cards I increased my threat to 46 and removed a time counter from stage 3B.

 

Round Six

Resource Phase

I added 1 resource to each of my heroes and drew Prince Imrahil, making Wizard Pipe my top card.

 

Planning Phase

No planning.

 

Quest Phase

I committed Arwen (adding +1 defence to Elrond), Elrond, Ethir Swordsman, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Grima, Henamarth Riversong and Warden of Healing.

 

The draw was The King's Road, adding it to the staging area.

 

I committed 17 willpower vs 2 threat so added 15 progress to stage 3B, exploring it and winning the quest.

 

In the end my score was:

Completed Rounds (5): 50.

Total Threat: 46.

Wounds on heroes: 4.

Total VP: 1.

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Grand Campaign Redux – To Catch An Orc

 

Player Set Up

Deck #1

Heroes: Aragorn (Tacrics), Gandalf and Glorfindel (Spirit).

Starting Threat: 31.

Starting Hand: Bow of Yew, Flame of Arnor, Hasty Stroke, Light of Valinor, The Galadhrim's Greeting and Wizard Pipe (top card: Gondorian Spearman).

 

Deck #2

Heroes: Elrond, Erkenbrand and Haldir of Lorien.

Starting Threat: 32.

Starting Hand: Asfaloth, Daughter of the Nimrodel, Faramir, Necklace of Girion and Sneak Attack x2.

Mulligan: A Burning Brand, Armoured Destrier, Faramir, Halbarad, Hauberk of Mail and Steed of the North.

 

Quest Set Up

Made deck #1 first player.

Created each players Out-Of-Play decks.

Added 2 copies of Broken Lands to the staging area.

Shuffled the encounter deck.

Added 2 time counters to stage 2B.

 

Round One

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Elrond.

Added 1 resource to Erkenbrand.

Added 1 resource to Gandalf.

Added 1 resource to Glorfindel.

Added 1 resource to Haldir.

Deck #1 drew Ethir Swordsman (top card: Flame of Arnor).

Deck #2 drew Warden of Healing.

 

Planning Phase

Deck #1 paid 1 from Glorfindel to play Light of Valinor on himself.

Deck #1 played Bow of Yew on Haldir.

Deck #2 paid 1 from Elrond and Haldir to play Warden of Healing.

Deck #2 paid 1 from Erkenbrand to play Steed of the North on Haldir.

 

Quest Phase

Committed: Gandalf, Glorfindel (without exhausting), Elrond, Haldir and Warden of Healing.

Draw #1: Orc Cave, adding it to the staging area.

Draw #2: Prowling Wolf, adding it to the staging area.

Total Willpower: 12.

Total Threat: 10.

Added 1 time counter to stage 2B and refreshed Haldir.

 

Travel Phase

Travelled to Orc Cape, discarding Take Cover and Orc Territory.

 

Encounter Phase

Deck #1 engaged Prowling Warg.

 

Combat Phase

Added Shadow card to Prowling Warg.

Erkenbrand sentinel defended Prowling Warg. Shadow card was Methedras, for no effect so attack did no damage.

Aragorn attacked and killed the Prowling Warg.

 

Refresh Phase

Refreshed all cards.

Increased deck #1's threat to 32.

Increased deck #2's threat to 33.

Removed time counter from stage 2B.

Made deck #2 first player.

 

Round Two

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Elrond.

Added 1 resource to Erkenbrand.

Added 1 resource to Gandalf.

Added 1 resource to Glorfindel.

Added 1 resource to Haldir.

Deck #2 drew Errand-Rider.

Deck #1 drew Flame of Arnor (top card: Gandalf's Staff).

 

Planning Phase

Deck #1 paid 2 from Gandalf to play Gandalf's Staff on Gandalf (top card: Defender of Cair Andros).

Deck #1 exhausted Gandalf's Staff to add 1 resource to Glorfindel.

Deck #1 paid 2 from Glorfindel to play Ethir Swordsman.

 

Quest Phase

Committed: Elrond, Ethir Swordsman, Gandalf, Glorfindel (without exhausting) and Haldir.

Draw #1: Methedras Orc, adding it to the staging area.

Draw #2: Mugash's Lair, adding it to the staging area.

Total Willpower: 13.

Total Threat: 11.

Added 2 progress to Orc Cave, added 1 time counter to stage 2B and refreshed Haldir.

 

Travel Phase

No travel.

 

Encounter Phase

Discarded Rohan Warhorse from deck #1's out-of-play deck.

Discarded Steed of the North from deck #2's out-of-play deck.

Deck #1 engaged Methedras Orc.

 

Combat Phase

Added Shadow card to Methedras Orc.

Erkenbrand sentinel defended Methedras Orc (deck#1 shuffled Flame of Arnor into their out-of-play deck). The shadow card was Methedras, for no effect so Erkenbrand took 2 damage.

Aragorn, Glorfindel and Haldir attacked and killed the Methedras Orc.

Deck #2 exhausted Warden of Healing to heal 2 wounds from Erkenbrand.

 

Refresh Phase

Refreshed all cards.

Increased deck #1's threat to 33.

Increased deck #2's threat to 34.

Made deck #1 first player.

 

Round Three

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Elrond.

Added 1 resource to Erkenbrand.

Added 1 resource to Gandalf.

Added 1 resource to Glorfindel.

Added 1 resource to Haldir.

Deck #1 drew Defender of Cair Andros (top card: Gondorian Spearman).

Deck #2 drew Daughter of the Nimrodel.

 

Planning Phase

Deck #1 exhausted Gandalf's Staff to add 1 resource to Erkenbrand.

Deck #1 paid 1 from Aragorn and Gandalf to play Gondorian Spearman (top card: Narya).

Deck #2 paid 3 from Erkenbrand to play Armoured Destrier and Hauberk of Mail on himself.

Deck #2 paid 2 from Elrond and 1 from Haldir to play Daughter of the Nimrodel.

 

Quest Phase

Committed: Daugher of the Nimrodel, Elrond, Ethir Swordsman, Gandalf, Glorfindel (without exhausting) and Haldir.

Draw #1: Orc Hound, adding it to the staging area.

Draw #2: Orc Hunting Party, doing nothing.

Surge: Broken Lands, adding it to the staging area.

Total Willpower: 14.

Total Threat: 11.

Added 2 progress to Orc Cave, exploring it (deck #1 drew 5 cards from their out-of-play deck, added Mugash to the staging area, added Ethir Swordsman to their hand and discarded Gondorian Spearman, Honour Guard and Arwen Undomiel), refreshing Haldir and adding 1 time counter to stage 2B.

 

Travel Phase

Travelled to a Broken Country.

 

Encounter Phase

Deck #1 engaged Mugash.

Deck #1 engaged Orc Hound.

 

Combat Phase

Added Shadow card to Mugash and Orc Hound.

The Orc Hound was Sentinel defended by Erkenbrand. The shadow card was Take Cover, for no effect so the attack did no damage.

Mugash attacked the Gondorian Spearman, taking 1 wound. The shadow card was Orc Cave, for no effect so the attack killed the Gondorian Spearman.

Aragorn, Glorfindel and Haldir attacked Mugash, defeating him and attaching him to Gandalf.

 

Refresh Phase

Refreshed all cards.

Increased deck #1's threat to 34.

Increased deck #2's threat to 35.

Removed time counter from stage 2B.

Made deck #2 first player.

 

Round Four

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Elrond.

Added 1 resource to Erkenbrand.

Added 1 resource to Gandalf.

Added 1 resource to Glorfindel.

Added 1 resource to Haldir.

Deck #2 drew Roheryn.

Deck #1 drew Narya (top card: Feint).

 

Planning Phase

Deck #1 exhausted Gandalf's Staff to add 1 resource to Erkenbrand.

Deck #2 paid 2 from Erkenbrand to play Roheryn on Aragorn.

Deck #1 paid 2 from Glorfindel to play Ethir Swordsman.

 

Quest Phase

Committed: Daughter of the Nimrodel, Elrond, Ethir Swordsman x2, Glorfindel (without exhausting), Haldir and Warden of Healing.

Draw #1: Orc Hunting Party. Does nothing.

Surge: Prowling Warg, adding it to the staging area.

Draw #2: Methedras, adding it to the staging area.

Total Willpower: 16.

Total Threat: 13.

Added 3 progress to Broken Lands, refreshed Haldir and added a time counter to stage 2B.

 

Travel Phase

No travel.

 

Encounter Phase

Deck #1 engaged Prowling Warg, exhausting Aragorn and Roheryn to kill it.

 

Combat Phase

Added Shadow card to Orc Hound.

Erkenbrand sentinel defended Orc Hound. The shadow card was Methedras Orc, for no effect so the attack did no damage.

Glorfindel attacked and killed the Methedras Orc.

 

Refresh Phase

Refreshed all cards.

Increased deck #1's threat to 35.

Increased deck #2's threat to 36.

Made deck #1 first player.

 

Round Five

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Elrond.

Added 1 resource to Erkenbrand.

Added 1 resource to Gandalf.

Added 1 resource to Glorfindel.

Added 1 resource to Haldir.

Deck #1 drew Feint (top card: Bow of the Galadhrim).

Deck #2 drew Wingfoot.

 

Planning Phase

Deck #1 paid 1 from Aragorn to play Bow of the Galadhrim on Haldir.

Deck #1 exhausted Gandalf's Staff to add 1 resource to Aragorn.

Deck #1 paid 4 from Aragorn to play Defender of Cair Andros.

Deck #2 paid 1 from Haldir of Lorien to play Wingfoot on Aragorn.

 

Quest Phase

Committed: Aragorn (naming Enemy for Wingfoot), Daughter of the Nimrodel, Elrond, Ethir Swordsman x2, Glorfindel (without exhausting), Haldir and Warden of Healing.

Draw #1: Orc Skirmisher, adding it to the staging area (refreshing Aragorn).

Draw #2: Mugash's Lair, adding it to the staging area.

Total Willpower: 18.

Total Threat: 16.

Added 2 progress to Broken Lands and explored stage 2B. I added 3 time counters to stage 3B.

 

Travel Phase

No travel.

 

Encounter Phase

Deck #1 engaged Orc Skirmisher, adding 3 wounds to Gandalf before Aragorn and Roheryn exhausted to attack the Orc Skirmisher, doing 2 damage.

 

Combat Phase

Added Shadow card to Orc Skirmisher.

Haldir attacked and killed the Orc Skirmisher.

 

Refresh Phase

Refreshed all cards.

Increased deck #1's threat to 36.

Increased deck #2's threat to 37

Removed time counter from stage 3B.

Made deck #2 first player.

 

Round Six

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Elrond.

Added 1 resource to Erkenbrand.

Added 1 resource to Gandalf.

Added 1 resource to Glorfindel.

Added 1 resource to Haldir.

Deck #2 drew Galadriel.

Deck #1 drew A Test Of Will (top card: Ethir Swordsman).

 

Planning Phase

Deck #2 paid 3 from Glorfindel to play Galadriel (pulling Cloak of Lorien, Roheryn, Hauberk of Mail, Sword That Was Broken and Necklace of Girion from hand, attaching Sword That Was Broken to Aragorn and shuffling the rest into their deck).

Deck #1 paid 2 from Glorfindel to play Ethir Swordsman (top card: Bilbo Baggins).

Deck #1 paid 1 from Aragorn to play Wizard Pipe on Gandalf.

Deck #1 exhausted Wizard Pipe to move Bilbo Baggins to hand (top card: A Test Of Will).

 

Quest Phase

Committed: Aragorn (with Sword buff, naming Enemy for Wingfoot), Daughter of the Nimrodel, Defender of Cair Andros (with Sword buff), Elrond, Ethir Swordsman x3 (with Sword buff), Galadriel, Glorfindel (with Sword buff, without exhausting), Haldir and Warden of Healing.

Draw #1: Orc Hunter, adding it to the staging area and removing a time counter from stage 3B and refreshing Aragorn.

Draw #2: Prowling Warg, adding it to the staging area.

Total Willpower: 34..

Total Threat: 18,

Added 1 progress to Broken Lands, exploring it (refreshing Haldir).

Added 15 progress to stage 3B, exploring it and winning the game.

 

This combo seems to work. In the end my final score was:

Completed Rounds (5): 50

Total Threat: 73.

Wounds on Surviving Heroes: 3.

Final Score: 126.

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Grand Campaign Redux – Into Fangorn

 

I finished this quest using Loragorn, Sporfindel and Frodo, taking 18 rounds (and all my threat cancellation). By about turn 15 I had given up on writing the quest up but a win is a win.

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Grand Campaign Redux – The Dunland Trap

 

Player Set Up

My heroes were Aragorn (Lore), Frodo Baggins and Glorfindel (Spirit), with 24 threat and a opening hand containing Elrond's Counsel, Gandalf (Core), Light of Valinor, Song of Travel, The Galadhrim's Greeting and Warden of Healing.

 

Quest Set Up

I made Old South Road the active location and searched the encounter deck, putting a Boar Clan Stalker into the staging area and shuffling the encounter deck before adding 2 time counters to stage 1B.

 

Round One

Resource Phase

I added 1 resource to each hero before drawing Hasty Stroke.

 

Planning Phase

I paid 1 from Glorfindel to play Light of Valinor on himself.

 

Quest Phase

I committed Aragorn, Frodo and Glorfindel without exhausting.

 

I drew Frenzied Attack, drawing Wingfoot and discarding Gandalf and Warden of Healing.

 

I committed 7 willpower vs 3 threat so added 4 progress to Old South Road, exploring it (total VP: 1).

 

Travel Phase

No travel.

 

Encounter Phase

I opted to risk engaging the Boar Clan Stalker.

 

Combat Phase

After adding a shadow card the Boar Clan Stalker made a undefended attack on Frodo. The shadow card was Boar Clan Warrior for +1 attack so I increased my threat to 25 before Glorfindel attacked the Boar Clan Stalker, doing 3 damage.

 

Refresh Phase

I refreshed my cards, removed a time counter from stage 1B and increased my threat to 26.

 

Round Two

Resource Phase

I added 1 resource to each hero before drawing Light of Valinor (adding 1 resource to Boar Clan Stalker).

 

Planning Phase

I paid 1 from Aragorn to play Wingfoot on himself.

 

Quest Phase

I committed Aragorn (naming Treachery for Wingfoot), Frodo and Glorfindel (without exhausting).

 

I drew Low On Provisions (refreshing Aragorn), which forced me to increase my threat to 29 before I played Elrond's Counsel to give Frodo +1 defence and lower my threat back to 26.

 

I committed 7 willpower vs no threat so added 7 progress to stage 1B.

 

Travel Phase

No travel.

 

Encounter Phase

No engagements.

 

Combat Phase

After adding a shadow card the Boar Clan Stalker made a undefended attack on Frodo. The shadow card was Hithaeglir Stream, for +1 and drawing Boar Clan Warrior for another +2 attack so increasing my threat to 30 before Aragorn and Glorfindel attacked and killed the Boar Clan Stalker.

 

Refresh Phase

I refreshed my cards, removed a time counter from stage 1B (discarding my hand and forcing me to draw two copies of Northern Tracker before adding another 2 time counters) and increased my threat to 31.

 

Round Three

Resource Phase

I added 1 resource to each hero before drawing Woodmen's Clearing.

 

Planning Phase

I paid 2 each from Frodo and Glorfindel to play Northern Tracker.

 

Quest Phase

I committed Aragorn (naming Enemy for Wingfoot), Frodo, Glorfindel (without exhausting) and Northern Tracker.

 

I drew Boar Clan Stalker (refreshing Aragorn), adding him to the staging area.

 

I committed 8 willpower vs 3 threat so added 5 progress to stage 1B.

 

Travel Phase

No travel.

 

Encounter Phase

I was forced to engage the Boar Clan Stalker.

 

Combat Phase

After adding a shadow card the Boar Clan Stalker made a undefended attack on Frodo. The shadow card was Off-Track, which did nothing so the attack did no damage. Aragorn and Glorfindel proceeded to kill the Stalker.

 

Refresh Phase

I refreshed my cards, removed a time counter from stage 1B and increased my threat to 32.

 

Round Four

Resource Phase

I added 1 resource to each hero before drawing Arwen Undomiel.

 

Planning Phase

I paid 2 from Frodo to play Arwen Undomiel.

 

Quest Phase

I committed Aragorn (naming Location for Wingfoot), Arwen (giving Aragorn +1 defence), Frodo, Glorfindel (without exhausting) and Northern Tracker.

 

I drew Hithaeglir Stream (refreshing Aragorn), adding it to the staging area.

 

I committed 10 willpower vs 3 threat so added 7 progress to stage 1B, exploring it. Stage 2 made Munuv Duv Ravine the active location and discarded Northern Tracker before forcing me to put a Boar Clan Stalker into play engaged with me and shuffling the encounter deck before shuffling my discard pile into my deck and drawing Arwen Undomiel (adding a resource to Boar Clan Stalker).

 

Travel Phase

No travel.

 

Encounter Phase

No engagements.

 

Combat Phase

After adding a shadow card the Boar Clan Stalker made a undefended attack on Frodo. The shadow card was Dunland Tribesman for +1 attack so I increased my threat to 35 before Aragorn and Glorfindel killed the Stalker.

 

I was forced to advance to stage 3, which put Chief Turch into play engaged with me and added 5 time counters to stage 3B.

 

Refresh Phase

I refreshed my cards, removed a time counter from stage 3B and increased my threat to 36.

 

Round Five

Resource Phase

I added 1 resource to each hero before drawing Fast Hitch.

 

Planning Phase

I paid 1 from Aragorn to play Fast Hitch on Frodo, paid 2 from Frodo and Glorfindel to play Northern Tracker and played Woodmen's Clearing on Munuv Duv Ravine.

 

Quest Phase

I committed Aragorn (naming Enemy for Wingfoot), Arwen (giving Frodo +1 defence), Frodo (refreshing with Fast Hitch), Glorfindel (without exhausting) and Northern Tracker (adding 1 progress to Hithaeglir Stream).

