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Hypothesis for Force and Destiny Classes

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I think the differences between types of Force users should mostly be fluff/story and choices in the Obligation mechanic, not strict "this is a Sith power set, this is a Jedi power set," etc. That was a huge turn off from Saga for me.

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What are the odds we are going to get Careers that are fairly general with a more limited amount of specializations that provide a Force Rating.

 

Example a default Career with access to specializations for Diplomat/Scholar/Jedi Consular, another Career w/ specializations for Pilot/Scout/Aspiring Jedi etc...

 

Who is to say that every Career has a specialization in it that has a force rating, some may be for a Failed Jedi, or other force users w/ skills unrelated to lightsabers and the Jedi Code.

 

It may very well turn out that Jedi is a single Career with just 3 specializations in the book and the remaining careers are intended to provide focus for the other areas of a Star Wars universe it is a stand alone game after all.

 

Personally I am hoping they break from the standard career and specialization mold slightly for Jedi, a Knight or Master specialization with perquisites and a Force Rating cap somewhere around 5 or 6

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I think the careers wont have the force stuff in them. You will have general careers with the force specializations being applied on top of those careers. 

Jedi Consular is a diplomat style career with force sensitive exile style force specialty.
Jedi Knight is a Hired gun or commando with force emergent style force specialty.
Jedi Sentinel is a smuggler with a stealthy force specialty
Sith assassin commando with stealthy force specialty.
Sith sorcerer is a Scholar with force sensitive exile style force specialty. 

Much more flexible this way. 

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I really and truly believe that you will not see one career named "Jedi..." anything.  I do believe that we will see the same format of 6 careers with 3 specializations, each corresponding to something you have seen from EotE and AoR, as that fits with the pattern between EotE and the AoR beta.  I do think now that we will see another FS universal specialization, this time that specialization might come with a lightsaber skill attached to it.  It could be that the skill needs to be unlocked somehow, such as requiring a FR of 2 or 3 in order to put ranks into it.  Or, maybe it works entirely differently from other skills.

 

Just brainstorming, but what if lightsaber skill had no associated characteristic, and instead the role of the characteristic was filled by one's force rating?  So, a character with FR 2 and one rank of lightsaber skill would have a YG in lightsaber.  An FR 3 character with 1 rank in lightsaber would have a YYG in lightsaber, and so on.  This would seem the only way to overcome racial differences, career differences, and account for the fact that it is the force moving the lightsaber more than the one that wields it.  The numbers cap appropriately as well, as it would lead one to believe that a 7 is the highest possible characteristic-analog, similar to how characteristics with the aid of cybernetics cap out at 7.

 

I dunno, that's how I'd do it.

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Force Rating seems to be an appropriate gauge between Knight and Master, since improving FR would require progressing through successive training trees. Only downside to this is that Force Powers are entirely separate from Force spec trees, and I would think a Master should have pretty broad knowledge of them, at least on a shallow-dabbling-in-several level.

 

I'd be happy to see a Knight Career that had Consular, Sentinel, and Guardian as its specs. Maybe unpopular but I've always liked that setup. Perhaps Lightsaber Duelist and Master as separate Universal Specializations with particular prereqs, e.g. a certain FR needed for Master.

 

I assume F&D is either going to have its base setting as Old Republic (which itself has a huge span of time to pick from, but wouldn't be surprised if it was movie-esque Clone Wars since that is going to stay canon) or New Jedi Order. Based on how the other two game lines are focusing on non-legal elements and the Rebels, I doubt there will be much direct Dark Side support in the core but I'd also be surprised to see something as frankly niche as Jensaari. I expect the focus to be heavily Jedi-oriented.

 

Man do I ever hate what the TV shows did with Dathomir, it seems so very casual. I much prefer the version from Courtship of Princess Leia

Force & Destiny will be in the Original Trilogy Rebellion era.  Each book isn't a different setting/time.  They all take place right after destruction of the first Death Star.  They each focus on a different group/theology, that's why I do see Jedi being like in Old Republic or such.  That information is basically lost.

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As a weapon, a lightsaber can be used by anyone. Force user just can draw the best of it (like parrying stuff that travel more or less at the speed of light). I agree that we should expect the classic format 6 careers with 3 specializations each. Probably not Jedi careers, but Jedi specializations. We can imagine the "tanking" career (Hired Gun in EotE) with a Jedi Guardian specialization and a Sith Marauder specialization. I think we will have a light side specialization, a dark side specialization and a specialization that can be either light or dark for each career.

 

Something like:

Career: Force sensitive warrior -> Jedi Guardian, Sith Marauder and Jensaarai Fencer.

 

Of course this is purely speculation.

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That's not a bad idea; however, General Grievous was not Force-sensitive but was very skilled with lightsabers, so that throws a kink into the mechanic.

