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silverthorn

Playing 200 games in a year (or at least trying to)

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GAME 202: PASSAGE THROUGH MIRKWOOD

Deck: Mark II: http://community.fan...-my-solo-decks/

 

For this I decided to try a all-Silvan hero combo consisting of Celeborn, Haldir & Legolas. This gave me a threat of 29.

 

My starting hand was Defender of the Nalth, Galadhon Archer, Galadhrim Minstrel x2, Gandalf (Core) and Orophin.

 

Since I didn't get certain cards I decided to mulligan, drawing Defender of the Nalth, Feint, Mirkwood Runner, O Lorien!, Silvan Tracker and Silverlode Archer.

 

Quest set-up consisted of adding Forest Spider and Old Forest Road to the staging area.

 

Turn One began with me adding resources to my heroes before drawing Elven Mail.

 

During planning I paid 1 resource from Celeborn to play O Lorien on Celeborn before exhausting O Lorien and paying 1 resource each from Haldir and Legolas to play Defender of the Nalth I.

 

In the quest phase I committed Celeborn and Haldir for 5 willpower. In addition to the 3 threat in the staging area I drew Driven By Shadow, which pushed the threat to 5. No progress was added.

 

After travelling to Old Forest Road and readying Haldir, the Forest Spider attacked the buffed Defender of the Nalth I doing no damage. Haldir and Legolas then attacked for 6 damage, killing the Forest Spider and adding 2 progress to Old Forest Road.

 

At the end of the turn I refreshed my cards and increased my threat to 30.

 

Turn Two began with me adding a resource to my heroes before drawing Bow of the Galadhrim.

 

In the planning stage I paid 1 resource from Legolas to play Bow of the Galadhrim on Haldir.

 

During the quest phase I committed Celeborn for 3 willpower. With a empty staging area I drew The Necromancer's Reach, which added 1 wound to Celeborn. 1 progress was added to Old Forest Road, discarding it before 2 progress was added to stage 1B.

 

To end the turn I refreshed my cards before raising my threat to 31.

 

 

Turn Three began with me adding resources before I drew another Elven Mail.

 

In the planning phase I exhausted O Lorien before paying 2 resources from Haldir to play Silvan Tracker I.

 

In the quest phase I committed Celeborn and Silvan Tracker I for 5 willpower. With a empty staging area I drew Dol Goldur Orcs, which inflicted 2 damage on Silvan Tracker I and made for total of 2 threat. 3 progress was added to stage 1B.

 

After skipping travel the Dol Goldur Orcs attacked Defender of the Nalth I, doing no damage. In response, Haldir and Legolas attacked the Dol Goldur Orcs and killed them, adding 2 progress to stage 1B.

 

I ended the turn by refreshing my cards, removing a wound from Celeborn and Silvan Tracker I (thanks to the afore-mentioned Silvan Tracker) and raised my threat to 32.

 

Turn Four began with me adding resources before drawing Feint.

 

In the planning phase I exhausted O Lorien before paying 2 resources from Celeborn to play Silverlode Archer I.

 

During questing I committed Celeborn, Silvan Tracker I and Silverlode Archer I for 6 total willpower. With a still-empty staging area I drew Forest Gate for a total 2 threat. 4 progress was made, more than enough to explore stage 1B and move onto stage 2B.

 

I opted to travel to Forest Gate, which allowed me to draw O Lorien and The Tree People before I ended the turn by refreshing all my cards, healing the last wound on Silvan Tracker I and raising my threat to 33.

 

Turn Five began with me adding resources before drawing Rivendell Blade.

 

In the planning phase I paid 1 resource from Legolas to play Rivendell Blade on Haldir. I then exhausted O Lorien and paid 2 resources from Haldir to play Mirkwood Runner I. I then ended the phase by paying 2 resources from Legolas to play Elven Mail on Defender of the Nalth I.

 

In the quest phase I committed Celeborn, Silvan Tracker I, Silverlode Archer I and Mirkwood Runner I for 7 willpower. With a empty staging area I drew Old Forest Road for 1 threat. 6 progress was made, 4 discarded Forest Gate and the last 2 explored stage 2B.

 

Thankfully, the stage 3B was “Beorn's Path” so I travelled to Old Forest Road before risking playing The Tree People, returning Mirkwood Runner I to my hand and putting Galadhrim Minstrel I into play. Her ability allowed me to pull another The Tree People into my hand so I did the same thing again, putting Galadhrim Minstrel into my hand and putting Henamarth Riversong into play. I then exhausted Henamarth to look at the top card of the deck, Chieftain Ufthak, and return him to the top of the deck.

 

I then refreshed all my cards before raising my threat to 34.

 

Turn Six began with me adding resources before drawing Wingfoot.

 

In the planning phase I paid 1 resource from Haldir to play Wingfoot on him before exhausting O Lorien and paying another resource from Haldir to play Galadhrim Minstrel I. I then failed to pull a event using her ability.

 

Knowing what was coming I committed Celeborn, Haldir (calling “Enemy” for Wingfoot), Silvan Tracker I and Galadhrim Minstrel I for 8 willpower. With a empty staging area I unsurprisingly drew Chieftain Ufthak for 2 threat (which readied Haldir). 6 progress was made, the first 3 discarded Old Forest Road and the last 3 were added to stage 3B.

 

After skipping travel Chieftain Ufthak attacked Defender of the Nalth I, doing 1 damage. In response Haldir, Legolas and Silverlode Archer I attacked for 9 damage, killing Chieftain Ufthak, adding him to the victory display and adding 2 progress to stage 3B. I then exhausted Henamarth Riversong to look at the top card of the deck, Caught In A Web, before returning it to the top of the deck.

 

At the end of the turn I refreshed all my cards, healed the wound on Defender of the Nalth I and raised my threat to 35.

 

Turn Seven began with me adding resources before drawing Orophin.

 

After skipping planning I committed everyone but the Defender of the Nalth I for a total of 10 willpower. The draw was Caught In A Web, which I placed on Celeborn since the 10 progress was more than enough to explore stage 3B and end the game.

 

My final score was:

Completed Turns (6): 60

Threat: 35.

VP: 4

Total Score: 91

Edited by silverthorn

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GAME 203: JOURNEY DOWN THE ANDUIN


Deck: Mark II: http://community.fan...-my-solo-decks/


 


For this I decided to stick with the all-Silvan hero combo consisting of Celeborn, Haldir & Legolas. This gave me a threat of 29.


 


My starting hand was Defender of the Nalth, Feint, O Lorien, Silvan Tracker, Sneak Attack and The Tree People.


 


Quest set-up consisted of (luckily) adding a Hill Troll to the staging area.


 


Turn One began with me adding resources to my heroes before drawing Galadhon Archer.


 


During planning I paid 1 resource from Celeborn to play O Lorien on Celeborn before exhausting O Lorien and paying 1 resource each from Haldir and Legolas to play Defender of the Nalth I.


 


In the quest phase I committed Celeborn for 3 willpower. In addition to the 1 threat in the staging area I drew Despair, for no effect. I made 2 progress and added them to stage 1B.


 


At the end of the turn I refreshed my cards and increased my threat to 30.


 


Turn Two began with me adding a resource to my heroes before drawing Elven Mail.


 


In the planning stage I exhausted O Lorien before paying 1 resource from Legolas to play Galadhon Archer I, doing 1 damage to the Hill Troll.


 


During the quest phase I committed Celeborn for 3 willpower. In addition to the 1 threat in the staging area I drew Evil Storm, for no effect. I made 2 progress and added them to stage 1B.


 


After skipping the travel phase I was engaged by the Hill Troll, attacking Defender of the Nalth I, attacking him for 6, killing him and raising my threat to 32.


 


As a counter attack, Haldir, Legolas and the buffed Galadhon Archer I attacked for 9, doing 6 more damage to the Hill Troll.


 


I ended the turn by refreshing my cards before raising my threat to 33.


 


Turn Three began with me adding resources before drawing another The Tree People.


 


In the planning phase I exhausted O Lorien before paying 2 resources from Haldir to play Silvan Tracker I.


 


In the quest phase I committed Celeborn and the buffed Silvan Tracker I for a total of 5 willpower. With a empty staging area I drew Enchanted Stream for 2 threat. I made 3 progress, adding them to stage 1B.


 


After deciding not to travel I paid 1 resource from Legolas to play Feint on the Hill Troll before Haldir, Legolas and Galadhon Archer I attacked it for 8, killing it and sending it to the victory display before I added 2 progress (from Legolas) onto stage 1B, exploring it and moving to stage 2B.


 


To end the turn I refreshed all my cards before raising my threat to 34.


 


Turn Four began with me adding resources before drawing Heir of Mardil.


 


In the planning stage I played The Tree People, returning Galadhon Archer I to my hand and putting Rumil into play.


 


In the quest phase I committed Celeborn, Haldir and Silvan Tracker I for 6 willpower. In addition to the 2 threat already in play I drew Evil Storm, which had no effect and Necromancer's Pass for a total of 5 threat. 1 progress was placed on stage 2B.


 


I opted to travel to Necromancer's Pass, discarding Heir of Mardil & Sneak Attack.


 


At the end of the turn I refreshed my cards before raising my threat to 35.


 


I started Turn Five by adding resources before drawing Gandalf (Core).


 


Moving onto planning I exhausted O Lorien before paying 1 resource from Legolas to play Galadhon Archer I.


 


In the quest phase I committed Celeborn and Silvan Tracker before spending 1 resource from Celeborn to Sneak Attack in Gandalf and use his ability to lower my threat to 30. I then committed Gandalf for a total of 8 willpower.


 


In addition to the 2 threat in the staging area I drew The Necromancer's Reach (which added a wound to Celeborn, Silvan Tracker I and Gandalf) and Goblin Sniper for a total of 4 threat. 4 progress was made, 2 explored Necromancer's Pass and 2 were added to stage 2B. I then returned Gandalf to my hand.


 


After not travelling I used Haldir's special ability to (fittingly enough) snipe the Goblin Sniper and kill him


 


At the end of the turn I refreshed my cards, used Silvan Tracker to heal one wound from Celeborn and Silvan Tracker I before raising my threat to 31..


 


Turn Six started with me adding resources before I drew another Galadhon Archer.


 


During the planning phase I paid 3 resources from Celeborn and 1 resource each from Haldir and Legolas to play Gandalf, again using his special ability to drop my threat to 26.


 


During the quest phase I committed Celeborn, Silvan Tracker I and Gandalf for 8 willpower.


 


With 2 threat in the staging area I drew The Necromancer's Reach again, adding 1 damage to Celeborn, Silvan Tracker I and Gandalf, and Dol Goldur Beastmaster for a total of 4 threat. 4 progress was placed on stage 2B.


 


After travelling to the Enchanted Stream the Dol Goldur Beastmaster attacked Rumil. After both shadow cards did nothing Rumil was killed before Haldir and Legolas attacked and killed the Beastmaster, adding 2 progress to and exploring the Enchanted Stream.


 


I ended the turn by refeshing all my cards, healing Celeborn and Silvan Tracker, before raising my theat to 27 and discarding Gandalf.


 


Turn Seven began with me adding resources before I drew Defender of the Nalth.


 


During the planning phase I exhuasted O Lorien and paid 1 resource each from Celeborn and Haldir to play Defender of the Nalth I. I then paid 2 resources from Legolas to play Elven Mail on Defender of the Nalth I.


 


In the quest phase I committed Celeborn and Silvan Tracker I for a total of 4 willpower. With a empty staging area I drew Misty Mountain Goblins and The Brown Lands for a nasty 7 threat. My threat increased to 30.


 


I opted to move to the Brown Lands, which discarded it immediately before I optionally engaged the Misty Mountain Goblins. The Goblins's attack removed 1 progress from stage 2B before they attacked Defender of the Nalth I. Even with their attack buffed by a Dol Goldur Orcs shadow card no damage was inflicted before Haldir and Legolas attacked, killing the Misty Mountain Goblins and adding 2 progress to stage 2B.


 


I ended the turn by refreshing my cards and raising my threat to 31.


 


At the start of Turn Eight I added resources before I drew Rivendell Blade. I then paid 1 resource from Legolas to play the Rivendell Blade on Haldir.


 


In the quest phase I committed Celeborn and Silvan Tracker I for 4 willpower. With a empty staging area I drew Gladden Fields and Banks of the Anduin for 4 threat. No progress was made.


 


After travelling to Gladden Fields I ended the turn by refreshing my cards and raising my threat to 33.


 


To start Turn Nine I added resources before drawing Thror's Map.


 


I paid 1 resource from Haldir and played Thror's Map on Legolas before exhausting O Lorien and paying 1 resource from Legolas to play Galadhon Archer II.


 


Having emptied my hand I committed Celeborn, Haldir, Legolas, Silvan Tracker I and Galadhon Archer I for 8 willpower.


 


With 1 in the staging area I drew The East Bight and Marsh Adder for a total of 5 threat. 3 progress was enough to explore Gladden Fields and add it to the victory display.


 


After travelling to the East Bight I optionally engaged the Marsh Adder. It attacked Defender of the Nalth I, doing 2 damage and raising my threat to 34. in return Galadhon Atcher I attacked, doing 2 damage to the Marsh Adder.


 


At the end of the turn I refreshed my cards, healed 1 damage from Defender of the Nalth and raised my threat to 35.


 


Turn Ten began with me adding resources before I drew Gandalf (Core).


 


In planning I paid 4 resources from Celeborn and 1 from Haldir to play Gandalf. I then used his ability to drop my threat to 30.


 


During questing I committed Celeborn, Gandalf and Silvan Tracker for 8 willpower. With 1 threat in the staging area I drew Despair, which took 4 progress from stage 2B and Treacherous Fog, which boosted the threat total to 2. 6 progress was made, which explored the East Bight.


 


After travelling to Banks of the Anduin the Marsh Adder attacked Defender of the Nalth I. Unfortunately, the shadow card was Eastern Crows, which buffed Marsh Adder enough to kill the Defender of the Nalth. Haldir, Legolas and both Galadhon Archers then attacked for 10, killing the Marsh Adder and sending it to the victory display before adding 2 progress to Banks of the Anduin.


 


At the end of the turn I refreshed everything, discarded Gandalf and raised my threat to 31.