 

I drew Plains of Eredwraith, adding it to the staging area.

 

I committed 10 willpower vs 5 threat so added 5 progress to Munuv Duv Ravine.

 

Travel Phase

No travel.

 

Encounter Phase

No engagements.

 

Combat Phase

After adding a shadow card Chief Turch attacked Frodo. The shadow card was Dunland Chieftain, for no effect so I increased my threat to 39.

 

Refresh Phase

I refreshed my cards, removed a time counter from stage 3B and increased my threat to 40 before triggering Aragorn's ability to lower my threat to 24.

 

Round Six

Resource Phase

I added 1 resource to each hero before drawing Ethir Swordsman.

 

Planning Phase

I paid 2 from Frodo to play Ethir Swordsman.

 

Quest Phase

I committed Aragorn (naming Enemy for Wingfoot), Arwen (giving Aragorn +1 defence), Ethir Swordsman, Frodo (refreshing with Fast Hitch), Glorfindel (without exhausting) and Northern Tracker (adding 1 progress to each location in the staging area).

 

I drew another Plains of Eredwraith, adding it to the staging area.

 

I committed 12 willpower vs 7 threat so added 1 progress to Munuv Duv Ravine, exploring it and lowering my threat to 21 (total VP: 4).

 

Travel Phase

No travel.

 

Encounter Phase

No engagments.

 

Combat Phase

After adding a shadow card Chief Turch attacked Frodo. The shadow card was Frenzied Attack, which had no effect so the attack increased my threat to 24.

 

Refresh Phase

I refreshed my cards, removed a time counter from stage 3B and increased my threat to 25.

 

Round Seven

Resource Phase

I added 1 resource to each hero before drawing Asfaloth.

 

Planning Phase

I paid 2 from Aragorn to play Asfaloth on Glorfindel, then exhausted Asfaloth to add progress to Hithaeglir Stream, exploring it.

 

Quest Phase

I committed Aragorn (naming Enemy for Wingfoot), Arwen (giving Frodo +1 defence), Ethir Swordsman, Frodo (refreshing with Fast Hitch), Glorfindel (without exhausting) and Northern Tracker (adding 1 progress to each location in the staging area and exploring a Eredwraith).

 

I drew Frenzied Attack, which forced me to draw Gandalf and discard the Gandalf and Arwen in my hand.

 

I committed 12 willpower vs 2 threat so quested successfully.

 

Travel Phase

No travel.

 

Encounter Phase

No engagements.

 

Combat Phase

After adding a shadow card Chief Turch attacked Frodo. The shadow card was Off-Track for no effect so my threat was increased to 27.

 

Refresh Phase

I refreshed my cards, removed a time counter from stage 3B and increased my threat to 28.

 

Round Eight

Resource Phase

I added 1 resource to each hero before drawing Westfold Horse-Breeder.

 

Planning Phase

I paid 1 from Glorfindel to play Westfold Horse-Breeder (who did nothing but shuffle my deck).

 

Quest Phase

I committed Arwen (giving Aragorn +1 defence), Ethir Swordsman, Glorfindel (without exhausting) and Northern Tracker.

 

I drew Hithaeglir Stream, adding it to the staging area.

 

I committed 7 willpower vs 3 threat so added 1 progress to Plains of Eredwraith, exploring it.

 

Travel Phase

No travel.

 

Encounter Phase

No engagements.

 

Combat Phase

After adding a shadow card Chief Turch attacked Frodo. The shadow card was Plains of Enedwraith, for +1 attack so I increased my threat to 32 before exhausting Fast Hitch to refresh Frodo.

 

Refresh Phase

I refreshed my cards and removed a time counter from stage 3B, which caused Chief Turch to gain another shadow card and attack Frodo. The shadow card was Dunland Tribesman for +1 attack so my threat was increased to 32 before the game ended with a win.

 

In the end my score was:

Completed Rounds (7): 70

Total Threat: 32.

Total VP: 4.

Final Score: 98.

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Grand Campaign Redux - The Three Trials

 

After 8 attempts with a variety of solo and two-handed deck combos I finally managed to slog out a win with one deck containing Aragorn (Tactics), Arwen Undomiel and Grimbeorn the Old and another containing Elrond, Erkenbrand and Sam Gamgee. The two decks seemed to work well together and I'll keep playing with this combo for now.

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Grand Campaign Redux - Trouble In Tharbad

 

After four attempts ended in failure I switched Erkenbrand out for Haldir of Lorien and the combination of Haldir sniping the staging area and Grimbeorn mopping up any survivors lead to grinding out a 9 round win.

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Grand Campaign Redux – The Nin-In-Elph


 

Player Set Up

My heroes were Aragorn (Lore), Frodo Baggins and Glorfindel (Spirit), with 24 threat and a (post-mulligan) opening hand containing Elrond's Counsel, Light of Valinor, Northern Tracker, Prince Imrahil, Sam Gamgee and Warden of Healing.


 

Quest Set Up

I put Nalir into play under my control, added Fen of Reeds to the staging area, shuffled the encounter deck and advanced to a stage 2A, increasing my threat to 25 and flipping it to A Forgotten Land before adding


 

Round One

Resource Phase

I added 1 resource to Aragorn, Frodo, and Glorfindel and drew The Arkenstone.


 

Planning Phase

I paid 1 from Glorfindel to play Light of Valinor on him.


 

Quest Phase

I committed Aragorn, Frodo, and Glorfindel (without exhausting).


 

I drew Finger of Glanduin, adding it to the staging area.


 

I committed 7 willpower vs 6 threat so added 1 progress to stage 2B.


 

Travel Phase

I traveled to Fen of Reeds, exhausting Nalir.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 27 before removing a time counter from stage 2B.


 

Round Two

Resource Phase

I added 1 resource to Aragorn, Frodo, and Glorfindel and drew The Galadhrim's Greeting.


 

Planning Phase

I paid 1 from Frodo to play Sam Gamgee.


 

Quest Phase

I committed Aragorn, Frodo, Glorfindel (without exhausting) and Sam Gamgee.


 

I drew Sinking Bog, adding it to the staging area.


 

I committed 9 willpower vs 4 threat so added 3 progress to Fen of Reeds, exploring it, and added 2 progress to stage 2B.


 

Travel Phase

I traveled to Sinking Bog.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 29 before removing a time counter from stage 2B.


 

Round Thee

Resource Phase

I added 1 resource to Aragorn, Frodo, and Glorfindel and drew Ranger of Cardolan.


 

Planning Phase

I paid 2 from Frodo and Glorfindel to play Northern Tracker.


 

Quest Phase

I committed Aragorn, Frodo, Glorfindel (without exhausting), Northern Tracker (adding 1 progress to each location in the staging area) and Sam Gamgee.


 

I drew Low On Provisions and opted to increase my threat to 35.


 

I committed 10 willpower vs 3 threat so added 5 progress to Sinking Bog, exploring it, and adding 2 progress to stage 2B.


 

Travel Phase

I traveled to Finger of Glanduin.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 37 before removing a time counter from stage 2B, switching to No End In Sight and adding 3 time counters before removing a progress from the active Finger of Glanduin.


 

Round Four

Resource Phase

I added 1 resource to Aragorn, Frodo, and Glorfindel and drew Wingfoot.


 

Planning Phase

I paid 3 from Aragorn to play Wingfoot on himself and play Warden of Healing.


 

Quest Phase

I played Elrond's Counsel to buff Aragorn (lowering my threat to 34), then committed Aragorn (naming Enemy for Wingfoot), Frodo, Glorfindel (without exhausting), Northern Tracker and Sam.


 

I drew Giant Swamp Adder, refreshing Aragorn and adding it to the staging area.


 

I committed 11 willpower vs 3 threat so added 3 progress to Finger of Glanduin, exploring it, and added 5 progress to stage 2B.


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 36 before removing a time counter from stage 2B. The Great Swamp Adder attacked Aragorn, drawing Remnants of Elder Days, for no effect so the attack did 1 damage.


 

Round Five

Resource Phase

I added 1 resource to Aragorn, Frodo, and Glorfindel and drew Henamarth Riversong.


 

Planning Phase

I paid 1 from Aragorn to play Henamarth Riversong and paid 2 from Frodo and Glorfindel to play Prince Imrahil, then exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (naming Location for Wingfoot), Frodo, Glorfindel (without exhausting), Northern Tracker and Sam.


 

I drew Hidden Eyot, adding it to the staging area.


 

I committed 10 willpower vs 6 threat so added 4 progress to stage 2B.


 

Travel Phase

I traveled to Hidden Eyot, exhausting Warden of Healing.


 

Encounter Phase

I engaged the Great Swamp Adder.


 

Combat Phase

After adding a shadow card the Great Swamp Adder attacked Frodo. The shadow card was In Need of Rest, for no effect so I increased my threat to 39.


 

Aragorn, Glorfindel, Nalir and Prince Imrahil attacked and killed the Great Swamp Adder.


 

Refresh Phase

I refreshed all cards and increased my threat to 38 before removing a time counter from stage 2B.


 

Round Six

Resource Phase

I added 1 resource to Aragorn, Frodo and Glorfindel and drew Fast Hitch.


 

Planning Phase

I paid 1 from Aragorn to play Fast Hitch on Frodo, then exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (naming Location for Wingfoot), Frodo (refreshing with Fast Hitch), Glorfindel (without exhausting), Northern Tracker, Prince Imrahil and Sam.


 

I drew Fen of Reeds, refreshing Aragorn and adding it to the staging area.


 

I committed 12 willpower vs 2 threat so added 4 progress to Hidden Eyot, exploring it and adding 2 time counters to stage 2B before adding 6 progress to stage 2B.


 

Travel Phase

I traveled to Fen of Reeds, exhausting Nalir.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 40 before removing a time counter from stage 2B.


 

Round Seven

Resource Phase

I added 1 resource to Aragorn, Frodo and Glorfindel and drew Arwen Undomiel.


 

Planning Phase

I paid 1 from Frodo and Glorfindel to play Arwen and exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (naming Location for Wingfoot), Arwen (giving Frodo +1 defense), Frodo (refreshing with Fast Hitch), Glorfindel (without exhausting), Northern Tracker and Sam.


 

I drew Sinking Bog, adding it to the staging area and refreshing Aragorn.


 

I committed 12 willpower vs 1 threat so added 3 progress to Fen of Reeds, exploring it, and added 8 progress to stage 2B, exploring it. I increased my threat to 41 and added the Ancient Marsh Dweller to the staging area before flipping it to Impassable Marshland and adding 3 time counters.


 

Travel Phase

I traveled to Sinking Bog.


 

Encounter Phase

I opted to engage the Ancient Marsh-Dweller.


 

Combat Phase

After adding a shadow card, the Ancient Marsh-Dweller attacked Frodo. The shadow card was Neekerbeekers, which did 1 damage before I increased my threat to 44.


 

Aragorn, Glorfindel, Nalir and Prince Imrahil attacked the Ancient Marsh-Dweller, doing 5 damage. I exhausted the Warden of Healing to heal the damage on Aragorn and Frodo.


 

Refresh Phase

I refreshed all cards and increased my threat to 46 before removing a time counter from stage 2B. I triggered Aragorn's ability to lower my threat to 24.


 

Round Eight

Resource Phase

I added 1 resource to Aragorn, Frodo and Glorfindel and drew Gandalf.


 

Planning Phase

I paid 3 from Aragorn and 1 from Frodo and Glorfindel to play Gandalf, using his ability to kill the Ancient Marsh-Dweller (total VP: 5), then exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (naming Treachery for Wingfoot), Arwen (giving Frodo +1 defense), Frodo (refreshing with Fast Hitch), Gandalf, Glorfindel (without exhausting), Northern Tracker, Prince Imrahil, Sam and Warden of Healing.


 

I drew Low On Provisions, which increased my threat to 35.


 

I committed 19 willpower vs no threat so added 3 progress to Sinking Bog, exploring it, and added 16 progress to stage 3B, exploring it. I advanced to stage 4, adding Ancient Swamp-Dweller to the staging area (it immediately attacked Frodo. The shadow card was Fen of Reeds, for no effect so I increased my threat to 38) and adding 2 time counters to stage 4B.


 

Travel Phase

No travel


 

Encounter Phase

I engaged the Ancient Swamp-Dweller.


 

Combat Phase

After adding a shadow card the Ancient Swamp-Dweller attacked Frodo. The shadow card was Giant Swamp-Adder for no effect so I increased my threat to 44.


 

Aragorn, Glorfindel and Nalir attacked the Ancient Swamp-Dweller, doing 3 damage.


 

Refresh Phase

I refreshed all cards and increased my threat to 46 before removing a time counter from stage 4B and discarding Gandalf.


 

Round Nine

Resource Phase

I added 1 resource to Aragorn, Frodo and Glorfindel and drew Elrond's Counsel.


 

Planning Phase

No planning. I exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (naming Treachery for Wingfoot), Arwen (giving Frodo +1 defense), Frodo (refreshing with Fast Hitch), Glorfindel (without exhausting), Northern Tracker and Sam.


 

I drew Off-Track, which did nothing but refresh Aragorn.


 

I committed 12 willpower vs 6 threat so quested successfully.


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

After adding a shadow card, the Ancient Marsh Dweller attacked the Warden of Healing. The shadow card was In Need of Rest, for no effect so the attack killed the Warden.


 

Aragorn, Frodo, Glorfindel, Nalir and Prince Imrahil attacked and killed the Ancient Swamp-Dweller and won the game.
 

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Since I've played the Ringmaker cycle to death I decided to jump to the next cycle.


 

Grand Campaign Redux – Intruders In Chetwood.


 

Player Set Up

My heroes were Aragorn (Lo), Frodo Baggins and Glorfindel (Sp), with 24 threat and a opening hand (after a mulligan) containing A Test of Will, Fast Hitch, Hasty Stroke, Henamarth Riversong, The Storm Comes and Unexpected Courage.


 

Quest Set Up

In order to setup the quest I put Iarion into play under the first player's control and added Orc War Party and Shrouded Hills to the staging area before shuffling the encounter deck.


 

Round One

Resource Phase

I added 1 resource to my heroes then drew Legacy Blade.


 

Planning Phase

I paid 1 from Aragorn to play Fast Hitch and paid 1 from Frodo and Glorfindel to play Unexpected Courage on Aragorn before playing The Storm Comes.


 

Quest Phase

I opted to attempt The Storm Comes, then committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, increasing my threat to 25) and Iarion (for 2).


 

I drew Rugged Country, which was added to the staging area.


 

I committed 9 willpower vs 9 threat so no progress was made.


 

Travel Phase

I travelled to Rugged Country.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 27.


 

Round Two

Resource Phase

I added 1 resource to my heroes then drew another Legacy Blade.


 

Planning Phase

I paid 1 from Aragorn to play Henamarth Riversong and played Legacy Blade on Aragorn and Glorfindel before exhausting Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I opted to attempt stage 1B, then committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, increasing my threat to 28) and Iarion (for 2).


 

I drew Pressing Needs, which increased my threat to 30 and forced me to switch to The Storm Comes.


 

I committed 9 willpower vs 5 threat so added 3 progress to Rugged Country, exploring it, and added 1 progress to The Storm Comes.


 

Travel Phase

I travelled to Shrouded Hills.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 32.


 

Round Three

Resource Phase

I added 1 resource to my heroes then drew Ranger of Cardolan.


 

Planning Phase

No planning although I exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I opted to attempt The Storm Comes, then committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (increasing my threat to 33) and Iarion (for 2).


 

I drew Orc Ambush (refreshing and buffing Iarion), adding it to the staging area and putting a Angmar Marauder into play.


 

I committed 10 willpower vs 3 threat so added 1 progress to Shrouded Hills, exploring it and added 6 progress to The Storm Comes, exploring it (total VP: 1).


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

After adding a shadow card the Angmar Marauder attacked Frodo. The shadow card was another Angmar Marauder for +2 attack so I raised my threat to 37.


 

Aragorn and Iarion attacked and killed the Angmar Marauder.


 

Refresh Phase

I refreshed all cards and increased my threat to 39.


 

Round Four

Resource Phase

I added 1 resource to my heroes then drew Light of Valinor.


 

Planning Phase

I paid 1 from Glorfindel to play Light of Valinor on Glorfindel before exhausting Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I opted to attempt Orc Ambush, then committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, without exhausting) and Iarion (for 2).


 

I drew Weight of Responsibility (forcing me to draw another 2 cards), Chetwood Forest, adding it to the staging area, and another Shrouded Hills, adding it to the staging area.


 

I committed 9 willpower vs 8 threat so added 1 progress to Orc Ambush.


 

Travel Phase

I engaged the Orc War Party to travel to Chetwood Forest.


 

Encounter Phase

No engagements.


 

Combat Phase

After adding a shadow card I paid 1 from Frodo to play a Ranger of Cardolan, who the Orc War Party immediately attacked. The shadow card was Borders of Bree-Land, for -2 defence so the attack massively over-killed the Ranger of Cardolan.


 

Aragorn, Frodo and Glorfindel attacked and killed the Orc War Party.


 

Refresh Phase

I refreshed all cards and increased my threat to 40.


 

Round Five

Resource Phase

I added 1 resource to my heroes then drew Northern Tracker.


 

Planning Phase

I paid 2 from Frodo and Glorfindel to play Northern Tracker, then exhausted Henamarth Riversong to look at the top card of the encounter deck.


 

Quest Phase

I opted to attempt Orc Ambush, then committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, without exhausting), Iarion (for 2) and Northern Tracker (for 1, adding 1 progress to each location in the staging area).


 

I drew Borders of Bree-Land, adding it to the staging area.


 

I committed 10 willpower vs 5 threat so added 3 progress to Chetwood Forest, exploring it, and added 2 progress to Orc Ambush.


 

Travel Phase

I travelled to Borders of Bree-Land.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 41.


 

Round Six

Resource Phase

I added 1 resource to my heroes then drew Asfaloth.