 

He'd be a Nemesis though, right?  Not restricted to Specialisations, built however the designer wants.

 

My god I'm being dumb today.

Edited by Col. Orange

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I'd like to see lightsabers just be based off of melee.  I've never bought into special snowflake skill just for lightsaber.  It's always struck me as "look at me I'm special" skill.  A melee weapon is a melee weapon. 

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My post from another thread:


 


I may be in the minority but I think it's possible that there will be no Force User Careers per se rather rules that expand on the current system. A Force user "Career" would instead be a choice among more developed Talent Trees that any PC could take along with any Career choice.


 


This would make sense in the context of the current RAWs (EotE & AoR) and in my opinion a better route that more accurately matches what we see in the films this series is based on (Eps IV-VI). It would also work in the later Eras at least up until we get the New Jedi Order


Edited by FuriousGreg

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Here's my guess for what it's worth.

 

There will be a Jedi Career (probably more than one) that includes the standard eight skills.  Then there will be specializations within that.  The specs won't have skills, but instead have the standard Force 1 (if you don't have a force rating).

 

So a starting Jedi will get only eight skills rather than 12, but will have a force rating of one. He won't get to start with a lightsaber unless he buys one through some sort Obligation/Duty mechanic. There will be talents that allow her to construct her own lightsaber.

 

There will be force using careers, but we will also see anti-force careers built with talents meant to harass or kill force sensitives.

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Here's my guess for what it's worth.

 

There will be a Jedi Career (probably more than one) that includes the standard eight skills.  Then there will be specializations within that.  The specs won't have skills, but instead have the standard Force 1 (if you don't have a force rating).

 

So a starting Jedi will get only eight skills rather than 12, but will have a force rating of one. He won't get to start with a lightsaber unless he buys one through some sort Obligation/Duty mechanic. There will be talents that allow her to construct her own lightsaber.

 

There will be force using careers, but we will also see anti-force careers built with talents meant to harass or kill force sensitives.

i don't think so. This is too rigid. 

Having 6 normal careers with the ability to tack on force specializations in my mind works much better. Allows for the huge variation in force user types with out them being cookie cutter. 

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That's not a bad idea, I'd make such melee attacks Agility and not Brawn based though. Maybe not the best idea since Agi is already a strong Characteristic.

Well, the Selonian tail attack already sets the precedent that some hand-to-hand (Brawl in this case) can be Agility-based.

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My prediction:

 

Classes in Force and Destiny- whatever form they happen to take- will be widely disappointing to the current fanbase because it is impossible for the game to live up to the extraordinarily high and contradictory (disparate?) expectations that have been placed upon them.  

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My prediction:

 

Classes in Force and Destiny- whatever form they happen to take- will be widely disappointing to the current fanbase because it is impossible for the game to live up to the extraordinarily high and contradictory (disparate?) expectations that have been placed upon them.  

Sadly, you're probably right.  Particularly to that portion of the fanbase that wants their Jedi PCs to be superheroes on par with the EU and The Clone Wars series right out the gate instead of building up to that level.

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I'm in the camp that I hope they start out underwhelming, but if they go this route, then I wouldn't mind seeing a sidebar on yardsticks for adjusting everyone's starting XP for parties that want to have Jedi at their prime. Obviously the muggles would get the same starting XP as the others.

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Thing is each book is supposed to be cross compatible im imagining something like nwods approach to their world with vampires, werewolves and mages and such. Each book is compatible with the other one but as a narrative game its not necessarily fair to do so like pairing mages with anyone else. In force and destiny its already mentioned the focus is on force users and it really is in the title so i doubt there will only be a shiny new special for force users. There will probably be rules specific to those playing jedi its actually already mentioned in the force section of edge of the empire. EoE and AoR had similar classes because its a stretch not to really. Hired Gun = Soldier, who would have guessed that AoR would have soldier as a career. But these roles are thoroughly covered in these too books and while each is stand alone, it doesnt necessarily mean that they will be redundant. They will likely each contain the core rules on how to play, their own armories and species. Set during the original trilogy we have a focus on scoundrel types and fringers like han solo where the force sensitive exile is basically just a guy with some unrefined force tricks. AoR focuses on the rebellion itself and im willing to bet its force specialization tree is something like Luke's training by Obi wan. The third book we know there are other Jedi out there in exile who may or may not have passed on their techniques but we know that yoda passes on his knowledge to Luke. So force and destiny im sure will either let you play as one of these jedi or as a newly trained jedi with probably light side and dark side specializations more emphasis on light. But id be suprised if there were no rules for force lightning. And also, being force sensitive doesnt really mean anything other than access to the force, but you cant really be a jedi and something else. Jedi in itself would have to be a career since traditionally it takes years and years of special training living like a Buddhist monk and while im sure essentials will be covered like piloting skills and such im sure talent trees and career paths will exist for jedi or force using characters with an emphasis on what their specific training has done for them. Whether its lightsaber, healer, seer, or sorcerer type will probably only serve to enhance their natural or force abilities while keeping the way force powers are handled the same. Anyway based on what ive seen that is just my prediction and i find it hard to imagine them doing it any other way because i dont want 3 of the same books with different covers.