 


Turn Eleven started with me adding resources before drawing another Silvan Tracker. I then exhausted O Lorien before paying 2 resources from Haldir to play Silvan Tracker II.


 


In the quest phase I committed Celeborn and both Silvan Trackers for 7 willpower. With a empty staging area I drew Pursued By Shadows, which raised my threat to 35 and Banks of the Anduin for a total of 1 threat. 6 progress was made, 1 explored Banks of the Anduin and sent it to the top of the deck and 5 progress was added to stage 2B.


 


After travelling to the Banks of the Anduin, I ended the turn by refreshing everyone and raising my threat to 36.


 


Turn Twelve marked the turn where this went from a quest to a slog. It started with me adding resources before I drew Defender of the Nalth.


 


In the planning phase I paid 1 resource from all my heroes to pay for Defender of the Nalth I(a).


 


In the quest phase I committed Celeborn, Haldir, Legolas, both Silvan Trackers and Defender of the Nalth I for 9 willpower. With nothing in the staging area I drew Banks of the Anduin and The East Bight for 2 total threat. 7 progress was made, 4 blew through Banks of the Anduin and sent it back to the top of the deck and 3 was placed on stage 2B,


 


After travelling to the East Bight I ended the turn by refreshing all my cards and raising my threat to 37.


 


Turn Thirteen began with me adding resources before I drew Galadhrim Minstrel. I then exhausted O Lorien before paying 1 resource from Haldir to play Galadhrim Minstrel I. She allowed me to pull The Tree People, which I immediately played to return Galadhrim Minstrel I to my hand and pull Mirkwood Runner I into play. I then paid 2 resources from Haldir to play Galadhrim Minstrel back into play. I failed spectacularly to pull a event.


 


In the quest phase I committed Celeborn, both Silvan Trackers, Mirkwood Runner I and Galadhrim Minstrel I for a total of 9 willpower. In addition to the 1 threat in the staging area I drew Treacherous Fog, which buffs Banks of the Anduin and Eastern Crows, which surged to Driven By Shadow, which made a total of 5 threat. 4 progress was placed on East Bight.


 


The Eastern Crows attacked Haldir, whose useless shadow card was the other Hill Troll. No damage was done and Legolas hit back, killing the Eastern Crows and adding 2 progress to explore The East Bight.


 


At the end of the turn I refreshed my cards and raised my threat to 38.


 


As turn fourteen began I added resources before drawing Wingfoot, which I immediately paid 1 resource from Haldir to play on Haldir.


 


In the quest phase I committed Celeborn, Haldir (Naming “Enemy), Legolas, both Silvan Trackers and Galadhrim Minstrel I for a total of 9 willpower.


 


In addition to the 1 threat in the staging area I drew Necromancer's Pass and Pursued By Shadow, which raised my threat to 42. with a total threat of 4, 5 progress was made, enough to explore stage 2B.


 


Stage 3B told me to draw 2 cards, two copies of Gladden Fields. Since there was no enemies in play I finally won the game.


 


This was a complete slog of a quest. I'm going to be making changes to the deck to add more threat reduction and probably card play options (since I was only able to use the card I drew each turn for about 5 turns at the end).


 


In the end, my final score was:


Completed Turns (13): 130


Threat: 42


VP: 10


Total Score: 162.

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GAME 204: HUNT FOR GOLLUM (I know I skipped a quest but I'm having to play with a deck I'm not experienced with building so playing with, arguably the toughest solo scenario in the game was a bad idea).

Deck: Mark III: http://community.fantasyflightgames.com/index.php?/topic/133239-my-solo-decks/

 

For this I decided to try a all-Lore deck consisting of Elrond, Glorfindel and Mirlonde, which gave me a 30 starting threat.

 

For my starting hand I drew Asfaloth, Bombur, Cloak of Lorien, Elf-Stone, Gandalf (Core) and Master of Law.

 

To set up the quest I added Signs of Gollum, guarded by Gladden Fields to the staging area.

 

Turn One began with me adding resources before drawing another Asfaloth.

 

I then paid 1 resource from Elrond to play Elf-Stone on Gladden Fields/Signs of Gollum before paying 1 resource each from Glorfindel and Mirlonde to play Asfaloth on Glorfindel.

 

During the quest phase I committed Elrond for 3 willpower. In addition to the 3 threat in play I drew The Eaves of Mirkwood. I then exhausted Asfaloth to add 2 progress to the Eaves of Mirkwood and discard it leaving a total 3 threat in play. No progress was made.

 

After travelling to Gladden Fields/Signs of Gollum I ended the turn by refreshing my cards and raising my threat to 32.

 

Turn Two began with me adding resources before I drew Gleowine.

 

During planning I paid 1 resource each from all my heroes to play Bombur.

 

Moving onto questing I committed Elrond and Mirlonde for 5 willpower. With a empty staging area I drew Banks of the Anduin for 1 threat. 4 progress was made, 3 explored Gladden Fields, added it to the victory display and (thanks to Elf-Stone) allowed me to draw another Gandalf (Core) and Warden of Healing. I then attached Signs of Gollum to Elrond and added 1 progress to stage 1B before playing Treacherous Fog, which had no effect.

 

After travelling to Banks of the Anduin I exhausted Asfaloth to add 2 progress to it before ending the turn by refreshing my cards and raising my threat to 33.

 

Turn Three began with me adding resources before drawing Gildor Inglorion.

 

During planning I paid 1 resource from Elrond and Glorfindel to play Gleowine.

 

In the quest phase I committed Elrond and Mirlonde for 5 willpower. With a empty staging area I drew The Old Ford for 1 threat. 4 progress was made. 1 explored Banks of the Anduin and sent it back to the top of the encounter deck before 3 progress was added to stage 1B. I then selected to add Evil Storm into play which did nothing.

 

After travelling to The Old Ford I exhausted Asfaloth to add 2 progress to and explore The Old Ford before refreshing all my cards and raising my threat to 34.

 

Turn Four began with me adding resources before drawing another Master of Law. I proceeded to pay 1 resource from Elrond and Mirlonde to play Warden of Healing I.

 

Proceeding to questing I committed Elrond, Mirlonde and Warden of Healing I for 6 willpower. With a empty staging area I drew another Signs of Gollum which was guarded by a useless Treacherous Fog. With no threat in play I made 6 progress, more than enough to complete stage 1B and move onto stage 2B.

 

After adding Signs of Gollum to Glorfindel I refreshed all my cards before raising my threat to 35.

 

Turn Five began with me adding resources before I drew Erebor Hammersmith. I then paid 1 resource each from Elrond and Mirlonde to play Erebor Hammersmith I, who returned the Elf-Stone from my discard pile to my hand.

 

During questing I added Gladden Fields to the staging area before committing Elrond, Mirlonde, Warden of Healing I and Erebor Hammersmith I for 7 willpower.

 

With 3 threat in the staging area I drew The Eaves of Mirkwood. I then exhausted Asfaloth to add 2 progress to and explore The Eaves of Mirkwood leaving a total of 3 threat. 4 progress was added to stage 2B.

 

After travelling to Gladden Fields I refreshed everything and raised my threat to 37.

 

Turn Six began again with me adding resources before drawing Self-Preservation. I then paid 1 resource each from Elrond and Mirlonde and 3 resources from Glorfindel to play Gildor Inglorion. I then paid 1 resource from Mirlonde to play Cloak of Lorien on Gildor Inglorion.

 

During questing I added played Flooded which raised my threat to 38 and surged to Pursued By Shadow which raised my threat to 41 before I committed Elrond, Mirlonde, Warden of Healing I and Erebor Hammersmith I for 7 willpower. With a empty staging area I drew Eastern Crows for 1 threat. I then exhausted Asfaloth to add 2 progress to Gladden Fields. Of the 6 progress made, 1 explored Gladden Fields and 5 was added to stage 2B.

 

The Eastern Crows attacked Bombur, doing no damage before Glorfindel killed the Eastern Crows and shuffled them back into the encounter deck. I ended the turn by refreshing my cards before I raised my threat to 42.

 

As I wished I had played Gandalf instead of Gildor I started Turn Seven by adding resources and drawing another Warden of Healing.

 

After skipping planning I added Banks of the Anduin to the staging area before committing Elrond and Mirlonde for 5 willpower. With 1 threat in the staging area I drew The Eaves of Mordor for 3 total threat. The 3 progress I made explored stage 2B and I qualified for stage 3B.

 

After exhausting Asfaloth and exploring Eaves of Mirkwood I travelled to Banks of the Anduin before ending the turn and raising my threat to 43.

 

Turn Eight began with me adding resources and drawing Henamarth Riversong. I then paid all the resources on my heroes to play Gandalf (dropping my threat to 38) and Henamarth Riversong. I then exhausted Asfaloth to put 2 progress on Banks of the Anduin.

 

Going into questing I added Eastern Crows to the staging area before committing everyone for 18 willpower. In addition to the 1 threat in the staging area I drew False Lead, which removed one of the Signs of Gollum's but meant that I made 17 progress and after exploring Banks of the Anduin made 16 progress on stage 3B, completing the quest.

 

As far as the new deck went, the whole thing went better than I thought it would. I managed to get 3 Hunters from Mordor as part of a 'pick one' option. Several killed Eastern Crows made it so that I dodged all the Hunters. I think I'll keep going and see how the heroes do against trolls next game.

 

:

 

For this I decided to try a all-Lore deck consisting of Elrond, Glorfindel and Mirlonde, which gave me a 30 starting threat.

 

For my starting hand I drew Asfaloth, Bombur, Cloak of Lorien, Elf-Stone, Gandalf (Core) and Master of Law.

 

To set up the quest I added Signs of Gollum, guarded by Gladden Fields to the staging area.

 

Turn One began with me adding resources before drawing another Asfaloth.

 

I then paid 1 resource from Elrond to play Elf-Stone on Gladden Fields/Signs of Gollum before paying 1 resource each from Glorfindel and Mirlonde to play Asfaloth on Glorfindel.

 

During the quest phase I committed Elrond for 3 willpower. In addition to the 3 threat in play I drew The Eaves of Mirkwood. I then exhausted Asfaloth to add 2 progress to the Eaves of Mirkwood and discard it leaving a total 3 threat in play. No progress was made.

 

After travelling to Gladden Fields/Signs of Gollum I ended the turn by refreshing my cards and raising my threat to 32.

 

Turn Two began with me adding resources before I drew Gleowine.

 

During planning I paid 1 resource each from all my heroes to play Bombur.

 

Moving onto questing I committed Elrond and Mirlonde for 5 willpower. With a empty staging area I drew Banks of the Anduin for 1 threat. 4 progress was made, 3 explored Gladden Fields, added it to the victory display and (thanks to Elf-Stone) allowed me to draw another Gandalf (Core) and Warden of Healing. I then attached Signs of Gollum to Elrond and added 1 progress to stage 1B before playing Treacherous Fog, which had no effect.

 

After travelling to Banks of the Anduin I exhausted Asfaloth to add 2 progress to it before ending the turn by refreshing my cards and raising my threat to 33.

 

Turn Three began with me adding resources before drawing Gildor Inglorion.

 

During planning I paid 1 resource from Elrond and Glorfindel to play Gleowine.

 

In the quest phase I committed Elrond and Mirlonde for 5 willpower. With a empty staging area I drew The Old Ford for 1 threat. 4 progress was made. 1 explored Banks of the Anduin and sent it back to the top of the encounter deck before 3 progress was added to stage 1B. I then selected to add Evil Storm into play which did nothing.

 

After travelling to The Old Ford I exhausted Asfaloth to add 2 progress to and explore The Old Ford before refreshing all my cards and raising my threat to 34.

 

Turn Four began with me adding resources before drawing another Master of Law. I proceeded to pay 1 resource from Elrond and Mirlonde to play Warden of Healing I.

 

Proceeding to questing I committed Elrond, Mirlonde and Warden of Healing I for 6 willpower. With a empty staging area I drew another Signs of Gollum which was guarded by a useless Treacherous Fog. With no threat in play I made 6 progress, more than enough to complete stage 1B and move onto stage 2B.

 

After adding Signs of Gollum to Glorfindel I refreshed all my cards before raising my threat to 35.

 

Turn Five began with me adding resources before I drew Erebor Hammersmith. I then paid 1 resource each from Elrond and Mirlonde to play Erebor Hammersmith I, who returned the Elf-Stone from my discard pile to my hand.

 

During questing I added Gladden Fields to the staging area before committing Elrond, Mirlonde, Warden of Healing I and Erebor Hammersmith I for 7 willpower.

 

With 3 threat in the staging area I drew The Eaves of Mirkwood. I then exhausted Asfaloth to add 2 progress to and explore The Eaves of Mirkwood leaving a total of 3 threat. 4 progress was added to stage 2B.

 

After travelling to Gladden Fields I refreshed everything and raised my threat to 37.

 

Turn Six began again with me adding resources before drawing Self-Preservation. I then paid 1 resource each from Elrond and Mirlonde and 3 resources from Glorfindel to play Gildor Inglorion. I then paid 1 resource from Mirlonde to play Cloak of Lorien on Gildor Inglorion.

 

During questing I added played Flooded which raised my threat to 38 and surged to Pursued By Shadow which raised my threat to 41 before I committed Elrond, Mirlonde, Warden of Healing I and Erebor Hammersmith I for 7 willpower. With a empty staging area I drew Eastern Crows for 1 threat. I then exhausted Asfaloth to add 2 progress to Gladden Fields. Of the 6 progress made, 1 explored Gladden Fields and 5 was added to stage 2B.

 

The Eastern Crows attacked Bombur, doing no damage before Glorfindel killed the Eastern Crows and shuffled them back into the encounter deck. I ended the turn by refreshing my cards before I raised my threat to 42.

 

As I wished I had played Gandalf instead of Gildor I started Turn Seven by adding resources and drawing another Warden of Healing.

 

After skipping planning I added Banks of the Anduin to the staging area before committing Elrond and Mirlonde for 5 willpower. With 1 threat in the staging area I drew The Eaves of Mordor for 3 total threat. The 3 progress I made explored stage 2B and I qualified for stage 3B.

 

After exhausting Asfaloth and exploring Eaves of Mirkwood I travelled to Banks of the Anduin before ending the turn and raising my threat to 43.