 

Planning Phase

I paid 2 from Aragorn to play Asfaloth on Glorfindel, then exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I opted to attempt stage 1B, then committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, without exhausting), Iarion (for 2) and Northern Tracker (for 1, adding 1 progress to each location in the staging area), then exhausted Asfaloth to add 2 progress to the Shrouded Hills in the staging area.


 

I drew Pressing Needs, which forced me to switch to attempting Orc Ambush.


 

I committed 10 willpower vs 2 threat so added 4 progress to Borders of Bree-Land, exploring it, and added 4 progress to Orc Ambush, exploring it (total VP: 11).


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 42, then opted to risk triggering Aragorn's ability to lower my threat to 24.


 

Round Seven

Resource Phase

I added 1 resource to my heroes then drew The Galadhrim's Greeting.


 

Planning Phase

I paid 2 from Frodo and 1 from Glorfindel to play The Galadhrim's Greeting, lowering my threat to 18 before I exhausted Henamarth Riversong to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (for 2, refreshing with Unexpected Courage), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, without exhausting), Iarion (for 1) and Northern Tracker (for 1, adding 1 progress to and exploring Shrouded Hills).


 

I drew Weight of Responsibility (forcing me to draw another card) and Outlying Homestead, which was added to the staging area.


 

I committed 10 willpower vs 2 threat so added 8 progress to stage 1B.


 

Travel Phase

No travel, although I exhausted Asfaloth to add 2 progress to Outlying Homestead.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 19.


 

Round Eight

Resource Phase

I added 1 resource to my heroes then drew Arwen Undomiel.


 

Planning Phase

I paid 2 from Glorfindel to play Arwen Undomiel, then exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (for 2, refreshing with Unexpected Courage), Arwen (for 2, giving Frodo +1 defence), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, increasing my threat to 25), Iarion (for 2) and Northern Tracker (for 1 adding another progress to Outlying Homestead) before exhausting Asfaloth to add another 2 progress.


 

I drew Angmar Orc, adding it to the staging area and forcing me to draw Rugged Country, which was added to the staging area.


 

I committed 12 willpower vs 6 threat so added another 6 progress to stage 1B.


 

Travel Phase

No travel.


 

Encounter Phase

I engaged the Angmar Orc.


 

Combat Phase

After adding a shadow card the Angmar Orc attacked Frodo. The shadow card was Orc War Pary, for no effect so the attack did no damage.


 

Aragorn and Glorfindel attacked and killed the Angmar Orc.


 

Refresh Phase

I refreshed all cards and increased my threat to 20.


 

Round Nine

Resource Phase

I added 1 resource to my heroes then drew Ethir Swordsman.


 

Planning Phase

I paid 2 from Frodo to play Ethir Swordsman, then exhausted Henamarth to look at the top card of the encounter deck and exhausted Asfaloth to add 2 progress to Outlying Homestad.


 

Quest Phase

I committed Aragorn (for 2, refreshing with Unexpected Courage), Arwen (for 2, giving Frodo +1 defence), Ethir Swordsman (for 2), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, increasing my threat to 25), Iarion (for 2) and Northern Tracker (for 1 adding 1 progress to each location in the staging area and exploring Outlying Homestead).


 

I drew Angmar Captain, adding him to the staging area.


 

I committed 14 willpower vs 5 threat, adding 9 progress to stage 1B.


 

Travel Phase

No travel.


 

Encounter Phase

I engaged the Angmar Captain.


 

Combat Phase

After adding a shadow card the Angmar Captain attacked Frodo. The shadow card was Lost In The Wilderness for no effect so I increased my threat to 22.


 

Aragorn and Glorfindel attacked and killed the Angmar Captain.


 

Refresh Phase

I refreshed all cards and increased my threat to 23.


 

Round Ten

Resource Phase

I added 1 resource to my heroes then drew another Northern Tracker.


 

Planning Phase

I paid 4 from Aragorn to play Northern Tracker, then exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Aragorn (for 2, refreshing with Unexpected Courage), Arwen (for 2, giving Frodo +1 defence), Ethir Swordsman (for 2), Frodo (for 2, refreshing with Fast Hitch), Glorfindel (for 3, without refreshing), Iarion (for 1) and Northern Tracker x2 (for 1 each, adding 2 progress to Rugged Country, exploring it).


 

I drew Angmar Captain, adding it to the staging area.


 

I committed 16 willpower vs 3 threat so added 13 progress to stage 1B, exploring it and winning the quest.

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Grand Campaign Redux – The Weather Hills


 

PLAYER SET UP

Deck #1's heroes were Aragorn (Ld), Pippin (Lo) and Sam Gamgee, with 26 threat and a opening hand (after a mulligan) containing Celebrian's Stone, Fast Hitch, Roheryn, Rosie Cotton, Self-Preservation and Song of Battle.


 

Deck #2's heroes were Boromir (Ta), Legolas (Ta) and Merry (Sp), with 26 threat and a opening hand (after a mulligan) containing Arwen Undomiel, Boots From Erebor x2, Ethir Swordsman, Hobbit Pony and Light of Valinor.


 

QUEST SET UP

In order to set up the quest I made deck #1 first player, created the Orc deck, made Exposed Ridge the active location and added Hunting The Orcs and Weahrered Hilltop to the staging area before shuffling the encounter deck.


 

ROUND ONE

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #1 drew Magic Ring and deck #2 drew Ethir Swordsman.


 

Planning Phase

Deck #1 paid 1 from Aragorn and Sam to play Celebrian's Stone on Aragorn and paid 1 from Pippin to play Fast Hitch on himself before deck #2 played Hobbit Pony on Merry and Boots From Erebor on Merry and Sam.


 

Quest Phase

I committed Aragorn, Pippin (refreshing with Fast Hitch) and Sam.


 

Draw #1 was Ruins of Arnor, which was added to the staging area.


 

Draw #2 was Sheltered Valley, which was added to the staging area.


 

I exhausted Merry and Hobbit Pony to commit him to the quest so committed 9 willpower vs 5 threat so added 3 progress to Exposed Ridge, exploring it. I drew Angmar Marauder and added him to the staging area.


 

Travel Phase

The Fellowship travelled to Ruins of Arnor.


 

Encounter Phase

Deck #2 engaged the Angmar Marauder.


 

Combat Phase

After adding a shadow card the Angmar Marauder attacked Boromir. The shadow card was Sheltered Valley for no effect so Boromir took 1 damage.


 

Deck #2 raised their threat to 27 to refresh Boromir before he and Legolas attacked and killed the Angmar Marauder (adding 2 progress to Ruins of Arnor and added 1 resource to Hunting The Orcs).


 

Refresh Phase

I refreshed all cards and increased deck #1's threat to 27 and deck #2's to 28 before making deck #2 first player.


 

ROUND TWO

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #2 drew Gondorian Shield and deck #1 drew Ranger of Cardolan.


 

Planning Phase

Deck #2 paid 1 from Boromir to play Gondorian Shield and paid 2 from Merry to play Arwen Undomiel before deck #1 did nothing.


 

Quest Phase

I committed Aragorn (paying 1 to refresh), Arwen (giving Boromir +1 defence and sentinel), Merry, Pippin (refreshing with Fast Hitch) and Sam.


 

Draw #1 was Exposed Ridge, which I added to the staging area.


 

Draw #2 was Tragic Discovery, which raised deck #1's threat to 29 and deck #2's to 30.


 

I committed 11 willpower vs 6 threat so added 1 progress to Ruins of Arnor, exploring it. I drew Angmar Marauder and added it to the staging area.


 

Travel Phase

The Fellowship travelled to Weathered Hilltop.


 

Encounter Phase

Deck #2 engaged the Angmar Marauder.


 

Combat Phase

After adding a shadow card the Angmar Marauder attacked Boromir. The shadow card was Ruins of Arnor for +1 attack, which led to Boromir taking no damage.


 

Deck #2 raised their threat to 31 to refresh Boromir before he and Legolas attacked and killed the Angmar Marauder (adding 2 progress to Weathered Hilltop and added a second resource to Hunting The Orcs).


 

Refresh Phase

I refreshed all cards and increased deck #1's threat to 30 and deck #2's to 32 before making deck #1 first player.


 

ROUND THREE

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #1 drew Miner of the Iron Hills and deck #2 drew Song of Travel.


 

Planning Phase

Deck #1 paid 2 from Sam to play Roheryn on Aragorn before deck #2 paid 1 from Boromir to play Song of Travel on Legolas and paid 3 from Legolas and 1 from Merry to play 2 copies of Ethir Swordsman.


 

Quest Phase

I committed Aragorn (paying 1 to refresh), Arwen (giving Boromir Sentinel and +1 defence), Ethir Swordsman x2, Pippin (refreshing with Fast Hitch) and Sam.


 

Draw #1 was Find Shelter, which was added to the staging area with 4 time counters attached.


 

Draw #2 was Ancient Causeway, which was added to the staging area.


 

I exhausted Merry and Hobbit Pony to commit him to the quest so committed 17 willpower vs 8 threat so added 3 progress to Weathered Hilltop, exploring it. I drew Concealed Orc-Camp, adding it to the staging area.


 

Travel Phase

I pulled a Cornered Orc from the encounter deck, shuffling it, and put him into play engaged with deck #1 (I exhausted Aragorn and Roheryn to kill the Cornered Orc, adding 1 progress to Hunting The Orcs) so that the Fellowship could travel to Concealed Orc-Camp.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased deck #1's threat to 30 and deck #2's to 33 before making deck #2 first player and removing a time counter from Find Shelter.


 

ROUND FOUR

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #2 drew Defender of Rammas and deck #1 drew Gildor Inglorion.


 

Planning Phase

Deck #2 paid 1 from Boromir and Legolas to play Defender of Rammas and paid 1 from Merry to play Light of Valinor on Legolas before deck #1 paid 3 from Pippin to play Self-Preservation on Boromir.


 

Quest Phase

I opted to attempt Find Shelter, then committed Aragorn (paying 1 to refresh), Arwen (giving Boromir +1 defence and Sentinel), Ethir Swordsman x2, Legolas (without exhausting), Pippin (refreshing with Fast Hitch) and Sam.


 

Draw #1 was Weathered Hilltop, which was added to the staging area.


 

Draw #2 was Tragic Discovery, which raised deck #1's threat to 32 and deck #2's to 35.


 

I exhausted Merry and Hobbit Pony to commit him, so committed 18 willpower vs 9 threat so added 2 progress to Concealed Orc-Camp, exploring it (adding 1 resource to Hunting The Orcs) and adding 6 progress to Find Shelter, exploring it and sending it to the victory display. I drew Angmar Captain, adding him to the staging area.


 

Travel Phase

The Fellowship travelled to Weathered Hilltop.


 

Encounter Phase

Deck #2 engaged the Angmar Captain.


 

Combat Phase

After adding a shadow card the Angmar Captain attacked Boromir. The shadow card was Ice Storm, which added 1 wound to Boromir before the attack did nothing.


 

Deck #2 exhausted Self-Preservation to heal Boromir, then raised their threat to 36 to refresh Boromir before he, Legolas and Defender of Rammas attacked and killed the Angmar Captain (adding 2 progress to Weathered Hilltop and 1 resource to Hunting The Orcs).


 

Refresh Phase

I refreshed all cards and increased deck #1's threat to 33 and deck #2's to 37 before making deck #1 first player.


 

ROUND FIVE

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #1 drew Rosie Cotton and deck #2 drew Defender of Rammas.


 

Planning Phase

Deck #1 paid 2 from Sam to play Rosie Cotton before deck #2 paid 2 from Boromir to play Defender of Rammas.


 

Quest Phase

I exhausted Rosie Cotton to buff Sam, then committed Aragorn (paying 1 to refresh), Arwen (giving Boromir +1 defence and Sentinel), Ethir Swordsman x2, Legolas (without exhausting), Pippin (refreshing with Fast Hitch) and Sam (with Rosie buff).


 

Draw #1 was Freezing Blast, which did nothing but increase deck #1's threat to 35 and deck #2's to 39.


 

Draw #2 was Ruins of Arnor, which was added to the staging area.


 

I exhausted Merry and Hobbit Pony to commit him to the quest so committed 20 willpower vs 10 threat so added 3 progress to Weathered Hilltop, exploring it. I drew another Concealed Orc-Camp and added it to the staging area.


 

Travel Phase

I pulled a Cornered Orc from the encounter deck and put him into play engaged with deck #1 (where Aragorn and Roheryn exhausted to kill him, adding a final resource to Hunting The Orcs, flipping it to Savage Counter-Attack and moving to stage 2 shuffling the Orc and encounter discard pile into the encounter deck and adding Orc Ambush and Amon Forn to the staging area and putting a a Cornered Orc into play engaged with each deck) for the Fellowship to travel to Concealed Orc-Camp.


 

Encounter Phase

No engagements.


 

Combat Phase

After adding shadow cards the Cornered Orc engaged with deck #1 was blocked by Boromir. The shadow card was Cold From Angmar, for no effect so the attack did no damage.


 

The Cornered Orc engaged with deck #1 attacked a Defender of Rammas. The shadow card was another Cold From Angmar, for no effect so the attack did no damage.


 

Deck #2 raised their threat to 40 to refresh Boromir before he killed the Cornered Orc engaged with deck #2 and Legolas killed the Cornered Orc engaged with deck #1, adding 2 progress to Concealed Orc-Camp, exploring it and adding a resource to Savage Counter-Attack.


 

Refresh Phase

I refreshed all cards and increased deck #1's threat to 36 and deck #2's to 41 before making deck #2 first player.


 

ROUND SIX

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #2 drew Gandalf and deck #1 drew Song of Wisdom.


 

Planning Phase

No planning.


 

Quest Phase

I removed 1 resource from Savage Counter-Attack, chose to attempt Orc Ambush and exhausted Rosie to buff Sam, then committed Aragorn (paying 1 to refresh, with Celebrian's Stone buff), Arwen (giving Boromir +1 defence and Sentinel), Ethir Swordsman x2, Legolas (without exhausting), Pippin (refreshing with Fast Hitch) and Sam (with Rosie buff).


 

Draw #1 was Angmar Marauder, which was added to the staging area. Deck #2 exhausted Merry to lower their threat to 38.


 

Draw #2 was Freezing Blast, which increased deck #1's threat to 38 and deck #2's to 40.


 

I committed 22 willpower vs 17 threat so added 4 progress to Orc Ambush, exploring it and adding it to the victory display.


 

Travel Phase

The Fellowship travelled to Amon Forn.


 

Encounter Phase

Deck #2 engaged the Angmar Marauder.


 

Combat Phase

After adding a shadow card the Angmar Marauder attacked a Defender of Rammas. The shadow card was Cornered Orc for +1 attack so the Defender of Rammas took no damage before Boromir and Legolas attacked and killed the Angmar Marauder.


 

Refresh Phase

I refreshed all cards and increased deck #1's threat to 39 and deck #2's to 41 before making deck #1 first player.


 

ROUND SEVEN

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #1 drew Steward of Gondor and deck #2 drew Bow of Yew.


 

Planning Phase

Deck #1 paid 2 from Sam to play Steward of Gondor on Aragorn and exhausted SoG to add 2 resources to Aragorn before deck #2 played Bow of Yew on Legolas and paid 1 from Boromir and 2 from Legolas and Merry to play Gandalf, who let deck #2 draw Ethir Swordsman, Honour Guard and Horn of Gondor before paying 1 from Legolas and Merry to play another Ethir Swordsman.


 

Quest Phase

I removed 1 resource from Savage Counter-Attack, exhausted Rosie, then committed Aragorn (increasing deck #2's threat to 42 to refresh him), Aragorn (paying 1 to refresh), Arwen (giving Boromir +1 defence and Sentinel), Ethir Swordsman x3, Gandalf, Legolas (without exhausting), Merry, Pippin (refreshing with Fast Hitch) and Sam (with Rosie buff).


 

Draw #1 was Exposed Ridge, which was added to the staging area.


 

Draw #2 was Concealed Orc-Camp, which was added to the staging area.


 

I committed 32 willpower vs 15 threat so added 6 progress to Amon Forn, exploring it and adding it to the victory display, adding 11 progress to stage 2B.


 

Travel Phase

The Fellowship travelled to Concealed Orc-Camp, putting a Cornered Orc into play engaged with deck #1 (who was killed by Aragorn).


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased deck #1's threat to 40 and deck #2's to 42 before making deck #2 first player before discarding Gandalf.


 

ROUND EIGHT

Resource Phase

I added a resource to Aragorn, Boromir, Legolas, Merry, Pippin and Sam before deck #2 drew Bofur and deck #1 drew Faramir.


 

Planning Phase

Deck #2 paid 1 from Legolas and Merry to play Bofur before deck #1 exhausted SoG to add 2 resources to Aragorn before paying 4 from Aragorn to play Faramir.


 

Quest Phase

I exhausted Faramir, exhausted Rosie and removed a resource from Savage Counter-Attack before I committed Aragorn (paying 1 to refresh), Arwen (with Faramir buff and giving Boromir +1 defence and Sentinel), Bofur (with Faramir buff), Boromir (with Faramir buff, increasing deck #2's threat to 43 to refresh), Defender of Rammas x2 (with Faramir buff), Ethir Swordsman x3 (with Faramir buff), Legolas (with Faramir buff and without exhausting), Merry (with Faramir buff), Pippin (refreshing with Fast Hitch) and Sam.


 

Draw #1 was Ruins of Arnor, which was added to the staging area.


 

Draw #2 was Sheltered Valley, which was added to the staging area.


 

I committed 37 willpower vs 17 threat so added 2 progress to Concealed Orc-Camp, exploring it, and added 18 progress to stage 2B, exploring it and winning the game.


 

In the end my score was:

Completed Rounds (7): 70

Total Threat: 83.

Total VP: 23

Final Score: 130.