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There's no way the six classes are all Force-users and Jedi. I pray to the good Lord they don't go to WotC route on this one with the ludicrous class formula of "Jedi + Job = Type of Jedi."

 

I want to play a Jedi Farmer! Or maybe a Jedi Driver! Or wait, wait...what about a Jedi Bodyguard?! Yea!

 

One Jedi career w/ three specializations is one thing...an entire book of Jedi Mechanics, Jedi Enforcers, and Jedi Detectives will make me want to Jedi puke... :D

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Posted in a different thread, but my thoughts on what we'll see for careers would be along these lines...

 

There's going to be at least one Jedi career in the book, as Jedi are a huge part of Star Wars to the point of being one of it's most distinct and recognizable elements.  Fanboyism of Han Solo or Boba Fett aside, when folks think of Star Wars, Jedi are one of the top things to come to mind, particularly in light of the recent The Clone Wars series and it's heavy focus on Jedi characters.

 

If it's just the single Jedi career, then expect to see the initial three specializations to be Consular, Guardian, and Sentinel.  Like 'em or hate 'em, those three tags have become a fairly-well known shorthand for "scholarly/mystic Jedi", "combat-focused Jedi", and "sneaky/investigative" Jedi respectively.

 

While it's not impossible that FFG could break Consular, Guardian, and Sentinel out into three separate careers, I kinda hope they don't.  Having a single Jedi career, particularly for the Rebellion Era in which this book will be set, makes more sense, and leaves more room for other career and specialization types.  At most, we might see two Jedi careers, going along the Consular/Guardian split in a way similar to how the SW:TOR MMO handles it.

 

I think the type of Force-centric career we're like to see more than one of is non-Jedi Force user, being split into (for lack of better terms) a Force Adept (focused more on the mystical side of things) and the Force Warrior (using the Force in a more direct and/or physical method), with specializations quite easily drawing from existing Force Traditions (of which there are many to pick from, each with their own themes).

 

Since this is going to be a stand-alone rulebook and not a glorified supplement (which is the route that White Wolf took with their New World of Darkness line, having a single corebook and each supernatural type requiring a separate source book), the FFG design team is going to need to address playing non-Force users in a Force & Destiny campaign (if nothing else to allow for Droid PCs, who thanks to Artoo, Threepio, and HK-47 are semi-popular character types).  It's possible they could just cherry pick from AoR and EotE, but I've got faith that we're going to get new careers and mostly new specs (probably safe to assume there will likely be at least a couple repeated specs, much as AoR had repeats of EotE specs).

 

Now that I'm thinking about, I'd really prefer to see an even split in terms of careers between Force-users and mundanes, with the mundanes simply being akin to "galactic adventurers" instead of being beholden to a shady past (EotE) or part of a larger organization (AoR).

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I bet we'll see some rules about how players and GMs can spend Destiny Points to do more things RAW. Like using Coercion with Brawn (a suggested but not explicitly explained process in the Core book).

I have an Aqualish (Quala) Enforcer using Loom on me right now... I think he wants this to happen. NOW!

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Posted in a different thread, but my thoughts on what we'll see for careers would be along these lines...

 

There's going to be at least one Jedi career in the book, as Jedi are a huge part of Star Wars to the point of being one of it's most distinct and recognizable elements.  Fanboyism of Han Solo or Boba Fett aside, when folks think of Star Wars, Jedi are one of the top things to come to mind, particularly in light of the recent The Clone Wars series and it's heavy focus on Jedi characters.

 

If it's just the single Jedi career, then expect to see the initial three specializations to be Consular, Guardian, and Sentinel.  Like 'em or hate 'em, those three tags have become a fairly-well known shorthand for "scholarly/mystic Jedi", "combat-focused Jedi", and "sneaky/investigative" Jedi respectively.

 

While it's not impossible that FFG could break Consular, Guardian, and Sentinel out into three separate careers, I kinda hope they don't.  Having a single Jedi career, particularly for the Rebellion Era in which this book will be set, makes more sense, and leaves more room for other career and specialization types.  At most, we might see two Jedi careers, going along the Consular/Guardian split in a way similar to how the SW:TOR MMO handles it.

 

I think the type of Force-centric career we're like to see more than one of is non-Jedi Force user, being split into (for lack of better terms) a Force Adept (focused more on the mystical side of things) and the Force Warrior (using the Force in a more direct and/or physical method), with specializations quite easily drawing from existing Force Traditions (of which there are many to pick from, each with their own themes).