 

Turn Eight began with me adding resources and drawing Henamarth Riversong. I then paid all the resources on my heroes to play Gandalf (dropping my threat to 38) and Henamarth Riversong. I then exhausted Asfaloth to put 2 progress on Banks of the Anduin.

 

Going into questing I added Eastern Crows to the staging area before committing everyone for 18 willpower. In addition to the 1 threat in the staging area I drew False Lead, which removed one of the Signs of Gollum's but meant that I made 17 progress and after exploring Banks of the Anduin made 16 progress on stage 3B, completing the quest.

 

As far as the new deck went, the whole thing went better than I thought it would. I managed to get 3 Hunters from Mordor as part of a 'pick one' option. Several killed Eastern Crows made it so that I dodged all the Hunters. I think I'll keep going and see how the heroes do against trolls next game.

Edited by silverthorn

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GAME 205: PASSAGE THROUGH MIRKWOOD (NIGHTMARE)


Deck: Mark IV: http://community.fantasyflightgames.com/index.php?/topic/133239-my-solo-decks/


 


Having discovered that my FLGS had gotten in the Nightmare packs for Heirs Of Numenor, I decided to give the Nightmare scenarios a try.


 


After sending him a message on the forum, MightyRauros gave me permission to use the format he uses for his website while I'm typing these up.


 


Player Set-Up


Heroes: Celeborn, Haldir of Lorien, Legolas.


Starting Threat: 29.


Starting Hand: Defender of the Nalth, Gandalf (Core), Horn of Gondor, O Lorien, Rumil and Sneak Attack.


 


Encounter Set-Up


Added Forest Spider to staging area.


Added Old Forest Road to staging area.


Added Enchanted Stream to staging area.


 


Round One


Resource Phase


+1 Celeborn (1), +1 Haldir (1), +1 Legolas (1).


Draw: Daughter of the Nimrodel.


 


Planning Phase


Play O Lorien on Celeborn (-1 Celeborn).


Exhaust O Lorien.


Play Defender of Rammas I (-1 Haldir, -1 Legolas).


 


Quest Phase


Commit: Celeborn.


Total Willpower: 3.


Reveal: Enchanted Stream.


Total Threat: 7.


Threat increased to 33.


 


Travel Phase


Travel to Old Enchanted Stream.


 


Encounter Phase


Engage Forest Spider.


 


Combat Phase


Add shadow card to Forest Spider. Defender of the Nalth I defends. Shadow: Great Forest Web. Does nothing. No damage inflicted on Defender of the Nalth I.


Haldir and Legolas attack Forest Spider and kill it. 2 progress placed on Enchanted Stream, exploring it.


 


Refresh Phase


Refresh all. Increase threat to 34.


 


Turn Two


Resource Phase


+1 Celeborn (1), +1 Haldir (1), +1 Legolas (1).


Draw: Nalth Guide.


 


Planning Phase


Exhaust O Lorien.


Play Nalth Guide I (-1 Celeborn). Haldir quests without exhausting this turn.


 


Quest Phase


Commit: Celeborn, Haldir, Nalth Guide I.


Total Willpower: 7.


Reveal: Abandoned Camp.


Total Threat: 5.


2 progress added to stage 1B.


 


Travel Phase


Travel to Enchanted Stream.


 


Encounter Phase


No engagements.


 


Combat Phase


No combat.


 


Refresh Phase


Refresh all. Increase threat to 35.


 


Turn Three


Resource Phase


+1 Celeborn (1), +1 Haldir (2), +1 Legolas (2).


Draw: O Lorien.


 


Planning Phase


Exhaust O Lorien.


Play Daughter of the Nimrodel I (-2 Haldir).


Play Horn Of Gondor on Legolas (-1 Legolas).


 


Quest Phase


Commit: Celeborn, Nalth Guide I, Daughter of the Nimrodel I.


Total Willpower: 6.


Reveal: Hummerhorns.


Total Threat: 7.


2 progress placed on Enchanted Stream, explored.


 


Travel Phase


Travel to Old Forest Road. Ready Celeborn.


 


Encounter Phase


No engagements.


 


Combat Phase


Haldir attacks Hummerhorns, killing them and adding to victory display.


 


Refresh Phase


Refresh all. Increase threat to 36.


 


Turn Four


Resource Phase


+1 Celeborn (2), +1 Haldir (1), +1 Legolas (3).


Draw: The Tree People.


Play The Tree People, return Nalth Guide I to hand (+1 Legolas). Play Galadhrim Minstrel I from deck. Search deck for event, no result.


 


Planning Phase


Exhaust O Lorien.


Play Nalth Guide I (-1 Celeborn). Haldir can quest without exhausting this turn.


 


Quest Phase


Commit: Celeborn, Haldir, Galadhrim Minstrel I, Nalth Guide I.


Total Willpower: 9.


Reveal: East Bight Patrol.


Total Threat: 5.


3 progress placed on Old Forest Road, explored.


1 progress placed on stage 1B.


 


Travel Phase


No travel.


 


Encounter Phase


Engage East Bight Patrol.


 


Combat Phase


Add shadow card to East Bight Patrol. Defender of the Nalth I defends. Dol Goldur Beastmaster. Does nothing. 1 damage inflicted on Defender of the Nalth I.


Haldir and Legolas attack East Bight Patrol and kill it. 2 progress placed on stage 1B.


 


Refresh Phase


Refresh all. Increase threat to 37.


 


Turn Five


Resource Phase


+1 Celeborn (2), +1 Haldir (2), +1 Legolas (4).


Draw: Captain Of Gondor.


 


Planning Phase


Play Captain Of Gondor on Legolas (-1 Legolas).


 


Quest Phase


Commit: Celeborn, Galadhrim Minstrel I, Nalth Guide I.


Total Willpower: 5.


Reveal: The Spider's Web, played on Celeborn.


Total Threat: 2.


3 progress placed on stage 1B. Explored, proceeded to stage 2B.


 


Travel Phase


No travel.


 


Encounter Phase


No engagements.


 


Combat Phase


No combat.


 


Refresh Phase


Refresh all. Increase threat to 38. 1 wound added to Celeborn.


 


Turn Six


Resource Phase


+1 Celeborn (3), +1 Haldir (3), +1 Legolas (4).


Draw: Feint.


 


Planning Phase


No planning.


 


Quest Phase


Commit: Celeborn, Galadhrim Minstrel I, Nalth Guide I.


Total Willpower: 6.


Reveal: Abandoned Camp.


Total Threat: 4.


2 progress placed on stage 2B, exploring it. Stage 3B is “Don't Leave The Path”. Ungolient's Spawn added to staging area.


 


Travel Phase


No travel.


 


Encounter Phase


Engage Ungolient's Spawn.


 


Combat Phase


Add shadow card to Ungolient's Spawn. Play Feint (-1 Legolas). Play Sneak Attack to bring in Gandalf. Does 4 damage to Ungolient's Spawn.


Haldir, Legolas and Gandalf attack Ungolient's Spawn and kill it, winning the game.


 


This went well, I'm not used to nightmare decks and the changes to Passage Through Mirkwood have definitely improved the scenario. My final score was:


 


Completed Rounds (5): 50


Threat: 38


Damage on Heroes: 1.


VP: 5.


Total Score:84


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GAME 206: JOURNEY DOWN THE ANDUIN (NIGHTMARE)


Deck: Mark IV: http://community.fan...-my-solo-decks/


 


Having succeeded with the last nightmare scenario I decided to keep the same deck for this one.


 


After sending him a message on the forum, MightyRauros gave me permission to use the format he uses for his website while I'm typing these up.


 


Player Set-Up


Heroes: Celeborn, Haldir of Lorien, Legolas.


Starting Threat: 29.


Starting Hand: Daughter of the Nimrodel, Miner of the Iron Hills, Rivendell Blade, Self-Preservation, Sneak Attack and Thror's Map.


Mulligan: Captain Of Gondor, Defender of the Nalth, Galadhrim Minstrel x2, Nalth Guide and Rivendell Blade.


 


Encounter Set-Up


Added The East Bight to staging area.


Added Hill Troll to staging area.


 


Round One


Resource Phase


+1 Celeborn (1), +1 Haldir (1), +1 Legolas (1).


Draw: Elven Mail.


 


Planning Phase


Play Defender of Rammas I (-1 Celeborn, -1 Haldir, -1 Legolas).


 


Quest Phase


Commit: Celeborn.


Total Willpower: 3.


Reveal: Pursuit On The Shore, no effect.


Surge: Dol Goldur Beastmaster.


Total Threat: 4.


Threat increased to 30.


 


Travel Phase


Travel to The East Bight.


 


Encounter Phase


Engage Hill Troll.


 


Combat Phase


Add shadow card to Hill Troll. Defender of the Nalth I defends. Shadow: Dol Goldur Beastmaster. Does nothing. Defener of the Nalth I killed. Threat increased to 31.


Haldir and Legolas attack Hill Troll, doing 3 damage.


 


Refresh Phase


Refresh all. Increase threat to 32.


 


Round Two


Resource Phase


+1 Celeborn (1), +1 Haldir (1), +1 Legolas (1).


Draw: O Lorien.


 


Planning Phase


Play O Lorien (-1 Celeborn).


Exhaust O Lorien.


Play Galadhrim Minstrel I (-1 Haldir). Search deck for event cards and put Sneak Attack into hand.


Play Rivendell Blade on Legolas (-1 Legolas).


 


Quest Phase


Commit: Celeborn.


Total Willpower: 3.


Reveal: The East Bight.


Total Threat: 3.


 


Travel Phase


No travel.


 


Encounter Phase


No engagements.


 


Combat Phase


Add shadow card to Hill Troll. Galadhrim Minstrel I defends. Shadow: The Brown Lands, no effect. Galadhrim Minstrel I killed. Threat increased to 36.


Haldir and Legolas attack Hill Troll, doing 5 damage.


 


Refresh Phase


Refresh all. Increase threat to 37.


 


Turn Three


Resource Phase


+1 Celeborn (2), +1 Haldir (1), +1 Legolas (1).


Draw: Feint.


 


Planning Phase


Exhaust O Lorien.


Play Galadhrim Minstrel I (-1 Haldir). Search deck for event cards, put The Tree People into hand.


Play The Tree People, put Galadhrim Minstrel back into hand and add Galadhon Archer I into play.


Galadhon Archer I does 1 damage to Hill Troll, killing it and adding it to the victory display.


Play Nalth Guide I (-2 Celeborn). Haldir doesn't exhaust to quest this turn.


 


Quest Phase


Commit: Celeborn.


Total Willpower: 3.


Reveal: The Necromancer's Reach, does 1 damage to Celeborn.


Total Threat: 3.


 


Travel Phase


No travel.


 


Encounter Phase


Engage Dol Goldur Beastmaster.


 


Combat Phase


Add shadow cards to Dol Goldur Beastmaster. Play Feint (-1 Legolas), attack cancelled. Haldir and Legolas attack, killing Dol Goldur Beastmaster and adding 2 progress to The East Bight.


 


Refresh Phase


Refresh all. Increase threat to 38.


 


Turn Four


Resource Phase


+1 Celeborn (1), +1 Haldir (1), +1 Legolas (1).


Draw: Rivendell Blade.


 


Planning Phase


Exhaust O Lorien.


Play Galadhrim Minstrel I (Haldir -1). Search deck for event cards, drew another Sneak Attack.


 


Quest Phase


Commit: Celeborn, Nalth Guide I, Galadhrim Minstrel I.


Total Willpower: 6.


Reveal: Eastern Crows.


Surge: Troll Attack, no effect.


Surge 2: Eastern Crows.


Surge 3: Troll Attack, no effect.


Surge 4: Smoking Blood, no effect.


Surge 5 (good grief): Gladden Marshlands.


Total Threat: 13.


Threat increased to 45.


 


Travel Phase


No travel.


 


Encounter Phase


Engage both Eastern Crows.


 


Combat Phase


Add shadow card to enemies. Eastern Crows I attacks Galadhon Archer Shadow: The Necromancer's Reach. Does nothing. Attack kills Galadhon Archer I.


Eastern Crows II attacks Haldir. Shadow: Wargs. Attack does 1 damage.


Legolas attacks and kills Eastern Crows I, 2 progress added to The East Bight.


 


Refresh Phase


Refresh all. Increase threat to 46.


 


Turn Five


Resource Phase


+1 Celeborn (2), +1 Haldir (1), +1 Legolas (2).


Draw: Nalth Guide.


 


Planning Phase


Exhaust O Lorien.


Play Nalth Guide II (-1 Celeborn). Haldir doesn't exhaust to quest this turn.


 


Quest Phase


Commit: Celeborn, Haldir, Legolas, Galadhrim Minstrel I, Nalth Guide I & II.


Total Willpower: 10.


Reveal: Gladden Marshlands.


Total Threat: 21.


Threat increased to 57. Game lost due to threating out.


 


This went badly. This deck is too reliant on certain cards early on so I may have to go back to the drawing board and either try something completely different. 


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You have made a mistake at turn three :

 

Play The Tree People, put Galadhrim Minstrel back into hand and add Galadhon Archer I into play.

Galadhon Archer I does 1 damage to Hill Troll, killing it and adding it to the victory display.

 

Galadhon Archer does 1 damage to an ennemy not engage with you.

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GAME 205: JOURNEY DOWN THE ANDUIN (NIGHTMARE) – ATTEMPT TWO

Deck: Mark V:

 

After the last game ended badly I decided to try something different. I made up the decks from the 'The Woodland Realms Unite' articles.

 

The one major difference was that deck 2 has a Black Arrow instead of one of the Henamarth Riversong cards.

 

Deck 1 is 'The Elven Highborn', consisting of Celeborn, Elrond & Galadriel. This gave me a somewhat high 33 threat. The starting hand was A Test Of Will, Feigned Voices, Gandalf (Core), Lorien Guide, Nalth Guide and Silvan Refugee.

 

Since there was no O Lorien in the hand I decided to mulligan, drawing Defender of the Nalth x2, Nalth Guide, Nenya, O Lorien and Sneak Attack.