Edited by silverthorn

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Grand Campaign Redux – DEADMAN's DIKE


 

PLAYER SET UP

Deck #1

Heroes: Elrond, Haldir of Lorien and Sam Gamgee.

Starting Threat: 30.

Starting Hand: Galadriel, Gandalf, Rosie Cotton, Sneak Attack, Warden of Healing and Warden of Helm's Deep.


 

Deck #2

Heroes: Aragorn (Ta), Arwen Undomiel and Grimbeorn The Old.

Starting Threat: 32.

Starting Hand: Beorning Guardian, Bow of the Galadhrim, Elrond's Counsel, Elven-Light, Light of Valinor and Magic Ring.


 

QUEST SET UP

Made deck #1 first player.

Put Iarion into play under the first player's control.

Added Fornost Square to the staging area.

Put a Baleful Shade into play engaged with each deck.

Shuffled the encounter deck.

Drew Restless Evil, for no effect.

Drew Dark Sorcery (deck #1 threat: 32, deck #2 threat 34).


 

ROUND ONE

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Arwen.

Added 1 resource to Elrond.

Added 1 resource to Grimbeorn.

Added 1 resource to Haldir.

Added 1 resource to Sam.

Deck #1 drew Steward of Gondor.

Deck #2 drew Silver Harp.


 

Planning Phase

Deck #1 paid 1 from Elrond and Haldir to play Warden of Healing.

Deck #2 discarded Beorning Warrior to give Arwen 1 resource.

Deck #2 paid 2 from Arwen to play Silver Harp on herself.

Deck #2 paid 1 from Aragorn to play Bow of the Galadhrim on Haldir.


 

Quest Phase

Deck #2 played Elrond's Counsel on Sam (deck #2 threat: 31).

Committed: Arwen (for 3), Iarion (for 1 per quest in play) and Sam (for 4).

Draw #1: Broken Battlements (added to the staging area with 3 time counters).

Draw #2: Norbury Tombs (added to the staging area).

Total Willpower: 8.

Total Threat: 5.

Added 3 progress to stage 1B.


 

Travel Phase

Travelled to Fornost Square.


 

Encounter Phase

No engagements.


 

Combat Phase

Added a shadow card to each engaged enemy.

Baleful Shade engaged with deck #1 attacked Elrond (shadow card: Haunted Keep. Deck #1 discarded Sneak Attack for +1 attack and added 1 resource to Fornost Square), doing no damage.

Baleful Shade engaged with deck #2 attacked Grimbeorn (shadow card: The Power of Angmar, for no effect), doing no damage. Deck #2 paid 1 from Grimbeorn for him to attack the Baleful Shade, doing 3 damage.

Deck #1 exhausted Haldir to attack the Baleful Shade engaged with deck #1, doing 4 damage.

Deck #2 attacked and killed the Baleful Shade engaged with deck #2, triggering Aragorn's ability to force the other Baleful Shade to engage deck #2.


 

Refresh Phase

Refreshed all cards.

Deck #1 threat: 33. deck #2 threat: 32.

Made deck #2 first player, putting Iarion under their control.

Deck #1 discarded Armoured Destrier.

Deck #2 discarded Gandalf (adding 1 progress to Fornost Square).

Removed 1 time counter from Broken Battlements.


 

ROUND TWO

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Arwen.

Added 1 resource to Elrond.

Added 1 resource to Grimbeorn.

Added 1 resource to Haldir.

Added 1 resource to Sam.

Deck #2 drew Light of Valinor.

Deck #1 drew Gandalf.


 

Planning Phase

Deck #2 discarded Elven-Light to add 1 resource to Arwen.

Deck #2 paid 1 from Arwen to play Light of Valinor on Haldir.

Deck #1 paid 2 from Sam to play Steward of Gondor on Sam.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 2 from Sam and 1 from Elrond to play Warden of Helm's Deep.


 

Quest Phase

Committed: Arwen (for 3), Elrond (for 3), Haldir (for 2, without exhausting), Iarion (for 1 per quest in play) and Sam (for 3).

Draw #1: Baleful Shade (added to the staging area).

Draw #2: Norbury Tombs (added to the staging area).

Total Willpower: 12.

Total Threat: 8.

Added 4 progress to Fornost Square, exploring it.


 

Travel Phase

Travelled to Broken Battlements.


 

Encounter Phase

Deck #1 engaged the Baleful Shade.


 

Combat Phase

Added a shadow card to each engaged enemy.

Baleful Shade engaged with deck #1 attacked Warden of Helm's Deep (shadow card: Heavy Curse, for no effect), doing no damage.

Baleful Shade engaged with deck #2 attacked Grimbeorn (shadow card: Haunted Keep, deck #2 discarded Gondorian Shield, for +1 attack), doing no damage. Deck #2 paid 1 from Grimbeorn for him to attack the Baleful Shade, killing it.

Deck #1 exhausted Haldir to attack the Baleful Shade engaged with deck #1, doing 4 damage.


 

Refresh Phase

Refreshed all cards.

Deck #1 threat: 34. deck #2 threat: 33.

Made deck #1 first player, putting Iarion under their control.

Deck #1 discarded Fast Hitch.

Deck #2 discarded Beorning Skin-Changer.

Removed 1 time counter from Broken Battlements.


 

ROUND THREE

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Arwen.

Added 1 resource to Elrond.

Added 1 resource to Grimbeorn.

Added 1 resource to Haldir.

Added 1 resource to Sam.

Deck #1 drew Galadhrim Healer.

Deck #2 drew Unexpected Courage.


 

Planning Phase

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #1 paid 2 from Sam and 1 from Elrond to play Galadriel (drawing Warden of Helm's Deep, Wingfoot, Warden of Healing, Roheryn and Vilya, attaching Vilya to Elrond and shuffling the rest back into their deck).

Deck #2 paid 2 from Arwen to play Unexpected Courage on Elrond.

Deck #1 exhausted Elrond and Vilya to play another Warden of Helm's Deep.


 

Quest Phase

Committed: Arwen (for 3), Elrond (for 3), Galadriel (for 3), Haldir (for 2, without exhausting), Iarion (for 1 per quest in play) and Sam (for 3).

Draw #1: Thaurdir's Dammed (added to the staging area).

Draw #2: Broken Battlements (added to the staging area with 3 time counters attached).

Total Willpower: 15.

Total Threat: 9.

Added 6 progress to active Broken Battlements, exploring it.


 

Travel Phase

Travelled to Broken Battlements.


 

Encounter Phase

No engagements.


 

Combat Phase

Added a shadow card to each engaged enemy.

Baleful Shade attacked a Warden of Helm's Deep (shadow card: Dark Sorcery, for no effect) doing no damage.

Deck #1 exhausted Haldir to kill the Baleful Shade.


 

Refresh Phase

Refreshed all cards.

Deck #1 threat: 35. deck #2 threat: 33.

Made deck #2 first player, putting Iarion under their control.

Deck #1 discarded Galadriel and Vilya.

Deck #2 discarded Boromir.

Removed 1 time counter from Broken Battlements.


 

ROUND FOUR

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Arwen.

Added 1 resource to Elrond.

Added 1 resource to Grimbeorn.

Added 1 resource to Haldir.

Added 1 resource to Sam.

Deck #2 drew Hasty Stroke.

Deck #1 drew Sword That Was Broken.


 

Planning Phase

Deck #2 discarded Light of Valinor to add 1 resource to Arwen.

Deck #2 paid 1 from Arwen to return Elven-Light to hand and draw another Hasty Stroke.

Deck #2 paid 2 from Aragorn to play Magic Ring on himself.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 3 from Sam to play Sword That Was Broken on Aragorn.

Deck #1 exhausted Vilya and Unexpected Courage to draw Steed of the North and attach it to Aragorn.


 

Quest Phase

Committed: Aragorn (for 3), Arwen (for 4), Elrond (for 3), Haldir (for 2, without exhausting), Iarion (for 2) and Sam (for 3).

Draw #1: Unnatural Fog. (deck #1 threat: 37, deck #2 threat: 35. Deck #1 discarded Gimli, Faramir and Armoured Destrier and deck #2 discarded Gondorian Shield and Ring of Barahir).

Draw #2: Baleful Shade (added to the staging area).

Total Willpower: 17.

Total Threat: 9.

Added 6 progress to Broken Battlements, exploring it.

Added 2 progress to stage 1B.


 

Travel Phase

No travel.


 

Encounter Phase

Deck #2 engaged Thaurdir's Damned (discarding Beorning Guardian and Feint and adding 4 damage to Aragorn as well as refreshing him).

Deck #1 engaged Baleful Shade.


 

Combat Phase

Added a shadow card to each engaged enemy.

Thaurdir's Damned attacked Grimbeorn (shadow card: Seal The Tomb, for no effect), doing 2 damage. Deck #2 paid 1 from Grimbeorn for him to attack Thaurdir's Damned, doing 3 damage.

Baleful Shade attacked a Warden of Helm's Deep (shadow card: Fornost Square, for no effect), doing no damage.

Aragorn and Haldir attacked and killed the Thaurdir's Damned, using Aragorn's ability to force the Baleful Shade to engage deck #2.

Deck #2 refreshed Aragorn (deck #2 threat: 36).

Aragorn attacked the Baleful Shade, doing 3 damage.

Deck #1 exhausted Warden of Healing to heal 2 damage from Aragorn and Grimbeorn.


 

Refresh Phase

Refreshed all cards.

Deck #1 threat: 38. deck #2 threat: 37.

Made deck #1 first player, putting Iarion under their control.

Deck #1 discarded Magic Ring.

Deck #2 discarded Beorning Guardian.


 

ROUND FIVE

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Arwen.

Added 1 resource to Elrond.

Added 1 resource to Grimbeorn.

Added 1 resource to Haldir.

Added 1 resource to Sam.

Deck #1 drew Rosie Cotton.

Deck #2 drew Rohan Warhorse.


 

Planning Phase

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 2 from Sam to play Rosie Cotton.

Deck #1 paid 1 from Elrond and 2 from Haldir and Sam to play Gandalf, killing the Baleful Shade.

Deck #1 exhausted Unexpected Courage and Vilya to draw Roheryn and play it on Aragorn.

Deck #2 discarded Elven-Light to add 1 resource to Arwen.

Deck #2 paid 1 from Aragorn to play Rohan Warhorse on Grimbeorn.


 

Quest Phase

Deck #1 exhausted Rosie Cotton.

Committed: Aragorn (for 3), Arwen (for 4), Elrond (for 3), Gandalf (for 4), Haldir (for 2, without exhausting), Iarion (for 1) and Sam (for 3).

Draw #1: Restless Evil.

Draw #2: Heavy Curse (attaching it to stage 1B).

Total Willpower: 20.

Total Threat: 4.

Added 16 progress to stage 1B, exploring it.

Added Thaurdir to the staging area.

Drew Broken Battlements, adding it to the staging area with 3 time counters.

Drew Terror Of The North (deck #1 discarded Glamdring, Hauberk of Mail and Wingfoot. Deck #2 discarded Northern Tracker, Ranger of Cardolan and A Test Of Will).

Deck #1 exhausted Warden of Healing to heal Aragorn and Grimbeorn.


 

Travel Phase

No travel.


 

Encounter Phase

Deck #2 engaged Thaurdir.


 

Combat Phase

Added a shadow card to each engaged enemy.

Thaurdir was sentinel defended by a Warden of Helm's Deep (shadow card: Fornost Square, for no effect), killing him. Deck #2 discarded The Galadhrim's Greeting, Ethir Swordsman and Ranger of Cardolan).

Aragorn, Grimbeorn and Haldir attacked Thaurdir, doing 7 damage.


 

Refresh Phase

Refreshed all cards.

Deck #1 threat: 39. deck #2 threat: 38.

Made deck #2 first player, putting Iarion under their control.

Removed 1 time counter from Broken Battlements.

Deck #1 discarded Gandalf.


 

ROUND SIX

Resource Phase

Added 1 resource to Aragorn.

Added 1 resource to Arwen.

Added 1 resource to Elrond.

Added 1 resource to Grimbeorn.

Added 1 resource to Haldir.

Added 1 resource to Sam.

Deck #2 drew Northern Tracker.

Deck #1 drew Galadriel.


 

Planning Phase

Deck #2 paid 4 from Arwen to play Northern Tracker.

Deck #1 exhausted SoG to add 2 progress to Sam.

Deck #1 exhausted Unexpected Courage and Vilya to draw Bill The Pony and play him.

Deck #1 paid 2 from Sam and 1 from Elrond to play Galadriel (drawing Hauberk of Mail, Wingfoot, Fast Hitch, Miner of the Iron Hills and Galadhrim Healer, playing Hauberk of Mail on Grimbeorn and shuffling the rest back into their deck).


 

Quest Phase

Deck #1 exhausted Rosie.

Deck #1 paid 1 from Sam to play Sneak Attack, playing Gandalf, lowering deck #1's threat to 34.

Committed: Aragorn (for 3), Arwen (for 4), Bill The Pony (for 1), Elrond (for 3), Galadriel (for 3), Gandalf (for 4), Haldir (for 2, without exhausting), Iarion (for 2), Northern Tracker (for 2, adding 1 progress to each location in play), Sam (for 3) and Warden of Healing (for 1).

Draw #1: Cursed Dead (added to the staging area).

Draw #2: Cursed Dead (added to the staging area).

Total Willpower: 26.

Total Threat: 8.

Added 18 progress to Stage 1B.


 

Travel Phase

Travelled to Broken Battlements.


 

Encounter Phase

Deck #1 engaged a Cursed Dead.

Deck #2 engaged the other Cursed Dead (refreshing Aragorn).


 

Combat Phase

Added a shadow card to each engaged enemy.

Haldir sniped Thaurdir, doing 2 damage and winning the game.

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Grand Campaign Redux – The Wastes of Eriador


 

PLAYER SET UP

My heroes were Elrond, Gandalf and Glorfindel (Sp), with 32 threat and a opening hand containing Cloak of Lorien, Elladan, Flame of Arnor, Hasty Stroke, Light of Valinor and Warden of Healing (top card: Elrohir).


 

QUEST SET UP

I made Shrouded Hills the active location, put the Time objective into play Daybreak side up, put Amarthiul into play under my control and shuffled the encounter deck before drawing North Downs (adding it to the staging area).


 

ROUND ONE

Resource Phase

I added 1 resource to my heroes, then drew Elrohir (top card: Warden of Healing).


 

Planning Phase

I paid 1 from Glorfindel to play Light of Valinor on himself and paid 1 from Elrond and Gandalf to play Warden of Healing.


 

Quest Phase

I committed Elrond, Glorfindel (without exhausting) and Warden of Healing.


 

I drew White Warg (adding it to the staging area).


 

I committed 7 willpower vs 5 threat so added 2 progress to Shrouded Hills.


 

Travel Phase

No travel.


 

Encounter Phase

I engaged the White Warg.


 

Combat Phase

After adding a shadow card the White Warg attacked Amarthiul (adding 1 wound to Glorfindel). The shadow card was another White Warg, for no effect so Elrond took no damage.


 

Glorfindel and Amarthiul attacked and killed the White Warg.


 

Refresh Phase

I refreshed all cards and increased my threat to 33 before flipping the Time objective to Nightfall, increasing my threat to 34.


 

ROUND TWO

Resource Phase

I added 1 resource to my heroes, then drew Warden of Healing (top card: Unexpected Courage).


 

Planning Phase

I paid 1 from Gandalf and Glorfindel to play Unexpected Courage on Elrond (top card: Miner of the Iron Hills) and paid 1 from Elrond to play Cloak of Lorien on Elrond.


 

Quest Phase

I committed Elrond (refreshing with Unexpected Courage), Gandalf and Glorfindel (without exhausting).


 

I drew Cold From Angmar (adding 1 wound to Gandalf and attaching it to stage 1B), then exhausted Warden of Healing to heal Gandalf and Glorfindel.


 

I committed 9 willpower vs 3 threat so added 3 progress to Shrouded Hills, exploring it.


 

Travel Phase

Travelled to North Downs.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 35 before flipping the Time objective to Daybreak.


 

ROUND THREE

Resource Phase

I added 1 resource to my heroes, then drew Miner of the Iron Hills (top card: Bofur).


 

Planning Phase

No planning.


 

Quest Phase

I committed Elrond (refreshing with Unexpected Courage), Gandalf and Glorfindel (without exhausting), then paid 1 from Glorfindel to play Bofur, exhausted and committed to the quest (top card: Shadowfax).


 

I drew Weight of Responsibility (forcing me to draw another card) and Warg's Den (adding it to the staging area).


 

I committed 12 willpower vs 4 threat so added 4 progress to North Downs, exploring it, and added 4 progress to stage 1B before returning Bofur to my hand.


 

Travel Phase

Travelled to Warg Den, searching the encounter deck for a Wolf of Angmar and putting it into play engaged with me.


 

Encounter Phase

No engagements.


 

Combat Phase

After adding a shadow card the Wolf of Angmar attacked Elrond. The shadow card was Blood-Thirsty Warg, for no effect so the attack did no damage.


 

Glorfindel and Amarthiul attacked and killed the Wolf of Angmar.


 

Refresh Phase

I refreshed all cards and increased my threat to 36 before flipping the Time objective to Nightfall, increasing my threat to 37.


 

ROUND FOUR

Resource Phase

I added 1 resource to my heroes, then drew Shadowfax (top card: Flame of Arnor).


 

Planning Phase

I paid 2 from Elrond to play Warden of Healing and paid 2 from Gandalf and 1 from Glorfindel to play Shadowfax on Gandalf.


 

Quest Phase

I committed Elrond (refreshing with Unexpected Courage), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Warden of Healing.


 

I drew Make Camp, which was added to the staging area and surged to Pressing Needs, which increased my threat to 39 and switched the game to me attempting Make Camp.


 

I committed 10 willpower vs 0 threat so added 1 progress to Warg's Den, exploring it.


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 40 before flipping the Time objective to Daybreak.