 

Since this is going to be a stand-alone rulebook and not a glorified supplement (which is the route that White Wolf took with their New World of Darkness line, having a single corebook and each supernatural type requiring a separate source book), the FFG design team is going to need to address playing non-Force users in a Force & Destiny campaign (if nothing else to allow for Droid PCs, who thanks to Artoo, Threepio, and HK-47 are semi-popular character types).  It's possible they could just cherry pick from AoR and EotE, but I've got faith that we're going to get new careers and mostly new specs (probably safe to assume there will likely be at least a couple repeated specs, much as AoR had repeats of EotE specs).

 

Now that I'm thinking about, I'd really prefer to see an even split in terms of careers between Force-users and mundanes, with the mundanes simply being akin to "galactic adventurers" instead of being beholden to a shady past (EotE) or part of a larger organization (AoR).

 

I'll go a step further and say that at most I hope FFG doesn't go beyond 2 Force-centric Careers in Force and Destiny with the remaining 4 being "mundanes" (whatever that means).

 

I played D20 Star Wars for **** near a decade. It was great, but it had a ton of flaws--not the least of which was its ridiculous devotion to Jedi Consulars, Jedi Guardians, Jedi Sentinels, Jedi Aces, Jedi Healers, Jedi Scholars, Jedi Investigators, Jedi Masters, etc., etc., ad nauseum.

 

The Saga Edition tried to remedy this by streamlining the game, but still fell prey to "crunch addiction" with every expansion. FFG has a good thing going--they have a system that captures Star Wars and the setting **** near perfectly. I'd hate to see it ruined by a book that unveils 18 different "types" of Jedi.

 

There's arguably only a couple "types" of Jedi--those that study the Force (Consulars) and those that use the Force to protect others (Guardians). Sentinel is largely a made-up type that was used to provide balance in the original Knights of the Old Republic game. It's not needed in the slightest.

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Posted in a different thread, but my thoughts on what we'll see for careers would be along these lines...

 

There's going to be at least one Jedi career in the book, as Jedi are a huge part of Star Wars to the point of being one of it's most distinct and recognizable elements.  Fanboyism of Han Solo or Boba Fett aside, when folks think of Star Wars, Jedi are one of the top things to come to mind, particularly in light of the recent The Clone Wars series and it's heavy focus on Jedi characters.

 

If it's just the single Jedi career, then expect to see the initial three specializations to be Consular, Guardian, and Sentinel.  Like 'em or hate 'em, those three tags have become a fairly-well known shorthand for "scholarly/mystic Jedi", "combat-focused Jedi", and "sneaky/investigative" Jedi respectively.

 

While it's not impossible that FFG could break Consular, Guardian, and Sentinel out into three separate careers, I kinda hope they don't.  Having a single Jedi career, particularly for the Rebellion Era in which this book will be set, makes more sense, and leaves more room for other career and specialization types.  At most, we might see two Jedi careers, going along the Consular/Guardian split in a way similar to how the SW:TOR MMO handles it.

 

I think the type of Force-centric career we're like to see more than one of is non-Jedi Force user, being split into (for lack of better terms) a Force Adept (focused more on the mystical side of things) and the Force Warrior (using the Force in a more direct and/or physical method), with specializations quite easily drawing from existing Force Traditions (of which there are many to pick from, each with their own themes).

 

Since this is going to be a stand-alone rulebook and not a glorified supplement (which is the route that White Wolf took with their New World of Darkness line, having a single corebook and each supernatural type requiring a separate source book), the FFG design team is going to need to address playing non-Force users in a Force & Destiny campaign (if nothing else to allow for Droid PCs, who thanks to Artoo, Threepio, and HK-47 are semi-popular character types).  It's possible they could just cherry pick from AoR and EotE, but I've got faith that we're going to get new careers and mostly new specs (probably safe to assume there will likely be at least a couple repeated specs, much as AoR had repeats of EotE specs).

 

Now that I'm thinking about, I'd really prefer to see an even split in terms of careers between Force-users and mundanes, with the mundanes simply being akin to "galactic adventurers" instead of being beholden to a shady past (EotE) or part of a larger organization (AoR).

I don't like that idea at all. It pigeon holes and tries to shoehorn all jedi into 3 boxes. Ick. In all of the things I have seen on the jedi this would not serve them well.

 

Have a melee duelist Career. Give it the lightsaber skill. Boom Grievous. Take the force specialization tree that fits your style. Boom Jedi knight. Have a diplomat career. Take the force specialization of your choice. Jedi consular. Have a scholar Career. And so on. More flexibility good. Calling a class a jedi leads to problems. As then people assume to be a jedi you need to be that class. Which is a dumb precedence to set up. Jedi are a set of beliefs and training. Not a single class. Or even series of classes. 

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