 

Deck 2 was 'The Spear Of Mirkwood', consisting of Haldir of Lorien, Legolas and Mirlonde. The starting threat was a lot lower 24. The starting hand was Elven Mail, Galadhon Archer, Mirkwood Runner, Pursuing the Enemy, Silvan Tracker and Unseen Strike.

 

I decided to mulligan, drawing Black Arrow, Daughter of the Nimrodel, Feint, Foe-Hammer, Pursuing The Enemy and Unseen Strike.

 

For quest set-up I added The East Bight and Pursuit On The Shore, which surged to Smoking Blood, which then surged to The Necromancer's Reach, which did nothing. I ended set-up by adding a Hill Troll to the staging area.

 

Turn One began with me adding resources to all the heroes before deck 1 drew Hasty Stroke and Deck 2 drew Mirkwood Runner.

 

During planning deck 1 paid 1 resource from Celeborn to play O Lorien before exhausting O Lorien and removing a resource each from Elrond and Galadriel to play Defender of the Nalth I. Deck 2 played Black Arrow on Legolas.

 

During the planning phase Celeborn, Elrond and Defender of the Nalth I committed. In addition to the 2 threat in the staging area I drew Goblin Sniper and another The Necromancer's Reach, which did 1 damage to Celeborn and Elrond. This made for a total of 7 willpower against 3 threat. 4 progress was added to stage 1B before I travelled to the East Bight.

 

During the encounter phase deck 1 engaged the Hill Troll before I paid 1 resource from Legolas to play Feint on the Hill Troll, stopping it's attack. In response, Haldir and Legolas (using the Black Arrow and sending it to the victory display) used Unseen Strike to push the total attack to 14 and kill the Hill Troll, send it to the victory display and add 2 progress to the active The East Bight. I then exhausted Galadriel to drop deck 1's threat to 32 and allow Deck 1 to draw Feigned Voices.

 

After all that I added 1 damage to Celeborn  and Legolas from Goblin Sniper before I refreshed all the cards and raised deck 1's threat to 33 and deck 2's to 25. 

 

Turn Two began with deck 2 becoming first player before I added resources and deck 1 drew Silvan Refugee and deck 2 drew Hands Upon The Bow.

 

During planning deck 2 paid 1 resource from Haldir and 2 from Mirlonde to play Mirkwood Runner I. Deck 1 paid 1 resource from  Galadriel to play Nenya on her. I then exhausted O Lorien before paying 1 resource each from Celeborn and Elrond to play Defender of the Nalth II.

 

Proceeding to questing I committed Celeborn, Elrond Mirlonde and Defender of the Nalth II before exhausting Galadriel and Nenya to add her willpower to Elrond's.

 

In addition to the 2 threat in the staging area I drew Anduin Troll Spawn, which surged to another The Necromancer's Reach (which added 1 damage to Celeborn, Elrond and Galadriel) and another East Bight. This made for a total of 11 willpower against. 5 threat. 6 progress was made, 4 explored the active The East Bight and 2 was added to stage 1B.

 

After travelling to The East Bight the Anduin Troll Spawn attacked Defender of the Nalth I. The shadow card was Smoking Blood, which luckily had no effect although the attack killed the Defender of the Nalth. In response Haldir, Legolas and Defender of the Nalth II attacked for 8 (thanks to the buff Celeborn provided to Defender of the Nalth II), killing the Anduin Troll Spawn.

 

At the end of the turn I added a wound to the Mirkwood Runner and Galadriel from the Goblin Sniper before I refreshed all the cards and raised Deck 2's threat to 26 and Deck 1's threat to 34.

 

Turn Three began with making deck 1 first player and adding resources before deck 1 drew another Defender of the Nalth and deck 2 drew Daughter of the Nimrodel.

 

Planning began with deck 1 paying 1 resource each from Celeborn and Elrond to play Nalth Guide I, which allows Celeborn to quest without exhausting (which will be handy if there's another flaming The Necromancer's Reach in the deck). I then paid 1 resource from Galadriel to play Silvan Refugee I and exhausted O Lorien. Deck 2 paid 1 resource from Haldir and  Mirlonde to play Daughter of the Nimrodel I, then immediately exhausted her to take 2 damage off Celeborn.

 

During questing I committed Celeborn, Elrond, Nalth Guide I, Silvan Refugee I and exhausted Galadriel and Nenya to add her willpower to Elrond. In addition to the 2 points in the staging area I drew The Brown Lands and Troll Attack, which surged to Chieftain Ufthak. This made for a impressive 15 willpower against 9 threat. 6 progress was made, exploring The East Bight.

 

After travelling to the Brown Lands and automatically exploring it before Chieftain Ufthak attacked Silvan Refugee I. The shadow card was Gladden Marshlands which fortunately added 1 to Chieftain's attack (I would much rather have that come up as a shadow card than come up as a encounter card with it's 10 threat). The buffed attack kills Silvan Refugee I before Haldir, Legolas and (of all people) Nalth Guide I attack for 8 and inflict 5 damage.

 

At the end of the turn I add a wound to Celeborn and Mirlonde from Goblin Sniper before refreshing the cards and raising deck 1's threat to 35 and deck 2's threat to 27.

 

Turn Four began with making deck 2 the first player before adding resources. Deck 2 then drew The Tree People before deck 1 drew Elrond's Counsel.

 

During planning deck 2 played The Tree People, sending Mirkwood Runner back to the hand before playing Galadhon Archer I, who does 1 damage to Chieftain Ufthak, killing him and adding him to the victory display. Deck 1 then exhausted O Lorien so that I could pay 1 resource each from Haldir and Mirlonde to play Daughter of the Nimrodel II. I then immediately exhausted both Daughters to heal 2 wounds each from Elrond and Celeborn.

 

Proceeding to questing I committed Celeborn, Elrond, Nalth Guide I and Mirlonde before exhausting Galadriel and Nenya to buff Elrond. Deck 1 played Elrond's Counsel to buff Celeborn's willpower and drop deck 1's threat to 32. In addition to the 2 threat in the staging area I drew Marshland Outlaws and Gladden Fields. This made for a total of 13 willpower against 7 threat. The 6 progress made was more than enough to explore stage 1B and proceed to stage 2B.

 

After travelling to Gladden Fields the Marshland Outlaws performs a undefended attack on Elrond. The shadow card was Anduin Troll Spawn for no effect and the attack did 2 damage. In response, Elrond, Haldir, Legolas and Galadhon Archer I attacked for 12, killing the Marshland Outlaws and adding 2 progress to Gladden Fields.

 

At the end of the turn, Celeborn and Legolas took a wound from Goblin Sniper before I refreshed all my cards and raised deck 1's threat to 34 and deck 2's to 29.

 

Turn Five began with deck 1 becoming first player before I added resources and deck 1 drew Galadhrim Minstrel and deck 2 drew Rivendell Blade.

 

During planning deck 1 exhausted O Lorien before paying 1 resource from Elrond to play Galadhrim Minstrel I before pulling Elrond's Counsel into the hand. Deck 2 paid a resource from Legolas to play Rivendell Blade on Legolas. I then paid 2 resources from Haldir and 1 from Mirlonde to play Mirkwood Runner I.

 

During questing I committed Elrond, Celeborn, Haldir, Mirlonde, Nalth Guide I, Galadhrim Minstrel and Mirkwood Runner I before exhausting Galadriel and Nenya to buff Elrond. Deck 1 played Elrond's Counsel on Elrond to buff Celeborn and drop deck 1's threat to 31. In addition to the 2 threat in the staging area I drew Brown Water Rats, another Brown Water Rats and Pursued By Shadows which raised deck 1's threat to 33 and deck 2's threat to 33. This made for a total of 19 willpower against 4 threat. 15 progress was made, 1 progress explored Gladden Fields and sent it to the victory display before 14 progress was added to stage 2B. Having finally checked what Hands Upon The Bow does I paid 1 resource from Legolas to play it and target the Goblin Sniper in the staging area. The 6 attack killed the Goblin Sniper, adding 2 progress to stage 2B and exploring it. 

 

Stage 3B forced me to draw 2 A Flooded Fords, Gladden Marshlands and Gladden Fields. Since both of the enemies in play have the Rat trait they discarded themselves and I won the quest.

 

The final combined score was:

Completed Turns (4): 40

Combined Threat: 66.

Damage on surviving heroes: 7

VP: 12

Total Score: 101.

 

these decks seemed to work well although the fact that a lot of the cards are ones I never use made this a learning experience (I had forgotten that you can snipe out of combat with Hands Upon The Bow until turn 5. I could have used it to get rid of the pesky Goblin Sniper).

 

I'm definitely going to keep these two decks since playing cards I don't use is a attraction after this much gaming.

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GAME 206: ESCAPE FROM DOL GOLDUR (NIGHTMARE)

Deck: Mark V:

 

I decided to stick with the same Decks I played through Journey Down The Anduin with.

 

Deck A is 'The Elven Highborn', consisting of Celeborn, Elrond & Galadriel. This gave me a somewhat high 33 threat. The starting hand was Defender of the Nalth, Feigned Voices, Light Of Valinor, O Lorien, Silverlode Archer and Sneak Attack.

 

Deck B was 'The Spear Of Mirkwood', consisting of Haldir of Lorien, Legolas and Mirlonde. The starting threat was a lot lower 24. The starting hand was Mirkwood Runner, Ranger Spikes, Rivendell Blade, Rivendell Bow x2 and Unseen Strike.

 

For quest set-up I added the objectives: Dungeon Torch guarded by Hummerhorns, Gandalf's Map guarded by The Necromancer's Reach (which luckily discards after doing nothing) and Shadow Key guarded by Dungeon Jailer.

 

Stage 1B forced me to select a random hero to be the captive. I randomly selected Mirlonde for that 'honour'.

 

Turn One began with me adding resources (Celeborn: 1, Elrond: 1, Galadriel: 1, Haldir: 1, Legolas: 1), before Deck A drew Nalth Guide and Deck B drew Pursuing The Enemy.

 

During planning Deck A played O Lorien on Celeborn (Celeborn: 0), exhausted O Lorien and played Defender of the Nalth I (Elrond: 0, Galadriel: 0). Deck B played Rivendell Blade on Legolas (Legolas: 0).

 

During the quest phase Deck A committed Celeborn, Elrond and Defender of the Nalth I. In addition to the 2 threat in play I drew Great Forest Web and Dungeon Labyrinth. This made for a total of 7 willpower against 5 threat, 2 progress was duly added to stage 1B.

 

After travelling to Dungeon Labyrinth. The Dungeon Jailer attacked Deck A, targeting Defender of the Nalth I. The shadow card was Spider of Dol Goldur who added 3 attack for a total of 5 attack. This was enough to kill Defender of the Nalth I. Haldir and Legolas then attacked it, doing 5 damage, thanks to the Rivendell Blade on Legolas, and killed the Dungeon Jailer, sending him to the victory display and adding 2 progress to Dungeon Labyrinth. Deck A then added Shadow Key to Galadriel and raised their threat to 35. I then exhausted Galadriel to drop Deck A's threat to 34 and draw Nenya.

 

At the end of the round I added 2 resources to Dungeon Labyrinth and added a wound to Galadriel before refreshing all the cards and raising Deck A's threat to 35 and Deck B's threat to 25.

 

Turn Two began with me adding resources (Celeborn: 1, Elrond: 1, Galadriel: 1, Haldir: 2, Legolas: 1) before Deck B drew Daughter of the Nimrodel and Deck A drew Mirror Of Galadriel. Deck A then exhausted O Lorien.

 

During planning Deck B played Daughter of the Nimrodel (Haldir: 0). Deck A played Mirror Of Galadriel (Galadriel: -1) before exhausting it to pull Arwen Undomiel into my hand before discarding Sneak Attack. Deck A then played Nenya on Galadriel (Celeborn: 0).

 

In the quest phase Deck A committed Celeborn before Galadriel and Nenya exhausted to buff him. In addition to the 2 threat in the staging area I drew Driven By Shadow and Dol Goldur Beastmaster. This made for a total of 7 willpower against 6 threat. 1 more progress was added to Dungeon Labyrinth.

 

After skipping travel the Dol Goldur Beastmaster attacked Elrond. The shadow cards were Torture Chamber and Endless Caverns which had no effect so the attack did no damage. Haldir and Legolas then attacked the Dol Goldur Beastmaster for 6, killing it and adding 2 more progress to Dungeon Labyrinth.

 

At the end of the turn I added a wound to Galadriel and added 2 resources to Dungeon Labyrinth before refreshing all my cards and raising Deck A's threat to 36 and Deck B's threat to 26. I then exhausted Daughter of the Nimrodel I to heal the 2 damage on Galadriel.

 

Turn Three began with me making Deck A the first player and adding resources (Celeborn: 1, Elrond: 2, Galadriel: 1, Haldir: 1, Legolas: 2) before Deck A drew Feigned Voices and Deck B drew Silvan Tracker.

 

During planning Deck A exhausted O Lorien before playing Arwen Undomiel (Galadriel: 0) before I exhausted Mirror of Galadriel to pull Defender of the Nalth into my hand and discard Feigned Voices. They then played Defender of the Nalth I (Celeborn: 0, Elrond: 0).

 

During planning Deck A committed Arwen Undomiel, Defender of the Nalth I, Celeborn and Elrond before exhausting Galadriel to add her willpower to Celeborn's. 

 

In addition to the 3 threat in play I drew Sentinel of Shadow and Torture Chamber. This made for a total of 14 willpower against 10 threat. 4 progress was made, 3 finally explored Dungeon Labyrinth and 1 was placed on stage 1B.

 

After travelling to Torture Chamber Haldir used his ability to attack the Hummerhorns in the staging area, killing them and sending them to the victory display.

 

At the end of the turn I added a resource to Torture Chamber and a wound to Galadriel before refreshing my cards and raising Deck A's threat to 37 and Deck B's to 27.

 

Turn Four began with me making Deck B first player and adding resources (Celeborn: 1, Elrond: 1, Haldir: 2, Legolas: 3) before Deck B drew Hands Upon The Bow and Deck A drew another Arwen Undomiel. Deck A then exhausted Mirror of Galadriel to pull Nalth Guide from the Deck and discarded Silverlode Archer before exhausting O Lorien.