 

ROUND FIVE

Resource Phase

I added 1 resource to my heroes, then drew Flame of Arnor (top card: Prince Imrahil).


 

Planning Phase

No planning.


 

Quest Phase

I opted to attempt Make Camp, then committed Elrond (refreshing with Unexpected Courage), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Warden of Healing.


 

I drew Rugged Country, which was added to the staging area.


 

I committed 10 willpower vs 4 threat so added 6 progress to Make Camp, exploring it and adding it to the victory display (total vp: 10).


 

Travel Phase

Travelled to Rugged Country.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 41 before flipping the Time objective to Nightfall, increasing my threat to 42.


 

ROUND SIX

Resource Phase

I added 1 resource to my heroes, then drew Prince Imrahil (top card: Gandalf's Staff).


 

Planning Phase

I paid 2 from Gandalf to play Gandalf's Staff on him, then exhausted it to draw Henamarth Riversong (top card: Elrond's Counsel) and paid 1 from Elrond to play Henamarth Riversong before paying 1 from Elrond and 2 from Glorfindel to play Elrohir before exhausting Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I played Elrond's Counsel to buff Gandalf and reduce my threat to 39 (top card: Light of Valinor), then committed Elrond (refreshing with Unexpected Courage), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Warden of Healing.


 

I drew North Downs, adding it to the staging area.


 

I committed 11 willpower vs 3 threat so added 3 progress to Rugged Country, exploring it.


 

Travel Phase

Travelled to North Downs.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 40 before flipping the Time objective to Daybreak.


 

ROUND SEVEN

Resource Phase

I added 1 resource to my heroes, then drew Light of Valinor (top card: Magic Ring).


 

Planning Phase

I exhausted Gandalf's Staff to give Elrond 1 resource, then exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Amarthiul, Elrond (refreshing with Unexpected Courage), Elrohir, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Warden of Healing x2.


 

I drew Rugged Country, adding it to the staging area.


 

I committed 14 willpower vs 2 threat so added 4 progress to North Downs, exploring it, and added 8 progress to stage 1B.


 

Travel Phase

Travelled to Rugged Country.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 41 before flipping the Time objective to Nightfall and increasing my threat to 42.


 

ROUND EIGHT

Resource Phase

I added 1 resource to my heroes, then drew Magic Ring (top card: The Galadhrim's Greeting).


 

Planning Phase

I paid 3 from Elrond to play Elladan and paid 2 from Gandalf and 1 from Glorfindel to play The Galadhrim's Greeting, lowering my threat to 36 (top card: Elrond's Counsel) before exhausting Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I played Elrond's Counsel to buff Glorfindel and reduce my threat to 33 (top card: Miner of the Iron Hills), then committed Glorfindel and a Warden of Healing.


 

I drew Northern Warg, adding it to the staging area.


 

I committed 5 willpower vs 2 threat so added 3 progress to Rugged Country, exploring it.


 

Travel Phase

No travel.


 

Encounter Phase

I was forced to engage the Northern Warg.


 

Combat Phase

After adding a shadow card the Northern Warg attacked Elrond. The shadow card was Northern Warg, for no effect so the attack did no damage.


 

Gandalf and Glorfindel killed the Northern Warg.


 

Refresh Phase

I refreshed all cards and increased my threat to 34 before flipping the Time objective to Daybreak.


 

ROUND NINE

Resource Phase

I added 1 resource to my heroes, then drew Miner of the Iron Hills (top card: Vilya).


 

Planning Phase

I paid 1 from Gandalf and Glorfindel to play Vilya on Elrond, then exhausted Unexpected Courage and Vilya to play Ethir Swordsman (top card: Vilya) and exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Ethir Swordsman, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).


 

I drew Lost In The Wilderness, adding it to the staging area with my hand under it.


 

I committed 8 willpower vs 0 threat so added 8 progress to stage 1B, exploring it. Stage 2 shuffled the encounter discard pile into the encounter deck and discarded cards until I put a Wolf of Angmar into play engaged with me.


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

The Wolf of Angmar attacked Elrond. The shadow card was Sudden Darkness for no effect so the attack did no damage.


 

Gandalf and Glorfindel killed the Wolf of Angmar.


 

Refresh Phase

I refreshed all cards and increased my threat to 35 before flipping the Time objective to Nightfall and increasing my threat to 36 before discarding Ethir Swordsman.


 

ROUND TEN

Resource Phase

I added 1 resource to my heroes, then drew Vilya (top card: Ethir Swordsman).


 

Planning Phase

I paid 2 from Glorfindel to play Ethir Swordsman, exhausted Gandalf's Staff to draw Narya (top card: A Burning Brand) and exhausted Unexpected Courage and Vilya to play A Burning Brand on Elrond and paid 1 from Elrond and Gandalf to play Narya on Gandalf before exhausting Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Elrond (refreshing with Unexpected Courage), Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting) and Warden of Healing.


 

I drew Rugged Country, adding it to the staging area.


 

I committed 10 willpower vs 2 threat so quested succesfully.


 

Travel Phase

Travelled to Rugged Country.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 37 before flipping the Time objective to Daybreak and drawing Gandalf's Staff.


 

ROUND ELEVEN

Resource Phase

I added 1 resource to my heroes, then drew Hasty Stroke.


 

Planning Phase

I paid 2 from Elrond and 1 each from Gandalf and Glorfindel to play Northern Tracker from my deck before exhausting Unexpected Courage and Vilya to play Arwen Undomiel from the top of my deck and exhausting Henamarth to look at the top card of the encounter deck.


 

Quest Phase

I played Elrond's Counsel from the top of my deck to buff Gandalf and reduce my threat to 34, then committed Arwen (giving Amarthiul +1 defence), Elladan, Elrohir, Elrond, Ethir Swordsman, Gandalf (refreshing with Shadowfax), Glorfindel (without exhausting), Northern Tracker and Warden of Healing x2


 

I drew another Rugged Country, adding it to the staging area.


 

I committed 20 willpower vs 2 threat so added 3 progress to Rugged Country, exploring it, and added 15 progress to stage 2B, exploring it.


 

Stage 3 flipped the Time objective to Nightfall, added the Pack Leader to the staging area and shuffled the encounter discard pile into the encounter deck.


 

Travel Phase

Travelled to Rugged Country.


 

Encounter Phase

I engaged the Pack Leader, exhausting Glorfindel.


 

Combat Phase

The Pack Leader attacked Gandalf. The shadow card was Biting Wind, which put a damage on Gandalf before the attack added another two damage.


 

Refresh Phase

I refreshed all cards and increased my threat to 38 before flipping the Time objective to Daybreak.


 

ROUND TWELVE

Resource Phase

I added 1 resource to my heroes, then drew Zigil Miner.


 

Planning Phase

I paid 1 from Elrond and Glorfindel to play Bilbo Baggins (pulling Wizard Pipe into hand and shuffling my deck), paid 1 from Gandalf to play Wizard Pipe on himself before exhausting Henemarth to look at the top card of the encounter deck.


 

Quest Phase

I committed Arwen (giving Elrond +1 defence), Elrond (refreshing with Unexpected Courage), Ethir Swordsman and Glorfindel (without exhausting).


 

I drew North Downs, adding it to the staging area.


 

I committed 10 willpower vs 1 threat so added 3 progress to Rugged Country, exploring it, and added 6 progress to stage 3B, exploring it.


 

Travel Phase

Travelled to North Downs before exhausting both Wardens of Healing to heal Gandalf.


 

Encounter Phase

No engagements.


 

Combat Phase

The Pack Leader attacked Elrond. The shadow card was Cold From Angmar for no effect so Elrond took 1 damage.


 

Amarthiul, Ellladan, Elrohir, Gandalf and Glorfindel attacked and killed the Pack Leader and finally won the quest.

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Grand Campaign Redux – The Wastes of Eriador


 

PLAYER SET UP

My heroes were Elrond, Gandalf and Glorfindel, at least to start off with.


 

QUEST SET UP

I created a captured deck (containing most of my cards), selected Glorfindel as my starting hero (with 2 extra resources and a whopping 5 threat), added Elrond and Gandalf to the captured deck, drew a opening hand containing Hasty Stroke, Light of Valinor and The Galadhrim's Greeting, attached 5 captured cards to stage 2B, searched the encounter deck for Prison Cell, put it into the staging area with 3 captured cards under it and shuffled the encounter deck.


 

ROUND ONE

Resource Phase

I added 1 resource to Glorfindel, then drew Flame of Arnor.


 

Planning Phase

I paid 1 from Glorfindel to play Light of Valinor on himself.


 

Quest Phase

I committed Glorfindel (without exhausting).


 

I drew Feeble And Weary (which did nothing).


 

I committed 3 willpower vs 0 threat so randomly released Imladris Stargazer, Vilya and Gandalf (putting him into play).


 

Travel Phase

Travelled to Prison Cell.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 6.


 

ROUND TWO

Resource Phase

I added 1 resource to Gandalf and Glorfindel, then drew Elrond's Counsel.


 

Planning Phase

I paid 1 from Gandalf and Glorfindel to play Unexpected Courage on Gandalf.


 

Quest Phase

I committed Gandalf (refreshing with Unexpected Courage) and Glorfindel (without exhausting).


 

I drew Dungeon Guard (with 1 captured card under it).


 

I committed 6 willpower vs 1 threat so added 3 progress to Prison Cell, exploring it (rescuing A Burning Brand, Prince Imrahil and Bofur) and rescued Gandalf's Staff and Asfaloth from stage 2B, exploring it. Stage 3 added Jailer Gornakh and Southern Gate to the staging area and shuffled cards into the encounter deck and drew Tunnels of Mount Gram (with 1 captured card underneath).


 

Travel Phase

Travelled to Tunnels of Mount Gram.


 

Encounter Phase

I engaged the Dungeon Guard.


 

Combat Phase

The Dungeon Guard attacked Gandalf, the shadow card was Angmar Captain for no effect so the attack did no damage.


 

Glorfindel attacked the Dungeon Guard, killing it and releasing Miner of the Iron Hills, putting it into play.


 

Refresh Phase

I refreshed all cards and increased my threat to 21 (since I think I'm supposed to add Gandalf's threat to my threat total when he's rescued).


 

ROUND THREE

Resource Phase

I added 1 resource to Gandalf and Glorfindel, then drew Light of Valinor.


 

Planning Phase

I paid 2 from Glorfindel to play Gandalf's Staff on Gandalf, then exhausted it to add 1 resource to Gandalf.


 

Quest Phase

I committed Gandalf (refreshing with Unexpected Courage), Glorfindel (without exhausting).


 

I drew Prison Cell (with 1 captured card under it).


 

I committed 6 willpower vs 7 threat so raised my threat to 22.


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 23.


 

ROUND FOUR

Resource Phase

I added 1 resource to Gandalf and Glorfindel, then drew A Test Of Will.


 

Planning Phase

I exhausted Gandalf's Staff to add 1 resource to Glorfindel, then paid 3 from Glorfindel to play Bofur.


 

Quest Phase

I committed Bofur, Gandalf (refreshing with Unexpected Courage), Glorfindel (without exhausting).


 

I drew Goblin Tormentor (with 1 captured card under it).


 

I committed 8 willpower vs 9 threat so raised my threat to 24.


 

Travel Phase

No travel.


 

Encounter Phase

I engaged the Goblin Tormentor.


 

Combat Phase

The Goblin Tormentor attacked Gandalf. The shadow card was Angmar Orc for +1 attack so Gandalf took 1 damage.


 

Glorfindel and the Miner of the Iron Hills attacked and killed Goblin Tormentor, releasing Asfaloth.


 

Refresh Phase

I refreshed all cards and increased my threat to 25.


 

ROUND FIVE

Resource Phase

I added 1 resource to Gandalf and Glorfindel, then drew Light of Valinor.


 

Planning Phase

No planning.


 

Quest Phase

I committed Bofur, Gandalf (refreshing with Unexpected Courage), Glorfindel (without exhausting).


 

I drew Sound The Alarm, which increased my threat to 28.


 

I committed 8 willpower vs 7 threat so added 1 progress to Tunnels of Mount Gram.


 

Travel Phase

No travel.


 

Encounter Phase

I decided to risk engaging Jailor Gornakh.


 

Combat Phase

Jailor Gornakh attacked Miner of the Iron Hills. The shadow card was Cruel Torturer, for no effect so the Miner of the Iron Hills was killed.


 

Gandalf and Glorfindel attacked Jailer Gornakh, doing 3 damage.


 

Refresh Phase

I refreshed all cards and increased my threat to 26.


 

ROUND SIX

Resource Phase

I added 1 resource to Gandalf and Glorfindel, then drew Flame of Arnor.


 

Planning Phase

I paid 2 from Glorfindel to play Imladris Stargazer.


 

Quest Phase

I committed Bofur, Gandalf (refreshing with Unexpected Courage) and Glorfindel (without exhausting).


 

I drew Prison Cell (adding it to the staging area with 1 captured card under it).


 

I committed 8 willpower vs 5 threat so added 3 progress to Tunnels of Mount Gram, exploring it and releasing Zigil Miner.


 

Travel Phase

Travelled to a Prison Cell.


 

Encounter Phase

No engagements.


 

Combat Phase

Jailer Gornakh attacked Imladris Stargazer. The shadow card was Angmar Marauder, for +2 attack so the Imladris Stargazer was destroyed.


 

Gandalf and Glorfindel attacked Jailor Gornakh, doing another 3 damage before I exhausted Gandalf's Staff to add 1 resource to Glorfindel.


 

Refresh Phase

I refreshed all cards and increased my threat to 27.


 

ROUND SEVEN

Resource Phase

I added 1 resource to Gandalf and Glorfindel, then drew Elrond's Counsel.


 

Planning Phase

I paid 2 from Glorfindel to play Zigil Miner.


 

Quest Phase

I committed Bofur, Gandalf (refreshing with Unexpected Courage) and Glorfindel (without exhausting).


 

I drew Patrol Room (with 2 captured cards under it).


 

I committed 8 willpower vs 7 threat so added 1 progress to Prison Cell, exploring it and rescuing Elrond, who I put into play.


 

Travel Phase

Travelled to Patrol Room, increasing my threat to 40.


 

Encounter Phase

No engagements.


 

Combat Phase

Jailor Gornakh attacked Zigil Miner. The shadow card was Sound The Alarm for no effect so the Zigil Miner was killed.


 

Elrond, Gandalf and Glorfindel attacked and killed Jailor Gornakh before I exhausted Gandalf's Staff to add 1 resource to Elrond.


 

Refresh Phase

I refreshed all cards and increased my threat to 41.


 

ROUND EIGHT

Resource Phase

I added 1 resource to Elrond, Gandalf and Glorfindel, then drew Elrond's Counsel.


 

Planning Phase

I paid 3 from Gandalf to play The Galadhrim's Greeting from the top of my deck (lowering my threat to 35) and paid 2 from Elrond to play Asfaloth on Glorfindel then exhausted Asfaloth to add 2 progress to the active Patrol Room, exploring it and releasing A Burning Brand and Bilbo Baggins.


 

Quest Phase

I committed Bofur, Gandalf (refreshing with Unexpected Courage) and Glorfindel (without exhausting).


 

I drew Captives of Gornakh, putting Bofur under the Prison Cell.


 

I committed 6 willpower vs 4 threat so added 2 progress to stage 3B.


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 36.


 

ROUND NINE

Resource Phase

I added 1 resource to Elrond, Gandalf and Glorfindel, then drew Elrond's Counsel.


 

Planning Phase

I exhausted Asfaloth to add 2 progress to Prison Cell and paid 2 from Glorfindel to play Bilbo Baggins.


 

Quest Phase

I committed Bilbo Baggins, Elrond, Gandalf (refreshing with Unexpected Courage) and Glorfindel (without exhausting).


 

I drew another Prison Cell (putting 1 captured card under it and adding it to the staging area).


 

I committed 11 willpower vs 5 threat so added 6 progress to stage 3B.


 

Travel Phase

I opted to travel to Southern Gate.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 37.


 

ROUND TEN

Resource Phase

I added 1 resource to Elrond, Gandalf and Glorfindel, then drew Flame of Arnor.


 

Planning Phase

I exhausted Asfaloth to add 2 progress to the Prison Cell with 2 cards under it, exploring it and releasing Bofur and Gandalf's Staff, then paid 1 from Glorfindel and 2 from Elrond to play Bofur.


 

Quest Phase

I committed Bilbo, Bofur, Elrond, Gandalf (refreshing with Unexpected Courage) and Glorfindel (without exhausting), then paid 3 copies of Elrond's Counsel to give Elrond +3 willpower and lower my threat to 28.


 

I drew Interrogation, discarding Henamarth Riversong and increasing my threat to 29.


 

I committed 13 willpower vs 1 threat so added 8 progress to Southern Gate, exploring it and added 4 progress to stage 3B.


 

Travel Phase

No travel.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards and increased my threat to 30.


 

ROUND ELEVEN

Resource Phase

I added 1 resource to Elrond, Gandalf and Glorfindel, then drew Hasty Stroke.


 

Planning Phase

No planning.


 

Quest Phase

I committed Bilbo Baggins, Elrond, Gandalf (refreshing with Unexpected Courage) and Glorfindel (without exhausting).


 

I drew Dungeon Guard, with 1 captured card under it.


 

I committed 13 willpower vs 2 threat so added 11 progress to stage 3B, exploring it and winning the quest.

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Whilst sorting the encounter cards out after finishing the quest I noticed I'd failed to notice the fact that Jailer Gornakh had an ability which would have messed up my game to no end. After the slog that was EFMG I'm not going to give it another go since I accidentally made The Wastes of Eriador more complicated by not counting the stage 1 Willpower bonus on more than one occasion.

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Grand Campaign Redux – Across The Ettenmoors


 

PLAYER SET UP

Deck #1

Heroes: Aragorn (Lo), Arwen Undomiel and Lanwyn.

Starting Threat: 30.

Starting Hand: Cloak of Lorien, Elven-Light, Ethir Swordsman, Magic Ring, Waters of Nimrodel and Wingfoot.