 

During planning Deck B played Silvan Tracker I (Haldir: 0) before Deck A played Light of Valinor on Elrond (Galadriel: 0) and Nalth Guide I (Celeborn: 0, Elrond: 0) meaning that Haldir could quest without exhausting this turn.

 

During the quest phase Deck B committed Haldir and Silvan Tracker I and Deck A committed Celeborn, Elrond, Arwen (adding her buff to Defender of the Nalth I) and Nalth Guide I before Galadriel & Nenya exhausted to add her willpower to Celeborn's. In addition to the 2 threat in the staging area I drew Chieftain Ufthak and another Dungeon Labyrinth. This made for a total of 18 willpower against 5 threat. 13 progress was made, 6 explored Torture Chamber and the last 7 explored stage 1B and allowed me to proceed to stage 2B.

 

After skipping travel for tactical reasons Chieftain Ufthak attacked Defender of the Nalth I. The shadow card was Necromancer's Pass, which did nothing and the attack did no damage thanks to the buff provided by Arwen. Haldir, Legolas and Elrond then attacked Chieftain Ufthak for 8, killing him thanks to Legolas's Rivendell Blade and sending him to the victory display before adding 2 progress to stage 2B, which released Mirlonde with a wound on her. This also added Nazgul of Dol Goldur to the staging area.

 

With the job half-done I ended the turn by adding a wound to Galadriel before I refreshed all my cards, healing the wound on Mirlonde thanks to Silvan Tracker I's ability. I then raised Deck B's threat to 28 and Deck A's to 38. Deck B finally exhausted Daughter of the Nimrodel I to heal the damage on Galadriel.

 

Turn Five began with Deck A becoming first player before I added resources (Celeborn: 1, Elrond: 1, Galadriel: 1, Haldir: 1, Legolas: 4, Mirlonde: 1) and Deck A drew Children of the Sea and Deck B drew The Tree People. Deck A then exhausted Mirror Of Galadriel to pull Galadhrim Minstrel into hand and discard Feigned Voices.

 

In planning Deck A played Nalth Guide II (Celeborn: 0, Elrond: 0) which allowed Haldir to quest this turn without exhausting. I then exhausted O Lorien. Deck B Played Mirkwood Runner I (Haldir: 0, Mirlonde: 0) before playing The Tree People, returning Mirkwood Runner I to the hand and put Rumil into play (unfortunately, I couldn't use his ability but he was the only Silvan ally in the top 5 cards) as well as playing Rivendell Bow on Mirlonde (Legolas: 3).

 

During the quest phase Deck A committed Celeborn, Elrond, Arwen Undomiel (buffing Defender of the Nalth I) and both Nalth Guides before Galadriel and Nenya exhausted to buff Celeborn. Deck B committed Haldir and Silvan Tracker I. In addition to the 8 threat in the staging area I drew Dol| Goldur Orcs, which added 2 wounds to Celeborn, and Eyes Of The Forest, which forced Deck A to discard Children of the Sea and Deck B to discard Unseen Strike, Hands Upon The Bow and Pursuing The Enemy. All in all 18 willpower went up against 12 threat. 6 progress was made and added to stage 2B.

 

After travelling to Dungeon Labyrinth Deck A engaged the Dol Goldur Orcs and the Nazgul of Dol Goldur. 

 

The Nazgul of Dol Goldur attacked Defender of the Nalth I, killing him and the Dol Goldur Orcs attacked Nalth Guide II, killing her.

 

In response, Elrond attacked and killed the Dol Goldur Orcs and Haldir, Legolas, Mirlonde and Rumil attacked the Nazgul of Dol Goldur, doing 9 damage (again thanks to the massively useful Rivendell Blade) and killed the Nazgul with a barrage of Ranged attacks.

 

At the end of the round I added 2 resources to Dungeon Labyrinth and a wound to Galadriel before refreshing all the cards. The 2 wounds on Celeborn were healed thanks to Silvan Tracker I before I raised Deck A's threat to 39 and Deck B's to 29. at this point I played Dungeon Torch and Gandalf's Map to Galadriel, raising Deck A's threat to 43.

 

Turn Six began with Deck B becoming first player. I then added resources (Celeborn: 1, Elrond: 1, Galadriel: 2, Haldir: 1, Legolas: 4, Mirlonde: 1).  Deck B proceeded to draw Foe-Hammer and Deck A drew Defender of the Nalth. Deck A then exhausted Mirror Of Galadriel to pull The Tree People into hand and discard Galadhrim Minstrel.

 

Planning began with Deck B playing Ranger Spikes into the staging area (Haldir: 0, Mirlonde: 0). Deck A played the Tree People, returning Nalth Guide I to the hand before playing Galadriel's Handmaiden I, who dropped Deck A's threat to 42. Deck A then exhausted O Lorien to play Nalth Guide I (Celeborn: 0) which allowed Haldir to quest without exhausting that turn before playing Defender of the Nalth I (Elrond: 0, Galadriel: 0). 

 

During questing Deck B committed Haldir, Mirlonde, Rumil and Silvan Tracker I while Deck A committed Celeborn, Elrond, Arwen (buffing Defender of the Nalth I), Galadriel's Handmaiden I, Nalth Guide I and Defender of the Nalth I before Galadriel and Nenya exhausted to buff Celeborn. In addition to the 2 threat in play I drew King Spider (which exhausted Galadriel's Handmaiden and Daughter of the Nimrodel but was caught on the Ranger Spikes) and Endless Caverns (which raised Deck A's threat back to 43 and Deck B's to 30) and surged to Sentinel of Shadow. This made for 21 willpower against 6 threat. 15 progress was made, 8 explored Dungeon Labyrinth and 7 explored stage 2B.

 

After travelling to Endless Caverns Haldir used his ability to attack the King Spider, doing 2 damage before I ended the turn by adding a wound to Galadriel before refreshing my cards, healing the wounds on Celeborn and raising Deck A's threat to 46 and Deck B's to 31. I then exhausted Daughter of the Nimrodel I to heal the wounds on Galadriel.

 

Turn Seven began with me making Deck A first player and adding resources (Celeborn: 1, Elrond: 1, Galadriel: 1, Haldir: 1, Legolas; 5, Mirlonde: 1) before Deck A drew Elrond's Counsel and Deck B drew another Rivendell Blade.

 

During planning Deck B played Rivendell Blade on Haldir (Legolas: 4).

 

In the quest phase I added a Orc Guard to each deck before Deck A committed Celeborn, Elrond, Arwen (buffing Defender of the Nalth I), |Galadriel's Handmaiden I and Nalth Guide I before Galadriel and Nenya exhausted to buff Celeborn and I played Elrond's Counsel to buff Celeborn and drop deck A's threat back to 43. Deck B committed Silvan Tracker I, Rumil, Mirlonde and Haldir. In addition to the 2 threat in play I drew Dol Goldur Beastmaster and Cavern Guardian, who increased Deck A's threat to 44 and Deck B's threat to 32. This made it that I had a total of 22 willpower against 6 threat. 16 progress was made, enough to explore Endless Caverns and stage 3B and win the game.

 

This was a odd game, Deck A seems to work remarkably well but Deck B seemed to not draw a lot of the cards I expected to need. EFDG is a lot different quest in nightmare mode and I suspect I hit lucky with encounter card draw.

 

My final score was:

Completed Turns (5): 50

Combined Threat: 76.

Damage: 0

VP: 14

Total Score: 112

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GAME 207: THE HUNT FOR GOLLUM (NIGHTMARE)


Deck: Mark V:


 


Player 1 Set-Up


Heroes: Celeborn, Elrond, Galadriel.


Starting Threat: 33.


Starting Hand: Children Of The Sea, Gandalf (Core), Lorien Guide, O Lorien, Sneak Attack and Stand And Fight.


Mulligan: Gandalf (Core), Hasty Stroke, Lorien Guide, Nalth Guide, O Lorien and Stand and Fight.


 


Player 2 Set-Up


Heroes: Haldir, Legolas, Mirlonde.


Starting Threat: 24.


Starting Hand: Feint, Galadhon Archer, Galadhrim Minstrel, Hands Upon The Bow, Mirkwood Runner and Ranger Spikes.


 


Quest Set-Up


Add Signs Of Gollum, guarded by Misty Mountain Goblins to staging area.


Add Hunter's Lookout to staging area.


 


Turn One: First Player Deck 1.


 


Resource Phase.


Add a resource to all heroes.


Deck 1 draws Silverlode Archer.


Deck 2 draws Unseen Strike.


 


Planning Phase.


Deck 1 pays 1 resource from Celeborn for O Lorien and plays it on Celeborn.


Deck 1 exhausts O Lorien.


Deck 2 pays 1 resource from Legolas to play Galadhon Archer.


Galadhon Archer does 1 damage to Misty Mountain Goblins.


Deck 2 pays 1 resource each from Haldir and Mirlonde to play Galadhrim Minstrel.


Deck 2 searches top 5 cards of deck 2 for a event. Adds another Unseen Strike to hand.


 


Quest Phase.


Deck 1 commits Celeborn.


Deck 2 commits Mirlonde, Galadhon Archer and Galadhrim Minstrel.


Draws The Old Ford.


Draws Pursued By Shadow. Deck 1 threat: 35. Deck 2 threat: 26.


Total Willpower: 8.


Total Threat: 6.


2 progress added to stage 1B.


 


Travel Phase.


Travelled to The Old Ford.


 


Encounter Phase


Deck 1 optionally engaged Misty Mountain Goblins.


 


Combat Phase.


Shadow card added to Misty Mountain Goblins.


Haldir uses his ability to attack the Misty Mountain Goblins, doing 2 damage and killing them.


Deck 1 exhausts Galadriel to draw Gandalf (Core). Deck 1 threat: 34.


 


Refresh Phase.


All cards refresh.


Deck 1 threat: 35.


Deck 2 threat: 27.


 


Turn Two: First Player Deck 2.


 


Resource Phase.


Add a resource to all heroes.


Deck 1 draws Elrond's Counsel.


Deck 2 draws Cloak Of Lorien.


 


Planning Phase.


Deck 2 pays 1 resource from Haldir to play Cloak of Lorien on Elrond.


Deck 1 exhausts O Lorien.


Deck 1 pays 1 resource from Celeborn to play Nalth Guide. Haldir quests this turn without exhausting.


Deck 1 pays 2 resources from Galadriel and 1 from Elrond to play Lorien Guide.


 


Quest Phase.


Deck 2 commits Haldir, Mirlonde and Galadhrim Minstrel.


Deck 1 commits Celeborn, Nalth Guide and Lorien Guide. 1 progress placed on The Old Ford.


Draws The West Bank.


Draws Flooded. Removes all progress from The Old Ford. Deck 2 threat: 28. Deck 1 threat: 36. surges.


Draws Pursued By Shadows. Deck 2 threat: 31. deck 1 threat: 38.


Total Willpower: 12.


Total Threat: 5.


7 progress made. 1 explores The Old Ford, 6 added to stage 1B. Explores stage 1B, proceeds to stage 2B.


Signs of Gollum attached to Galadriel.


 


Travel Phase.


Travelled to Hunters Lookout.


 


Encounter Phase


No encounters.


 


Combat Phase.


No combat.


Deck 1 exhausts Galadriel to draw Arwen Undomiel. Deck 1 threat: 37.


 


Refresh Phase.


All cards refresh.


Deck 1 threat: 38.


Deck 2 threat: 32.


 


Turn Three: First Player Deck 1.


 


Resource Phase.


Add a resource to all heroes.


Deck 1 draws Light Of Valinor.


Deck 2 draws Pursuing The Enemy.


 


Planning Phase.


Deck 1 pays 1 resource from Galadriel to play Light Of Valinor on Elrond.


Deck 1 pays 2 resources from Elrond to play Arwen Undomiel.


Deck 1 exhausts O Lorien.


Deck 2 pays 1 resource each from Haldir and Mirlonde to play Mirkwood Runner.


 


Quest Phase.


Draws Old Wives' Tales and Restless Hunters. Plays Restless Hunters, no effect. Discards both.


Deck 1 commits Celeborn, Elrond, Nalth Guide, Lorien Guide (1 progress placed on Hunters Lookout) and Arwen Undomiel.


Deck 2 commits Mirlonde, Mirkwood Runner and Galadhrim Minstrel.


Draws Dark Pools.


Draws The Trail Goes Cold. Attaches to Hunters Lookout. Removes all progress.


Total Willpower: 16.


Total Threat: 8.


8 progress made. 6 explores Hunters Lookout and 2 added to stage 2B.


 


Travel Phase.


Travelled to The West Bank.


 


Encounter Phase


No engagements.


 


Combat Phase.


No combat.


Deck 1 exhausts Galadriel to draw Nenya. Deck 1 threat: 37.


 


Refresh Phase.


All cards refresh.


Deck 1 threat: 38.


Deck 2 threat: 33.


 


Turn Four: First Player Deck 2.


 


Resource Phase.


Add a resource to all heroes.


Deck 2 draws Lembas.


Deck 1 draws Light Of Valinor.


 


Planning Phase.


Deck 1 pays 1 resource from Elrond to play Nenya on Galadriel.


Deck 1 pays 2 resources from Celeborn and Elrond and 1 resource from Galadriel to play Gandalf (Core). Deck 1 threat: 33.


 


Quest Phase.


Adds Signs Of Gollum (guarded by Watched Path) to staging area. Discards Hunters From Mordor.


Deck 1 commits Gandalf, Celeborn, Elrond, Nalth Guide, Lorien Guide (1 progress added to The West Bank) and Arwen Undomiel (defence bonus given to Elrond).


Deck 1 exhausts Galadriel and Nenya to add her willpower to Celeborn's.


Deck 2 commits Mirlonde, Galadhrim Minstrel and Mirkwood Runner.


Draws Hunting Warg.


Draws The Eaves Of Mirkwood.


Total Willpower: 22.


Total Threat: 9.


13 progress made. 2 explores The West Bank and 11 completes Stage 2B. Proceeds to stage 3B.


 


Travel Phase.


Travelled to Watched Paths/Signs of Gollum.


 


Encounter Phase


Deck 1 optionally encounters Hunting Warg.


 


Combat Phase.


Shadow card added to Hunting Warg.


Hunting Warg attacks Elrond. Shadow: Watched Path. No effect. Attack does no damage.