 

Deck #2

Heroes: Elladan, Elrohir and Halbarad.

Starting Threat: 30.

Starting Hand: Errand-Rider x2, Faramir, Galadriel, Gandalf and Rivendell Blade.

Mulligan: Defender of Rammas, Faramir, Roheryn, Steward of Gondor, Sword That Was Broken and Weather Hills Watchman.


 

QUEST SET UP

Added Lie Low (with Secluded Cave attaching to the staging area.

Added 2 copies of Savage Trollspawn to the staging area.

Put Amarthiul into play under deck #1's control.

Shuffled encounter deck.


 

ROUND ONE

Resource Phase

Added 1 resource to each hero.

Deck #1 drew Warden of Healing.

Deck #2 drew Ancestral Armour.


 

Planning Phase

Deck #1 discarded Elven-Light to add 1 resource to Elladan.

Deck #1 paid 1 from Arwen and Lanwyn to play Ethir Swordsman.

Deck #2 paid 1 from Elrohir and Halbarad to play Steward of Gondor on Elrohir.

Deck #2 exhausted Steward of Gondor to add 2 resources to Elrohir.

Deck #2 paid 2 from Elladan to play Defender of Rammas.


 

Quest Phase

Quest attempted: Lie Low.

Committed: Aragorn (for 2), Arwen (for 3), Ethir Swordsman (for 2), Halbarad (for 2) and Lanwyn (for 2).

Draw #1: Shrouded Hills, adding it to the staging area.

Draw #2: Freezing Blast, increasing both decks threat to 32.

Total Willpower: 11.

Total Threat: 4.

Added 7 progress to Lie Low.


 

Travel Phase

Travelled to Shrouded Hills.


 

Encounter Phase

Deck #2 engaged a Savage Trollspawn.


 

Combat Phase

The Savage Trollspawn attacked Defender of Rammas (shadow card: Arador's Bane, for no effect), doing no damage.

Elladan and Elrohir attacked the Savage Trollspawn, doing 2 damage.


 

Refresh Phase

Refreshed all cards.

Increased both decks threat to 33.

Made deck #2 first player.


 

ROUND TWO

Resource Phase

Added 1 resource to each hero.

Deck #2 drew Errand-Rider.

Deck #1 drew A Test Of Will.


 

Planning Phase

Deck #2 exhausted SoG to add 2 resources to Elrohir.

Deck #2 paid 2 from Elrohir and 1 from Halbarad to play Sword That Was Broken.

Deck #2 paid 2 from Elrohir to play Weather Hills Watchman (drawing Celebrian's Stone, Armoured Destrier, Rivendell Blade, Gondorian Shield and Gandalf and shuffled them back into the encounter deck).

Deck #1 paid 2 from Aragorn to play Wingfoot on himself and Cloak of Lorien on Elrohir.

Deck #1 paid 1 from Arwen to pull Elven-Light from their encounter deck and draw Northern Tracker.


 

Quest Phase

Quest attempted: Lie Low.

Committed: Aragorn (for 3, naming Enemy for Wingfoot), Arwen (for 4), Ethir Swordsman (for 3), Halbarad (for 2, without exhausting) and Lanwyn (for 3).

Draw #1: Rugged Country, adding it to the staging area).

Draw #2: No Rest, attaching it to Arwen.

Total Willpower: 15.

Total Threat: 5.

Added 5 progress to Shrouded Hills, exploring it.

Added 5 progress to Lie Low, exploring it and adding it to the staging area (total VP: 10) and adding 8 progress to stage 1B.

Added Secluded Cave to the staging area.


 

Travel Phase

Travelled to Secluded Cave (deck #1 drew Ranger of Cardolan, Flight To The Sea and Henamarth Riversong and deck #2 drew Hauberk of Mail, Black Arrow and Gondorian Shield).


 

Encounter Phase

No engagements.


 

Combat Phase

The Savage Trollspawn attacked Defender of Rammas (shadow card: Pressing Needs, for no effect), doing no damage.

Defender of Rammas, Elladan, Elrohir and Halbarad attacked the Savage Trollspawn, doing 4 damage and killing it.


 

Refresh Phase

Refreshed all cards.

Increased both decks threat to 34.

Made deck #1 first player.


 

ROUND THREE

Resource Phase

Added 1 resource to each hero.

Deck #1 drew Bofur.

Deck #2 drew Gandalf.


 

Planning Phase

Deck #1 discarded Elven-Light to add 1 resource to Arwen.

Deck #1 paid 1 from Aragorn to play Henamarth Riversong.

Deck #1 paid 2 from Arwen and Lanwyn to play Northern Tracker.

Deck #2 played Black Arrow on Lanwyn.

Deck #2 exhausted SoG to add 2 resources to Elrohir.

Deck #2 paid 3 from Elrohir and 1 from Halbarad to play Ancestral Armour on Elrohir.


 

Quest Phase

Discarded cards from the encounter deck to draw Forage For Food.

Deck #1 exhausted Henamarth to look at top card of encounter deck.

Quest attempted: Forage For Food.

Committed: Aragorn (for 3, naming Location for Wingfoot), Arwen (for 4), Ethir Swordsman (for 3), Halbarad (for 2), Lanwyn (for 3) and Northern Tracker (for 2, adding 1 progress to Rugged Country).

Draw #1: Troll-Fells, searching the encounter deck for Patch of Woods, attaching it and adding both to the staging area.

Draw #2: Freezing Blast, increasing both decks threat to 36.

Total Willpower: 17..

Total Threat: 6.

Added 7 progress to Secluded Cave, exploring it and putting it into the victory display (total VP: 15).

Added 4 progress to Forage For Food.


 

Travel Phase

Travelled to Troll-Fells.


 

Encounter Phase

Deck #2 engaged the Savage Trollspawn.

Deck #2 took control of Amarthiul.


 

Combat Phase

The Savage Trollspawn attacked Defender of Rammas (shadow card: Coldfell Giant, for no effect) doing no damage.

Elladan, Elrohir, Amarthiul, Defender of Rammas and Weaher Hills Watchman attacked the Savage Trollspawn, doing 6 damage and killing it.


 

Refresh Phase

Refreshed all cards.

Increased both decks threat to 37.

Made deck #2 first player.


 

ROUND FOUR

Resource Phase

Added 1 resource to each hero.

Deck #2 drew Sneak Attack.

Deck #1 drew Miner of the Iron Hills.


 

Planning Phase

Deck #2 exhausted SoG to add 2 resources to Elrohir.

Deck #2 paid 3 from Elrohir and 1 from Halbarad to play Faramir.

Deck #1 paid 1 from Arwen to pull Elven-Light into hand and draw another Northern Tracker.

Deck #1 discarded Elven-Light to add 1 resource to Aragorn.

Deck #1 paid 2 from Aragorn to play Warden of Healing.

Deck #1 exhausted Henamarth to look at the top card of the encounter deck.


 

Quest Phase

Quest attempted: Forage For Food.

Deck #2 exhausted Faramir to buff deck #1.

Committed: Aragorn (for 4, naming Location for Wingfoot), Arwen (for 5), Ethir Swordsman (for 4), Lanwyn (for 4) and Northern Tracker (for 3, adding 1 progress to Rugged Country).

Draw #1: Rugged Country, adding it to the staging area).

Draw #2: Scavenge For Supplies, adding it to the staging area.

Total Willpower: 20.

Total Threat: 8.

Added 6 progress to Troll-Fells, exploring it.

Added Patch of Woods to the staging area.

Added 6 progress to Forage For Food, exploring it and adding it to the victory display (total VP: 25).

Added 6 progress to stage 1B, exploring it.

Stage 2 shuffled the encounter discard pile into the encounter deck and discarded cards until Make Camp was revealed and added to the staging area. It surged to Freezing Blast, which increased both decks threat to 39.


 

Travel Phase

Travelled to Patch of Woods.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

Refreshed all cards.

Increased both decks threat to 40.

Made deck #1 first player.


 

ROUND FIVE

Resource Phase

Added 1 resource to each hero.

Deck #1 drew Gandalf.

Deck #2 drew Weather Hills Watchman.


 

Planning Phase

Deck #1 paid 2 from Lanwyn and 1 from Arwen to play Flight To The Sea, shuffling Wind From The Sea into the encounter deck.

Deck #2 exhausted SoG to add 2 resources to Elrohir.

Deck #2 paid 3 from Elrohir to play Roheryn on Aragorn.


 

Quest Phase

Quest attempted: Scavenge For Supplies.

Deck #2 exhausted Faramir to buff deck #1.

Deck #1 exhausted Henamarth to scry the encounter deck.

Committed: Aragorn (for 4, naming Enemy for Wingfoot), Arwen (for 5), Ethir Swordsman (for 4), Halbarad (for 2), Lanwyn (for 4) and Northern Tracker (for 3, adding 1 progress to each location in the staging area and discarding a Rugged Country).

Draw #1: Goblin Pursuer, adding it to the staging area.

Draw #2: Shrouded Hills, adding it to the staging area.

Total Willpower: 22.

Total Threat: 9.

Added 5 progress to Patch of Woods, exploring it and moving it to the victory display (total VP: 30) before adding a resource to each hero.

Added 7 progress to Scavenge For Supplies, exploring it and adding it to the victory display (total VP: 40).

Searched encounter deck for and put Savage Trollspawn into play engaged with deck #2,then shuffled encounter deck.

Deck #1 put a Northern Tracker into play.

Deck #2 put Gandalf into play, lowering their threat to 35.


 

Travel Phase

Travelled to Rugged Country.


 

Encounter Phase

Deck #2 engaged Goblin Pursuer.


 

Combat Phase

The Savage Trollspawn attacked Defender of Rammas (shadow card: No Rest, for no effect) doing no damage.

Goblin Pursuer attacked Elrohir (shadow card: Freezing Blast for no effect), doing no damage.

Deck #2 paid 1 to refresh Elrohir.

Amarthiul, Elladan, Elrohir and Weather Hills Watchman attacked the Savage Trollspawn, doing 6 damage and killing it.

Deck #2 paid 1 from Elladan to refresh him.

Elladan and Gandalf killed the Goblin Pursuer.


 

Refresh Phase

Refreshed all cards.

Deck #2 discarded Gandalf.

Deck #1 used Aragorn's ability to lower their threat to 30.

Increased deck #1's threat to 31 and deck #2's to 36.

Made deck #2 first player.


 

ROUND SIX

Resource Phase

Added 1 resource to each hero.

Deck #2 drew Ancestral Armour.

Deck #1 drew Ranger of Cardolan.


 

Planning Phase

Deck #2 exhausted SoG to add 2 resources to Elrohir.

Deck #2 paid 2 from Halbarad to play Weather Hills Watchman (pulling Warden of Helm's Deep, Roheryn, Faramir, Rohan Warhorse and Armoured Destrier and shuffling them back into their deck).

Deck #1 paid 3 from Lanwyn to play Bofur.


 

Quest Phase

Quest attempted: stage 2B.

Deck #2 exhausted Faramir to buff deck #1.

Deck #1 exhausted Henamarth to look at the top card of the encounter deck.

Committed: Aragorn (for 4, naming Location for Wingfoot), Arwen (for 5), Bofur (for 4), Lanwyn (for 4) and Northern Tracker x2 (for 3 each, adding 2 progress to each location in play),

Draw #1: Shrouded Hills, adding it to the staging area.

Draw #2: Barren Moorland, adding it to the staging area.

Draw #3: Savage Trollspawn, adding it to the staging area.

Total Willpower: 23.

Total Threat: 7.

Added 2 progress to active Rugged Country, exploring it.

Added 14 progress to stage 2B.


 

Travel Phase

Travelled to the Shrouded Hills with 2 progress.


 

Encounter Phase

Deck #2 engaged the Savage Trollspawn.


 

Combat Phase

The Savage Trollspawn attacked Defender of Rammas (shadow card: No Rest for no effect) doing no damage.

Elladan, Elrohir, Halbarad and Amarthiul attacked and killed the Savage Trollspawn.


 

Refresh Phase

Refreshed all cards.

Increased deck #1's threat to 32 and deck #2's to 37

Made deck #1 first player.


 

ROUND SEVEN

Resource Phase

Added 1 resource to each hero.

Deck #1 drew Warden of Healing.

Deck #2 drew Honour Guard.


 

Planning Phase

Deck #1 paid 2 from Aragorn to put Warden of Healing into play exhausted.

Deck #2 exhausted SoG to add 2 resources to Elrohir.

Deck #2 paid 2 from Elladan to play Honour Guard with 1 wound on him.


 

Quest Phase

Quest attempted: Stage 2B.

Committed: Aragorn (for 4, naming Enemy for Wingfoot), Arwen (for 5), Bofur (for 4), Ethir Swordsman (for 4), Henamarth (for 3), Lanwyn (for 4) and Northern Tracker x2 (for 3 each, adding 2 progress to each location in the staging area).

Draw #1: Lost In The Wilderness, putting it into play with both hands under it.

Draw #2: -Weight of Responsibility. I would have to face at least 5 cards this round.

Draw #3: Wind From The Sea, refreshing Aragorn, Arwen and Lanwyn.

Draw #4: Barren Moorland, adding it to the staging area.

Draw #5: Cruel Mountain Troll, adding it to the staging area.

Total Willpower: 30.

Total Threat: 10.

Added 5 progress to Shrouded Hills, exploring it.

Added 15 progress to stage 2B, exploring it. Stage 3 shuffled the encounter discard pile into the encounter deck and discarded all cards looking for a side quest and shuffled the encounter deck again.


 

Travel Phase

Travelled to Shrouded Hills with 2 progress.


 

Encounter Phase

No engagements.


 

Combat Phase

No combat.


 

Refresh Phase

Refreshed all cards.

Increased deck #1's threat to 33 and deck #2's to 38.

Made deck #2 first player.


 

ROUND EIGHT

Resource Phase

Added 1 resource to each hero.

Deck #2 drew Ranger Summons.

Deck #1 drew Gandalf.


 

Planning Phase

Deck #2 exhausted SoG to add 2 resources to Elrohir.

Deck #1 paid 5 from Arwen to play Gandalf (with 1 wound), lowering their threat to 28.


 

Quest Phase

Quest attempted: Stage 3B.

Deck #2 exhausted Faramir to buff deck #2.

Committed: Amarthiul (for 2), Aragorn (for 3), Arwen (for 4), Bofur (for 3), Defender of Rammas (for 2), Elladan (for 3), Elrohir (for 3), Ethir Swordsman (for 3), Gandalf (for 5), Halbarad (for 3), Honour Guard (for 1), Lanwyn (for 3), Northern Tracker x2 (for 2 each, adding 2 progress to each location in the staging area and discarding a Barren Moorland), Warden of Healing x2 (for 2 each) and Weather Hills Watchman x2 (for 2 each).

Draw #1: Cold From Angmar, adding 1 damage to Aragorn and Halbarad and attaching it to stage 3B.

Draw #2: No Rest, attaching it to Elladan.

Total Willpower: 41.

Total Threat: 5.

Added 3 progress to active Shrouded Hills, exploring.

Added 33 progress to stage 3B, exploring it and winning the quest.

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Grand Campaign Redux – Treachery of Rhudaur


 

PLAYER SET UP

The heroes were Elrond, Gandalf and Glorfindel (Sp), with 32 threat and a opening hand containing Brok Ironfist, Ethir Swordsman, Gandalf's Staff, Hasty Stroke and Light of Valinor x2.


 

QUEST SET UP

In order to set up the quest I made The Great Hall the active location, added Decipher Ancient Texts, Quiet The Spirits, Sift Through The Debris and Ancient Causeway to the staging area, put Amarthiul into play under my control and added 5 time counters to stage 1B.


 

ROUND ONE

Resource Phase

I added a resource to each of my heroes before I drew Vilya (top card: Magic Ring).


 

Planning Phase

I paid 1 from Glorfindel to play Light of Valinor on himself.


 

Quest Phase

I opted to attempt Decipher Ancient Texts and committed Elrond, Gandalf and Glorfindel (without exhausting).


 

I drew Curse Of The Years, adding 1 damage to Elrond and Gandalf.


 

I committed 9 willpower vs 3 threat so added 6 progress to The Great Hall.


 

Travel Phase

No travel.


 

Encounter Phase

No engagement.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards, increased my threat to 33 and removed a time counter from stage 1B.


 

ROUND TWO

Resource Phase

I added a resource to each of my heroes before I drew Magic Ring (Top card: Ethir Swordsman).


 

Planning Phase

I paid 2 from Elrond to play Ethir Swordsman and paid 2 from Gandalf to play the other Ethir Swordsman (top card: Galadriel).


 

Quest Phase

I opted to attempt Decipher Ancient Texts and committed Elrond, Ethir Swordsman x2, Gandalf and Glorfindel (without exhausting).


 

I drew Cursed Dead, adding it to the staging area.


 

I committed 11 willpower vs 4 threat so added 2 progress to The Great Hall, exploring it (I discarded Dark Covenant, Ghostly Ruins, Restless Evil, Eerie Halls and Tragic Discovery and added 2 progress to Sift Through The Debris), and added 5 progress to Decipher Ancient Texts.


 

Travel Phase

Travelled to Ancient Causeway.


 

Encounter Phase

Engaged the Cursed Dead.


 

Combat Phase

The Cursed Dead attacked Amarthiul. The shadow card was Ghostly Ruins, for no effect so the attack did no damage.


 

Glorfindel attacked the Cursed Dead, doing 2 damage and killing the Cursed Dead, adding 2 progress to Quiet The Spirits.


 

Refresh Phase

I refreshed all cards, increased my threat to 34 and removed a time counter from stage 1B.


 

ROUND THREE

Resource Phase

I added a resource to each of my heroes before I drew Galadriel (top card: Gimli).


 

Planning Phase

I paid 1 from Elrond and Gandalf to play Vilya on Elrond and exhausted Elrond and Vilya to play Gimli (top card: Narya).


 

Quest Phase

I opted to attempt Decipher Ancient Texts and committed Ethir Swordsman x2, Gandalf and Glorfindel (without exhausting).


 

I drew Ancient Causeway, adding it to the staging area.


 

I committed 8 willpower vs 3 threat so added 2 progress to Ancient Causeway, exploring it and increasing my threat to 36 and adding 2 progress to Sift Through The Debris, and added 3 progress to Decipher Ancient Texts.


 

Travel Phase

Travelled to Ancient Causeway.


 

Encounter Phase

No engagement.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards, increased my threat to 37 and removed a time counter from stage 1B.


 

ROUND FOUR

Resource Phase

I added a resource to each of my heroes before I drew Narya (top card: Warden of Healing).


 

Planning Phase

I paid 1 from Elrond and Gandalf to play Warden of Healing (top card: Galadriel's Handmaiden) and paid 2 from Glorfindel to play Gandalf's Staff on Gandalf.


 

Quest Phase

I opted to attempt Decipher Ancient Texts and committed Elrond, Ethir Swordsman x2, Gandalf and Glorfindel (without exhausting).


 

I drew Ruins of Arnor, adding it to the staging area.


 

I committed 11 willpower vs 2 threat so added 2 progress to Ancient Causeway, exploring it and increasing my threat to 39 and adding 2 progress to Sift Through The Debris, and added 7 progress to Decipher Ancient Texts. I exhausted Amarthiul to attach Orders From Angmar to him before exhausting Warden of Healing to heal the damage on Elrond and Gandalf.


 

Travel Phase

Travelled to Ruins of Arnor.


 

Encounter Phase

No engagement.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards, increased my threat to 40 and removed a time counter from stage 1B.


 

ROUND FIVE

Resource Phase

I added a resource to each of my heroes before I drew Galadriel's Handmaiden (top card: Unexpected Courage).


 

Planning Phase

I paid 1 from Elrond and Glorfindel to play Galadriel's Handmaiden (reducing my threat to 39) and paid 2 from Gandalf to play Unexpected Courage on Elrond (top card: The Galadhrim's Greeting).


 

Quest Phase

I opted to attempt Sift Through The Debris and committed Elrond (refreshing with Unexpected Courage), Ethir Swordsman x2, Galadriel's Handmaiden, Gandalf, Gimli and Glorfindel (without exhausting).


 

I drew Decrepit Ruins, adding it to the staging area.


 

I committed 19 willpower vs 2 threat so added 5 progress to Ruins of Arnor, exploring it, and adding 12 progress to Sift Through The Debris, exploring it. I exhausted Glorfindel to play Heirloom of Iarchon on him before exhausting Elrond and Vilya to play The Galadhrim's Greeting, lowering my threat to 33 (top card: Asfaloth) and exhausting Gandalf's Staff to add 1 resource to Elrond.


 

Travel Phase

Travelled to Decrepit Ruins.


 

Encounter Phase

No engagement.


 

Combat Phase

No combat.


 

Refresh Phase

I refreshed all cards, increased my threat to 34 and removed the final time counter from stage 1B which removed Quiet The Spirits from play. Stage 2 added Thaurdir to the staging area and added Cursed Dead to the staging area, shuffling the encounter deck.


 

ROUND SEVEN

Resource Phase

I added a resource to each of my heroes before I drew Asfaloth (top card: Ethir Swordsman).


 

Planning Phase

I paid 2 from Elrond to play Asfaloth on Glorfindel and paid 1 each from Gandalf and Glorfindel to play Ethir Swordsman (top card: Elrond's Counsel).


 

Quest Phase

I played Elrond's Counsel to buff Glorfindel and lower my threat to 31 (top card: Faramir), exhausted Asfaloth to add 2 progress to Decrepit Ruins and committed Ethir Swordsman x3 and Glorfindel (without exhausting).


 

I drew Haunting Fog (I exhausted Unexpected Courage), attaching it to stage 2B.


 

I committed 15 willpower vs 5 threat so added 1 progress to Decrepit Ruins and added 9 progress to stage 2B.


 

Travel Phase

No travel.


 

Encounter Phase

Engaged Thaurdir and Cursed Dead.


 

Combat Phase

Thaurdir attacked Galadriel's Handmaiden. The shadow card was Centuries of Sorrow for no effect so the attack killed the Handmaiden.


 

The Cursed Dead attacked Elrond. The shadow card was Haunting Fog, for no effect so Elrond took no damage.


 

Gandal, Glorfindel, Amarthiul and Gimli attacked Thaurdir, doing 7 damage.


 

Refresh Phase

I refreshed all cards and increased my threat to 32.


 

ROUND EIGHT

Resource Phase

I added a resource to each of my heroes before I drew Faramir (top card: Shadowfax).


 

Planning Phase

I paid 1 from Elrond, Gandalf and Glorfindel to play Shadowfax on Gandalf (top card: Cloak of Lorien).


 

Quest Phase

I committed Elrond (refreshing with Unexpected Courage), Ethir Swordsman x3, Gandalf (refreshing with Shadowfax) and Glorfindel (without exhausting).


 

I drew Ruins of Arnor, adding it to the staging area.


 

I committed 21 willpower vs 2 threat so added 19 progress to stage 2B.


 

Travel Phase

No travel.


 

Encounter Phase

No engagement.


 

Combat Phase

Thaurdir attacked the Warden of Healing. The shadow card was Eerie Halls, for no effect so the Warden died.


 

Cursed Dead attacked Elrond. The shadow card was Cursed Dead for +1 attack so Elrond took 1 damage.


 

Gandalf, Glorfindel, Amarthiul and Gimli attacked Thaurdir, doing 7 more damage. This was enough to win the quest.

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Grand Campaign Redux – The Battle of Carn Dum

 

After 4 attempts with the same deck as the last quest I teamed that deck with one containing Tactics Aragorn and Beregond and Amarthiul (whose obviously been promoted from an ally) and ground out a win (although Amarthiul and Elrond were destroyed in the process).

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GRAND CAMPAIGN – VOYAGE ACROSS BELAGAER.

 

I completed this with two decks, one containing Amarthiul, Elrond and Sam Gamgee and one with Aragorn (Ta), Arwen Undomiel and Grimbeorn The Old. Unfortunately it took me 16 rounds and I was so sick of typing the game up by turn 14 than I quit the write-up.

 

 

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GRAND CAMPAIGN – THE FATE OF NUMENOR.


 

PLAYER SET UP.

Deck #1.

Heroes: Elrond, Haldir of Lorien and Sam Gamgee.

Starting Threat: 30.

Starting Hand: Armoured Destrier, Gandalf (Core), Henamarth Riversong, Steed of the North, Warden of Healing and Warden of Helm's Deep.

Mulligan: A Burning Brand, Armoured Destrier, Miner of the Iron Hills, Vilya, Warden of Healing and Wingfoot.


 

Deck #1.

Heroes: Aragorn (Tactics), Arwen Undomiel and Grimbeorn the Old.

Starting Threat: 32.

Starting Hand: A Test Of Will, Beorning Skin-Changer, Bow of the Galadhrim, Elrond's Counsel, Elven Mail and Rivendell Blade.

Mulligan: Black Arrow, Ethir Swordsman, Gondorian Shield, Light of Valinor, Northern Tracker and The Galadhrim's Greeting.


 

QUEST SET UP.

Made deck #1 first player.

Prepared the Uncharted deck.

Added 2 copies of Lost Island to the staging area.

The first player took control of Calphon.

Shuffled the encounter deck.


 

ROUND ONE.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Steward of Gondor.

Deck #2 drew Bow of the Galadhrim.


 

Planning Phase.

Deck #1 paid 1 from Elrond and Haldir to play Warden of Healing.

Deck #2 paid 1 from Aragorn to play Gondorian Shield on Grimbeorn.

Deck #2 played Black Arrow on Haldir.


 

Quest Phase.

Committed: Arwen (for 3), Calphon (for 1), Elrond (for 3), Haldir (for 2), Sam (for 3) and Warden of Healing (for 1).

Draw #1: Curse of the Downfallen, killed Warden of Healing and added it to the bottom of deck #1's deck.

Draw #2: Mysterious Fog, adding 1 to the threat of each Lost Island in play.

Total Willpower: 12.

Total Threat: 6.

Quested succesfully.


 

Travel Phase.

Travelled to a Lost Island, replacing it with another and flipping it to Forbidden Coast. Deck #1 drew Galadriel and deck #2 drew Beorn before deck #1 placed Miner of the Iron Hills and deck #2 placed The Galadhrim's Greeting on the bottom of their decks.


 

Encounter Phase.

No engagements.


 

Combat Phase.

No combat.


 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 31.

Deck #2 threat: 33.

Deck #2 became first player and took control of Calphon.


 

ROUND TWO.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Light of Valinor.

Deck #1 drew Gildor Inglorion.


 

Planning Phase.

Deck #2 paid 1 from Aragorn to play Bow of Galadhrim on Haldir.

Deck #2 paid 2 from Arwen to play Ethir Swordsman.

Deck #1 paid 2 from Sam to play Steward of Gondor on Sam.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 2 from Sam to play Armoured Destrier on Grimbeorn.


 

Quest Phase.

Committed: Arwen (for 3), Calphon (for 1), Elrond (for 3), Ethir Swordsman (for 2) and Sam (for 3).

Draw #1: Aimless Wandering, removed Ethir Swordsman from the quest.

Draw #2: Servant of the Deceiver, adding it to the staging area.

Total Willpower: 10.

Total Threat: 7.

Added 3 progress to Forbidden Coast.


 

Travel Phase.

No travel.


 

Encounter Phase.

Deck #2 engaged the Servant of the Deceiver (deck #2 looked at the top card of their deck, Giant Bear, and returned it).


 

Combat Phase.

Added shadow cards.

Servant of the Deceiver attacked Grimbeorn (drawing Ruins of Ages Past, for no effect), taking no damage.

Deck #1 exhausted Armoured Destrier to refresh Grimbeorn.

Aragorn, Grimbeorn and Haldir attaked and killed the Servant of the Deceiver.


 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 32.

Deck #2 threat: 34.

Deck #1 became first player and took control of Calphon.


 

ROUND THREE.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Warden of Healing.

Deck #2 drew Giant Bear.


 

Planning Phase.

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #1 paid 3 from Sam to play Galadriel (drawing Faramir, Steward of Gondor, Sneak Attack, Fast Hitch and another Faramir, attaching Fast Hitch to Sam and adding the rest to the top of their deck).

Deck #1 paid 2 from Elrond to play Warden of Healing.

Deck #1 paid 1 from Haldir to play Wingfoot on Aragorn.

Deck #1 paid 1 from Arwen to play Light of Valinor on Elrond.


 

Quest Phase.

Committed: Aragorn (for 2, naming Enemy for Wingfoot), Arwen (for 3), Calphon (for 1), Elrond (for 3, without exhausting), Ethir Swordsman (for 2), Galadriel (for 3) and Sam (for 3).

Draw #1: Soulless Cadaver, adding it to the staging area and refreshing Aragorn.

Draw #2: Aimless Wandering, removing Ethir Swordsman from the quest.

Total Willpower: 15.

Total Threat: 7.

Added 3 progress to Forbidden Coast, exploring it and adding 6 progress to stage 1B.


 

Travel Phase.

Travelled to a Lost Island, replacing it with another and flipping it to Lush Jungle before returning it to the staging area.


 

Encounter Phase.

Deck #2 engaged Soulless Cadaver (putting Light of Valinor on the bottom of their deck).


 

Combat Phase.

Added shadow cards.

Soulless Cadaver attacked Grimbeorn (drawing Drowned Dead, for no effect), doing no damage.

Deck #2 exhausted Armoured Destrier to refresh Grimbeorn.

Aragorn and Grimbeorn attacked the Soulless Cadaver, doing 3 damage.


 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 33.

Deck #2 threat: 35.

Deck #1 discarded Galadriel.

Deck #2 became first player and took control of Calphon.


 

ROUND FOUR.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Magic Ring.

Deck #1 drew Faramir.


 

Planning Phase.

Deck #2 paid 2 from Aragorn and 3 from Grimbeorn to play Giant Bear.

Deck #1 exhausted SoG to add 2 resources to Sam.

Deck #1 paid 1 from Elrond and 3 from Sam to play Faramir.

Deck #1 paid 2 from Haldir to play Vilya on Elrond.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #2.

Committed: Aragorn (for 3, naming Enemy for Wingfoot), Arwen (for 4), Calphon (for 2), Elrond (for 3, without exhausting), Ethir Swordsman (for 3) and Sam (for 3).

Draw #1: Steep Plateau, adding it to the staging area.

Draw #2: Mysterious Fog, adding 2 threat.

Total Willpower: 18.

Total Threat: 9.

Quested Succesfully.


 

Travel Phase.

Travelled to Lush Jungle.


 

Encounter Phase.

No engagements.


 

Combat Phase.

Added shadow cards.

Soulless Cadaver attacked Grimbeorn (drawing Servant of the Deceiver for no effect).

Deck #2 exhausted Armoured Destrier to refresh Grimbeorn.

Haldir attacked and killed the Soulless Cadaver.

Deck #1 exhausted Elrond and Vilya to draw Warden of Helm's Deep, then play him.


 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 34.

Deck #2 threat: 36.

Deck #1 became first player and took control of Calphon.


 

ROUND FIVE.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Sneak Attack.

Deck #2 drew Bow of the Galadhrim.


 

Planning Phase.

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #2 discarded Bow of the Galadhrim to add 1 resource to Arwen.

Deck #2 paid 4 from Arwen to play Northern Tracker.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #2.

Committed: Aragorn (for 3, naming Enemy), Arwen (for 4), Calphon (for 1), Elrond (for 3, without exhausting), Ethir Swordsman (for 3), Northern Tracker (for 2, adding 1 progress to each location in the staging area) and Sam (for 3).

Draw #1: Drowned Dead, adding it to the staging area and refreshing Aragorn.

Draw #2: Aimless Wandering, removing Northern Tracker from the quest.

Total Willpower: 17.

Total Threat: 8.

Added 9 progress to Lush Jungle, exploring it and adding 4 progress to stage 1B.


 

Travel Phase.

Travelled to a Lost Island, replacing it with another and flipping it to Flooded Ruins.


 

Encounter Phase.

Deck #2 engaged Drowned Dead.


 

Combat Phase.

Added shadow cards.

Drowned Dead attacked Grimbeorn (drawing Ruins of Ages Past, for no effect), doing no damage.

Deck #2 exhausted Armoured Destrier to refresh Grimbeorn.

Aragorn, Grimbeorn and Haldir attacked and killed the Drowned Dead.

Deck #1 exhausted Elrond and Vilya to draw Celebrian's Stone and play it on Aragorn.


 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 35.

Deck #2 threat: 37.

Deck #1 discarded Galadriel.

Deck #2 became first player and took control of Calphon.


 

ROUND SIX.

Resource Phase.

Added 1 resource to each hero.

Deck #2 drew Beorning Guardian.

Deck #1 drew Weather-Stained Cloak.


 

Planning Phase.

Deck #2 paid 2 from Aragorn and 1 from Grimbeorn to play Beorning Guardian.

Deck #1 exhausted SoG to add 2 resources to Sam.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #2.

Committed: Aragorn (for 5, naming Enemy), Arwen (for 4), Calphon (for 2), Elrond (for 3, without exhausting), Ethir Swordsman (for 3), Northern Tracker (for 2, adding 1 progress to each location in the staging area) and Sam (for 3).

Draw #1: Lingering Malevolence, deck #2 discarded Hauberk of Mail from their hand and A Burning Brand and Gildor Inglorion from their hand.

Draw #2: Lingering Malevolence, deck #2 discarded Miner of the Iron Hills from their hand.

Total Willpower: 22.

Total Threat: 8.

Added 5 progress to Flooded Ruins, exploring it and adding 5 progress to stage 1B.


 

Travel Phase.

Travelled to a Lost Island, replacing it with another and flipping it to Drowned Graves (I discarded Steep Plateau, Soulless Cadaver, Throngs of Unfaithful and Curse of Downfallen and added Soulless Cadaver and Throngs of Unfaithful to the staging area.


 

Encounter Phase.

Deck #2 engaged Throngs of the Unfaithful and Soulless Cadaver (putting Magic Ring on the bottom of their deck).


 

Combat Phase.

Deck #1 exhausted Haldir to attack and kill the Throngs of Unfaithful (discarding Magic Ring from the bottom of deck #2 and putting Throngs of Unfaithful on top of the encounter deck).

Added shadow cards.

The Soulless Cadaver attacked Grimbeorn (drawing Throngs of Unfaithful for no effect), doing no damage.

Deck #2 exhausted Armoured Destrier to refresh Grimbeorn.

Grimbeorn and the Giant Bear attacked and killed the Soulless Cadaver.

Deck #1 exhausted Elrond and Vilya to draw Bill The Pony and play it.


 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 36.

Deck #2 threat: 38.

Deck #1 became first player and took control of Calphon.


 

ROUND SEVEN.

Resource Phase.

Added 1 resource to each hero.

Deck #1 drew Rosie Cotton.

Deck #2 drew The Galadhrim's Greeting.


 

Planning Phase.

Deck #1 exhausted SoG to give Sam 2 resources.

Deck #1 paid 2 from Sam to play Rosie Cotton.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #2 and Rosie Cotton to buff Sam.

Committed: Aragorn (for 5, naming Enemy), Arwen (for 4), Bill The Pony (for 1), Calphon (for 1), Elrond (for 3 without exhausting), Ethir Swordsman (for 3), Northern Tracker (for 2, adding 1 progress to each location in the staging area, exploring Steep Plateau and adding 3 progress to stage 1B) and Sam (for 5).

Draw #1: Steep Plateau, adding it to the staging area.

Draw #2: Drowned Dead, adding it to the staging area.

Total Willpower: 22.

Total Threat: 7.