Haldir and Legolas attack and kill Hunting Warg. 2 progress added to Watched Path/Signs of Gollum.


 


Refresh Phase.


All cards refresh.


Deck 2 threat: 34.


Deck 2 threat: 34.


Deck 1 discards Gandalf.


 


Turn Five: First Player Deck 1.


 


Resource Phase.


Add a resource to all heroes.


Deck 1 draws Silverlode Archer.


Deck 2 draws Pursuing The Enemy.


 


Planning Phase.


Deck 1 exhausts O Lorien.


Deck 1 pays 1 resource each from Celeborn and Elrond to play Silverlode Archer.


Deck 1 pays 1 resource from Galadriel to play Silvan Refugee.


 


Quest Phase.


Deck 1 commits Silvan Refugee, Silverlode Archer, Nalth Guide, Lorien Tracker (adds 1 progress to Watched Path/Signs of Gollum), Arwen Undomiel (adding her defence bonus to Elrond), Celeborn and Elrond.


Galadriel and Nenya exhaust to add her willpower to Celeborn.


Draws Restless Hunters, no effect.


Draws The Old Ford.


Total Willpower: 18.


Total Threat: 7.


11 progress made. 1 explores Watched Path and 10 explores stage 3B, winning the game.


 


My final score was:


 


Completed Turns (4): 40


Combined Threat: 68.


Damage: 0.


VP: 0


Total Score: 108


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GAME 208-210: CONFLICT AT THE CARROCK (NIGHTMARE)


Deck: Mark V:


Note: This is the third attempt at CATC Nightmare. When I point out that this is the best I've managed to get at this quest you can guess how badly the other games went. In the first two attempts I was location-locked on stage 1.


 


Player 1 Set-Up


Heroes: Celeborn, Elrond, Galadriel.


Starting Threat: 33.


Starting Hand: A Burning Brand, Galadhrim Minstrel, Gandalf (Core), Nalth Guide, O Lorien and Silverlode Archer.


 


Player 2 Set-Up


Heroes: Haldir, Legolas, Mirlonde.


Starting Threat: 24.


Starting Hand: Cloak Of Lorien, Galadhon Archer, Galadhrim Minstrel, Hands Upon The Bow, The Tree People and Unseen Strike.


 


Quest Set-Up


Add The Carrock to the staging area.


 


Turn One: First Player Deck 1.


 


Resource Phase.


Add a resource to all heroes.


Deck 1 draws Sneak Attack.


Deck 2 draws Lembas.


 


Planning Phase.


Deck 1 pays 1 resource from Celeborn to play O Lorien on Celeborn.


Deck 1 exhausts O Lorien.


Deck 2 pays 1 resource from Legolas to play Galadhon Archer.


Deck 2 pays 1 resource each from Haldir and Mirlonde to play Galadhrim Minstrel. Her ability allows me to add Pursuing The Enemy to hand.


Deck 2 plays The Tree People, returns Galadhon Archer to hand and plays Mirkwood Runner.


 


Quest Phase.


Deck 1 commits Celeborn.


Deck 2 commits Mirlonde, Mirkwood Runner and Galadhrim Minstrel.


Draw 1: Gladden Field.


Draw 2: Muck-Adder.


Total Willpower: 9.


Total Threat: 6.


3 progress added to stage 1B.


 


Travel Phase.


Travelled to Gladden Fields.


 


Encounter Phase.


Deck 1 optionally engages Muck-Adder.


 


Combat Phase.


Shadow card added to Muck-Adder.


Muck-Adder attacks Elrond.


Shadow card: Gladden Fields, no effect.


Attack does no damage.


Haldir and Legolas attack Muck-Adder for 6, killing it. 2 progress added to Gladden Fields.


Deck 1 exhausts Galadriel to draw Nenya. Deck 1 threat: 32.


 


Refresh Phase.


All cards refresh.


Deck 1 threat: 34.


Deck 2 threat: 26.


 


Turn Two: First Player Deck 2.


 


Resource Phase.


Add a resource to all heroes.


Deck 2 draws Unseen Strike.


Deck 1 draws Galadriel's Handmaiden.


 


Planning Phase.


Deck 2 pays 1 resource from Haldir to play Cloak Of Lorien on Elrond.


Deck 1 pays 1 resource from Galadriel to play Nenya on Galadriel.


Deck 1 pays 2 resources from Elrond to play A Burning Brand on Elrond.


Deck 1 exhausts O Lorien.


Deck 1 pays 1 resource from Galadriel (thanks to Nenya) to play Galadhrim Minstrel. Her ability pulled The Tree People into hand.


Deck 1 played The Tree People. Returned Galadhrim Minstrel to hand and put Galadriel's Handmaiden into play. Deck 1 threat: 33.


 


Quest Phase.


Deck 2 commits Mirlonde, Galadhrim Minstrel.


Deck 1 commits Celeborn (buffed by Galadriel and Nenya) and Galadriel's Handmaiden.


Draw 1: Time For Supper, no effect.


Draw 1A: Massing At Night, I have to draw 2 more cards.


Draw 2: A Frightened Beast. Deck 2 threat: 28. deck 1 threat: 35.


Draw 3: Troll Lair.


Draw 4: Hives And Hives.


Total Willpower: 13.


Total Threat: 7.


6 progress made, 1 explores Gladden Field and sends it to the victory display. 5 added to stage 1B. Exploring it and adding The Carrock as active location. Proceeded to stage 2.


 


Stage 2B adds Louis, Morris, Rupert & Stuart to the staging area. I am so out-classed it isn't funny.


 


Travel Phase.


No travel.


 


Encounter Phase.


Deck 2 optionally engages Louis.


Deck 1 is engaged by Morris, Rupert and Stuart.


 


Combat Phase.


Shadow cards added to Louis, Morris, Rupert and Stuart.


Lous attacks Mirkwood Runner. Deck 2 threat: 31.


Shadow card: Marsh-Adder, no effect.


Attack kills Mirkwood Runner.


Morris attacks Galadriel's Handmaiden.


Shadow: Savage Hill-Troll, no effect.


Galadriel's Handmaiden killed.


Rupert attacks Elrond.


Attack does 1 damage.


Stuart attacks Elrond, attack is undefended.


Attack does 4 damage, Elrond is killed.


Deck 2 play Unseen Strike on Haldir.


Deck 2 play Unseen Strike on Legolas.


Haldir & Legolas attack Louis, inflicting 8 damage.


 


Refresh Phase.


All cards refresh.


Deck 1 threat: 36.


Deck 2 threat: 32.


 


Turn Three: First Player Deck 1.


 


Resource Phase.


Add a resource to all heroes.


Deck 1 draws Mirror Of Galadriel.


Deck 2 draws Rain Of Arrows.


 


Planning Phase.


Deck 1 pays 1 resource from Galadriel to play Mirror of Galadriel.


Deck 1 exhausts Mirror Of Galadriel to add Orophin to hand. Discards Gandalf (Core).


Deck 1 exhausts O Lorien.


Deck 1 pays 2 resources from Celeborn to play Orophin.


Deck 2 pays 1 resource from Mirlonde to play Lembas on Celeborn.


 


Quest Phase.


Draw 1: Hill Troll.


Draw 2: Hill Troll.


Total Willpower: 0.


Total Threat: 7.


Deck 1 threat: 43. Deck 2 threat: 39.


 


Travel Phase.


No travel.


 


Encounter Phase.


Deck 1 engages Hill Troll.


Deck 2 engages Hill Troll.


 


Combat Phase.


Shadow card added to enemies.


Muck-Adder attacks Orophin.


Shadow card: Time For Supper, no effect.


Attack kills Orophin.


Rupert attacks Celeborn.


Shadow: River Langflood, no effect.


Attack does 3 damage.


Deck 1 discards Lembas to ready Celeborn and heal 3 damage on him.


Stuart attacks Celeborn.


Shadow: River Langflood, no efffect.


Attack does 2 damage.


Hill Troll attacks Celeborn. Attack undefended.


Shadow: Savage Hill-Troll. No effect.


Attack does 6 damage. Deck 1 threat: 41.


Louis attacks Galadhrim Minstrel.


Shadow: another River Langflood. No effect.


Galadhrim Minstrel dies.


Hill Troll attacks Galadhon Archer.


Shadow: Troll Lair, no effect.


Attack kills Galadhon Archer. Deck 2 threat: 38.


Haldir, Legolas and Mirlonde attack Louis, killing it and adding 2 progress to The Carrock.


 


At this point I decided to call it quits. With deck 1 decimated and deck 2 about to be staring down 5 Trolls the odds of my completing the quest were non-existent. After 3 tries I'm starting to think that this nightmare quest is next to impossible with the decks I'm using. Since I like the decks I'm more likely to jump to the next quest rather than dump the decks I'm using.


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My friends and I are struggling to get through the normal version of Conflict at the Carrock in 3-player games, so no surprise that the Nightmare scenario would be a challenge.

Edited by Olorin93

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Conflict At The Carrock can be an absolute monster (well, four or five of them). It's one of those quests where I had serious trouble playing it solo in normal mode with a optimised deck. Nightmare mode just wound up vexing me most severely (since I doubt the sweary-blockers on here would let me express my true feelings).

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GAME 211: INTO THE PIT

Deck: Mark 6

I decided to go back to playing solo since it's more of a challenge than two-handed. In addition I decided to skip the Shadows of Mirkwood cycle since I'm sick to my back teeth of SoM. As a result, I've jumped to the Khazad-Dum boxed set missions.


 

Player Set-Up

Heroes: Beregond, Eowyn, Haldir of Lorien.

Starting Threat: 28.

Starting Hand: A Test Of Will, Captain Of Gondor, Ethir Swordsman, Miner Of The Iron Hills, Resourceful and Wingfoot.

 

Quest Set-Up

Add Cave Torch to Eowyn.

Add East Gate as active location.

Draw Dark And Dreadful, no effect.

 

Turn One.

 

Resource Phase.

Add a resource to all heroes.

Draw Bow Of The Galadhrim.

 

Planning Phase.

Pay 1 resource from Haldir to play Wingfoot on Haldir.

Pay 1 resource from Beregond to play Captain Of Gondor on him (ooh, thematic card-play!).

 

Quest Phase.

Commits Eowyn and Haldir (naming 'Enemy' for Wingfoot).

Draw: Many Roads, no effect.

Surge: Branching Paths.

Exhaust Cave Torch to add 3 progress to Branching Paths. Card draw is Goblin Tunnels, discarded. Branching Paths is discarded.

Total Willpower: 6.

Total Threat: 0.

6 progress added to stage 1B.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 29.

 

Turn Two.

 

Resource Phase.

Add a resource to all heroes.

Draw Arwen Undomiel.

 

Planning Phase.

Pay 2 from Eowyn to play Arwen Undomiel.

Pay 1 from Beregond to play Bow Of The Galadhrim.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy' for Wingfoot) and Arwen Undomiel (buffing Beregond).

Draw: Branching Paths.

Exhaust Cave Torch to add 3 progress to Branching Paths. Card draw is Goblin Swordsman, which readies Haldir thanks to Wingfoot.

Total Willpower: 8.

Total Threat: 0.

1 progress added to East Gate, explored and added to victory display.

7 progress added to stage 1B.

First Hall added to staging area.

 

Travel Phase.

Travel to First Hall.

Threat: 32.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Haldir uses his ability to attack Goblin Swordsman (5 attack – 1 defence = 4 damage). Goblin Swordsman is killed.

 

Refresh Phase.

All cards refresh.

Threat: 33.

 

Turn Three.

 

Resource Phase.

Add a resource to all heroes.

Draw Galadriel's Handmaiden.

 

Planning Phase.

No planning.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy' for Wingfoot) and Arwen Undomiel (buffing Beregond).

Draw: Goblin Scout. Haldir readies.

Total Willpower: 8.

Total Threat: 3.

5 progress added to First Hall, explored and added to victory display.

Bridge Of Khazad-Dum added to active location.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Haldir uses his ability to attack Goblin Scout. Attack: 5 – Defence: 0 = 5 damage. Goblin Scout killed.

 

Refresh Phase.

All cards refresh.

Threat: 33.

 

Turn Four.

 

Resource Phase.

Add a resource to all heroes.

Draw Self-Preservation.

 

Planning Phase.

No planning.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy' for Wingfoot), Arwen Undomiel (buffing Beregond).

Draw: Goblin Follower. Immediately engages me. Readies Haldir.

Total Willpower: 8.

Total Threat: 0.

3 progress added to Bridge of Khazad-Dum, explored and added to victory display.

Stage 1B completed. Moved onto stage 2B.

Patrol Leader added to staging area. Readies Haldir.

 

Travel Phase.

No travel.

 

Encounter Phase.

Optionally engage Patrol Leader.

 

Combat Phase.

Patrol Leader attacks Beregond.

Shadow: Watchful Eyes, no effect.

4 attack – 5 defence = 0 damage.

Golbin Follower attacks Beregond.

Shadow: Cave In, no effect.

Beregond takes 3 damage.

Haldir attacks Goblin Follower (4 attack – 2 defence = 2 damage).

 

Refresh Phase.

All cards refresh.

Threat: 33.

 

Turn Five.

 

Resource Phase.

Add a resource to all heroes.

Draw Gandalf (Core).

 

Planning Phase.

Play 3 resources from Beregond and 1 from Eowyn and Haldir to play Gandalf. He uses his ability to add 4 damage to Patrol Leader, killing him dead.

Pay 3 resources from Haldir to play Self-Preservation on Beregond.

Exhaust Self-Preservation to heal 3 damage from Beregond.

 

Quest Phase.

Commits Eowyn and Arwen (buffing Beregond).

Draw: Burning Low, no effect.

Total Willpower: 6.

Total Threat: 0.

6 progress added to stage 2B.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Goblin Follower attacks Beregond.

Shadow: Signs Of Conflict. Threat: 35.

2 attack – 5 defence = 0 damage.

Haldir attacks Goblin Follower.

4 attack – 2 defence = 2 damage. Goblin Follower killed.

Moves onto stage 3B.

 

Refresh Phase.

All cards refresh.

Threat: 36.

Discard Gandalf.

 

Turn Six.

 

Resource Phase.

Draw Poisoned Stakes.

 

Planning Phase.

No planning.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy' for Wingfoot) and Arwen (buffing Beregond).

Draw: Stairs Of Nain.

Total Willpower: 8.

Total Threat: 2.

6 progress added to stage 3B.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 37.

 

Turn Seven.

 

Resource Phase.

Draw Black Arrow.

 

Planning Phase.

Play Black Arrow on Haldir.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy' for Wingfoot) and Arwen (buffing Beregond).

Draw: Dark And Dreadful. Does 1 damage to Eowyn, Haldir and Arwen.

Total Willpower: 8.

Total Threat: 2.

6 progress added to stage 3B.

Stage and quest completed.

 

This was easier than I expected. I guess I may have been lucky as far as card draws go.

 

My total score was:

Completed Turns (6): 60

Threat: 37

Damage: 0

VP: 4

Total Score: 93.

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GAME : THE SEVENTH LEVEL

Deck: Mark 6

Continuing with basically the same deck.

 

Player Set-Up

Heroes: Beregond, Eowyn, Haldir of Lorien.

Starting Threat: 28.

Starting Hand: Captain Of Gondor, Feint, Galadriel's Handmaiden x2, Warden Of Arnor and Warden Of Healing.

Mulligan: Black Arrow, Ethir Swordsman, Galadriel's Handmaiden, Gandalf (Core), Rumil and Wingfoot.

 

Quest Set-Up

Add Book Of Mazarbul on Eowyn.

Draw Goblin Scout.

 

Turn One.

 

Resource Phase.

Add a resource to all heroes.

Draw Defender Of Rammas.

 

Planning Phase.

Play Black Arrow on Haldir.

Pay 1 resource from Haldir to play Wingfoot on Haldir.

 

Quest Phase.

Commits Eowyn.

Draw: Goblin Tunnels.

Total Willpower: 4.

Total Threat: 5.

Threat: 29.

 

Travel Phase.

Travel to Goblin Tunnels.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Haldir uses ability to attack Goblin Scout (3 attack – 0 defence = 3 damage. Goblin Scout killed).

 

Refresh Phase.

All cards refresh.

Threat: 30.

 

Turn Two.

 

Resource Phase.

Add a resource to all heroes.

Draw Warden Of Healing.

 

Planning Phase.

Pay 2 resources from Beregond to play Defender of Rammas.

Pay 2 resources from Eowyn to play Galadriel's Handmaiden.

Threat: 29.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy'), Galadriel's Handmaiden.

Draw: Goblin Spearman (Haldir readies).

Total Willpower: 8.

Total Threat: 1.

7 progress made. Goblin Tunnels explored.

 

Travel Phase.

No travel.

 

Encounter Phase.

Engages Goblin Spearman.

 

Combat Phase.

Goblin Spearman attacks Beregond.

Shadow card: Hidden Threat, no effect.

3 attack – 4 defence = 0 damage.

Haldir atacks Goblin Spearman.

3 attack – 1 defence = 2 damage. Goblin Spearman killed.

 

Refresh Phase.

All cards refresh.

Threat: 30.

 

Turn Three.

 

Resource Phase.

Add a resource to all heroes.

Draw Defender Of Rammas.

 

Planning Phase.

Pay 2 resources from Haldir to play Warden Of Healing.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy'), Galadriel's Handmaiden.

Draw: Undisturbed Bones. Does 3 damage to Defender of Rammas, killing him.

Total Willpower: 8.

Total Threat: 0.

8 progress added to stage 2B.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 31.

 

Turn Four.

 

Resource Phase.

Add a resource to all heroes.

Draw Galadhon Archer.

 

Planning Phase.

Pay 2 from Beregond to play Defender of Rammas.

Pay 2 from Eowyn to play Ethir Swordsman.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy'), Galadriel's Handmaiden and Ethir Swordsman.

Draw: Goblin Spearman. Readies Haldir.

Total Willpower: 10.

Total Threat: 2.

8 progress added to stage 1B. Explores stage 1B, moves onto stage 2

Remove Book Of Mazarbul.

 

Travel Phase.

No travel.

 

Encounter Phase.

Engage Goblin Spearman.

 

Combat Phase.

Goblin Spearman attacks Beregond. 2 attack – 4 defence = 0 damage.

Haldir and Defender of Rammas attack Goblin Spearman. 4 combined attack – 2 defence = 2 damage. Goblin Spearman is killed.

 

Refresh Phase.

All cards refresh.

Threat: 32

 

Turn Five.

 

Resource Phase.

Add a resource to all heroes.

Draw Wingfoot.

 

Planning Phase.

No planning.

 

Quest Phase.

Commits Eowyn,  Haldir (naming 'Enemy'), Galadriel's Handmaiden and Ethir Swordsman.

Draw: Upper Hall.

Threat: 34.

Draw 2: Goblin Swordsman. Readies Haldir.

Total Willpower: 10.

Total Threat: 4.

6 progress added to stage 2B.

 

Travel Phase.

Travel to Upper Hall.

 

Encounter Phase.

Optionally engage Goblin Swordsman.

 

Combat Phase.

Goblin Swordsman attacks Beregond. 3 attack – 4 defence.

Haldir and Defender of Rammas attack Goblin Swordsman. Combined attack 4 – defence 1 = 3 damage. Goblin Swordsman killed.

 

Refresh Phase.

All cards refresh.

Threat: 35.

 

Turn Six.

 

Resource Phase.

Add a resource to all heroes.

Draw Horn Of Gondor.

 

Planning Phase.

Pay 2 from Eowyn and 3 from Haldir to play Gandalf (Core).

Threat: 30.

Pay 2 from Beregond to play Galadhon Archer.

 

Quest Phase.

Commits Eowyn, Haldir (naming 'Enemy'), Galadriel's Handmaiden, Warden Of Healing, Ethir Swordsman and Gandalf.

Draw: Goblin Archer. Readies Haldir.

Draw 2: Goblin Tunnels, discarded.

Discard Wingfoot for +1 willpower.

Total Willpower: 16.

Total Threat: 2.

4 progress added to Upper Hall, explored.

10 progress added to stage 2B (leaving me with 1 progress left to wing the game).

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Haldir and Galadhon Archer attack Goblin Archer. Combined attack 5 – 3 defence = 2 damage. Goblin Archer killed.

 

Refresh Phase.

All cards refresh.

Threat: 31.

Discard Gandalf.

 

Turn Seven.

 

Resource Phase.

Add a resource to all heroes.

Draw A Test Of Will.

 

Planning Phase.

No planning.

 

Quest Phase.

Commits Eowyn. Haldir (naming 'Enemy'), Galadriel's Handmaiden, Ethir Swordsman.

Draw: Watchful Eyes, attached to Haldir.

Draw 2: Undisturbed Bones, discarded.

Total Willpower: 10.

Total Threat: 0.

10 progress added to stage 3B. Stage completed. Game won.

 

Another game won. My final score was: 

Turns (6): 60

Threat: 31

Damage: 0

VP: 0

Total Score: 91

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GAME: FLIGHT FROM MORIA

Heroes: Bifur, Dain Ironfoot and Gloin.

 

This deck worked although I lost a lot of allies. Dori was handy to take a 11 attack attack from A Foe Beyond. Bifur is ridiculously handy after I got a Navi's Belt on him. Unfortunately, due to a error on my part the write-up was deleted.

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GAME : THE REDHORN GATE

Deck: Mark 7.

Switching to a new version of a old deck.


 

Player Set-Up

Heroes: Aragorn (Lore), Glorfindel and Idraen.

Starting Threat: 28.

Starting Hand: Galadriel's Handmaiden, Gandalf (Core), Henamarth Riversong, Self-Preservation and Warden Of Healing x2.

Mulligan: Ethir Swordsman, Forest Snare, Galadriel's Handmaiden, Gandalf (Core), Song Of Wisdom and Warden Of Arnor.

 

Quest Set-Up

Add Caradhras to the staging area.

Put Arwen Undomiel into play.

Draw Bitter Wind. No effect.

 

Turn One.

 

Resource Phase.

Add a resource to all heroes.

Draw Hasty Stroke.

 

Planning Phase.

Pay 1 resource from Idraen to play Warden Of Arnor.

 

Quest Phase.

Commits Idraen and Arwen Undomiel (adding her resource to Aragorn).

Draw: Mountain Goblins.

Total Willpower: 4.

Total Threat: 4.

 

Travel Phase.

No travel.

 

Encounter Phase.

Engage Mountain Goblins.

 

Combat Phase.

Mountain Goblins attack Aragorn. Attack 3 – defence 2 = 1 damage.

Glorfindel attacks Mountain Goblins. Attack 3 – defence = 1 damage.

 

Refresh Phase.

All cards refresh.

Threat: 29.

 

Turn Two.

 

Resource Phase.

Add a resource to all heroes.

Draw Warden Of Healing.

 

Planning Phase.

Pay 2 resources from Aragorn to play Warden Of Healing.

Pay 2 resources from Glorfindel to play Galadriel's Handmaiden.

Threat: 28.

Exhaust Warden Of Healing to heal 1 wound from Aragorn.

 

Quest Phase.

Commits Idraen, Arwen Undomiel (adding her resource to Aragorn) and Galadriel's Handmaiden.

Draw: Rocky Crags. Adds 1 progress thanks to Warden of Arnor.

Total Willpower: 6.

Total Threat: 7.

Threat: 29.

 

Travel Phase.

Travel to Rocky Crags. Adds 2 damage to Glorfindel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Mountain Goblins attack Aragorn. Attack 3 – defence 2 = 1 damage.

Glorfindel attacks Mountain Goblins. Attack 3 – defence = 1 damage.

 

Refresh Phase.

All cards refresh.

Threat: 30.

 

Turn Three.

 

Resource Phase.

Add a resource to all heroes.

Draw Henamarth Riversong.

 

Planning Phase.

Pay 2 from Idraen to play Ethir Swordsman.

Pay 2 from Aragorn to play Henamarth Riversong.

Exhaust Henamarth Riversong to look at top card of deck, Knees Of The Mountains, and return to the top of the deck.

 

Quest Phase.

Commits Idraen, Arwen Undomiel (adding her resource to Aragorn), Galadriel's Handmaiden and Ethir Swordsman.

Draw: Knees Of The Mountain. Adds 1 progress thanks to Warden Of Arnor.

Total Willpower: 8.

Total Threat: 3.

1 progress added to Rocky Crags. Explored. Idraen readies.

1 progress added to stage 1B.

 

Travel Phase.

Travel to Knees of the Mountain.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Mountain Goblins attack Aragorn. Attack 3 – defence 2 = 1 damage.

Glorfindel and Idraen attack Mountain Goblins. Attack 6 – 2 defence = 4 damage. Mountain Goblins die.

Exhaust Warden Of Healing to heal 1 damage each from Aragorn and Glorfindel.

 

Refresh Phase.

All cards refresh.

Threat: 31.

Exhaust Warden Of Healing to heal 1 damage from Aragorn and Glorfindel.

Exhaust Henamarth to look at top card of deck, Warg Lair, and return to top of deck.

 

Turn Four.

 

Resource Phase.

Add a resource to all heroes.

Draw Galadhrim Minstrel.

 

Planning Phase.

Pay 2 resources from Aragorn to play Galadhrim Minstrel. Uses ability to pull Hasty Stroke into hand,

 

Quest Phase.

Commits Idraen, Arwen Undomiel (adding her resource to Aragorn), Galadriel's Handmaiden, Ethir Swordsman.

Draw: Warg Lair. Adds 1 progress thanks to Warden of Arnor. Puts Mountain Warg into staging area..

Total Willpower: 8.

Total Threat: 6.

2 progress explores Knees Of The Mountains. Readies Idraen.

 

Travel Phase.

Travel to Warg Lair.

 

Encounter Phase.

Engage Mountain Warg.

 

Combat Phase.

Mountain Warg attack Galadhrim Minstrel. Shadow card is Mountain Warg. Attack 5 – defence 0 = 5 damage. Galadhrim Minstrel is killed.

Aragorn, Glorfindel and Idraen attack Mountain Warg. Attack 9 – 2 defence = 7 damage. Mountain Warg killed.

 

Refresh Phase.

All cards refresh.

Threat: 32.

Henamarth Riversong exhausts to look at top card of deck, Bitter Wind, and return it to top of deck.

 

Turn Five.

 

Resource Phase.

Add a resource to all heroes.

Draw Ethir Swordsman.

 

Planning Phase.

Pay 3 from Glorfindel and 1 from Aragorn and Idraen to play Gandalf. Use his ability to draw Asfaloth, Galadhrim Minstrel and Northern Tracker.

Pay 2 from Aragorn to play Asfaloth on Glorfindel.

 

Quest Phase.

Commits Aragorn, Glorfindel, Idraen. Arwen (adding her resource to Aragorn), Warden Of Healing, Galadriel's Handmaiden, Ethir Swordsman and Gandalf.

Threat: 33.

Draw: Bitter Wind. Removes all resources.

Total Willpower: 18.

Total Threat: 3.

2 progress explores Warg Cave. I draw Erebor Hammersmith.

13 progress added to stage 1B. Explores stage 1B.

Stage 2B shuffles two Snowstorm into the deck.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat

 

Refresh Phase.

All cards refresh.

Threat: 34.

Exhaust Henamarth Riversong to look at top card of deck, Fallen Stones, and return it to the top of the deck.

Discard Gandalf.

 

Turn Six.

 

Resource Phase.

Add a resource to all heroes.

Draw Galadhrim Minstrel.

 

Planning Phase.

Pay 1 resource from Glorfindel and Idraen to play another Ethir Swordsman.

 

Quest Phase.

Commits Aragorn, Glorfindel, Idraen, Arwen (adding her resource to Aragorn), 2 Ethir Swordsmen and Galadriel's Handmaiden.

Draw: Falling Stones. No effect..

Total Willpower: 17.

Total Threat: 3.

14 progress added to stage 2B. Explored.

Stage 3B adds Caradhras to staging area.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

Exhaust Asfaloth to add 2 progress to Caradhras.

 

Refresh Phase.

All cards refresh.

Threat: 35.

Exhaust Henamarth Riversong to look at top card of deck, Turbulent Waters, and return it to top of deck.

Exhaust Asfaloth to add 2 progress to Caradhras.

 

Turn Seven.