Added 2 progress to Flooded Ruins, exploring it and adding 2 progress to stage 1B, exploring it. Stage 2 added 2 copies of Lost Island from the top of the Uncharted deck and Shrine to Morgoth (Lost Island side up) and shuffled them and the Lost Islands in the staging area together before adding them to the staging area.


 

Travel Phase.

Travelled to a Lost Island, replacing it with another and flipping it to Shrine of Morgoth (I exhausted Warden of Healing and put Throngs of Unfaithful into play engaged with deck #1 and Servant of the Deceiver engaged with deck #2.


 

Encounter Phase.

No engagements.


 

Combat Phase.

Due to no cards remaining in the encounter deck no shadow cards were added.

Throngs Unfaithful attacked Elrond, doing no damage.

Servant of the Deceiver attacked Grimbeorn, doing no damage.

Haldir attacked and killed Throngs of Unfaithful.

Beorning Guardian and Giant Bear attacked and killed the Servant of the Deceiver.


 

Refresh Phase.

Refreshed all cards.

Deck #1 threat: 37.

Deck #2 threat: 39.

Deck #2 became first player and took control of Calphon.


 

ROUND SIX.

Resource Phase.

Added 1 resource to each hero.


 

Planning Phase.

Deck #2 paid 2 from Aragorn and 4 from Grimbeorn to play Beorn.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #2 and Rosie Cotton to buff deck #2.

Committed: Aragorn (for 5), Arwen (for 4), Beorn (for 2), Beorning Guardian (for 1), Bill The Pony (for 1), Calphon (for 1), Elrond (for 3, without exhausting), Ethir Swordsman (for 3), Giant Bear (for 1), Haldir (for 2), Northern Tracker (for 2, adding 1 progress to each location in the staging area), Sam (for 5) and Warden of Healing (for 1).

Shuffled the encounter discard pile into a new encounter deck.

Draw #1: Soulless Cadaver, adding it to the staging area.

Draw #2: Lingering Malevolence, deck #2 discarded Light of Valinor from the bottom of their deck and The Galadhrim's Greeting from their hand.

Total Willpower: 31.

Total Threat: 14.

Added 8 progress to Shrine of Morgoth, exploring it (Total VP: 5) and winning the game.

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GRAND CAMPAIGN – RAID ON THE GREY HAVENS.


 

Deck #1's heroes were Elrond, Haldir of Lorien and Sam Gamgee, with 30 threat and a opening hand after a mulligan containing A Burning Brand, Armoured Destrier, Orcrist, Rosie Cotton x2 and Steed of the North.


 

Deck #2's heroes were Aragorn (Tactics), Arwen Undomiel and Grimbeorn the Old, with 32 threat and a post-mulligan opening hand containing A Test Of Will, Bofur, Bow of Yew, Elven-Light, Feint and Soldier of Dol Amroth.


 

Set up for the quest comprised making deck #1 first player, preparing the Corsair deck, putting Dream-Chaser into play under deck #1's control, putting Narlenya into play under deck #2's control, preparing the Stormcaller's area (with the Stormcaller quest deck and and the Stormcaller there), adding Rolling Seas to my staging area and shuffling the encounter deck.


 

Round One began with each hero gaining a resource before deck #1 drew Wingfoot and deck #2 drew Beorn's Rage.


 

Deck #1 paid 1 from Elrond and Sam to play Rosie Cotton and paid 1 from Haldir to play Wingfoot on himself.


 

Deck #2 discarded Elven-Light to give Arwen a resource.


 

At the start of the Quest phase I moved the heading to 1 off-course, committed Dream-Chaser and drew and discarded Sudden Storms and Winds of Wrath, moving the heading back to on-course.


 

Deck #1 exhausted Rosie to buff Sam before I committed Arwen (for 3), Elrond (for 3), Haldir (for 2, naming Enemy) and Sam (for 5).


 

Draw #1 was Thrown Off-Course, which increased deck #1's threat to 34 and deck #2's to 36.


 

Draw #2 was Calm Waters, which was added to the staging area.


 

I committed 13 willpower vs 5 threat, so added 8 progress to stage 1B, exploring it. Stage 2 searched the encounter deck for a Swift Raider, added it to the staging area and shuffled the encounter deck.


 

The Fellowship travelled to Calm Waters.


 

Deck #2 engaged the Swift Raider, as well as 2 copies of Cunning Pirate I drew from the Corsair deck.


 

After adding shadow cards, the Swift Raider attacked Narlenya, doing no damage.


 

The first Cunning Pirate made a undefended attack on Narlenya, the shadow card was Man Overboard so Narlenya took 4 damage.


 

The second Cunning Pirate attacked Grimbeorn. Again, the shadow card was Man Overboard so Grimbeorn took 1 damage. Deck #2 paid 1 from Grimbeorn so he could attack the Cunning Pirate, doing 3 damage.


 

Aragorn attacked the other Cunning Pirate, doing 2 damage.


 

I ended the round by refreshing everything, increasing deck #1's threat to 35 and deck #2's to 37 before I discarded Raging Squall and added 2 progress to stage 2D before making deck #2 first player.


 

Round Two began with each hero gaining a resource before deck #2 drew Gandalf (Core) and deck #1 drew Bill The Pony.


 

Deck #2 paid 2 from Aragorn and 3 from Arwen to play Gandalf, doing 4 damage to the Cunning Pirate with 2 wounds, killing it.


 

Deck #1 paid 1 from Sam to play Bill The Pony.


 

I moved the heading to one off-course, committed the Dream-CHaser, then discarded two copies of Rolling Seas to move the heading to back on-course.


 

I committed Rosie to buff Sam, then committed Aragorn (for 2), Arwen (for 3), Bill The Pony (for 1), Elrond (for 3), Gandalf (for 4), Haldir (for 2, without exhausting), Narlenya (for 3) and Sam (for 5).


 

Draw #1 was Winds of Wrath, for no effect.


 

Draw #2 was Raging Squall, which increased deck #1's threat to 37 and deck #2's to 39 and was attached to stage 2B.


 

I committed 23 willpower vs 6 threat so added 4 progress to Calm Waters, exploring it, and added 13 progress to stage 2B, exploring it and winning the quest.

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GRAND SAGA CAMPAIGN SCENARIO 1: A SHADOW OF THE PAST.


 

Player Set Up.

Deck #1.

Heroes: Elrond, Haldir of Lorien and Sam Gamgee.

Starting Threat: 30.

Starting Hand: Bill The Pony, Faramir, Gandalf (Core), Rosie Cotton and Self-Preservation.


 

Deck #2.

Heroes: Aragorn (Ta), Arwen Undomiel and Grimbeorn The Old.

Starting Threat: 26.

Starting Hand:

Elven-Light,

Feint,

Gandalf (Core),

Bow of Yew,

Beorn's Rage,


 

Quest Set Up.

Made deck #1 first player.

Put Frodo Baggins (TBR, with Mr. Underhill and The One Ring) into play under the first players control.

Added Gandalf's Delay to the staging area.

Shuffled Gildor Inglorion and The Ring Draws Them into the encounter deck.

Set cards aside.

Made Bag End the active location.

Added Black Rider to the staging area.


 

Round One.

Resource Phase.

Added a resource to each hero.

Deck #1 drew Steward of Gondor.

Deck #2 drew Gondorian Shield.


 

Planning Phase.

Deck #1 played Bill The Pony.

Deck #2 discarded Elven-Light to give Aragorn 1 resource.

Deck #2 paid 1 from Aragorn to play Gondorian Shield on Grimbeorn.

Deck #2 played Bow of Yew on Haldir.


 

Quest Phase.

Committed: Arwen, Bill The Pony, Elrond, Frodo and Sam.

Deck #1 drew Bamfurlong, adding it to the staging area.

Deck #2 drew Stock Road, adding it to the staging area.

Total Willpower: 12.

Total Threat: 9.

Added 3 progress to Bag End, exploring it (total VP: 1).

Deck #1 drew Friend of Friends and Self-Preservation.


 

Travel Phase.

Deck #1 committed Haldir and drew and discarded The Ring Draws Them to travel to Stock Road.


 

Encounter Phase.

No engagements.


 

Combat Phase.

No combat.


 

Refresh Phase.

Deck #2 paid 1 from Arwen to pull Elven-Light into hand and draw Ranger of Cardolan.

Refreshed all cards.

Increased deck #1's threat to 31 and deck #2's to 33.

Made deck #2 first player.


 

Round Two.

Resource Phase.

Added a resource to each hero.

Deck #2 drew Gondorian Shield.

Deck #1 drew Vilya.


 

Planning Phase.

Deck #2 discarded Elven-Light to add 1 resource to Arwen.

Deck #1 paid 2 from Sam to play Steward of Gondor on Elrond.

Deck #1 exhausted SoG to give Elrond 2 resources.

Deck #1 paid 2 from Elrond to play Rosie Cotton.

Deck #1 paid 2 from Haldir and 1 from Elrond to play Self-Preservation on Grimbeorn.


 

Quest Phase.

Deck #1 exhausted Rosie Cotton to buff Sam.

Deck #1 committed Bill The Pony (for 1), Elrond (for 3) and Sam (for 5).

Deck #2 committed Arwen (for 3) and Frodo (for 2).

Deck #2 drew Pathless Country, adding it to the staging area.

Deck #1 drew The Marish, adding it to the staging area.

Total Willpower: 14.

Total Threat: 11.

Added 3 progress to Stock Road, exploring it.


 

Travel Phase.

The Fellowship travelled to The Marish.


 

Encounter Phase.

No engagements.


 

Combat Phase.

Haldir attacked the Black Rider in the staging area, doing 1 damage thanks to Bow of Yew.


 

Refresh Phase.

Deck #2 paid 1 from Arwen to pull Elven-Light into hand and draw Legolas.

Refreshed all cards.

Increased deck #1's threat to 32 and deck #2's to 34.

Made deck #1 first player.


 

Round Three.

Resource Phase.

Added a resource to each hero.

Deck #1 drew Warden of Healing.

Deck #2 drew Elven-Light.


 

Planning Phase.

Deck #1 exhausted SoG to give Elrond 2 resources.

Deck #1 paid 3 from Elrond and 1 from Sam to play Faramir.

Deck #1 paid 1 from Elrond and 1 from Haldir to play Warden of Healing.

Deck #2 discarded a Elven-Light to give Arwen a resource.

Deck #2 paid 3 from Aragorn and 1 from Grimbeorn to play Legolas.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #1.

Deck #1 exhausted Rosie to buff Sam.

Deck #1 committed Bill The Pony (for 2), Elrond (for 4), Frodo (for 3) and Sam (for 7).

Deck #2 committed Arwen (for 3).

Deck #1 drew Crawling Towards Them (exhausting Haldir (for 3) and Warden of Healing (for 2) and discarding Stock-Brook and Hunting For The Ring so succeeding).

Deck #2 drew Green Hill Country, adding it to the staging area.

Total Willpower: 19.

Total Threat: 10.

Added 4 progress to The Marish, exploring it.

Added 5 progress to stage 1B, exploring it.

Stage 2 added another Black Rider to the staging area and shuffled the encounter deck.


 

Travel Phase.

The Fellowship travelled to Green Hill Country.


 

Encounter Phase.

Deck #2 engaged the wounded Black Rider.


 

Combat Phase.

Added shadow card.

The wounded Black Rider attacked Grimbeorn. The shadow card was The Marish, for +1 attack so Grimbeorn took 2 damage, which was healed by exhausting Self-Preservation.

Deck #2 paid 1 from Grimbeorn so he could attack the wounded Black Rider, doing 2 more damage.

Aragorn and Legolas attacked and killed the Black Rider. Deck #2 drew Hobbit Pony.


 

Refresh Phase.

Refreshed all cards.

Increased deck #1's threat to 33 and deck #2's to 35.

Made deck #2 first player.


 

Round Four.

Resource Phase.

Added a resource to each hero.

Deck #2 drew Northern Tracker.

Deck #1 drew Galadriel.


 

Planning Phase.

Deck #2 discarded Elven-Light to add 1 resource to Aragorn.

Deck #2 paid 4 from Arwen to play Northern Tracker.

Deck #2 played Hobbit Pony on Sam.

Deck #1 exhausted SoG to add 2 resources to Elrond.

Deck #1 paid 3 from Elrond to play Galadiel (drawing Armoured Destrier, Errand-Rider, Wingfoot, another Errand-Rider and another Armoured Destrier, playing a Armoured Destrier on Grimbeorn and shuffling the rest back into their deck).


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #1 and exhausted Rosie Cotton to buff Sam.

Deck #2 committed Arwen (for 3), Frodo (for 2) and Northern Tracker (for 1, adding 1 progress to each location in the staging area).

Deck #1 committed Bill The Pony (for 2), Elrond (for 4), Galadriel (for 4) and Sam (for 7).

Deck #2 drew Have You Seen Baggins, then exhausted the One Ring and paid 1 from Frodo to shuffle it into the encounter deck.

Deck #2 drew Evil Crow, adding it to the staging area.

Deck #1 drew Gildor Inglorion, putting him into play under deck #2's control.

Total Willpower: 23.

Total Threat: 10.

Added 3 progress to Green Hill Country, exploring it.

Added 10 progress to stage 2B.


 

Travel Phase.

The Fellowship travelled to Pathless Country.


 

Encounter Phase.

Deck #2 engaged the Black Rider and Evil Crow.


 

Combat Phase.

Added shadow cards.

Haldir sniped and killed the Evil Crow.

The Black Rider attacked Grimbeorn. The shadow card was Evil Crow, for no effect so Grimbeorn took 1 damage, which was healed by Self-Preservation before I paid 1 from him so he could counter attack, doing 2 damage, then exhausted Armoured Destrier to refresh Grimbeorn.

Aragorn, Legolas, Gildor and Grimbeorn attacked and killed the Black Rider. Deck #2 drew Elrond's Counsel.


 

Refresh Phase.

Refreshed all cards.

Increased deck #1's threat to 34 and deck #2's to 36.

Paid 1 from Frodo to keep Gildor in play.

Deck #1 discarded Galadriel.

Made deck #1 first player.


 

Round Five.

Resource Phase.

Added a resource to each hero.

Deck #1 drew Friend of Friends.

Deck #2 drew Light of Valinor.


 

Planning Phase.

Deck #1 exhausted SoG to give Elrond 2 resources.

Deck #1 paid 2 from Sam to play Friend of Friends on Frodo and Sam.

Deck #1 paid 2 from Haldir to play Vilya on Elrond.

Deck #2 paid 1 from Arwen to play Light of Valinor on Elrond.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #1 and exhausted Rosie to buff Sam.

Deck #2 played Elrond's Counsel to buff Northern Tracker and lower their threat to 33.

Deck #1 committed Bill The Pony (for 2), Elrond (for 4, without exhausting), Frodo (for 4) and Sam (for 8).

Deck #2 committed Arwen (for 3) and Northern Tracker (for 2, adding 1 progress to each location in the staging area and exploring Bamfurlong (total VP: 2).

Deck #1 drew Black Steed, which was discarded.

Deck #1 drew Evil Crow, adding it to the staging area.

Deck #2 drew Crawling Towards Him, deck #2 sent no-one and discarded Piercing Cry so removed Arwen and Northern Tracker from the quest.

Total Willpower: 18.

Total Threat: 2.

Added 2 progress to Pathless Country, exploring it.

Added 14 progress to stage 2B, exploring it.

Stage 3 added Buckleberry Ferry and another Black Rider to the staging area, shuffling the encounter deck.


 

Travel Phase.

Deck #1 exhausted Gildor and Warden of Healing, then discarded Hunting For The Ring, Pathless Country and Have You Seen Baggins, passing the hide test so that the Fellowship travelled to Buckleberry Ferry.


 

Encounter Phase.

Deck #1 engaged the Evil Crow.

Deck #2 engaged the Black Rider.


 

Combat Phase.

Added shadow cards.

The Black Rider attacked Grimbeorn. The shadow card was Green Hill Country, for +1 attack so Grimbeorn took 2 damage, which was healed by the (really useful Self-Preservation). I paid 1 from Grimbeorn so that he could counter attack, doing 2 damage. I exhausted Armoured Destrier to refresh Grimbeorn.

Elrond took a undefended attack from the Evil Crow. The shadow card was Have You Seen Baggins, for no effect so the attack did no damage.

Aragorn, Haldir and Legolas attacked and killed the Black Rider. Deck #2 drew Hasty Stroke and forced the Evil Crow to engage them.

Grimbeorn attacked and killed the Evil Crow.

Deck #1 exhausted Elrond and Vilya to draw Hauberk of Mail and attach it to Grimbeorn.


 

Refresh Phase.

Refreshed all cards.

Increased deck #1's threat to 35 and deck #2's to 34.

Made deck #2 first player.


 

Round Six.

Resource Phase.

Added a resource to each hero.

Deck #2 drew Elrond's Counsel.

Deck #1 drew Miner of the Iron Hills.


 

Planning Phase.

Deck #2 paid 4 from Aragorn and 1 from Arwen to play Gandalf, drawing Boromir, Unexpected Courage and Bow of the Galadhrim.

Deck #2 paid 1 from Grimbeorn to play Bow of the Galadhrim on Haldir.


 

Quest Phase.

Deck #1 exhausted Faramir to buff deck #1 and exhausted Rosie Cotton to buff Sam.

Deck #2 committed Aragorn (for 2), Arwen (for 3), Frodo (for 3), Gandalf (for 4) and Northern Tracker (for 1).

Deck #1 committed Bill The Pony (for 2), Elrond (for 4 without exhausting), Haldir (for 3) and Sam (for 8).

Deck #2 drew Stock Road, adding it to the staging area.

Deck #1 drew Woody End, adding it to the staging area.

Total Willpower: 30.

Total Threat: 4.

Added 9 progress to Buckleberry Ferry, exploring it and winning the game.


 

Both decks worked well together.


 

At the end of the game I opted to take the boon Mr. Underhill and the burden Gandalf's Delay.

Edited by silverthorn

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