 

Resource Phase.

Add a resource to all heroes.

Draw another Ethir Swordsman.

 

Planning Phase.

Pay 1 resource each from Glorfindel and Idraen to play Ethir Swordsman.

Pay 2 resources from Aragorn to play Galadhrim Minstrel. Her ability draws A Test Of Will into hand.

 

Quest Phase.

Commits Aragorn, Glorfindel, Arwen (adding 1 resource to Aragorn), 3 Ethir Swordsmen and Galadriel's Handmaiden.

Threat: 36.

Draw: Turbulent Waters. Adds 1 progress from Warden of Arnor.

Total Willpower: 15.

Total Threat: 3.

5 progress explores Caradhras and sends it to the victory display. Readies Idraen.

7 progress added to stage 3B.

 

Travel Phase.

Travel to Turbulent Waters.

 

Encounter Phase.

No encounters.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 37.

Exhaust Henamarth Riversong to look at top card of deck, Celebdil, and return to top of deck.

 

Turn Eight.

 

Resource Phase.

Add a resource to all heroes.

Draw Galadriel's Handmaiden.

 

Planning Phase.

Pay 1 resource from Glorfindel and Idraen to play Galadriel's Handmaiden.

 

Quest Phase.

Commits Aragorn, Glorfindel, Idraen, Arwen Undomiel (adding her resource to Aragorn), Warden Of Healing, 2 Galadriel's Handmaidens, 3 Ehir Swordsmen and a Galadhrim Minstrel.

Threat: 38.

Draw: Celebdil. 1 progress added by Warden of Arnor.

Total Willpower: 27.

Total Threat: 3.

1 progress explores Turbulent Waters.

23 progress added to stage 3B.

 

Travel Phase.

Travel to Celebdil.

 

Encounter Phase.

No encounters.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 39.

Exhaust Asfaloth to add 2 progress to Celebdil.

Exhaust Henamarth Riversong to look at top card of deck, Black Uruks, and returned it to the top of the deck.

Use Aragorn's ability. Threat: 28.

 

Turn Nine.

 

Resource Phase.

Add a resource to all heroes.

Draw Gandalf (Core).

 

Planning Phase.

Pay 5 resources from Aragorn to play Gandalf. Threat: 23.

 

Quest Phase.

Commits Aragorn, Glorfindel, Idraen, Arwen Undomiel (adding her resource to Aragorn), Warden Of Healing, 2 Galadriel's Handmaidens, 3 Ehir Swordsmen, Gandalf and a Galadhrim Minstrel.

Draw: Black Uruks. Discards Warden of Arnor.

Total Willpower: 31.

Total Threat: 2.

4 progress added to Celebdil. Explored. Readies Idraen. Added to victory display. Current VP: 5. game won.

 

This quest was a slog but I had a truly ridiculous amount of questing on the last turn.

 

My final score was:

Completed Turns (8): 80

Threat: 23.

VP: 5

Total: 98.

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GAME : ROAD TO RIVENDELL.

Deck: Mark 7. https://community.fantasyflightgames.com/index.php?/topic/133239-my-solo-decks/

Keeping with the same basic deck (while swapping out Core Set Gandalf for Hobbit Gandalf).

 

Player Set-Up

Heroes: Aragorn (Lore), Glorfindel and Idraen.

Starting Threat: 28.

Starting Hand: A Test Of Will, Ethir Swordsman, Galadriel's Handmaiden, Northern Tracker, Unexpected Courage and Warden Of Healing.

Mulligan: A Burning Brand, Asfaloth, Ethir Swordsman, Galadriel's Handmaiden, Hasty Stroke and Waters Of Nimrodel.

 

Quest Set-Up

Put Arwen Undomiel into play.

Draw: Pathless Country.

 

Turn One.

 

Resource Phase.

Add a resource to all heroes.

Draw Galadriel's Handmaiden.

 

Planning Phase.

Pay 1 resource from Glorfindel and Idraen to play Galadriel's Handmaiden.

Threat: 27.

 

Quest Phase.

Commits Idraen, Arwen Undomiel (adding her resource to Aragorn) and Galadriel's Handmaiden.

Draw: Orc Raiders. Engages me.

Total Willpower: 6.

Total Threat: 3.

3 progress added to stage 1B.

 

Travel Phase.

Travel to Pathless Country.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Orc Raiders attack Aragorn. Attack 3 – defence 2 = 1 damage.

Glorfindel attacks Orc Raiders. Attack 3 – defence 1 = 2 damage.

 

Refresh Phase.

All cards refresh.

Threat: 28.

 

Turn Two.

 

Resource Phase.

Add a resource to all heroes.

Draw Light Of Valinor.

 

Planning Phase.

Pay 1 resource from Glorfindel to play Light Of Valinor on Glorfindel.

Pay 2 resources from Aragorn to play A Burning Brand on Aragorn.

 

Quest Phase.

Commits Glorfindel, Idraen, Arwen Undomiel (adding her resource to Aragorn) and Galadriel's Handmaiden.

Draw: Turbulent Waters..

Total Willpower: 9.

Total Threat: 3.

6 progress added to Pathless Country. 1 removed by card effect. Location explored, readies Idraen.

 

Travel Phase.

Travel to Turbulent Waters.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Orc Raiders attack Aragorn. Attack 3 – defence 2 = 1 damage.

Glorfindel attacks Orc Raiders. Attack 3 – defence 1 = 2 damage. Orc Raiders killed.

 

Refresh Phase.

All cards refresh.

Threat: 29.

 

Turn Three.

 

Resource Phase.

Add a resource to all heroes.

Draw Forest Snare.

 

Planning Phase.

Pay 1 resource each from Glorfindel and Idraen to play Galadriel's Handmaiden.

Threat: 28.

Pay 2 resources from Aragorn to play Asfaloth on Glorfindel.

 

Quest Phase.

Commits Glorfindel, Idraen, Arwen Undomiel (adding her resource to Aragorn) and 2 Galadriel's Handmaidens.

Draw: Goblin Taskmaster. Engages me. Add 2 damage to Glorfindel.

Total Willpower: 11.

Total Threat: 0.

Exhaust Asfaloth to add 2 progress to Turbulent Waters. Explores location and readies Idraen.

11 progress added to stage 1B.

 

Travel Phase.

Travel to Pathless Country.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Goblin Taskmaster attacks Aragorn. 2 attack – 2 defence = 0 damage.

Glorfindel & Idraen attack Goblin Taskmaster. 6 attack – 2 defence = 4 damage. Goblin Taskmaster killed.

 

Refresh Phase.

All cards refresh.

Threat: 29.

 

Turn Four.

 

Resource Phase.

Add a resource to all heroes.

Draw Will Of The West.

 

Planning Phase.

Pay 2 resources from Idraen to play Ethir Swordsman.

 

Quest Phase.

Commits Glorfindel, Idraen, Arwen (adding resource to Idraen), Ethir Swordsman & 2 Galadriel's Handmaidens.

Draw: Bitter Wind. Removes all resources.

Total Willpower: 13.

Total Threat: 0.

13 progress added to stage 1B. Explores stage. Proceed to stage 2B. Adds Goblin Gate as active location

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 30.

 

Turn Five.

 

Resource Phase.

Add a resource to all heroes.

Draw Warden Of Healing.

 

Planning Phase.

No planning.

Exhaust Asfaloth to add 2 resources to Goblin Gate.

 

Quest Phase.

Commits Glorfindel, Idrawn, Arwen (adding resource to Aragorn), 2 Galadriel's Handmaidens and Ethir Swordsman.

Draw: Plundered Armoury.

Total Willpower: 13.

Total Threat: 3.

2 progress added to Goblin Gate. Explores location and readies Idraen..

8 progress added to stage 2B. Explores stage. Moves onto stage 3B.

Draws Ruined Road.

 

Travel Phase.

Travel to Ruined Road. Adds 2 progress.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 31.

 

Turn Six.

 

Resource Phase.

Add a resource to all heroes.

Draw Gandalf (Hobbit).

 

Planning Phase.

Pay 2 from Aragorn and Glorfindel and 1 from Idraen to play Gandalf.

 

Quest Phase.

Commits Aragorn, Glorfindel, Idraen, Arwen (adding resource to Aragorn), 2 Galadriel's Handmaidens, Ethir Swordsman and Gandalf.

Draw Wild Bear.

Exhaust Asfaloth to add 2 progress to Ruined Road.

Total Willpower: 19.

Total Threat: 3.

1 progress added to Ruined Road, explored location and readies Idraen.

15 progress added to stage 3B. Explores stage and wins game.

 

This deck seems to work well, despite the fact that it was built around the idea of a team that Aragorn would put together for the LOTR saga boxes (Rangers with Glorfindel there because there aren't any Rangers costing less than 10 as well as because he actually is involved in those events in the book).

 

Getting back on track, my final score was:

 

Completed turns (5): 50

Threat: 31.

Hero damage: 4.

VP: 0

Total Score: 85.

Edited by silverthorn

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GAME : WATCHER IN THE WATER.

Deck: Mark 8.

After a couple of games I decided to go back to a old hero combo.

 

Player Set-Up

Heroes: Beregond, Eowyn and Glorfindel (Spirit).

Starting Threat: 24.

Starting Hand: Arwen Undomiel, Ethir Swordsman, Galadriel's Handmaiden, Gandalf (Core), Power Of Orthanc and Spear Of The Citadel.

Mulligan: Bofur, Citadel Plate, Horn Of Gondor, Light Of Valinor and Veteran Axehand x2.

 

Quest Set-Up

Draw Ill Passage, no effect. Discarded.

Draw Mountain Warg.

 

Turn One.

 

Resource Phase.

Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).

Draw Spear Of The Citadel.

 

Planning Phase.

Play Spear of The Citadel on Beregond.

Play Light Of Valinor on Glorfindel (-1 Glorfindel).

 

Quest Phase.

Commits Eowyn, Glorfindel.

Draw: Makeshift Passage.

Total Willpower: 7.

Total Threat: 3.

4 progress added to stage 1B.

 

Travel Phase.

Travel to Makeshift Passage. Adds 2 progress to stage 1B.

 

Encounter Phase.

Engage Mountain Warg. Beregond defends.

Spear of the Citadel does 1 damage to Mountain Warg.

 

Combat Phase.

Mountain Warg attacks Beregond. Shadow card is Warg Lair, no shadow effect.

4 attack – 4 defence = 0 damage.

Mountain Warg returns to staging area.

 

Refresh Phase.

All cards refresh.

Threat: 25.

 

Turn Two.

 

Resource Phase.

Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).

Draw Rivendell Blade.

 

Planning Phase.

Play Rivendell Blade on Glorfindel (-1 Beregond).

 

Quest Phase.

Commits Eowyn, Glorfindel.

Draw: Disturbed Waters.

Threat: 30.

Total Willpower: 7.

Total Threat: 2.

5 progress added to Makeshift Passage. Location explored.

 

Travel Phase.

No travel.

 

Encounter Phase.

No engagements.

 

Combat Phase.

Mountain Warg attacks Beregond.

Spear of the Citadel does 1 damage to Mountain Warg.

Shadow card is Black Uruks. Shadow effect has no effect.

4 attack – 4 defence = 0 damage.

Glorfindel attacks Mountain Warg.

3 damaage – 0 defence = 3 damage. Mountain Warg is killed.

 

Refresh Phase.

All cards refresh.

Threat: 31.

 

Turn Three.

 

Resource Phase.

Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).

Draw Gandalf (Core).

 

Planning Phase.

Play Gandalf (Core) (-3 Eowyn, -2 Glorfindel). I draw Galadhon Archer, Arwen Undomiel and Elrond's Counsel.

Play Horn Of Gondor on Beregond (-1 Beregond).

 

Quest Phase.

Commits Eowyn, Glorfindel.

Draw: Turbulent Waters.

Total Willpower: 7.

Total Threat: 3.

4 progress added to stage 1B.

 

Travel Phase.

Travel to Turbulent Waters.

 

Encounter Phase.

No engagements.

 

Combat Phase.

No combat.

 

Refresh Phase.

All cards refresh.

Threat: 32.

Discard Gandalf (+1 Beregond).

 

Turn Four.

 

Resource Phase.

Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).

Draw Gondorian Shield.

 

Planning Phase.

Play Gondorian Shield on Beregond.

Play Arwen Undomiel (-1 Eowyn, -1 Glorfindel).

Play Veteran Axehand (-2 Beregond).

 

Quest Phase.

Commits Eowyn, Glorfindel, Arwen Undomiel (adds +1 defence to Beregond).

Draw: Makeshift Passage.

Total Willpower: 9.

Total Threat: 1.

2 progress added to Turbulent Waters. Explores location.

3 progress added to stage 1B, completing it. Moves onto stage 2B.

Add The Watcher to the staging area.

Doors of Durin becomes active location.

 

Travel Phase.

I risk discarding Song Of Battle, Ehir Swordsman and Guthlaf to look at the top card of the encounter deck, Stair Falls. Doors Of Durin is moved to the victory display.

No travel.

 

Encounter Phase.

Engage The Watcher. 

Beregond defends.

Spear of the Citadel does 1 damage to The Watcher.

 

Combat Phase.

The Watcher attacks Beregond. Shadow card is Black Uruks, no effect.

5 attack – 7 defence = 0 damage.

 

Refresh Phase.

All cards refresh.

Threat: 33.

1 wounds regenerates from The Watcher.

 

Turn Five.

 

Resource Phase.

Add resources (+1 Beregond, +1 Eowyn, +1 Glorfindel).

Draw Close Call.

 

Planning Phase.

Play Galadhon Archer (Beregond -2).

1 damage inflicted on The Watcher.

 

Quest Phase.

Commits Eowyn, Glorfindel, Arwen (adding +1 defence to Beregond).

Play Elronds Counsel. +1 willpower.

Threat: 30.

Draw: Mountain Warg.

Total Willpower: 8.

Total Threat: 3.

5 progress added to stage 2B.

Game won.

 

Taking the idea that 'Discretion is the better part of valour' I decided that fighting the Watcher was a bad idea. The excessively flukey draw for Doors of Durin made things a lot easier.

 

In the end my score was:

Completed Turns (4): 40

Threat: 30.

VP: 3

Total Score: 67.

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